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		<title>Does anybody remember The Golden Floppy?</title>
		<link>http://www.allegro.cc/forums/view/617129</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 19 Nov 2017 02:33:27 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;m a person from the olden days, trying to help somebody who has contacted me with some research: The Golden Floppy was the original Allegro game competition, concluding in January 1999. I was amongst those taking part, as was Max Monahan, and the various official materials were hosted at the old canvasnet.com/allegro site, which is not archived. I&#39;m pretty sure we voted to pick the winner, but not certain. I recall very little else.</p><p>Did anybody else here take part? Do they remember who did? Who won? Does anybody recall any additional details on the rules — how long did the competition run for, were there any requirements beyond the product being an Allegro game? Any other details at all?
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		<author>no-reply@allegro.cc (Thomas Harte)</author>
		<pubDate>Fri, 10 Nov 2017 20:12:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Ha - if you find out please let us know, I also want to know who won the Golden Floppy now!</p><p>It was about a year or so before I joined Allegro. My first of the Allegro competitions was Trent Gamblin&#39;s &quot;size hack&quot;. (And I&#39;d have no idea who won that either.)
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		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Sat, 11 Nov 2017 08:13:42 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I was able to find <a href="https://web.archive.org/web/19991012033916/http://www.canvaslink.com/allegro/agc/entries.html">an entries list</a>, but I believe it&#39;s for AGC2: The Golden Keyboard, since your entry is <i>Anarchy</i>, instead of <i>Prelude to Anarchy</i> </p><p>I also found a link to <a href="http://guan.is-a-geek.com/jtris/jtris.html">jtris</a>, which claims to have won AGC, but doesn&#39;t say which.</p><p>I&#39;m pretty sure <a href="https://web.archive.org/web/19990428193628/http://www.ashutt.demon.co.uk:80/">Arron Shutt&#39;s (Version8) (the competition organizer)</a> entry into The Golden Floppy was <i>Warp Space</i>.</p><p><b>Drumroll...</b></p><p>It took an hour of research, but <a href="https://web.archive.org/web/19991012053850/http://canvaslink.com:80/allegro/agc/winners.html"><b>I&#39;ve found the winners</b></a>!</p><p>For posterity:<br />Winners:
</p><div class="spoiler"><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span>Best Game
<span class="number">  2</span>
<span class="number">  3</span>    Operation Black Sun <span class="k3">-</span> Joerg <span class="s">"Sharky-X"</span> Rueppel
<span class="number">  4</span>
<span class="number">  5</span>    Best Non-Game <span class="k1">using</span> Allegro
<span class="number">  6</span>
<span class="number">  7</span>    No non-game entries were submitted <span class="k1">and</span> therefore no-one won <span class="k1">this</span> award.
<span class="number">  8</span>
<span class="number">  9</span>    Best Use of Allegro
<span class="number"> 10</span>
<span class="number"> 11</span>    Ghettica Galaxy <span class="k3">-</span> Sulea Cosmin
<span class="number"> 12</span>
<span class="number"> 13</span>    Best Use of Graphics
<span class="number"> 14</span>
<span class="number"> 15</span>    Operation Black Sun <span class="k3">-</span> Joerg <span class="s">"Sharky-X"</span> Rueppel
<span class="number"> 16</span>
<span class="number"> 17</span>    Most Innovative Developer
<span class="number"> 18</span>
<span class="number"> 19</span>    Operation Black Sun <span class="k3">-</span> Joerg <span class="s">"Sharky-X"</span> Rueppel
<span class="number"> 20</span>
<span class="number"> 21</span>    Best Use of Audio
<span class="number"> 22</span>
<span class="number"> 23</span>    Operation Black Sun <span class="k3">-</span> Joerg <span class="s">"Sharky-X"</span> Rueppel
<span class="number"> 24</span>
<span class="number"> 25</span>    Most Promising Newbie Programmer
<span class="number"> 26</span>
<span class="number"> 27</span>    Chess Guess <span class="k3">-</span> Max Monahan
<span class="number"> 28</span>
<span class="number"> 29</span>    Best Remake
<span class="number"> 30</span>
<span class="number"> 31</span>    JTRIS <span class="k3">-</span> Guan Foo Wah
<span class="number"> 32</span>
<span class="number"> 33</span>    Best Original Game  
<span class="number"> 34</span>
<span class="number"> 35</span>    Chess Guess <span class="k3">-</span> Max Monahan
</div></div></div><p>

Awards:
</p><div class="spoiler"><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span>Here<span class="s">'s what you can win by entering the Allegro Games Competition...</span>
<span class="number">  2</span><span class="s"></span>
<span class="number">  3</span><span class="s">    1. A trophy</span>
<span class="number">  4</span><span class="s"></span>
<span class="number">  5</span><span class="s">    Don'</span>t get too excited.
