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		<title>Good news, bad news, sad news!?</title>
		<link>http://www.allegro.cc/forums/view/617736</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 09 Mar 2019 20:29:04 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hey guys, so I&#39;ve been working on an idea for a game inbetween the ridiculous j0rb pressure since last year, and after deciding on a graphicstyle and playstyle I recently decided on a couple of palettes and started to flesh out some maps using Tile Studio.</p><p>My original plan had been to use A5, using the framework from my last (and only!) Speedhack entry....but man...</p><p>...with precious time in the evenings, getting A5 setup with CodeBlocks (which I&#39;ve now done finally) and just fleshing out enough to render some tiles and get some key input, it seems like a long hard slog...</p><p>...within an hour I had Love2D setup with a custom .tds for TileStudio to procuce .lua files with the tables in, SublimeText setup with syntax highlighting and build/run, and Ive even got a phong shader running to do some lights!!</p><p>It&#39;s good news because I&#39;m making games (anything!) again, but it&#39;s (potentially) bad news because I&#39;m moving away from A5, and maybe sad news because I&#39;ll no doubt spend more time in the Love2D forums now...</p><p>It&#39;s a shame, on the one hand it feels like a bit much to learn a new syntax for relatively big project idea (just a 2D pixel game, no MMORPG nonsense!), but the relative ease to setup, and more importantly get ideas up and running, makes lua the obvious choice for me.</p><p>Thoughts? Limitations? Potential downfalls? Monday project?
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		<author>no-reply@allegro.cc (Dizzy Egg)</author>
		<pubDate>Thu, 07 Feb 2019 06:17:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Everything has limitations. And that includes A5 and C or C++. It&#39;s smart to use a tool that is quick to work in. If you ever reach its limitations then you can port into something a bit closer to the metal, but if you never reach its limitations then it&#39;s clearly a better tool to shape this sculpture with.</p><p>It will be sad to lose you, but we&#39;ve dealt with a lot of loss over the past few years. You will be remembered. And good luck on this project. It&#39;s a great thing to be motivated to create. Savour it and see how far you can stretch it.
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 07 Feb 2019 11:31:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617736/1041189#target">bamccaig</a> said:</div><div class="quote"><p> Everything has limitations.
</p></div></div><p>Except piccolo <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p>There&#39;s no reason to move away from these forums - for example Aaron Bolyard&#39;s current project is not Allegro (is it also Love? I can&#39;t remember) and neither is Amarillion&#39;s.</p><p>I look forward to hearing how you&#39;re getting on.
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		<author>no-reply@allegro.cc (Peter Hull)</author>
		<pubDate>Thu, 07 Feb 2019 13:54:59 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617736/1041190#target">Peter Hull</a> said:</div><div class="quote"><p> is it also Love? I can&#39;t remember</p></div></div><p>Correct <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Allegro is great, and I&#39;d use it over SDL and most anything else if I were making a game in C++, but I wanted to make a game quickly (well, as quickly as possible) so I went with a language and framework that allows RAD. For example, I got a POC rendering done in 4 hours with LÖVE.
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		<author>no-reply@allegro.cc (Erin Maus)</author>
		<pubDate>Thu, 07 Feb 2019 17:53:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Another good egg, gone and cracked his shell. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>Guess every chicky&#39;s got to grow up and leave the nest sometime. ;(
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Thu, 07 Feb 2019 21:45:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve set up my last allegro 5 install + compilers in less than 15 minutes.</p><p>1) download and install msys2 ( <a href="https://www.msys2.org/">https://www.msys2.org/</a> )</p><p>Now launch the msys2 terminal and copy pasta the followings:
</p><div class="source-code snippet"><div class="inner"><pre><span class="p">#UPDATE MSYS2</span>
pacman <span class="k3">-</span>Syu
<span class="p">#INSTALL GCC 32 &amp; 64BITS</span>
pacman <span class="k3">-</span>S <span class="k3">-</span><span class="k3">-</span>needed base-devel mingw-w64-i686-toolchain mingw-w64-x86_64-toolchain git subversion mercurial mingw-w64-i686-cmake mingw-w64-x86_64-cmake
<span class="p">#INSTALL ALLEGRO5 32 &amp; 64BITS</span>
pacman <span class="k3">-</span>Sy mingw32<span class="k3">/</span>mingw-w64-i686-allegro mingw64<span class="k3">/</span>mingw-w64-x86_64-allegro 
<span class="p">#INSTALL ALLEGRO5 64BITS DEPENDENCIES</span>
pacman <span class="k3">-</span>Sy mingw-w64-i686-dumb mingw-w64-i686-flac mingw-w64-i686-opusfile mingw-w64-i686-freetype mingw-w64-i686-libjpeg-turbo mingw-w64-i686-libpng mingw-w64-i686-libvorbis mingw-w64-i686-libwebp mingw-w64-i686-openal mingw-w64-i686-physfs
<span class="p">#INSTALL ALLEGRO5 32BITS DEPENDENCIES</span>
pacman <span class="k3">-</span>Sy mingw-w64-x86_64-dumb mingw-w64-x86_64-flac mingw-w64-x86_64-opusfile mingw-w64-x86_64-freetype mingw-w64-x86_64-libjpeg-turbo mingw-w64-x86_64-libpng mingw-w64-x86_64-libvorbis mingw-w64-x86_64-libwebp mingw-w64-x86_64-openal mingw-w64-x86_64-physfs
</pre></div></div><p>


Done. With all the dependencies.</p><p><img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Fri, 08 Feb 2019 16:08:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Are you using <a href="http://tilestudio.sourceforge.net/"><i>this</i> Tile Studio</a>? The one built by the master of ducks and cookie-delivering santas himself?</p><p>Not that I&#39;d be surprised - I just haven&#39;t heard Mike Wiering&#39;s name in a few years...
