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		<title>GLSL Shader and bit operations on a state (FHP LGCA Simulation)</title>
		<link>http://www.allegro.cc/forums/view/618712</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 14 Aug 2022 13:24:24 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hello, </p><p>in my Shader, i  would like to use an ALLEGRO_BITMAP* called &quot;state&quot; to store bit information. The following GLSL-Shader does &quot;work&quot;, but it is not reliable, since i get wrong results in some cases, which i think is based on floating point inaccuracy. I think i could solve this by using usampler2D instead of sampler2D. How do i configurate this?</p><p>Shader Code:
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#version 400</span>
<span class="number">  2</span>uniform sampler2D state<span class="k2">;</span>
<span class="number">  3</span>uniform vec2 resolution<span class="k2">;</span>
<span class="number">  4</span>layout<span class="k2">(</span>location <span class="k3">=</span> <span class="n">0</span><span class="k2">)</span> out vec4 Out_State<span class="k2">;</span>
<span class="number">  5</span>
<span class="number">  6</span><span class="c">//Get State-Bit b</span>
<span class="number">  7</span>uint isSet<span class="k2">(</span>uint b<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  8</span>    uvec4 fourBytes <span class="k3">=</span> uvec4<span class="k2">(</span><span class="n">255</span>u <span class="k3">*</span> texture<span class="k2">(</span>state, <span class="k2">(</span>gl_FragCoord.xy <span class="k3">/</span> resolution<span class="k2">)</span><span class="k2">)</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number">  9</span>    uint oneUInt <span class="k3">=</span> <span class="k2">(</span>fourBytes.r <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="n">24</span>u<span class="k2">)</span> <span class="k3">|</span> <span class="k2">(</span>fourBytes.g <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="n">16</span>u<span class="k2">)</span> <span class="k3">|</span> <span class="k2">(</span>fourBytes.b <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="n">8</span>u<span class="k2">)</span><span class="k2">;</span><span class="c">// | (fourBytes.a);</span>
<span class="number"> 10</span>    <span class="k1">return</span> <span class="k2">(</span><span class="k2">(</span>oneUInt <span class="k3">&gt;</span><span class="k3">&gt;</span> b<span class="k2">)</span> <span class="k3">&amp;</span> <span class="n">1</span>u<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 11</span><span class="k2">}</span>
<span class="number"> 12</span>
<span class="number"> 13</span><span class="k1">void</span> main<span class="k2">(</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 14</span>    <span class="c">//Particle present on this cell</span>
<span class="number"> 15</span>    uint act<span class="k2">[</span><span class="n">6</span><span class="k2">]</span><span class="k2">;</span>
<span class="number"> 16</span>    act<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span> isSet<span class="k2">(</span><span class="n">8</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 17</span>    act<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span> isSet<span class="k2">(</span><span class="n">9</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 18</span>    act<span class="k2">[</span><span class="n">2</span><span class="k2">]</span> <span class="k3">=</span> isSet<span class="k2">(</span><span class="n">10</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 19</span>    act<span class="k2">[</span><span class="n">3</span><span class="k2">]</span> <span class="k3">=</span> isSet<span class="k2">(</span><span class="n">11</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 20</span>    act<span class="k2">[</span><span class="n">4</span><span class="k2">]</span> <span class="k3">=</span> isSet<span class="k2">(</span><span class="n">12</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 21</span>    act<span class="k2">[</span><span class="n">5</span><span class="k2">]</span> <span class="k3">=</span> isSet<span class="k2">(</span><span class="n">13</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 22</span>
<span class="number"> 23</span>    uint count <span class="k3">=</span> act<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">+</span> act<span class="k2">[</span><span class="n">1</span><span class="k2">]</span><span class="k3">+</span> act<span class="k2">[</span><span class="n">2</span><span class="k2">]</span> <span class="k3">+</span> act<span class="k2">[</span><span class="n">3</span><span class="k2">]</span> <span class="k3">+</span> act<span class="k2">[</span><span class="n">4</span><span class="k2">]</span> <span class="k3">+</span> act<span class="k2">[</span><span class="n">5</span><span class="k2">]</span><span class="k2">;</span>
<span class="number"> 24</span>    
<span class="number"> 25</span>    <span class="c">//Assign Color if bitState is set</span>
<span class="number"> 26</span>    <span class="k1">if</span><span class="k2">(</span>count <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 27</span>        Out_State <span class="k3">=</span> vec4<span class="k2">(</span><span class="n">0</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 28</span>    <span class="k2">}</span>
<span class="number"> 29</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>count <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 30</span>        Out_State <span class="k3">=</span> vec4<span class="k2">(</span><span class="n">0</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 31</span>    <span class="k2">}</span>
<span class="number"> 32</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>count <span class="k3">=</span><span class="k3">=</span> <span class="n">2</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 33</span>        Out_State <span class="k3">=</span> vec4<span class="k2">(</span><span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 34</span>    <span class="k2">}</span>
<span class="number"> 35</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>count <span class="k3">=</span><span class="k3">=</span> <span class="n">3</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 36</span>        Out_State <span class="k3">=</span> vec4<span class="k2">(</span><span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 37</span>    <span class="k2">}</span>
<span class="number"> 38</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>count <span class="k3">=</span><span class="k3">=</span> <span class="n">4</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 39</span>        Out_State <span class="k3">=</span> vec4<span class="k2">(</span><span class="n">1</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 40</span>    <span class="k2">}</span>
<span class="number"> 41</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>count <span class="k3">=</span><span class="k3">=</span> <span class="n">5</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 42</span>        Out_State <span class="k3">=</span> vec4<span class="k2">(</span><span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 43</span>    <span class="k2">}</span>
<span class="number"> 44</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>count <span class="k3">=</span><span class="k3">=</span> <span class="n">6</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 45</span>        Out_State <span class="k3">=</span> vec4<span class="k2">(</span><span class="n">1</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 46</span>    <span class="k2">}</span>
<span class="number"> 47</span>    <span class="c">//Assign Color if bitState is not set</span>
<span class="number"> 48</span>    <span class="k1">else</span> <span class="k2">{</span>
<span class="number"> 49</span>        Out_State <span class="k3">=</span> vec4<span class="k2">(</span><span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span> <span class="c">//ERROR Color</span>
<span class="number"> 50</span>    <span class="k2">}</span>
<span class="number"> 51</span><span class="k2">}</span>
</div></div><p>


