<?xml version="1.0"?>
<rss version="2.0">
	<channel>
		<title>To get shaders going.</title>
		<link>http://www.allegro.cc/forums/view/617991</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 24 Nov 2019 18:42:33 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I took the example program from thread <a href="https://www.allegro.cc/forums/thread/">617536</a> and get it to work OK.<br />Then I try to use a shader on a bitmap so I change the code:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include &lt;stdio.h&gt;</span>
<span class="number">  2</span><span class="p">#include "allegro5/allegro5.h"</span>
<span class="number">  3</span><span class="p">#include "allegro5/allegro_image.h"</span>
<span class="number">  4</span><span class="p">#include "allegro5/allegro_primitives.h"</span>
<span class="number">  5</span>
<span class="number">  6</span><span class="k1">int</span> main<span class="k2">(</span><span class="k1">int</span> argc, <span class="k1">char</span> <span class="k3">*</span><span class="k3">*</span>argv<span class="k2">)</span>
<span class="number">  7</span><span class="k2">{</span>
<span class="number">  8</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">;</span>
<span class="number">  9</span>
<span class="number"> 10</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>bmp<span class="k2">;</span>
<span class="number"> 11</span>   ALLEGRO_SHADER <span class="k3">*</span>shader<span class="k2">;</span>
<span class="number"> 12</span><span class="c">//   char *vsource = "data/ex_shader_vertex.glsl";</span>
<span class="number"> 13</span><span class="c">//   char *psource = "data/ex_shader_pixel.glsl";</span>
<span class="number"> 14</span>   <span class="k1">char</span> <span class="k3">*</span>vsource <span class="k3">=</span> <span class="s">"data/vertex.glsl"</span><span class="k2">;</span>
<span class="number"> 15</span>   <span class="k1">char</span> <span class="k3">*</span>psource <span class="k3">=</span> <span class="s">"data/fragment.glsl"</span><span class="k2">;</span>
<span class="number"> 16</span>
<span class="number"> 17</span>   <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 18</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"Could not init Allegro.\n"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 19</span>   <span class="k2">}</span>
<span class="number"> 20</span>   <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 21</span>   <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 22</span>
<span class="number"> 23</span>   <a href="http://www.allegro.cc/manual/al_set_new_display_flags"><span class="a">al_set_new_display_flags</span></a><span class="k2">(</span>ALLEGRO_PROGRAMMABLE_PIPELINE <span class="k3">|</span> ALLEGRO_OPENGL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 24</span>
<span class="number"> 25</span>   display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span><span class="n">640</span>, <span class="n">640</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 26</span>   <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span>display<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 27</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"Could not create display.\n"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 28</span>   <span class="k2">}</span>
<span class="number"> 29</span>
<span class="number"> 30</span>   bmp <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"data/MAR0DST.bmp"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 31</span><span class="c">//   float tints[3] = {0.0, 1.0, 0.0};</span>
<span class="number"> 32</span>
<span class="number"> 33</span>   shader <span class="k3">=</span> al_create_shader<span class="k2">(</span>ALLEGRO_SHADER_AUTO<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 34</span>
<span class="number"> 35</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>al_attach_shader_source_file<span class="k2">(</span>shader, ALLEGRO_VERTEX_SHADER, vsource<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 36</span>      <span class="k2">{</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"al_attach_shader_source_file failed: %s\n"</span>, al_get_shader_log<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span><span class="k2">}</span>
<span class="number"> 37</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>al_attach_shader_source_file<span class="k2">(</span>shader, ALLEGRO_PIXEL_SHADER, psource<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 38</span>      <span class="k2">{</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"al_attach_shader_source_file failed: %s\n"</span>, al_get_shader_log<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span><span class="k2">}</span>
<span class="number"> 39</span>
<span class="number"> 40</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>al_build_shader<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 41</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"al_build_shader failed: %s\n"</span>, al_get_shader_log<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 42</span>   <span class="k2">}</span>
<span class="number"> 43</span>
<span class="number"> 44</span>   <span class="k1">while</span> <span class="k2">(</span><span class="n">1</span><span class="k2">)</span>
<span class="number"> 45</span>   <span class="k2">{</span>
<span class="number"> 46</span>      <a href="http://www.allegro.cc/manual/ALLEGRO_KEYBOARD_STATE"><span class="a">ALLEGRO_KEYBOARD_STATE</span></a> s<span class="k2">;</span>
<span class="number"> 47</span>      <a href="http://www.allegro.cc/manual/al_get_keyboard_state"><span class="a">al_get_keyboard_state</span></a><span class="k2">(</span><span class="k3">&amp;</span>s<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 48</span>      <span class="k1">if</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>s, ALLEGRO_KEY_F8<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 49</span>         <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 50</span>
<span class="number"> 51</span>      <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>bmp<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 52</span>      al_use_shader<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 53</span><span class="c">//      al_set_shader_float_vector("tint", 3, &amp;tints[0], 1);</span>
<span class="number"> 54</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 55</span>      al_use_shader<span class="k2">(</span>NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 56</span>      <a href="http://www.allegro.cc/manual/al_set_target_backbuffer"><span class="a">al_set_target_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 57</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">215</span>, <span class="n">255</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 58</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 59</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">256</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 60</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">0</span>, <span class="n">256</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 61</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">256</span>, <span class="n">256</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 62</span>      <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 63</span>
<span class="number"> 64</span>      <a href="http://www.allegro.cc/manual/al_rest"><span class="a">al_rest</span></a><span class="k2">(</span><span class="n">0</span>.<span class="n">01</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 65</span>   <span class="k2">}</span>
<span class="number"> 66</span>
<span class="number"> 67</span>   al_destroy_shader<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 68</span>
<span class="number"> 69</span>   <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 70</span><span class="k2">}</span>
</div></div><p>

