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		<title>Chess AI competition</title>
		<link>http://www.allegro.cc/forums/view/617797</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 11 Jun 2019 22:29:40 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>So, who&#39;s down?</p><p>I vote we come up with the best chess AI we can code and see who&#39;s ai wins in a tournament among the other ais.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Mon, 01 Apr 2019 05:57:07 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve never done chess Ai before, or a so basic one that it can&#39;t really be called an AI.</p><p>Can you share any ressource / documentation on the subject that you liked ? <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Mon, 01 Apr 2019 14:31:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617797/1041840#target">GullRaDriel</a> said:</div><div class="quote"><p>Can you share any ressource / documentation on the subject that you liked?</p></div></div><p> <a href="https://www.goodreads.com/book/show/12634517-giant-book-of-computer-games">Tim Hartnell&#39;s The Giant Book Of Computer Games.</a></p><p>Plays awful but it&#39;s BASIC basic code and 381 lines only (including comment lines and such).  It is easy understandable and can be improved easily (I think).
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		<author>no-reply@allegro.cc (Niunio)</author>
		<pubDate>Mon, 01 Apr 2019 18:12:42 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve never written chess AI before either, but I think I could do a decent job with it.</p><p>You would have to implement scoring of moves somehow, based on position, threats, defense, and capturing pieces. Then make the best move.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Mon, 01 Apr 2019 20:56:42 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;ll give it a try then :-)
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Tue, 02 Apr 2019 00:39:29 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Would you let like to help create the framework? Do you have some client server code?
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Tue, 02 Apr 2019 08:43:59 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I have some C client server code, with a basic network_message encapsulation which allow you to make network message of int/double/char* collections. </p><p>The calls can be threaded but it&#39;s not an obligation.</p><p>If it&#39;s fitting, then it&#39;s pure C and free of course. </p><p>I would gladly provide the source and examples, even binaries if it&#39;s under debian stable or windows.</p><p>Not tested but it should work on android too (/rent)
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Tue, 02 Apr 2019 19:59:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;d love to take a look at your source code and an example program!
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Tue, 02 Apr 2019 20:25:43 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Would be fun to try but I&#39;m pretty busy at the moment. What&#39;s the deadline?
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		<author>no-reply@allegro.cc (amarillion)</author>
		<pubDate>Tue, 02 Apr 2019 21:54:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Planning stages only
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Tue, 02 Apr 2019 22:18:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>in what Lag Pithon?
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		<author>no-reply@allegro.cc (piccolo)</author>
		<pubDate>Wed, 03 Apr 2019 18:33:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hello, I read the thread and I would like to participate, I can provide my server protocol so that each one creates its own client program, my server already has everything necessary, works together with the identified user, chat and chess game.</p><p>With this I would facilitate all the work of the Server and Client, and it would save them the problem of mixing IAs, each AI opens as a different program with different users account, and the rest of users can see how the game playing as a guest.</p><p>What is needed is to create the basic functions of the AI ​​within a library, at least to better understand the functioning of the AI.</p><p>What do they say? They accept it? <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (RmBeer2)</author>
		<pubDate>Thu, 04 Apr 2019 21:47:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>rmbeer you should make a private repository and then allow Gullradriel and I to be contributors do you have a GitHub account?
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Thu, 04 Apr 2019 22:39:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;m in bitbucket. Tell me the name of your account.
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		<author>no-reply@allegro.cc (RmBeer2)</author>
		<pubDate>Fri, 05 Apr 2019 01:10:19 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>bugsquasher <a href="https://bitbucket.org/bugsquasher/">https://bitbucket.org/bugsquasher/</a>
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Fri, 05 Apr 2019 01:17:17 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>You now have access.
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		<author>no-reply@allegro.cc (RmBeer2)</author>
		<pubDate>Fri, 05 Apr 2019 01:20:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I could not answer before but here we go, <a href="https://www.allegro.cc/files/attachment/611980">the 32 and 64 bit windows example</a></p><p><a href="https://framagit.org/GullRaDriel/nilorea-library/blob/master/examples/">Link to the example source code</a>. You can scroll back to see the other files if needed.</p><p>I may have some times tomorrow to get out a simpler example and a little project.</p><p>I think anyone can create an account / git on framagit.org, where I&#39;m actually hosted.</p><p>Edit: I&#39;ll look at the other things you said after a night of good sleep :-)
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Fri, 05 Apr 2019 01:21:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Then it will try something better than bitbucket, but for the moment we use that.</p><p>EDIT:</p><p>Although it is an open competition with no time limit, it would be better if you had some simple rules for the game, such as agreeing on Sundays each week to put them to battle and accumulate points.</p><p>I am still not sure if a basic API for all is necessary, I feel that this could harm the game.</p><p>What about my server? Do you want to use it?
