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	<channel>
		<title>Mipmap causing texture bleeding</title>
		<link>http://www.allegro.cc/forums/view/618450</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Wed, 07 Jul 2021 23:15:20 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I enabled mipmaps in some bitmaps and they are now bleeding to the opposite side when drawn scaled down. I tried adding a transparent border but it doesn&#39;t solve the problem 100% of the time.<br />Is there a way to disable the texture wrapping just for these specific bitmaps?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Space cpp)</author>
		<pubDate>Thu, 01 Jul 2021 04:19:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Mipmaps work on powers of two, so if your texture isn&#39;t POT that might be it. You&#39;ll need the transparent border I think. You may be able to change the texture wrapping parameters with some GL calls and see if that helps.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Thu, 01 Jul 2021 20:55:35 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>The textures are 512x512.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Space cpp)</author>
		<pubDate>Thu, 01 Jul 2021 21:44:55 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>You probably want
</p><div class="source-code snippet"><div class="inner"><pre>glTexParameteri<span class="k2">(</span>GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE<span class="k2">)</span><span class="k2">;</span>
glTexParameteri<span class="k2">(</span>GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE<span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

Or something like that.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Thu, 01 Jul 2021 22:01:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ok, but I&#39;m not using raw opengl, just allegro. And I need the solution to work with both direct3d and opengl backends.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Space cpp)</author>
		<pubDate>Thu, 01 Jul 2021 22:58:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It&#39;s still possible to mix raw opengl calls in your allegro code.</p><p>Look for example at <a href="https://github.com/liballeg/allegro5/blob/master/examples/ex_opengl.c">ex_opengl.c</a>, it&#39;s full of them.</p><p>As for mixing opengl and directx, it might make things difficult. Do you also write both HLSL and GLSL shaders? It should still be possible though. <a href="https://github.com/liballeg/allegro5/blob/master/examples/ex_shader.cpp">ex_shader.cpp</a> uses this construct:</p><div class="source-code snippet"><div class="inner"><pre><span class="c">/* The ALLEGRO_CFG_* defines are actually internal to Allegro so don't use them</span>
<span class="c"> * in your own programs.</span>
<span class="c"> */</span>
<span class="p">#ifdef ALLEGRO_CFG_D3D</span>
   <span class="p">#include "allegro5/allegro_direct3d.h"</span>
<span class="p">#endif</span>
<span class="p">#ifdef ALLEGRO_CFG_OPENGL</span>
   <span class="p">#include "allegro5/allegro_opengl.h"</span>
<span class="p">#endif</span>
</pre></div></div><p>

Personally I just standardize on opengl, easy enough!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (amarillion)</author>
		<pubDate>Fri, 02 Jul 2021 02:20:53 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>You have to program it for both backends. I don&#39;t know how to do it with DX, but with OpenGL you create a texture yourself using the appropriate parameters and then pass it to Allegro.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Fri, 02 Jul 2021 18:20:10 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can we see more code as to how you&#39;re drawing the primitives?</p><p>Incidentally, when Allegro creates a bitmap, does it set the right texture wrap state?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Fri, 02 Jul 2021 20:43:41 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://">amarillion</a> said:</div><div class="quote"><p>Do you also write both HLSL and GLSL shaders?</p></div></div><p>
This set of textures uses only the default allegro shader. Though, I use 2 other shaders for different things (in both shader languages).</p><div class="quote_container"><div class="title"><a href="http://">Bob</a> said:</div><div class="quote"><p>Can we see more code as to how you&#39;re drawing the primitives?</p></div></div><p>
I&#39;m using FastDraw, internally all drawing is handled by al_draw_indexed_prim.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Space cpp)</author>
		<pubDate>Fri, 02 Jul 2021 23:12:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>This seems like an easy feature to add. Let me give it a shot. It&#39;ll look something like this: <span class="source-code">al_get<span class="k3">/</span>set_bitmap_wrapping<span class="k2">(</span>bmp, ALLEGRO_CLAMP<span class="k3">/</span>MIRROR<span class="k3">/</span>WRAP<span class="k3">/</span>etc<span class="k2">)</span></span>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (SiegeLord)</author>
		<pubDate>Mon, 05 Jul 2021 21:46:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I suspect the texture coordinates are wrong, instead of the texture wrap modes.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Tue, 06 Jul 2021 10:16:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I made the following program to test the issue:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include &lt;allegro5/allegro.h&gt;</span>
<span class="number">  2</span><span class="p">#include &lt;allegro5/allegro_primitives.h&gt;</span>
<span class="number">  3</span><span class="p">#include "allegro5/allegro_image.h"</span>
<span class="number">  4</span><span class="p">#include &lt;allegro5/allegro_color.h&gt;</span>
<span class="number">  5</span>
<span class="number">  6</span><span class="p">#include &lt;stdio.h&gt;</span>
<span class="number">  7</span>
<span class="number">  8</span>
<span class="number">  9</span>