As new vertex.glsl and fragment.glsl I wanted to use <a href="https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/texturing.php">these</a> at 2/3 of the page under &quot;Example: Swapping Color Channels&quot;.</p><p>edit: changing those shaders to this:</p><div class="source-code snippet"><div class="inner"><pre>attribute vec2 al_texcoord<span class="k2">;</span>
attribute vec4 al_pos<span class="k2">;</span>
varying vec2 varying_texcoord<span class="k2">;</span>
uniform mat4 al_projview_matrix<span class="k2">;</span>

<span class="k1">void</span> main<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="k2">{</span>
   varying_texcoord <span class="k3">=</span> al_texcoord<span class="k2">;</span>
   gl_Position <span class="k3">=</span> al_projview_matrix <span class="k3">*</span> al_pos<span class="k2">;</span>
<span class="k2">}</span>
</pre></div></div><p>

</p><div class="source-code snippet"><div class="inner"><pre>uniform sampler2D al_tex<span class="k2">;</span>
varying vec2 varying_texcoord<span class="k2">;</span>

<span class="k1">void</span> main<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>  
<span class="k2">{</span>   
   gl_FragColor <span class="k3">=</span> texture2D<span class="k2">(</span>al_tex, varying_texcoord<span class="k2">)</span>.bgra<span class="k2">;</span>
<span class="k2">}</span>
</pre></div></div><p>

helps but introduces a flicker to the screen. Why would that be?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (A. van Patmos)</author>
		<pubDate>Sat, 23 Nov 2019 19:05:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You seem to be drawing bitmap &#39;bmp&#39; onto itself using the shader.</p><p>Possibly this is something you would like to do by design (though I would half expect this to be causing an undefined behavior in OpenGl).</p><p>Usually what we do is draw the original bitmap (&#39;bmp&#39; in your case) onto the &#39;display&#39; using the shader effect. This way &#39;bmp&#39; remains the same at all times.</p><p>Change your code from:
</p><div class="source-code snippet"><div class="inner"><pre> <span class="n">51</span>      <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>bmp<span class="k2">)</span><span class="k2">;</span>
 <span class="n">52</span>      al_use_shader<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">;</span>
 <span class="n">53</span><span class="c">//      al_set_shader_float_vector("tint", 3, &amp;tints[0], 1);</span>
 <span class="n">54</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
 <span class="n">55</span>      al_use_shader<span class="k2">(</span>NULL<span class="k2">)</span><span class="k2">;</span>
 <span class="n">56</span>      <a href="http://www.allegro.cc/manual/al_set_target_backbuffer"><span class="a">al_set_target_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
 <span class="n">57</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">215</span>, <span class="n">255</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
 <span class="n">58</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
...
</pre></div></div><p>