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		<author>no-reply@allegro.cc (RmBeer2)</author>
		<pubDate>Fri, 05 Apr 2019 01:30:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>We need to actually see your server code before we decide if we&#39;re going to use it. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>There will have to be a time limit. We can&#39;t give unlimited CPU out and expect the games to finish anytime soon.</p><p>The competition won&#39;t start for several weeks/months. We have plenty of time to iron out the details.</p><p>There should be a ranking or elimination round before the competition, so we can make a better match up for the actual competition.</p><p>The clients should have to follow a certain API to enforce rules, legal moves, time limits, and prevent cheating.</p><p>How long should the competition last? 48 hours? 72 hours?</p><p>amarillion, you were probably expecting this, but would TINS be available to host the competition?</p><p>Oh, and one last thing, I want to call the program CHAI, for Chess Hack Artificial Intelligence.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Fri, 05 Apr 2019 04:22:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The server is available from the internet, any user can connect to the server, login/register and start playing, has time limit, saves the moves and controls that there are no cheats, no need to build any of that, so neither your source code is missing. Or are you thinking of something else? Did you plan to build the server yourself? How did you plan to test AI? I was just offering my server to save so many problems.</p><p>Have you already thought or planned everything or do you need more time to plan? Are you going to be the only moderator of the competition? Maybe I can help, because I&#39;m interested.
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		<author>no-reply@allegro.cc (RmBeer2)</author>
		<pubDate>Fri, 05 Apr 2019 05:45:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Can you publish your server protocol?</p><p>Your client didn&#39;t work and it isn&#39;t yet compatible with an ai player unless I&#39;m mistaken.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Fri, 05 Apr 2019 06:07:21 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617797/1041910#target">Edgar Reynaldo</a> said:</div><div class="quote"><p>Your client didn&#39;t work and it isn&#39;t yet compatible with an ai player unless I&#39;m mistaken.
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May you expand please ? Is there an ai protocol and where ?</p><p>Do you plan on us making a sort of text based server to host the chess parties ? With a given api for people to interact with their AI and a hosted party ? text based ?</p><p>Just askin&#39; ;-)
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Fri, 05 Apr 2019 15:51:40 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Gully I was speaking to RM beer he has a server a chess server setup.</p><p>I haven&#39;t had the chance to look at your code yet but I will promise.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 06 Apr 2019 03:59:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>You can download the basic info of the procotol from here:</p><p><a href="http://blackrook.ddns.net/priv/ProtocoloComunicacion-en.pdf">http://blackrook.ddns.net/priv/ProtocoloComunicacion-en.pdf</a></p><p>By any problem that you have, tell me in the IRC channel.<br />I also recommend that you do not disclose this protocol outside of the participants of this competition, because I am not sure of doing it yet.
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		<author>no-reply@allegro.cc (RmBeer2)</author>
		<pubDate>Sat, 06 Apr 2019 17:54:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I looked briefly at your protocol we would have to write a client or at least a basic client so that everyone could derive their own from it.</p><p>I don&#39;t currently have a working computer that I can work on so I can&#39;t really look at any code right now but I&#39;ll try when I get home.</p><p><b>Edit</b><br />In all reality, the user would only need to write one function.</p><p>All processing would be done on the server, so as to keep it fair, and to give equal time to each process.</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">typedef</span> MOVE<span class="k2">(</span><span class="k3">*</span>MakeAMoveFunc<span class="k2">)</span><span class="k2">(</span><span class="k1">const</span> BOARD<span class="k3">&amp;</span> b , <span class="k1">unsigned</span> <span class="k1">int</span> turn_num , <span class="k1">bool</span> am_i_black<span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

Then all the user would have to do is supply a function pointer. We could write the rest of the client ourself.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 13 Apr 2019 03:20:09 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The most complicated thing is to create the connection and disconnection functions, especially in TLS.</p><p>The rest of the functions is only about assembling commands in binary and sending it by connection.<br />Then a separate function to read the answers received and to be called in each frame (Unless there is another better method).</p><p>It seems good to me that an API is still needed so that everyone can communicate more easily with the Server, but is it necessary for the participants to use their functions for AI? Is not part of the challenge? <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
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		<author>no-reply@allegro.cc (RmBeer2)</author>
		<pubDate>Fri, 19 Apr 2019 01:10:21 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="https://www.allegro.cc/forums/thread/617797/1042065#target">rmbeer</a> said:</div><div class="quote"><p>
The most complicated thing is to create the connection and disconnection functions, especially in TLS.</p><p>The rest of the functions is only about assembling commands in binary and sending it by connection.<br />Then a separate function to read the answers received and to be called in each frame (Unless there is another better method).
