Allegro.cc
Projects
Action252
Adventure22
Arcade216
Board Games30
Demos24
Emulators10
Other68
Puzzle139
Role Playing40
Sports25
Strategy58
Utilities46
Resource Directory
Code Gallery3
Compilers12
Help & Documents13
Libraries63
Media2
Tools8
Depot Games: Wizardry Legacy

Current Version: 0.1.6

Project Status: Demo Release

Highest Popularity: #5 during October 2010

Links: Web Site

Category: Role Playing

Developers: larienna

Number of Players: 1

Ports: DOS, Windows

Source Code: Available

Author's Description: The goal is to remake a game similar to the original Wizardry series between 1 and 5. The idea is to make a generic game engine that will be able to support multiple adventures that people on the Internet could design. The game will include a map editor to do so. I expect the game to run on windows and linux, but the code will be open source.

This project was aborted in 2004 but it's reconstruction has been started in 2012. The goal is to make the code more portable and try to make the code of the game work. The rules of the game have also being redesigned and they will be tested on paper, like a table top RPG, before being implemented as a video game. I hope that this project will finally see the end.

For those who are not familiar with the Wizardry series, it's a video game that was first released on apple 2 and was eventually released on PC as the series advanced. Wizardry 1-3,5-6 has been ported on NES or SNES and many other side series where eventually released on console like Wizardry Empire and Wizardry Gaiden.

Wizardry has been designed by a Canadian company called sir-tech, but the game happens to be very popular in Japan. So much that even today, there are many wizardry games that has been released for the Game Boy Advance, Game boy DS, and Play Station 2 that are unfortunately only available in Japanese.

The wizardry games used most a rule system that was similar to dungeons and dragons. But the primary feature of the game is the difficulty which adds tension to battles. So the player is always on the edge since a bad move could cost him the life of a character which cannot be revived that easily.






Downloads

Name Comments Size Date
Libddt10.zip Lib DDT 91,464 05/31/2007 8:01 PM
wldat016.zip DAT Files 4,656,748 05/31/2007 8:02 PM
wldos016.zip DOS Binary 611,940 05/31/2007 8:04 PM
wlsrc016.zip Source Code 345,080 05/31/2007 8:03 PM
wlwin016.zip Windows Binary 541,638 05/31/2007 8:03 PM

What's New:

0.1.6
- There is not much new stuff, it is more a recompilation and repackaging to rerelease the game that was not available for a long time.
- Some little functionality has been added to the map editor, but it is really minimal.
- Since the Database is now available as a stand alone library, I decided to remove the database file and use the external library.

0.1.5
- Party manipulation works correctly. You can now quit a game from a maze and start back at the same position. When you party is out in a city or in a maze you cannot disband it. You need to use a special city command Retire Party to send back party in reserve. When your party is defeated. It stay lost in the maze. There will be a destroy party command to destroy lost parties you do not want to recuperate.

- Most combat features works corretly. Fight and parry command are functional and you earn reward for combat. You can also run from battles and your combat range is affected by your weapon.

- Rules has been changed again, there are now more simple and look closer to the original Wizardry ( Dungeon & Dragons ). Without losing the features I wanted.

- Class system has been implemented and adapted to the new rule system. There won't be any class creation system yet.


0.1.1
- This is a small version update. I have definitly destroyed the string class and replace it with char tables. I have also corrected a few bug and it now compiles better on all OS.


0.1.0
- Restructuration of the file system. The game datafiles are now in separates files in it's own directory to facilate changes. A series of sub directories have been made to shorten the root filelist. There is a subdir for adventure, savegame, datafile, and other. In the future, you will have to unzip with path options ( for dos users ).

- Roofless maze is now optionaly supported on the 1st level of the maze. You can now set a starting location in the maze ( other than 0, 0, 0 ). The maze width is now variable and the maximum width is extended to 100x100 instead of 50x50. Finaly, maze support seethrough wall. It use the wall Masked texture. The event information is also loaded from a database in the adventure file.

- Redesiged all Item and race information according to new rules.
Party now has a physical location and load the appropriate city. Maze can load itself from the adventure and warping from cities to cities to maze works.

- Adventure loading and registering works perfectly. Cities are generated from adventure info maze are also generated with their savevalues saved.

- The showing of the Intro Story, Ending Story and Credits works.
The structure of the adventure datafile has been defined, from now on we will be able to use the information from the adventure.

- The combat engine partialy works. Must wait implementation of rules to continue.

- Encounter Engine Partialy Work. It can select monsters from a list according to various parameters. NPC encounter and BOSS encounter does not work.

- Race creation partialy works. Special abilities are not implemented and you cannot add theses races in a new game. Exportation and importation is still missing.

0.0.8
-The game now support and sell accessories and expandables. The monster list will all their
stats have also been created and they will be used for combat.
- New maze texture, monster images, fonts and a few other thing has been added to the
datafile.
- Game windows can now optionaly be textured or colored.
- You can now view the stats of the character's equipment and the current combat stats of
the character according to the many modifiers.
- Additional character feature like : Level up, Equiping restriction ( attribute requirement and
cursed items ) and the possibility to change the name of your character and the implementation of
fighting style.
- Some races now possess some special abilities like dark vison, natural armor and some
other have natural resistance to special health wound ( poison, desease, doom, etc ).

0.0.7
- A new database engine has been made
- User account and game management is now available
- All the data are saved on disk


0.0.6
- Maze engine has been remade from head to tail.
- Setup programm is now embeeded with the game
- The demo maze is a self explainable tutorial


Screenshots
Maze Entrance
Maze Entrance
Public Opinion
Overall Rating: 8.0
  • 10I was born 87 and wrote my first programs on that good ole c64, I just love that game. Of course, I missed the best ( damnit, why couldn't my father hurry up :) ), but I just have a sense for that. Good work!
  • 8A lot of forthought has gone into planning the program and its gameplay, and it seems to be comeing along beutifully. The graphical interface is beutiful, as is the demo maze and sound. The player account setup is rather clunky, though, and needs some tuning. Keep up the work, I'm watching this one!
  • 6Looks promising, however it still needs a lot of work.
The Developer
larienna
lariennaI am a great fan of old and retro video games. I think that reviving these old antiques is a good thing for the gamers community and it allows young gamers to know what the good old days were like. You can contact me at "ericp@lariennalibrary.com". (View Profile)