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		<author>no-reply@allegro.cc (dthompson)</author>
		<pubDate>Fri, 08 Feb 2019 16:24:17 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>GullRaDriel++
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Sat, 09 Feb 2019 12:21:57 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>My games for the most part couldn&#39;t run on many frameworks due to the requirements of high-speed, huge object counts, and networking.</p><p>But yeah, I&#39;ve been tempted to try a framework.  The only problem is, the risk of putting hundreds of hours in, only to find a problem you can&#39;t solve that&#39;s intrinsic to the framework and you&#39;re stuck with it. I&#39;ve seen many developers outright state &quot;we can&#39;t fix that bug because it&#39;s apart of the framework&quot;.
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Sun, 10 Feb 2019 00:36:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Once you have binaries installed, building is as easy as creating a new project (and if you&#39;re smart you use a template, or copy an existing project and rename), and setting a few search directories and link libraries. 5-10 mins tops.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Fri, 15 Feb 2019 11:54:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The good news is that recreational cannabis is legal in Canada. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> The bad news is that it&#39;s probably not legal where you live. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> The sad news is that it may never be. <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" />
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Fri, 15 Feb 2019 12:41:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Things are happening.....for example I&#39;m plagiarising openGL shaders! <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> all free to use of course.....will post a video once area #1 is playable fully....shouldn&#39;t be long, this Love2D/Lua setup is a busy eggs dream!! </p><p><span class="remote-thumbnail"><span class="json">{"name":"611908","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/9\/e9eb3f45f9df546e23baaec97b01d6d1.png","w":1920,"h":1034,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/9\/e9eb3f45f9df546e23baaec97b01d6d1"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/9/e9eb3f45f9df546e23baaec97b01d6d1-240.jpg" alt="611908" width="240" height="129" /></span>
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		<author>no-reply@allegro.cc (Dizzy Egg)</author>
		<pubDate>Wed, 20 Feb 2019 05:41:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>LOVE is awesome <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>If you ever run into any problems or have any questions don&#39;t hesitate to shoot me a PM, but the LOVE Discord + forums are probably better. (I just wanna feel useful. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />)
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		<author>no-reply@allegro.cc (Erin Maus)</author>
		<pubDate>Thu, 21 Feb 2019 08:04:40 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617736/1041207#target">dthompson</a> said:</div><div class="quote"><p> Not that I&#39;d be surprised - I just haven&#39;t heard Mike Wiering&#39;s name in a few years...</p></div></div><p>I see his name every year or so when I play Mario.  It&#39;s great to see that he&#39;s still out there fighting the good fight.
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		<author>no-reply@allegro.cc (Gideon Weems)</author>
		<pubDate>Thu, 21 Feb 2019 10:45:43 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617736/1041380#target">Aaron Bolyard</a> said:</div><div class="quote"><p>If you ever run into any problems or have any questions don&#39;t hesitate to shoot me a PM</p></div></div><p>

Thanks Aaron, I will bear that in mind as things start to get a bit more complex, I&#39;m onto collision detection next but somehow I think it&#39;s going to be a breeze!....expect a video demo soon!! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (Dizzy Egg)</author>
		<pubDate>Mon, 25 Feb 2019 04:57:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>@Peter Hull: address me as King Piccolo.</p><p>i am currently working on 2 games that are futuristic improvements in gaming it self 2 stepping stones
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		<author>no-reply@allegro.cc (piccolo)</author>
		<pubDate>Thu, 28 Feb 2019 18:21:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Getting close to releasing a video! Just need to sort out the collision, and get the HUD on....</p><p><span class="remote-thumbnail"><span class="json">{"name":"611934","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/1\/81e1c90901155fda30797f6077a17ec3.png","w":1281,"h":722,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/1\/81e1c90901155fda30797f6077a17ec3"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/8/1/81e1c90901155fda30797f6077a17ec3-240.jpg" alt="611934" width="240" height="135" /></span>
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		<author>no-reply@allegro.cc (Dizzy Egg)</author>
		<pubDate>Sun, 03 Mar 2019 07:30:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="https://www.allegro.cc/forums/thread/617736/1041537#target">Dizzy Egg</a> said:</div><div class="quote"><p>
get the HUD on
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You get down with your bad self <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 09 Mar 2019 20:29:04 +0000</pubDate>
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