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This sounds like a job for you and Gully. I don&#39;t have any experience with sockets or clients and servers, so you would both probably do a faster better job than I would with this part.</p><div class="quote_container"><div class="title"><a href="https://www.allegro.cc/forums/thread/617797/1042065#target">rmbeer</a> said:</div><div class="quote"><p>
It seems good to me that an API is still needed so that everyone can communicate more easily with the Server, but is it necessary for the participants to use their functions for AI? Is not part of the challenge?
</p></div></div><p>
I&#39;m not quite sure what you mean here. Could you explain a little?</p><p>I&#39;m writing up a framework and a new client. If we could use your server and server code we would be good.</p><p><b>EDIT</b><br />Prototype human game almost ready</p><p><b>EDIT2</b><br />Been debugging allegro, haven&#39;t had a chance to finish yet. Bump for more time.</p><p><b>EDIT3</b><br />Implementing the rules is taking a little longer than expected. Patience.</p><p><b>EDIT4</b><br />Basic moves are done. Haven&#39;t implemented things like king check checking yet. Pawn promotion and castling are coming. After that, a playable prototype should be ready.</p><p><span class="remote-thumbnail"><span class="json">{"name":"612019","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/8\/68c81a3937844e67dc8a561371f8b876.png","w":1282,"h":833,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/8\/68c81a3937844e67dc8a561371f8b876"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/6/8/68c81a3937844e67dc8a561371f8b876-240.jpg" alt="612019" width="240" height="155" /></span></p><p><b>EDIT5</b><br />It should be two person playable by the end of the day. Standby.</p><p><b>EDIT6</b><br />I lied. Tomorrow.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sun, 26 May 2019 17:54:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Here I come to bump so Edgar doesn&#39;t need to edit his post!
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Tue, 28 May 2019 20:00:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Awesome, thanks Mr. Fire. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Anyway, I lied again. It needs a day of debugging before it will be ready. Sorry for the delay.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Wed, 29 May 2019 07:22:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I got your mail Ed, but I had not time to spare. I may have some time during the next few days, I&#39;ll try to make you a correct answer this evening.
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Wed, 29 May 2019 15:17:42 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Don&#39;t worry Gully, PM me when you have time <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Almost ready....</p><p>Ironing out some last minute bugs...</p><p>Adding save games and loading...not tested, no controls yet</p><p>Adding color adjustment...</p><p>Adding rewind and fast forward (ooh la la) (doesn&#39;t quite work yet)</p><p>Ctrl R resets the game at any time.</p><p>Technically when it&#39;s checkmate there won&#39;t be any moves left, but I haven&#39;t programmed anything special for it yet. I checkmated in one game, and the move list was empty.</p><p>Select start and destination with the LMB. Right click cancels the selection.</p><p>Left or Right will change black&#39;s hue. Hold shift while pressing left or right to change white&#39;s hue.</p><p>Hover over or select a piece to see its moves.</p><p><a href="https://www.allegro.cc/files/attachment/612027">Get your static win32 binaries here (CHAI2P_distro1.7z)</a>.</p><p>Obligatory screenies :</p><p><span class="remote-thumbnail"><span class="json">{"name":"612024","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/1\/d173b7173f5680684d6bdb1816fc42f7.png","w":1026,"h":801,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/1\/d173b7173f5680684d6bdb1816fc42f7"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/d/1/d173b7173f5680684d6bdb1816fc42f7-240.jpg" alt="612024" width="240" height="187" /></span></p><p><span class="remote-thumbnail"><span class="json">{"name":"612025","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/c\/fc6503f8b73f13eb66ce810fd25b180d.png","w":1026,"h":801,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/c\/fc6503f8b73f13eb66ce810fd25b180d"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/f/c/fc6503f8b73f13eb66ce810fd25b180d-240.jpg" alt="612025" width="240" height="187" /></span></p><p><span class="remote-thumbnail"><span class="json">{"name":"612026","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/d\/1d7b98438b4e53c6c7a4d9be2e1f4515.png","w":1026,"h":801,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/d\/1d7b98438b4e53c6c7a4d9be2e1f4515"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/1/d/1d7b98438b4e53c6c7a4d9be2e1f4515-240.jpg" alt="612026" width="240" height="187" /></span></p><p>And one for fun - playing with the same hue :<br /><span class="remote-thumbnail"><span class="json">{"name":"612028","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/a\/7aec8fdd3f1ab1df881a3bd7c0068a75.png","w":1026,"h":801,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/a\/7aec8fdd3f1ab1df881a3bd7c0068a75"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/a/7aec8fdd3f1ab1df881a3bd7c0068a75-240.jpg" alt="612028" width="240" height="187" /></span></p><p>For the most enjoyment, play with two mice. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> xD
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Thu, 30 May 2019 16:09:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>OK, now in what consist the ssl server ?</p><p>What do you want Ed ?</p><p>I was thinking of functions inside separated threads which would allow you to use something like AddNetworkMessage when you need it, and a GetNetworkMessage which would return queued messages if any.</p><p>Is there a description of the protocol somewhere ? Where do I obtain the certificate to test for a connect or two ?</p><p>I&#39;m going to make some tests using y own generated certificates, but I&#39;ll need what I asked to make the  glue between Ed&#39;s gui and your server.</p><p>BTW Ed if there is a Gullsomething somewhere, you can be pretty sure it&#39;s me. GitHub you said ?