<span class="number"> 10</span><span class="k1">void</span> draw_tinted_scaled_bitmap<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>bitmap, <a href="http://www.allegro.cc/manual/ALLEGRO_COLOR"><span class="a">ALLEGRO_COLOR</span></a> tint, <span class="k1">float</span> sx, <span class="k1">float</span> sy, <span class="k1">float</span> sw, <span class="k1">float</span> sh, <span class="k1">float</span> dx, <span class="k1">float</span> dy, <span class="k1">float</span> dw, <span class="k1">float</span> dh<span class="k2">)</span>
<span class="number"> 11</span><span class="k2">{</span>
<span class="number"> 12</span>  
<span class="number"> 13</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_VERTEX"><span class="a">ALLEGRO_VERTEX</span></a> vtx<span class="k2">[</span><span class="n">4</span><span class="k2">]</span><span class="k2">;</span> 
<span class="number"> 14</span>  <span class="k1">int</span> indices<span class="k2">[</span><span class="n">6</span><span class="k2">]</span> <span class="k3">=</span> <span class="k2">{</span> <span class="n">0</span>, <span class="n">1</span>, <span class="n">2</span>, <span class="n">2</span>, <span class="n">3</span>, <span class="n">0</span> <span class="k2">}</span><span class="k2">;</span>
<span class="number"> 15</span>  
<span class="number"> 16</span>  vtx<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.x <span class="k3">=</span> dx<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.y <span class="k3">=</span> dy<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.u <span class="k3">=</span> sx<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.v <span class="k3">=</span> sy<span class="k2">;</span>
<span class="number"> 17</span>  vtx<span class="k2">[</span><span class="n">1</span><span class="k2">]</span>.x <span class="k3">=</span> dx<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">1</span><span class="k2">]</span>.y <span class="k3">=</span> dy <span class="k3">+</span> dh<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">1</span><span class="k2">]</span>.u <span class="k3">=</span> sx<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">1</span><span class="k2">]</span>.v <span class="k3">=</span> sy <span class="k3">+</span> sh<span class="k2">;</span>
<span class="number"> 18</span>  vtx<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.x <span class="k3">=</span> dx <span class="k3">+</span> dw<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.y <span class="k3">=</span> dy <span class="k3">+</span> dh<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.u <span class="k3">=</span> sx <span class="k3">+</span> sw<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.v <span class="k3">=</span> sy <span class="k3">+</span> sh<span class="k2">;</span>
<span class="number"> 19</span>  vtx<span class="k2">[</span><span class="n">3</span><span class="k2">]</span>.x <span class="k3">=</span> dx <span class="k3">+</span> dw<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">3</span><span class="k2">]</span>.y <span class="k3">=</span> dy<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">3</span><span class="k2">]</span>.u <span class="k3">=</span> sx <span class="k3">+</span> sw<span class="k2">;</span> vtx<span class="k2">[</span><span class="n">3</span><span class="k2">]</span>.v <span class="k3">=</span> sy<span class="k2">;</span>
<span class="number"> 20</span>  
<span class="number"> 21</span>  <span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> <span class="n">4</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 22</span>  <span class="k2">{</span>
<span class="number"> 23</span>    vtx<span class="k2">[</span>i<span class="k2">]</span>.z <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> 
<span class="number"> 24</span>    vtx<span class="k2">[</span>i<span class="k2">]</span>.color <span class="k3">=</span> tint<span class="k2">;</span> 
<span class="number"> 25</span>  <span class="k2">}</span>
<span class="number"> 26</span>  
<span class="number"> 27</span>  <a href="http://www.allegro.cc/manual/al_draw_indexed_prim"><span class="a">al_draw_indexed_prim</span></a><span class="k2">(</span>vtx, NULL, bitmap, indices, <span class="n">6</span>, ALLEGRO_PRIM_TRIANGLE_LIST<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 28</span>  
<span class="number"> 29</span><span class="k2">}</span>
<span class="number"> 30</span>
<span class="number"> 31</span>
<span class="number"> 32</span>
<span class="number"> 33</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 34</span><span class="k2">{</span>
<span class="number"> 35</span>  
<span class="number"> 36</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>texture <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number"> 37</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number"> 38</span>
<span class="number"> 39</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span> <span class="k2">)</span> <span class="k2">{</span> <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"al_init Failed!"</span><span class="k2">)</span><span class="k2">;</span> <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span> <span class="k2">}</span>
<span class="number"> 40</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span> <span class="k2">)</span> <span class="k2">{</span> <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"Failed to initialize al_init_image_addon!"</span><span class="k2">)</span><span class="k2">;</span> <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span> <span class="k2">}</span>
<span class="number"> 41</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init_primitives_addon"><span class="a">al_init_primitives_addon</span></a><span class="k2">(</span><span class="k2">)</span> <span class="k2">)</span> <span class="k2">{</span> <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"al_init_primitives_addon failed!"</span><span class="k2">)</span><span class="k2">;</span> <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span> <span class="k2">}</span>
<span class="number"> 42</span>
<span class="number"> 43</span>  display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span><span class="n">1280</span>, <span class="n">720</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 44</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span>display<span class="k2">)</span> 
<span class="number"> 45</span>  <span class="k2">{</span>
