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		<title>Footsteps sound effect</title>
		<link>http://www.allegro.cc/forums/view/618166</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 04 Jul 2020 03:38:03 +0000</lastBuildDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hello,</p><p>I am trying to implement a footsteps sound effect in my 2D RPG game. <br />The audio file that I currently have is the sound of 2 footsteps only.</p><p>Currently, I have this function in my game to control the player:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">if</span><span class="k2">(</span>state <span class="k3">!</span><span class="k3">=</span> IDLE<span class="k2">)</span>
<span class="number">  2</span>        <span class="k2">{</span>
<span class="number">  3</span>            active <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  4</span>            <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_DOWN<span class="k2">)</span><span class="k2">)</span>
<span class="number">  5</span>            <span class="k2">{</span>
<span class="number">  6</span>                character1.y <span class="k3">+</span><span class="k3">=</span> movespeed<span class="k2">;</span>
<span class="number">  7</span>                dir <span class="k3">=</span> DOWN<span class="k2">;</span>
<span class="number">  8</span>                <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>footsteps,<span class="n">1</span>,<span class="n">0</span>,<span class="n">1</span>,ALLEGRO_PLAYMODE_ONCE,NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number">  9</span>            <span class="k2">}</span>
<span class="number"> 10</span>            <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_UP<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 11</span>            <span class="k2">{</span>
<span class="number"> 12</span>                character1.y <span class="k3">-</span><span class="k3">=</span> movespeed<span class="k2">;</span>
<span class="number"> 13</span>                dir <span class="k3">=</span> UP<span class="k2">;</span>
<span class="number"> 14</span>                <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>footsteps,<span class="n">1</span>,<span class="n">0</span>,<span class="n">1</span>,ALLEGRO_PLAYMODE_ONCE,NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 15</span>            <span class="k2">}</span>
<span class="number"> 16</span>            <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_RIGHT<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 17</span>            <span class="k2">{</span>
<span class="number"> 18</span>                character1.x <span class="k3">+</span><span class="k3">=</span> movespeed<span class="k2">;</span>
<span class="number"> 19</span>                dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 20</span>                <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>footsteps,<span class="n">1</span>,<span class="n">0</span>,<span class="n">1</span>,ALLEGRO_PLAYMODE_ONCE,NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 21</span>            <span class="k2">}</span>
<span class="number"> 22</span>            <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_LEFT<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 23</span>            <span class="k2">{</span>
<span class="number"> 24</span>                character1.x <span class="k3">-</span><span class="k3">=</span> movespeed<span class="k2">;</span>
<span class="number"> 25</span>                dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number"> 26</span>                <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>footsteps,<span class="n">1</span>,<span class="n">0</span>,<span class="n">1</span>,ALLEGRO_PLAYMODE_ONCE,NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 27</span>            <span class="k2">}</span>
<span class="number"> 28</span>            <span class="k1">else</span>
<span class="number"> 29</span>                active <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
</div></div><p>

I have tried to use ALLEGRO_PLAYMODE_LOOP, but it loops the sound effect very slowly (like a 1 second break before the sound effect loops itself).<br />And obviously it only plays once since I used ALLEGRO_PLAYMODE_ONCE.</p><p>Is there any better way to implement this sound effect?</p><p>Thank you so much!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (childski)</author>
		<pubDate>Mon, 29 Jun 2020 12:11:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi,</p><p>One solution may be like this:
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="c">// ...</span>
<span class="number">  2</span>
<span class="number">  3</span><span class="k1">case</span> ALLEGRO_EVENT_TIMER:
<span class="number">  4</span><span class="k2">{</span>
<span class="number">  5</span>    <span class="c">// ...</span>
<span class="number">  6</span>
<span class="number">  7</span>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_timer_count"><span class="a">al_get_timer_count</span></a><span class="k2">(</span>timer<span class="k2">)</span> % <span class="n">12</span><span class="k2">)</span><span class="k2">)</span> <span class="c">// adjust the number</span>
<span class="number">  8</span>    <span class="k2">{</span>
<span class="number">  9</span>        <span class="k1">switch</span><span class="k2">(</span>runner.state<span class="k2">)</span>
<span class="number"> 10</span>        <span class="k2">{</span>
<span class="number"> 11</span>            <span class="k1">case</span> RUNNER_STATE::WALK_L:
<span class="number"> 12</span>            <span class="k1">case</span> RUNNER_STATE::WALK_R: <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>sample_runner_steps, .<span class="n">5f</span>, <span class="n">0</span>.f, <span class="n">1</span>.f, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span> <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 13</span>
<span class="number"> 14</span>            default: <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 15</span>        <span class="k2">}</span>
<span class="number"> 16</span>    <span class="k2">}</span>
<span class="number"> 17</span>    <span class="c">// ...</span>
<span class="number"> 18</span><span class="k2">}</span>
<span class="number"> 19</span>
<span class="number"> 20</span><span class="c">// ...</span>
</div></div><p>

I&#39;m not sure if it is actually better, but it works fine for me.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paulinek13)</author>
		<pubDate>Mon, 29 Jun 2020 15:26:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>@Paulinek13: hi, thanks for your input! I have tried several methods using a timer but it still doesn&#39;t work properly. It only plays once every 1~2 seconds.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (childski)</author>
		<pubDate>Tue, 30 Jun 2020 13:02:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Now I guess that your footsteps sample lasts, <br />let&#39;s say, 2 seconds, but the actual sound takes only <br />1 secon, or something, and there is a relatively <br />long empty gap.<br />Maybe you should try to cut your sample a little <br />so that there will not be any silent break?<br /><img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paulinek13)</author>
		<pubDate>Tue, 30 Jun 2020 13:28:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Just something else to consider - how long does it take for your game loop take?</p><p>Also, what options did you select when creating your voice and mixer?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (pmprog)</author>
		<pubDate>Tue, 30 Jun 2020 18:02:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You could loop the sample, and pause it when they are not walking.</p><p>Are you trying to sync the sample with your player&#39;s footsteps?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 04 Jul 2020 03:38:03 +0000</pubDate>
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