Init Code:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 2</span>  <span class="k1">float</span> uniform_resolution<span class="k2">[</span><span class="n">2</span><span class="k2">]</span> <span class="k3">=</span> <span class="k2">{</span> <span class="k2">(</span><span class="k1">float</span><span class="k2">)</span>ScreenW, <span class="k2">(</span><span class="k1">float</span><span class="k2">)</span>ScreenH <span class="k2">}</span><span class="k2">;</span>
<span class="number"> 3</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span> GoLCurrentBuffer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_bitmap"><span class="a">al_create_bitmap</span></a><span class="k2">(</span>uniform_resolution.x, uniform_resolution.y<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 4</span>  al_use_shader<span class="k2">(</span>shader_Simulation<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 5</span>  al_set_shader_float_vector<span class="k2">(</span><span class="s">"resolution"</span>, <span class="n">2</span>, uniform_resolution, <span class="n">1</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 6</span>  al_set_shader_sampler<span class="k2">(</span><span class="s">"state"</span>, GoLCurrentBuffer, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
</div></div><p>

Draw Code:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 3</span>    <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>GoLCurrentBuffer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 4</span>    al_use_shader<span class="k2">(</span>shader_Simulation<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 5</span>    <a href="http://www.allegro.cc/manual/al_draw_scaled_bitmap"><span class="a">al_draw_scaled_bitmap</span></a><span class="k2">(</span>GoLPreviousBuffer, <span class="n">0</span>, <span class="n">0</span>, sw, sh, <span class="n">0</span>, <span class="n">0</span>, ScreenW, ScreenH, ALLEGRO_FLIP_NONE<span class="k2">)</span><span class="k2">;</span>
</div></div><p>

Thanks! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p>Edit: Solved it with rearanging al_use_shader. It seems i messed some buffers. I also switched to texelFetch instead of texture. Makes things easier.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (JaykopX)</author>
		<pubDate>Sun, 14 Aug 2022 13:24:24 +0000</pubDate>
	</item>
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