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		<title>very basic bitmap animation</title>
		<link>http://www.allegro.cc/forums/view/618058</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 15 Mar 2020 23:31:49 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I have created two images that are supposed to be part of a character&#39;s animation cycle, and I want to rapidly switch between the two images, like a run cycle. However, just doing this makes the image change way too quickly, and adding a delay with Sleep() would slow down the whole program so i&#39;m stuck as to how i would do it
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		<author>no-reply@allegro.cc (DuncanShine)</author>
		<pubDate>Sun, 08 Mar 2020 22:59:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The key is measuring time without delaying the program. A timer will work for this, as will <span class="source-code"><a href="http://www.allegro.cc/manual/al_wait_for_vsync"><span class="a">al_wait_for_vsync</span></a></span>, or simply <span class="source-code"><a href="http://www.allegro.cc/manual/al_get_time"><span class="a">al_get_time</span></a></span>.</p><p>Decide the duration of the animation in seconds, determine how many frames you have and then to get the current animation frame, use fmod.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include &lt;allegro5/allegro.h&gt;</span>
<span class="number">  2</span>...
<span class="number">  3</span><span class="k1">const</span> <span class="k1">double</span> FPS <span class="k3">=</span> <span class="n">60</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number">  4</span><span class="k1">const</span> <span class="k1">double</span> SPF <span class="k3">=</span> <span class="n">1</span>.<span class="n">0</span><span class="k3">/</span>FPS<span class="k2">;</span>
<span class="number">  5</span>
<span class="number">  6</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a><span class="k3">*</span> queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  7</span><a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a><span class="k3">*</span> timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span>SPF<span class="k2">)</span><span class="k2">;</span>
<span class="number">  8</span><span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span>timer<span class="k2">)</span> <span class="k2">{</span>Fail<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span><span class="k2">}</span>
<span class="number">  9</span><a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>queue , <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 10</span>
<span class="number"> 11</span><span class="k1">double</span> duration <span class="k3">=</span> <span class="n">2</span>.<span class="n">0</span><span class="k2">;</span><span class="c">/// 2 seconds for 2 frames</span>
<span class="number"> 12</span><span class="k1">int</span> nframes <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 13</span><span class="k1">double</span> elapsed_time<span class="k2">;</span>
<span class="number"> 14</span>
<span class="number"> 15</span><a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 16</span>
<span class="number"> 17</span><span class="c">/// In event loop</span>
<span class="number"> 18</span><span class="k1">while</span> <span class="k2">(</span><span class="k3">!</span>quit<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 19</span>   <span class="k1">if</span> <span class="k2">(</span>redraw<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 20</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">255</span>,<span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 21</span>      <span class="k1">int</span> FRAME_NUM <span class="k3">=</span> <span class="k2">(</span><span class="k1">int</span><span class="k2">)</span>nframes<span class="k3">*</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_332.html" target="_blank">fmod</a><span class="k2">(</span>elapsed_time , duration<span class="k2">)</span><span class="k3">/</span>duration<span class="k2">;</span>
<span class="number"> 22</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bitmaps<span class="k2">[</span>FRAME_NUM<span class="k2">]</span> , <span class="n">0</span> , <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 23</span>      <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 24</span>      redraw <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 25</span>   <span class="k2">}</span>
<span class="number"> 26</span>
<span class="number"> 27</span>   <span class="k1">do</span> <span class="k2">{</span>
<span class="number"> 28</span>      <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span>
<span class="number"> 29</span>      <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>queue , <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 30</span>      <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 31</span>         elapsed_time <span class="k3">+</span><span class="k3">=</span> SPF<span class="k2">;</span>
<span class="number"> 32</span>         redraw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 33</span>      <span class="k2">}</span>
<span class="number"> 34</span>   <span class="k2">}</span> <span class="k1">while</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>queue<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 35</span><span class="k2">}</span><span class="k2">;</span>
<span class="number"> 36</span><span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 37</span><span class="k2">}</span>
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		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sun, 08 Mar 2020 23:29:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>[edit]I was distracted and Edgar send it before me, but I think mine is simpler.[/edit]</p><p>Keep track about how many time the animation frame is on screen:
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span>  <span class="k1">typedef</span> <span class="k1">struct</span> <span class="k2">{</span>
<span class="number">  2</span>    <span class="k1">int</span> frame, cnt
<span class="number">  3</span>  <span class="k2">}</span> ANIMATION_STATE<span class="k2">;</span>
<span class="number">  4</span>
<span class="number">  5</span>  ANIMATION_STATE MySpriteState<span class="k2">;</span>
<span class="number">  6</span>
<span class="number">  7</span>...
<span class="number">  8</span>
<span class="number">  9</span><span class="c">/* Initialization */</span>
<span class="number"> 10</span>  MySpriteState.frame <span class="k3">=</span> FIRST_FRAME_NDX<span class="k2">;</span> MySpriteState.cnt <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 11</span>
<span class="number"> 12</span>....
<span class="number"> 13</span><span class="c">/* At updating. */</span>
<span class="number"> 14</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">+</span><span class="k3">+</span>MySpriteState.cnt <span class="k3">&gt;</span> MAX_TIME_FRAME<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 15</span>    MySpriteState.cnt <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 16</span>    <span class="k1">if</span> <span class="k2">(</span><span class="k3">+</span><span class="k3">+</span>MySpriteState.frame <span class="k3">&gt;</span><span class="k3">=</span> NUM_FRAMES<span class="k2">)</span> MySpriteState.frame <span class="k3">=</span> FIRST_FRAME_NDX<span class="k2">;</span>
<span class="number"> 17</span>  <span class="k2">}</span>
<span class="number"> 18</span>...
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		<author>no-reply@allegro.cc (Niunio)</author>
		<pubDate>Sun, 08 Mar 2020 23:33:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>This all works, how would i modify it to happen when the character is moving in a specific direction?
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		<author>no-reply@allegro.cc (DuncanShine)</author>
		<pubDate>Sat, 14 Mar 2020 19:36:11 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Not sure what do you mean...
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		<author>no-reply@allegro.cc (Niunio)</author>
		<pubDate>Sun, 15 Mar 2020 00:35:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>well i&#39;ve made it so that when you change direction, the character does the opposite animation but the problem is a huge delay between pressing the button and the character actually moving.
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		<author>no-reply@allegro.cc (DuncanShine)</author>
		<pubDate>Sun, 15 Mar 2020 01:32:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Without actual code is hard to say. Maybe you should take a look to the <a href="https://github.com/liballeg/allegro_wiki/wiki/Allegro-Vivace">Allegro Vivace</a> tutorial.
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		<author>no-reply@allegro.cc (Niunio)</author>
		<pubDate>Sun, 15 Mar 2020 23:31:49 +0000</pubDate>
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