<span class="number">  6</span>
<span class="number">  7</span>    The Allegro games trophies were going to be a floppy disk sprayed gold <span class="k1">and</span> sealed in epoxy resin. The problems I found with producing these is that my casting doesn<span class="s">'t produce anything that I would like as a trophy. Believe me - you don'</span>t want to see the results<span class="k3">!</span>
<span class="number">  8</span>
<span class="number">  9</span>    The awards trophies are CD-ROMs with all of the entries on it, <span class="k1">and</span> a label showing your name, your entry <span class="k1">and</span> the award you have won. Its <span class="k1">not</span> just a prize, its functional as well.
<span class="number"> 10</span>
<span class="number"> 11</span>    You can be the envy of your fellow contestants with an one-of-a-kind CD-ROM which you can treasure forever.
<span class="number"> 12</span>
<span class="number"> 13</span>    The <span class="k1">new</span> first prize trophy is a keyboard, sprayed in gold <span class="k1">and</span> suitably customised. This will be awarded to the person whose entry wins the Best Game Award <span class="k1">using</span> Allegro. Truly a prize well worth the effort <span class="k3">-</span> so get out there <span class="k1">and</span> start on your entries now<span class="k3">!</span>
<span class="number"> 14</span>
<span class="number"> 15</span>    <span class="n">2</span>. A GIF <span class="k1">for</span> your website
<span class="number"> 16</span>
<span class="number"> 17</span>    Impress your fellow Allegro users with a swish graphic that will last <span class="k1">for</span> an eternity on your web site..well until the server disk crashes anyway...
<span class="number"> 18</span>
<span class="number"> 19</span>    <span class="n">3</span>. The respect of your fellow Allegro coders
<span class="number"> 20</span>
<span class="number"> 21</span>    Perhaps <span class="k1">this</span> one is a bit subjective... <span class="k2">:</span><span class="k3">-</span><span class="k2">)</span>
</div></div></div><p>

Rules:
</p><div class="spoiler"><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="n">1</span><span class="k2">)</span> All entries to the competition must use the Allegro Game Library.
<span class="number">  2</span>
<span class="number">  3</span><span class="n">2</span><span class="k2">)</span> Shawn Hargreaves should be credited within the software <span class="k2">(</span>as per the Allegro swapware agreement<span class="k2">)</span>.
<span class="number">  4</span>
<span class="number">  5</span><span class="n">3</span><span class="k2">)</span> Each entry should be easily identifiable as have been created <span class="k1">using</span> Allegro, either by the CTRL-ALT-END <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a> combination, by the use of datafiles etc..
<span class="number">  6</span>
<span class="number">  7</span><span class="n">4</span><span class="k2">)</span> All entries to the competition must be complete versions <span class="k1">and</span> stable. This means that all features supplied as part of the entry are fully functional, <span class="k1">and</span> the entry can be run on any PC without problems.
<span class="number">  8</span>
<span class="number">  9</span><span class="n">5</span><span class="k2">)</span> Entries are permitted from either individuals <span class="k1">or</span> a development team.
<span class="number"> 10</span>If the entry is on behalf of a development team, a leader should be nominated as a contact. All members involved in the development are to be listed on the documentation supplied with the entry.
<span class="number"> 11</span>
<span class="number"> 12</span>Individuals <span class="k1">or</span> teams can supply more than one entry to the contest , but each must be separately registered.
<span class="number"> 13</span>
<span class="number"> 14</span><span class="n">6</span><span class="k2">)</span> All entries must be created by the entrants.
<span class="number"> 15</span>
<span class="number"> 16</span><span class="n">7</span><span class="k2">)</span> In order that the contest is fair to all, Programs completed before the <span class="n">28</span>th February <span class="n">1999</span> cannot be entered. Software still in development on <span class="k1">this</span> date is eligible <span class="k1">for</span> entry.
