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		<title>Controller button input version 5.22 </title>
		<link>http://www.allegro.cc/forums/view/616783</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 18 Mar 2017 08:08:43 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>The input response for </p><p>if (events.type == ALLEGRO_EVENT_JOYSTICK_BUTTON_DOWN)<br />{<br />	printf(&quot;Button was pressed\n&quot;);<br />}<br />else if (events.type == ALLEGRO_EVENT_JOYSTICK_BUTTON_UP)<br />{<br />	printf(&quot;Button was released\n&quot;);<br />}</p><p>is really bad. Sometimes it even skips that the button was released. It improved when I used al_wait_for_event(event_queue, &amp;events);</p><p>but there are still skips when the buttons are pressed when I press the buttons too fast. Even when I press them at slow intervals it sometimes skips Button was released. I am using ALLEGRO_5.22 and have it installed using Microsoft visual studio 2015. Keyboard responses are immediate and analog response are immediate with controllers. It is just the buttons that are the issue
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		<author>no-reply@allegro.cc (TripleG)</author>
		<pubDate>Mon, 06 Mar 2017 01:07:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I have the same problem , but I don&#39;t found a solution.<br />Meantime, I use SFML window module with Allegro, sf::Joystick  the response is better.
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		<author>no-reply@allegro.cc (SilverTES)</author>
		<pubDate>Fri, 10 Mar 2017 18:16:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Like I mentioned in <a href="https://www.allegro.cc/forums/thread/616784">your other topic</a>, I haven&#39;t noticed any issues with the joystick API. Here is the example I threw together again: </p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include &lt;iostream&gt;</span>
<span class="number">  2</span>
<span class="number">  3</span><span class="p">#include &lt;allegro5/allegro.h&gt;</span>
<span class="number">  4</span>
<span class="number">  5</span><span class="k1">using</span> std::cout<span class="k2">;</span>
<span class="number">  6</span>
<span class="number">  7</span><span class="k1">int</span> main<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">  8</span>
<span class="number">  9</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 10</span>  
<span class="number"> 11</span>    cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Error: failed to initialize Allegro\n"</span><span class="k2">;</span>
<span class="number"> 12</span>    
<span class="number"> 13</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 14</span>  <span class="k2">}</span>
<span class="number"> 15</span>  
<span class="number"> 16</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_install_joystick"><span class="a">al_install_joystick</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 17</span>  
<span class="number"> 18</span>    cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Error: failed to install joystick\n"</span><span class="k2">;</span>
<span class="number"> 19</span>    
<span class="number"> 20</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 21</span>  <span class="k2">}</span>
<span class="number"> 22</span>  
<span class="number"> 23</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer<span class="k2">;</span>
<span class="number"> 24</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue<span class="k2">;</span>
<span class="number"> 25</span>  
<span class="number"> 26</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><span class="k2">(</span>timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span> <span class="k3">/</span> <span class="n">60</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 27</span>  
<span class="number"> 28</span>    cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Error: failed to create timer\n"</span><span class="k2">;</span>
<span class="number"> 29</span>    
<span class="number"> 30</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 31</span>  <span class="k2">}</span>
<span class="number"> 32</span>  
<span class="number"> 33</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><span class="k2">(</span>event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 34</span>  
<span class="number"> 35</span>    cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Error: failed to create event_queue\n"</span><span class="k2">;</span>
<span class="number"> 36</span>    
<span class="number"> 37</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 38</span>  <span class="k2">}</span>
<span class="number"> 39</span>  
<span class="number"> 40</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_joystick_event_source"><span class="a">al_get_joystick_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>  
<span class="number"> 41</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 42</span>  
<span class="number"> 43</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 44</span>  
<span class="number"> 45</span>  cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Notice: press joystick buttons now (program will shutdown in 20 seconds)\n\n"</span><span class="k2">;</span>
<span class="number"> 46</span>  
<span class="number"> 47</span>  <span class="k1">while</span> <span class="k2">(</span><span class="k1">true</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 48</span>  
<span class="number"> 49</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> event<span class="k2">;</span>
<span class="number"> 50</span>  
<span class="number"> 51</span>    <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>event<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 52</span>    
<span class="number"> 53</span>    <span class="k1">if</span> <span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 54</span>      
<span class="number"> 55</span>      <span class="k1">static</span> <span class="k1">unsigned</span> <span class="k1">int</span> ticks <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 56</span>    
<span class="number"> 57</span>      <span class="k3">+</span><span class="k3">+</span>ticks<span class="k2">;</span>
<span class="number"> 58</span>    
<span class="number"> 59</span>      <span class="k1">if</span> <span class="k2">(</span>ticks <span class="k3">&gt;</span> <span class="n">60</span> <span class="k3">*</span> <span class="n">20</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 60</span>    
<span class="number"> 61</span>        <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 62</span>      <span class="k2">}</span>
<span class="number"> 63</span>    <span class="k2">}</span>
<span class="number"> 64</span>    
<span class="number"> 65</span>    <span class="k1">if</span> <span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_JOYSTICK_BUTTON_DOWN<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 66</span>    
<span class="number"> 67</span>      cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Button pressed\n"</span><span class="k2">;</span>
<span class="number"> 68</span>    <span class="k2">}</span>
<span class="number"> 69</span>    <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_JOYSTICK_BUTTON_UP<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 70</span>    
<span class="number"> 71</span>      cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Button released\n"</span><span class="k2">;</span>
<span class="number"> 72</span>    <span class="k2">}</span>
<span class="number"> 73</span>  <span class="k2">}</span>
<span class="number"> 74</span>  
<span class="number"> 75</span>  <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 76</span>  <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 77</span>  
<span class="number"> 78</span>  cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"\nGood bye!\n"</span><span class="k2">;</span>
<span class="number"> 79</span>  
<span class="number"> 80</span>  <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 81</span><span class="k2">}</span>
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The above works for me without issue. I encourage others to test it out and see how it works for them.
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		<author>no-reply@allegro.cc (Eric Johnson)</author>
		<pubDate>Fri, 10 Mar 2017 20:33:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I had similar issues with an older version of Allegro 5, I forget which exactly, 5.1 maybe?  My main problem I had was with the digital joystick input when I used my Microsoft controller, like the XBox style controllers or whatever.  Analog seemed okay, but I had issues with the digital joystick inputs.  I worked on it for a very long time before finally removing support for Joysticks from my game (Deluxe Pacman 2).</p><p>My problems were, if you were going one direction, and changed directions, it would often wouldn&#39;t pick it up at all unless you centered the stick first (or let go of it) then push the new direction.  For digital this was a pain as that is the main input my game uses.  Analog worked okay as I remember.  I may have to check my notes again.  I worked long and hard on this until I eventually just commented out all the joystick code.</p><p>Sounds like the same issues are still there.
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		<author>no-reply@allegro.cc (Neil Roy)</author>
		<pubDate>Sat, 18 Mar 2017 08:08:43 +0000</pubDate>
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