to:
</p><div class="source-code snippet"><div class="inner"><pre> <span class="n">51</span>
 <span class="n">52</span>      <a href="http://www.allegro.cc/manual/al_set_target_backbuffer"><span class="a">al_set_target_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
 <span class="n">53</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">215</span>, <span class="n">255</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
 <span class="n">54</span>      al_use_shader<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">;</span> 
 <span class="n">55</span><span class="c">//      al_set_shader_float_vector("tint", 3, &amp;tints[0], 1);</span>
 <span class="n">56</span>      
 <span class="n">57</span>
 <span class="n">58</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
...
</pre></div></div><p>

if that helps?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MikiZX)</author>
		<pubDate>Sun, 24 Nov 2019 04:45:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, that&#39;s what it should do. Introducing a timer helps, a bit. Its behaviour is very consistent, the flickering part moves bottom-to-top over the screen, only when using a shader.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include &lt;stdio.h&gt;</span>
<span class="number">  2</span><span class="p">#include "allegro5/allegro5.h"</span>
<span class="number">  3</span><span class="p">#include "allegro5/allegro_image.h"</span>
<span class="number">  4</span><span class="p">#include "allegro5/allegro_primitives.h"</span>
<span class="number">  5</span>
<span class="number">  6</span><span class="k1">int</span> main<span class="k2">(</span><span class="k1">int</span> argc, <span class="k1">char</span> <span class="k3">*</span><span class="k3">*</span>argv<span class="k2">)</span>
<span class="number">  7</span><span class="k2">{</span>
<span class="number">  8</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">;</span>
<span class="number">  9</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number"> 10</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span>
<span class="number"> 11</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number"> 12</span>
<span class="number"> 13</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>bmp<span class="k2">;</span>
<span class="number"> 14</span>   ALLEGRO_SHADER <span class="k3">*</span>shader<span class="k2">;</span>
<span class="number"> 15</span><span class="c">//   char *vsource = "data/ex_shader_vertex.glsl";</span>
<span class="number"> 16</span><span class="c">//   char *psource = "data/ex_shader_pixel.glsl";</span>
<span class="number"> 17</span>   <span class="k1">char</span> <span class="k3">*</span>vsource <span class="k3">=</span> <span class="s">"data/vertex.glsl"</span><span class="k2">;</span>
<span class="number"> 18</span>   <span class="k1">char</span> <span class="k3">*</span>psource <span class="k3">=</span> <span class="s">"data/fragment.glsl"</span><span class="k2">;</span>
<span class="number"> 19</span>
<span class="number"> 20</span>   <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 21</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"Could not init Allegro.\n"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 22</span>   <span class="k2">}</span>
<span class="number"> 23</span>   <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 24</span>   <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 25</span>
<span class="number"> 26</span>   <a href="http://www.allegro.cc/manual/al_set_new_display_flags"><span class="a">al_set_new_display_flags</span></a><span class="k2">(</span>ALLEGRO_PROGRAMMABLE_PIPELINE <span class="k3">|</span> ALLEGRO_OPENGL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 27</span>
<span class="number"> 28</span>   display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span><span class="n">640</span>, <span class="n">640</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 29</span>   <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span>display<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 30</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"Could not create display.\n"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 31</span>   <span class="k2">}</span>
<span class="number"> 32</span>
<span class="number"> 33</span>   bmp <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"data/MAR0DST.bmp"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 34</span><span class="c">//   float tints[3] = {0.0, 1.0, 0.0};</span>
<span class="number"> 35</span>
<span class="number"> 36</span>   shader <span class="k3">=</span> al_create_shader<span class="k2">(</span>ALLEGRO_SHADER_AUTO<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 37</span>
<span class="number"> 38</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>al_attach_shader_source_file<span class="k2">(</span>shader, ALLEGRO_VERTEX_SHADER, vsource<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 39</span>      <span class="k2">{</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"al_attach_shader_source_file failed: %s\n"</span>, al_get_shader_log<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span><span class="k2">}</span>