<span class="number"> 17</span>
<span class="number"> 18</span><span class="n">8</span><span class="k2">)</span> All contestants, either as a individual <span class="k1">or</span> a team must <span class="k1">register</span> to enter the competition. Registrations are by E-Mail, as described on the <span class="k1">register</span> page on <span class="k1">this</span> site.
<span class="number"> 19</span>
<span class="number"> 20</span><span class="n">9</span><span class="k2">)</span> This registration must be performed on <span class="k1">or</span> before the <span class="n">31</span>st January <span class="n">2000</span>. Registrations after <span class="k1">this</span> date, unfortunately will <span class="k1">not</span> be considered.
<span class="number"> 21</span>
<span class="number"> 22</span><span class="n">10</span><span class="k2">)</span> Nominated judges are <span class="k1">not</span> eligible to enter the competition. They are <span class="k1">not</span> permitted to have assisted in any entry, no matter how small their involvement in the development.
<span class="number"> 23</span>
<span class="number"> 24</span>This rule does <span class="k1">not</span> apply the development of the Allegro library itself<span class="k3">!</span> <span class="k2">(</span> At least three of the judges have written code <span class="k1">for</span> Allegro<span class="k3">!</span> <span class="k2">)</span>
<span class="number"> 25</span>
<span class="number"> 26</span><span class="n">11</span><span class="k2">)</span> Entries can be either downloaded from a webpage <span class="k1">or</span> sent through the post.
<span class="number"> 27</span>
<span class="number"> 28</span><span class="n">12</span><span class="k2">)</span> An entry from a web site should be zipped <span class="k1">using</span> a PKZIP compatible compression utility, <span class="k1">and</span> small enough to make downloading possible within a reasonable time. Passwords <span class="k1">and</span> <a href="http://www.delorie.com/djgpp/doc/libc/libc_39.html" target="_blank">access</a> information must be supplied <span class="k2">(</span><span class="k1">if</span> required<span class="k2">)</span> to <a href="http://www.delorie.com/djgpp/doc/libc/libc_39.html" target="_blank">access</a> the site. If the entry is larger than <span class="n">1</span> MB, then a postal entry is recommended.
<span class="number"> 29</span>
<span class="number"> 30</span><span class="n">13</span><span class="k2">)</span> Postal entries must be supplied to the address given.
<span class="number"> 31</span>
<span class="number"> 32</span><span class="n">14</span><span class="k2">)</span> No responsibility is taken <span class="k1">for</span> any entry lost <span class="k1">or</span> damaged in the post.
<span class="number"> 33</span>
<span class="number"> 34</span><span class="n">15</span><span class="k2">)</span> Any entries which are damaged, corrupted, virus infected etc, shall be inadmissable.
<span class="number"> 35</span>
<span class="number"> 36</span><span class="n">16</span><span class="k2">)</span> All entries should be received by midnight on the <span class="n">29</span>th February <span class="n">1999</span>. Any entry received after <span class="k1">this</span> date will <span class="k1">not</span> be admissible. All entries are to be supplied with the requested submission information, installation instructions, <span class="k1">and</span> full operating instructions. The submission information is detailed on the submit page on <span class="k1">this</span> site.
<span class="number"> 37</span>
<span class="number"> 38</span><span class="n">17</span><span class="k2">)</span> Copyright of any entry remains with the entrant throughout the competition.
<span class="number"> 39</span>
<span class="number"> 40</span><span class="n">18</span><span class="k2">)</span> After the competition, all entries supplied by post will be destroyed. Individual entries cannot be returned.
<span class="number"> 41</span>
<span class="number"> 42</span><span class="n">19</span><span class="k2">)</span> A panel of judges will be used to asssess the entries. These will be selected from elected volunteers <span class="k1">or</span> invited candidates of sufficient experience. Judges should <span class="k1">not</span> be related to, <span class="k1">or</span> have an bias towards any competition entrant.
<span class="number"> 43</span>
<span class="number"> 44</span><span class="n">20</span><span class="k2">)</span> The winners will be notified by E-Mail, <span class="k1">and</span> the results of the competition will be displayed on <span class="k1">this</span> web site.
<span class="number"> 45</span>
<span class="number"> 46</span><span class="n">21</span><span class="k2">)</span> In order to receive their trophy by post, the winners will required to supply an address. This address will only be used <span class="k1">for</span> that purpose.
