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infinite number of individual foes... |
Gabhonga
Member #1,247
February 2001
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okay, let's maybe relax from the hard job of programming and discuss some creative aspects of game creation. For example, I want to enable my game to make every (or almost every) dude running arround in my world look different from all other of the same "type", and I also want it to create these "variations" on the fly, when the object is created...now how achieve that??? -------------------------------------------------------- |
Sammy
Member #955
February 2001
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Sounds good to me! Now let's see some code |
Bruce Perry
Member #270
April 2000
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A little something to think about: the ideal (ie. perfectly beautiful/handsome) face uses the ratio 1:1.618 all over the place. This is the ratio of any side of a regular pentagon to any diagonal. When you smile, the pentagon begins to be visible :-<) -- |
Gabhonga
Member #1,247
February 2001
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Sammy: If I already had the code for that I'd probably be the happiest coder on earth (and a clever one, too)...but sadly this is all theory yet, I haven't tried out such stuff at all...though I agree that it's very interesting :-) -------------------------------------------------------- |
Jason Heim
Member #484
June 2000
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bdavis, |
Bjorn Hannibal Madsen
Member #1,015
February 2001
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Humm.. I like the idear and with the new generation of grahpics cards (Geforce3) beliveble (a face can have 100+ polys) characters could be generated. |
Bob
Free Market Evangelist
September 2000
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I think the biggest problem here is how do you go from x vertecies to y vertecies. The rest is simply interpolation (and a lot of memory). I guess you can look up mesh morphing, but it's not a topic for the feint of heart! -- |
Gabhonga
Member #1,247
February 2001
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yes, I'd be (not only) a question of proper 3d morphing, that's actually I meant when I said interpolating (but morphing is an interpolation, so what de heck etc.). -------------------------------------------------------- |
Araanor
Member #990
February 2001
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To my knowledge, the Fibonacci sequence is the best approximation possible for the golden ratio. You could actually use a exponential sequence, 1.618^x, to approximate the Fibonnaci, with a greater accuracy the further down the sequence you start... |
Gabhonga
Member #1,247
February 2001
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yes, the "golden number" caught my interest a while ago, too...though I had no internet, I read it in a big book about lots of mathematical geniusses from the antique until now...I could dig it out if anyone is interested in algos how to create that number, there were lots of different in that book, I think even a better one than fibanocci... -------------------------------------------------------- |
Dennis
Member #1,090
July 2003
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I also have a good idea for an individualizer... --- 0xDB | @dennisbusch_de --- |
Tyfer
Member #1,192
April 2001
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Actually to do what B&W would be sorta simple, but you've gotta handle the vertices and metrices yourself (already done that? good boy, have a biscuit). What B&W does (and I know this because I've played around with the 3d models and skins |
Gabhonga
Member #1,247
February 2001
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hey yes, thanks a lot for your feedback...so you, too think it is a good idea...besids the morphing FX can be used for some more madness incorporating the cpu...you know, I think madness is (sometimes, if it goes into the "right" direction...well, who sais what's right and what's wrong anyways???) really beautiful, a lot of significant artists either were already mad by nature or have gotten into that state by manipulating their consciousness with psychoactive substances, like I think Hieroniemus Bosch with his apocalyptic worlds was toxed with some real mean stuff like datura etc... -------------------------------------------------------- |
Gabhonga
Member #1,247
February 2001
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btw.: duh, still 2 multiplications...can't one do it with LEA and some bisshifts ? ;-) -------------------------------------------------------- |
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