<span class="number"> 46</span>    <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"al_create_display Failed!"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 47</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 48</span>  <span class="k2">}</span>
<span class="number"> 49</span>
<span class="number"> 50</span>  <a href="http://www.allegro.cc/manual/al_set_new_bitmap_flags"><span class="a">al_set_new_bitmap_flags</span></a><span class="k2">(</span>ALLEGRO_MIN_LINEAR <span class="k3">|</span> ALLEGRO_MAG_LINEAR <span class="k3">|</span> ALLEGRO_MIPMAP<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 51</span>  texture <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"texture.png"</span><span class="k2">)</span><span class="k2">;</span> <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span>texture<span class="k2">)</span> <span class="k2">{</span> <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"Failed to load texture.png"</span><span class="k2">)</span><span class="k2">;</span> <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span> <span class="k2">}</span>
<span class="number"> 52</span>
<span class="number"> 53</span>  <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb_f"><span class="a">al_map_rgb_f</span></a><span class="k2">(</span><span class="n">1</span>,<span class="n">1</span>,<span class="n">1</span><span class="k2">)</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 54</span>
<span class="number"> 55</span>
<span class="number"> 56</span>  <span class="k1">const</span> <span class="k1">float</span> bitmap_width <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>texture<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 57</span>  <span class="k1">const</span> <span class="k1">float</span> bitmap_height <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>texture<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 58</span>  <span class="k1">float</span> draw_width <span class="k3">=</span> bitmap_width<span class="k2">;</span>
<span class="number"> 59</span>  <span class="k1">float</span> draw_height <span class="k3">=</span> bitmap_height<span class="k2">;</span>
<span class="number"> 60</span>
<span class="number"> 61</span>  <span class="k1">float</span> x <span class="k3">=</span> <span class="n">0</span>.<span class="n">5f</span><span class="k2">;</span>
<span class="number"> 62</span>  <span class="k1">float</span> y <span class="k3">=</span> <span class="n">0</span>.<span class="n">5f</span><span class="k2">;</span>
<span class="number"> 63</span>  <span class="k1">const</span> <span class="k1">float</span> min_size <span class="k3">=</span> <span class="n">16</span>.<span class="n">0f</span><span class="k2">;</span>
<span class="number"> 64</span>
<span class="number"> 65</span>  <span class="k1">do</span>
<span class="number"> 66</span>  <span class="k2">{</span>
<span class="number"> 67</span>    
<span class="number"> 68</span>    draw_tinted_scaled_bitmap<span class="k2">(</span>texture, <a href="http://www.allegro.cc/manual/al_map_rgb_f"><span class="a">al_map_rgb_f</span></a><span class="k2">(</span><span class="n">1</span>,<span class="n">1</span>,<span class="n">1</span><span class="k2">)</span>, <span class="n">0</span>.<span class="n">0f</span>, <span class="n">0</span>.<span class="n">0f</span>, bitmap_width, bitmap_height, 
<span class="number"> 69</span>                  x, y, draw_width, draw_height<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 70</span>    
<span class="number"> 71</span>    x <span class="k3">+</span><span class="k3">=</span> draw_width<span class="k2">;</span>
<span class="number"> 72</span>    draw_width <span class="k3">*</span><span class="k3">=</span> <span class="n">0</span>.<span class="n">5</span><span class="k2">;</span>
<span class="number"> 73</span>    draw_height <span class="k3">*</span><span class="k3">=</span> <span class="n">0</span>.<span class="n">5f</span><span class="k2">;</span>
<span class="number"> 74</span>    
<span class="number"> 75</span>  <span class="k2">}</span> <span class="k1">while</span> <span class="k2">(</span>draw_width <span class="k3">&gt;</span><span class="k3">=</span> min_size <span class="k3">&amp;</span><span class="k3">&amp;</span> draw_height <span class="k3">&gt;</span><span class="k3">=</span> min_size<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 76</span>
<span class="number"> 77</span>  <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 78</span>
<span class="number"> 79</span>
<span class="number"> 80</span>  <a href="http://www.allegro.cc/manual/al_rest"><span class="a">al_rest</span></a><span class="k2">(</span><span class="n">3</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 81</span>
<span class="number"> 82</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>texture<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 83</span>  <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 84</span>
<span class="number"> 85</span>  <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 86</span>  
<span class="number"> 87</span><span class="k2">}</span>
</div></div><p>

After playing a bit with the x and y coordinates my conclusion is that non-round values causes the problem. If the bitmap is drawn at 0,0 no bleeding occurs. Change one of the variables to 0.5f and it bleeds.<br />Removing the mipmap flag also prevents this, but the image will look awful pixelated.<br />I&#39;m attaching the texture and a screenshot of my result where x and y are both 0.5f.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Space cpp)</author>
		<pubDate>Wed, 07 Jul 2021 21:44:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Allegro&#39;s texture coordinates are integers.</p><p>Edit<br />Also, I don&#39;t see the bleeding in your image. The circles look fine to me anyway.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Wed, 07 Jul 2021 22:11:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Zoom in in the smaller ones, you will see some red and blue pixels on top and also some blue pixels on the left.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Space cpp)</author>
		<pubDate>Wed, 07 Jul 2021 23:15:20 +0000</pubDate>
	</item>
</rss>