<span class="number"> 47</span>
<span class="number"> 48</span><span class="n">22</span><span class="k2">)</span> The judges decision is final <span class="k1">and</span> no correspondence will be entered into. Any attempt by an entrant to influence the judges by bribery, intimidation <span class="k1">or</span> blackmail etc, will result in disqualification.
<span class="number"> 49</span>
<span class="number"> 50</span><span class="n">23</span><span class="k2">)</span> The competition organisers reserve the right to change any <span class="k1">or</span> all of these rules at a later date.
</div></div></div><p>

That was quite a nostalgia trip. I recommend clicking around where you can. The colors alone make it all worthwhile.
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		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sat, 11 Nov 2017 10:58:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Does anyone remember Thomas Harte?</p><p>Great to see you back! (even if it&#39;s only briefly..)
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		<author>no-reply@allegro.cc (Peter Hull)</author>
		<pubDate>Mon, 13 Nov 2017 18:17:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>There&#39;s no reason why anybody should remember me, I think; I used Allegro for probably the better part of a decade but the Skater demo, which I see survives in Allegro 5, is probably the only thing I contributed back.</p><p>Thanks to relpatseht for unearthing all that information! I have no recollection whatsoever of having entered the follow-up competition — but since it overlapped with my first year of university I suspect it wasn&#39;t very active in my mind. That&#39;s my excuse. Nothing to do with the close proximity of middle age, I&#39;m sure. Sometimes I&#39;m at &quot;wait... didn&#39;t I already wash my hair?&quot; but I&#39;m still a distance from &quot;wait... didn&#39;t I already eat lunch?&quot;.
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		<author>no-reply@allegro.cc (Thomas Harte)</author>
		<pubDate>Mon, 13 Nov 2017 21:44:07 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Of course I remember him! I don&#39;t know how, or from what, but the name is definitely stored in distant memory!
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Tue, 14 Nov 2017 00:55:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I remember T.H. for giving good advice on several issues I was interested in back in 2000-2 or so, but I was only reading the forums at the time.
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		<author>no-reply@allegro.cc (Polybios)</author>
		<pubDate>Tue, 14 Nov 2017 01:32:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I remember you. You were here in my early days, about a decade ago.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Tue, 14 Nov 2017 02:51:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Thomas Harte: Miss ya buddy.
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Tue, 14 Nov 2017 03:32:44 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I remember TH from when I first joined A.cc.</p><p>Upon doing a Google search for Arron Shutt, creator of AGC, I found this article from 1999. </p><p><a href="https://www.gamasutra.com/view/feature/131793/allegro_inspires_a_new_generation_.php">https://www.gamasutra.com/view/feature/131793/allegro_inspires_a_new_generation_.php</a></p><p>[Off-topic rant incoming....]
</p><div class="spoiler"><p>
This is the biggest thing for me as to why Allegro&#39;s popularity has dwindled. </p><p>SDL has Ryan Gordon that is the face and focal person for the library. Ask him something and he replies or gives you a location to look.</p><p>SFML has Laurent Gomila. </p><p>Allegro has....? I&#39;ve seen some say Shawn Hargreaves, not realizing he hasn&#39;t been connected to the library in years. Some have named Matthew Leverton, not realizing he is the web master of A.cc and not really connected to Allegro. </p><p>I see the occasional Laurent interview pop up, Gordon is more vocal as he does Panels and seminars praising SDL and Steam. While that 1999 article is the first one I can think of seeing for Allegro. I got into Allegro because I stumbled upon Operation Spacehog, asked Peitz about how he made it and advice, where he directed me to A.cc </p><p>I think, for Allegro&#39;s popularity to get back where it was, it is going to take much more than an occasional mention on sites like Slant or an announcement of a competition from time to time. Someone has to become the face of the library, be vocal, write articles, answer questions, etc.</p><p>An author had tried to spark interest in Allegro via Game Programming All In One, and apparently something happened where the author views this community as volatile and the library as a niche library that doesn&#39;t warrant a new book for it.</p><p>We have the wiki for A.cc, but outside that we no longer have Loomsoft or any of the other former helpful sites. After more googling, most Allegro references I can find are to Allegro 4.2.2 (about 2009 or so) and nothing newer. </p><p>I fondly remember Operation Spacehog, KQ, Fenix Blade, Helicarrier (of course I&#39;m partial as I beta tested it), Monster 2 (again bias as I beta tested it), and a few other games I played from the Depot. It&#39;s a shame there aren&#39;t more modern made games to showcase the power of Allegro to put it back on equal footing with SDL/SFML as viable otpions for video game production.