<span class="number"> 40</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>al_attach_shader_source_file<span class="k2">(</span>shader, ALLEGRO_PIXEL_SHADER, psource<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 41</span>      <span class="k2">{</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"al_attach_shader_source_file failed: %s\n"</span>, al_get_shader_log<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span><span class="k2">}</span>
<span class="number"> 42</span>
<span class="number"> 43</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>al_build_shader<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 44</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"al_build_shader failed: %s\n"</span>, al_get_shader_log<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 45</span>   <span class="k2">}</span>
<span class="number"> 46</span>
<span class="number"> 47</span>   event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 48</span>   timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">0</span>.<span class="n">016666</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 49</span>   <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 50</span>   <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 51</span>
<span class="number"> 52</span>   <span class="k1">while</span> <span class="k2">(</span><span class="n">1</span><span class="k2">)</span>
<span class="number"> 53</span>   <span class="k2">{</span>
<span class="number"> 54</span>      <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 55</span>      <a href="http://www.allegro.cc/manual/ALLEGRO_KEYBOARD_STATE"><span class="a">ALLEGRO_KEYBOARD_STATE</span></a> s<span class="k2">;</span>
<span class="number"> 56</span>      <a href="http://www.allegro.cc/manual/al_get_keyboard_state"><span class="a">al_get_keyboard_state</span></a><span class="k2">(</span><span class="k3">&amp;</span>s<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 57</span>      <span class="k1">if</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>s, ALLEGRO_KEY_F8<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 58</span>         <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 59</span>
<span class="number"> 60</span>      <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>bmp<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 61</span>      al_use_shader<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 62</span><span class="c">//      al_set_shader_float_vector("tint", 3, &amp;tints[0], 1);</span>
<span class="number"> 63</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 64</span>      al_use_shader<span class="k2">(</span>NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 65</span>      <a href="http://www.allegro.cc/manual/al_set_target_backbuffer"><span class="a">al_set_target_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 66</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">215</span>, <span class="n">255</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 67</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 68</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">256</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 69</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">0</span>, <span class="n">256</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 70</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bmp, <span class="n">256</span>, <span class="n">256</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 71</span>      <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 72</span>
<span class="number"> 73</span>      <a href="http://www.allegro.cc/manual/al_rest"><span class="a">al_rest</span></a><span class="k2">(</span><span class="n">0</span>.<span class="n">01</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 74</span>   <span class="k2">}</span>
<span class="number"> 75</span>
<span class="number"> 76</span>   al_destroy_shader<span class="k2">(</span>shader<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 77</span>
<span class="number"> 78</span>   <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 79</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (A. van Patmos)</author>
		<pubDate>Sun, 24 Nov 2019 05:49:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Interesting to know that drawing a bitmap onto itself works; using a shader too. I would have used a temporary bitmap for that. &#39;Live and learn&#39; as they say.</p><p>As for synchronizing your program to the refresh rate of your screen please have a look at <a href="https://wiki.allegro.cc/index.php?title=Allegro_5_Tutorial/Timers">https://wiki.allegro.cc/index.php?title=Allegro_5_Tutorial/Timers</a> for an example of using timers to redraw the display.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MikiZX)</author>
		<pubDate>Sun, 24 Nov 2019 18:42:33 +0000</pubDate>
	</item>
</rss>