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Thu, 30 May 2019 21:08:25 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>rmbeer&#39;s server may be overkill for this. We could probably throw one together fairly quickly (a week or three) if we don&#39;t use it.</p><p>His protocol is linked above.</p><p>Gullradriel, is this you? <a href="https://github.com/GullCode">https://github.com/GullCode</a></p><p>Woah. Just found this :</p><p><a href="https://www.chess.com/">https://www.chess.com/</a>
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 01 Jun 2019 02:12:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It&#39;s me, but I&#39;ve choose framagit instead since microsoft bought github. I&#39;m here for my public publications (heh) <a href="https://framagit.org/GullRaDriel">https://framagit.org/GullRaDriel</a></p><p>Docs for my api can be found  here: <a href="https://www.nilorea.net/html/index.html">https://www.nilorea.net/html/index.html</a></p><p>And if for a start it&#39;s just you and me and a custom client server in C/C++, we&#39;ll have to make a little chat and the thing will be done in a few hours.</p><p>I can easily set a client server, and have cross platform (android included) messages. We just have to agree on the protocol and/or the functions to call.</p><p>I have no (yet) proxy support. Full ipv4/v6 TCP socket or nothing.</p><p>Edit: I&#39;ll go and check the github :-)</p><p>Edit: I have trouble building git Eagle.
</p><pre class="terminal">C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/8.3.0/../../../../x86_64-w64-mingw32/bin/ld.exe: Can&#39;t open .lib file: cbbuild\lib\libeagle_debug.dll.a
collect2.exe: error: ld returned 1 exit status
Process terminated with status 1 (0 minute(s), 6 second(s))
1 error(s), 0 warning(s) (0 minute(s), 6 second(s))</pre><p>

Edit2: it was missing the cbuild\lib directory</p><p>Edit3: everything was fine until D:\DATA\PROG\VARIOUS\CHAI\CHAI-master\src\ChaiClient.cpp|239|error: &#39;class Transform&#39; has no member named &#39;ApplyTransformation&#39;|
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Sat, 01 Jun 2019 03:51:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Git pull. I&#39;ll check and make sure everything compiles...</p><p>EDIT1<br />Everything is up to date. git pull and you should be good to go.</p><p>Note, Eagle can build with cmake now too...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Wed, 05 Jun 2019 19:05:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ll test
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Sat, 08 Jun 2019 02:24:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>We should arrange a time to meet on IRC. I&#39;ve been away for a few days. Have you had a chance to build Eagle and Chai? I haven&#39;t tried it on Linux and I haven&#39;t made a cmake file for chai yet, but it should be simple...</p><p>EDIT1<br />Hey, I made a funny push. I need to workout a couple things and then I&#39;ll push again.</p><p>EDIT2<br />I fixed the broken build. A fresh checkout should work now. git pull one more time.</p><p><b>EDIT3</b><br />I&#39;ve made some progress towards building the network code. All it needs now is your touch with send and recv and listen. If you build the project, it will output some warning messages that let you know what you need to work on.</p><p>git pull ftw... (On Eagle and CHAI)</p><p><b>EDIT4</b><br />CHAI builds with CMake now, if you use an Eagle\include and Allegro525\include and Eagle\lib and Allegro525\lib folders with binaries you can build yourself using CMake for Eagle.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Tue, 11 Jun 2019 18:57:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Je suis un peu occupé en ce moment, jusqu&#39;à vendredi inclus. Cela ira mieux à partir du week end prochain, et les semaines suivantes.</p><p>I&#39;ll try to find a few minutes to &#39;git pull&#39; and &#39;cmake&#39; &#39;make&#39; ;-)</p><p>BUMP
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Tue, 11 Jun 2019 22:29:40 +0000</pubDate>
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