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		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Tue, 14 Nov 2017 08:37:46 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>@spectorphenix, well, I think I agree more or less with you. I am more like the left ring finger if Allegro than the face. You know, sometimes useful, often overlooked... <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> Maybe the role of face would be more something for you? </p><p>As for the community, I find it very stable. If small. The crowd from 1999 is gone, but it makes sense. Then, learning C and Allegro was perhaps the easiest way to make pro quality games. Allegro5 is generally just as easy to use as the previous versions, but you still need to learn C, and that not so easy. Nowadays there are plenty of engines, even open source ones with various scripting languages that are far easier to program. Think of Godot, Renpy, Love, Blender Game Engine, etc.</p><p>I think most amateurs who want to make games would probably prefer not to learn how to program. These days that is more or less  possible. They are no longer our customers. Our target group are (beginning) programmers who would like to make games or similar applications. To convince them, we should keep improving Allegro5, write wrappers for various programming languages, add-ons, like, say GUIs, etc. </p><p>I vaguely remember the Golden Floppy, I was in my 20ies then. How time flies!
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		<author>no-reply@allegro.cc (beoran)</author>
		<pubDate>Tue, 14 Nov 2017 20:54:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Doing more searches for Arron Shutt and AGC revealed a lot of users whom disappeared whom also ran sites that no longer exist. It&#39;s sad to see so many sites suddenly die with and have no clue what the former creators are up to now....like Barry Gillhespy [yes I know that isn&#39;t his real name, but still makes you wonder what they are up to now].</p><p>In &#39;99 I was 17 as I turned 18 in &#39;00 like four or so months after I graduated high school, though I never came to this site til &#39;01.</p><p>[APPEND]<br />I shouldn&#39;t assume everyone recognizes Barry&#39;s name as I&#39;m not sure how many current members remember him as the original creator of Allegro Games Depot.
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		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Thu, 16 Nov 2017 08:05:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Oh wow, Thomas Harte <b>and</b> Peter Hull!</p><p>Welcome back, guys 👋</p><p><img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Thu, 16 Nov 2017 08:18:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I remember TH! I used to hang on his every word!
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		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Thu, 16 Nov 2017 12:31:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I remember you, <a href="https://www.allegro.cc/forums/thread/196619">Thomas</a>.
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		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Thu, 16 Nov 2017 18:26:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Thu, 16 Nov 2017 21:00:44 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617129/1033504#target">Bruce Perry</a> said:</div><div class="quote"><p>I remember you, Thomas.</p></div></div><p>
No need to relitigate that, I hope; I believed a thing to be cancelled that I wanted to happen so I took independent action, and in my haste I misjudged the community effects of doing so. I was young, I learnt from it.</p><p>That last sentence was the theme of my time with Allegro.
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		<author>no-reply@allegro.cc (Thomas Harte)</author>
		<pubDate>Fri, 17 Nov 2017 00:50:29 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>RetroHack, I never got a chance to join that.
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 17 Nov 2017 02:51:25 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Seems there were a lot of compos that are no longer active.
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		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Fri, 17 Nov 2017 09:36:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Funny, I was just discussing SpeedHack&#39;99, I still have many of the entries and source for that, being the packrat that I am.  Good times.  Aaron was just a little younger than I am, not by much though, like 5 years.  Wow.  We&#39;re all aging rapidly! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I just threw up a zip with the source I have from SpeedHack &#39;99 for someone else.<br />(<a href="https://www.dropbox.com/s/oqvk7oc44oapiud/Speedhack99.zip?dl=0">https://www.dropbox.com/s/oqvk7oc44oapiud/Speedhack99.zip?dl=0</a>)</p><p>I vaguely recall the golden floppy.
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		</description>
		<author>no-reply@allegro.cc (Neil Roy)</author>
		<pubDate>Fri, 17 Nov 2017 10:40:11 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I remember you, piece of scum. How can we forget you ? You&#39;re the one who forgot us.</p><p>You whooped nearly a decade before popping back up here, for my own and best pleasure. I missed you.</p><p>Now my dear, let me ask you: What happened between 2009 and 2011 that made you away from posting the next (nearly) ten years ?</p><p>Anyway I&#39;m happy to see you back.</p><p>And ....
