Normally $15. (Which is still a good deal!)
http://store.steampowered.com/app/431730/Aseprite/
By David Capello. (Who also participated in Speedhacks as recently as 2007.)
It's a nifty sprite art tool written with Allegro. I just got around to buying it with the Xmas sale. I played with it for a few minutes and I already like the feel of it. The buttons you need, with simple hotkeys, and everything else is out of the way. Just picking up pixels, and dropping them. I made a cute little wizard sprite by just starting with a blob and then thinking "what does this kind of look like?" and then just trimming it and shading it and boom. I'll post it when I get back up in the morning on my desktop PC.
It supports animations, onions, and a bunch of other stuff that programmer-me barely understands. But I definitely feel at home with it compared to 90's/DOS graphics tools I used to use for modding games / making my own sprites.
There's a free/trial version on his website, the second link if you want to try-before-you-buy.
Supports Windows, Mac OS X, and Linux!
Here's the version roadmap (currently 1.2, with crossed out pieces being done)
https://www.aseprite.org/roadmap/
And I just realized he's open-sourced it on github with issue tracking/bug submissions:
https://github.com/aseprite/aseprite
Pixel art? Allegro? Open source? Linux and Mac OS X ports?
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]]>Down boy.
This is the first I've heard of a new version of ASE. Looks like it came back from the dead. Might give it a trial run. Paint.NET does everything I need it to for now. If I was developing a game, I'd probably buy the full version. $15 is pretty cheap. Lifetime license? Free upgrades? Or BS?
.gif or a png sequence? Are there any .gif libraries for A5?
]]>FWIW, if you're cheap you can just compile it from source for free (can't redistribute it though as per the license). It's a great tool, have been using it for the past few hacks and it really boosted the creation speed and quality of my graphics.
]]>How does this compare to GIMP for making pixel art? I use GIMP almost exclusively, but must confess that it tends to get in the way more often than anything else.
Edit
I checked out the trial. It's pretty cool. I think I'll buy it from the site instead of Steam.
I used to use GIMP before I switched to ASESprite. The biggest advantages are that ASESprite is oriented around animation and tiling, so making either is particularly easy in it. It can export tilesheets etc which are a pain to do in GIMP. Other nice to have things are the ability to draw lines/circles/rectangles easily.
That said, ASESprite is really basic in many other ways, e.g. compared to Moai: https://www.allegro.cc/depot/Moai which has a lot of fancy effects. Moai is very complicated though, and Windows only (works fine in wine obviously).
]]>I bought it on Steam, but can't say I've actually used it....yet. I got it shortly before I bought Pro Motion NG and FL Studio 12. Been playing with both of them just to learn their UI, but haven't taken time to think of a game that would give me a chance to use any of them. I only got ASESprite for the fact that it was made with Allegro, so it deserved support.
]]>I use Allegro. Therefore I deserve support too. Donations may be made via PayPal. Thank you very much.
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