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Projectile physics, ball ballistics |
Julian
Member #1,309
May 2001
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Can anyone please refresh my high school knowledge of ball physics. I have the basic equations for calculating ball flight given an initial velocity, elivation and direction in 3D space. I just wondered if anyone can direct me to a resourse for best calculating the bounce of the ball each time. I have done this from first principles but are being a bit lazy and wondered if there was a collection of simple equations available? |
felix watts
Member #914
January 2001
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Don't know how accurate you want your model, heres a simple but effective one... |
Julian
Member #1,309
May 2001
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Thanks Zaphoid. I have used a similar equation like this and it works. I couldnt recall if friction was velocity dependent i.e should friction be applied as a faction of velocity or should it be a constant subtracted at each iteration (velocity independant)? |
felix watts
Member #914
January 2001
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Thats a good question - I suggest you try both to see which looks better (you've probably aready done that though). |
wolfman8k
Member #508
July 2000
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To do friction you always subtract the same length from the vel vect. Otherwise, a rolling ball would never stop rolling!
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Jason Heim
Member #484
June 2000
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wolfman8k is right except for when the object is at rest. friction is a reactive force, so it doesn't take effect until another force comes into play for it to act against. otherwise the ball would never come to rest either. |
Ricky Piller
Member #1,232
April 2001
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Does a Billy Madison Blow at the Clarinet |
Bruce Perry
Member #270
April 2000
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Yep, this has been discussed before, and I prevailed :-P -- |
Araanor
Member #990
February 2001
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Ooh, friction?? |
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