</p><div class="spoiler"><p>
I HOPE YOU REMEMBER ME  <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div><p>
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		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Fri, 17 Nov 2017 15:17:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617129/1033506#target">Thomas Harte</a> said:</div><div class="quote"><p>No need to relitigate that, I hope; I believed a thing to be cancelled that I wanted to happen so I took independent action, and in my haste I misjudged the community effects of doing so. I was young, I learnt from it.</p></div></div><p>
I think I was younger, wasn&#39;t I? Although perhaps not that particular occasion, I definitely had some bad moments, way worse than yours - and in general, I always saw you as someone who knew what he was doing and could spell <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Speaking of relitigating, you went into law, didn&#39;t you? What area of law did you go into?</p><p>I didn&#39;t remember The Golden Floppy at all - a little before my time and I guess it wasn&#39;t still talked about by the time I joined the community. The second SpeedHack (2001) was my first competition and is a fond memory for me.</p><p>Neil, did you know Matthew has the entire SpeedHack history hosted <a href="http://speedhack.allegro.cc/">here</a> in theory, including downloads?
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		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Fri, 17 Nov 2017 19:20:50 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t recall it as I started lurking around allegro.cc a couple of years after 1999.
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		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Fri, 17 Nov 2017 19:42:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617129/1033538#target">GullRaDriel</a> said:</div><div class="quote"><p>Now my dear, let me ask you: What happened between 2009 and 2011 that made you away from posting the next (nearly) ten years ?</p></div></div><p>
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617129/1033540#target">Bruce Perry</a> said:</div><div class="quote"><p>Speaking of relitigating, you went into law, didn&#39;t you? What area of law did you go into?</p></div></div><p>
No, I merely studied law. After graduation I went into publishing, eventually in law and in London. Then there was a global recession so I jumped not necessarily of my own volition into iPhone development, being a then-ascendant industry for which I was qualified. I went over to San Francisco to hang around startups but that&#39;s difficult when you&#39;re a foreigner for a variety of visa-related reasons so after a few years I moved over to New York and scaled up my target company ambitions. I was on the periphery of Google&#39;s virtual reality team for a couple of years but I&#39;ve recently jumped ship and am now working for a Wall Street firm, connected to low-latency trading. Conclusion: I&#39;m the worst.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617129/1033507#target">MiquelFire</a> said:</div><div class="quote"><p>RetroHack, I never got a chance to join that. </p></div></div><p>
If you want to run a new one then I wholly endorse the title &#39;RetroHack 2: For Old Times&#39; Sake&#39;.</p><p>Stray observation though: the 2002 competition modelled a fictional late-&#39;80s machine. So, one of maybe 15 years prior. The equivalent offset today would be the original XBox. Or the original RetroHack. How can it be that a twenty-year old such as I am now looking not too far ahead to forty?
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		</description>
		<author>no-reply@allegro.cc (Thomas Harte)</author>
		<pubDate>Fri, 17 Nov 2017 20:06:42 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Heh, are you taking in the dough? If you feel guilty I can set up a Patreon account and let you fund me for developing Allegro. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		</description>
		<author>no-reply@allegro.cc (beoran)</author>
		<pubDate>Fri, 17 Nov 2017 20:28:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/617129/1033540#target">Bruce Perry</a> said:</div><div class="quote"><p>Neil, did you know Matthew has the entire SpeedHack history hosted here [speedhack.allegro.cc] in theory, including downloads? </p></div></div><p>

Ah nice, didn&#39;t know that, thanks.  I&#39;m a bit of a packrat and have tons of old stuff laying around my computer.  Some I backed up on CD years ago.  I still have some BASIC stuff from 1995 and earlier I messed around with! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		</description>
		<author>no-reply@allegro.cc (Neil Roy)</author>
		<pubDate>Sat, 18 Nov 2017 07:28:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Wooo, Thomas Harte! I recall some pretty sweet triangle rasterization algorithms you created.
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		<author>no-reply@allegro.cc (SiegeLord)</author>
		<pubDate>Sun, 19 Nov 2017 00:36:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I miss us all working together on something. Even finding bugs. It felt like we were working toward something special.</p><p>Hopefully when I get my health fixed (got my first injection of an exotic drug... we&#39;ll see ::fingers crossed::) I&#39;ll have hours to dedicate toward projects and maybe we can work together. Or even, I&#39;ll find some obscure Allegro bugs and forward them here.
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Sun, 19 Nov 2017 02:33:27 +0000</pubDate>
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