<?xml version="1.0"?>
<rss version="2.0">
	<channel>
		<title>Key-presses speed-up program</title>
		<link>http://www.allegro.cc/forums/view/618697</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Thu, 07 Jul 2022 22:07:45 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hello. I&#39;m on a Macbook Air running OS 10.14.6 (Mojave).</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span>$ pkg-config allegro-5 <span class="k3">-</span><span class="k3">-</span>modversion
<span class="number"> 2</span><span class="n">5</span>.<span class="n">2</span>.<span class="n">8</span>
</div></div><p>

Below, when line-17 is ignored, the program runs as I expect.</p><p>When line-17 is executed, the program &#39;speeds up&#39; in response to pressing keyboard keys, and holding keys down.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include &lt;allegro5/allegro5.h&gt;</span>
<span class="number">  2</span><span class="p">#include &lt;allegro5/display.h&gt;</span>
<span class="number">  3</span><span class="p">#include &lt;allegro5/allegro_primitives.h&gt;</span>
<span class="number">  4</span>
<span class="number">  5</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number">  6</span><span class="k2">{</span>
<span class="number">  7</span>    <span class="k1">int</span> offset <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  8</span>    <span class="k1">int</span> direction <span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number">  9</span>
<span class="number"> 10</span>    <a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 11</span>    <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 12</span>
<span class="number"> 13</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a><span class="k3">*</span> timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span> <span class="k3">/</span> <span class="n">24</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 14</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a><span class="k3">*</span> queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 15</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a><span class="k3">*</span> disp <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span><span class="n">320</span>, <span class="n">200</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 16</span>
<span class="number"> 17</span>    <span class="c">// al_register_event_source(queue, al_get_keyboard_event_source());</span>
<span class="number"> 18</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>queue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>disp<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 19</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 20</span>
<span class="number"> 21</span>    <span class="k1">bool</span> redraw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 22</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> event<span class="k2">;</span>
<span class="number"> 23</span>
<span class="number"> 24</span>    <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 25</span>
<span class="number"> 26</span>    <span class="k1">while</span><span class="k2">(</span><span class="n">1</span><span class="k2">)</span>
<span class="number"> 27</span>    <span class="k2">{</span>
<span class="number"> 28</span>        <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>queue, <span class="k3">&amp;</span>event<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 29</span>
<span class="number"> 30</span>        <span class="k1">if</span><span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 31</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 32</span>        <span class="k2">}</span>
<span class="number"> 33</span>
<span class="number"> 34</span>        <span class="k1">if</span><span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 35</span>          redraw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 36</span>        <span class="k2">}</span>
<span class="number"> 37</span>
<span class="number"> 38</span>        offset <span class="k3">+</span><span class="k3">=</span> <span class="n">1</span> <span class="k3">*</span> direction<span class="k2">;</span>
<span class="number"> 39</span>
<span class="number"> 40</span>        <span class="k1">if</span><span class="k2">(</span>offset <span class="k3">&gt;</span> <span class="n">5</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 41</span>          direction <span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 42</span>        <span class="k2">}</span> <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>offset <span class="k3">&lt;</span> <span class="k3">-</span><span class="n">5</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 43</span>          direction <span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 44</span>        <span class="k2">}</span>
<span class="number"> 45</span>
<span class="number"> 46</span>        <span class="k1">if</span><span class="k2">(</span>redraw <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>queue<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 47</span>        <span class="k2">{</span>
<span class="number"> 48</span>            <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 49</span>
<span class="number"> 50</span>            <a href="http://www.allegro.cc/manual/al_draw_filled_rectangle"><span class="a">al_draw_filled_rectangle</span></a><span class="k2">(</span><span class="n">110</span>, <span class="n">90</span> <span class="k3">+</span> offset, <span class="n">210</span>, <span class="n">110</span> <span class="k3">+</span> offset, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">48</span>, <span class="n">102</span>, <span class="n">219</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 51</span>
<span class="number"> 52</span>            <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 53</span>
<span class="number"> 54</span>            redraw <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 55</span>        <span class="k2">}</span>
<span class="number"> 56</span>    <span class="k2">}</span>
<span class="number"> 57</span>
<span class="number"> 58</span>
<span class="number"> 59</span>    <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>disp<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 60</span>    <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 61</span>    <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 62</span>
<span class="number"> 63</span>    <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 64</span><span class="k2">}</span>
</div></div><p>

The &#39;speed up&#39; can be observed in the movement of the rectangle in relation to keyboard interaction.</p><p>I have set OS-X&#39;s &quot;Key Repeat&quot; to &quot;Off&quot;, and the Allegro behavior remains. Also, the keyboard repeats as per usual; not sure what that setting is meant to do.</p><p>Any ideas?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (thatrabbit)</author>
		<pubDate>Thu, 07 Jul 2022 20:53:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Because any event causes <span class="source-code"><a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a></span> to return, meaning <span class="source-code">offset</span> is increased every time you press or release a key.</p><p>If you print something every time you get a KEY_UP, KEY_DOWN, or KEY_CHAR event, you will see what happens.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (torhu)</author>
		<pubDate>Thu, 07 Jul 2022 21:03:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/618697/1052593#target">torhu</a> said:</div><div class="quote"><p> Because any event causes al_wait_for_event to return...</p></div></div><p>I see what you mean.</p><p>I put my platform-shifting code into the ALLEGRO_EVENT_TIMER branch, and it now behaves as I expect.</p><p>Thank-you torhu.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (thatrabbit)</author>
		<pubDate>Thu, 07 Jul 2022 21:26:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Basically, in any game, what I do is this:</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">int</span> keys<span class="k2">[</span><span class="n">256</span><span class="k2">]</span><span class="k2">;</span> <span class="c">// global, or somewhere else</span>

<span class="c">// in allegro_key_down of events</span>
keys<span class="k2">[</span>event.keyboard.keycode<span class="k2">]</span> <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>

<span class="c">// in allegro_key_up of events</span>
keys<span class="k2">[</span>event.keyboard.keycode<span class="k2">]</span> <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
</pre></div></div><p>

Then, every &quot;frame&quot; of the game, I have a logic(); and draw(); function for every object. All objects.logic() are called, then all objects.draw() are called.</p><p>In logic(), an object will check if a key is down that it cares about:
</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">if</span><span class="k2">(</span>keys<span class="k2">[</span>ALLEGRO_KEY_DOWN<span class="k2">]</span><span class="k2">)</span> <span class="c">// down arrow</span>
<span class="k2">{</span>
<span class="c">// move guy downward</span>
position_y <span class="k3">+</span><span class="k3">=</span> <span class="n">20</span><span class="k2">;</span>
<span class="k2">}</span>
</pre></div></div><p>

then finally the draw() code gets called.</p><p>We&#39;ve &quot;decoupled&quot; a bunch of unrelated things. Logic and drawing are separate. And object logic is separate from the act of handling whether or not a key has been pressed (controller logic). Objects don&#39;t respond to keyboard <b>events</b>, they only check whether a specific flag has been set.</p><p>That way, objects can never react to the same event twice by accident (otherwise, if you press a key faster, your object can go faster in a frame).</p><p>Instead of directly checking ALLEGRO_KEY_DOWN, you can also have generic actionUp, actionDown, actionLeft, actionRight functions in an object. Then those functions call whatever &quot;key&quot; they are pointed to. So now you can have two or more objects, and they check <b>their</b> &quot;up&quot; key respectively without having to write more code.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Thu, 07 Jul 2022 22:07:45 +0000</pubDate>
	</item>
</rss>
