<?xml version="1.0"?>
<rss version="2.0">
	<channel>
		<title>c++ Allegro 5 - drawing bitmap region over backgound</title>
		<link>http://www.allegro.cc/forums/view/616633</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Wed, 07 Dec 2016 02:29:32 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>complete game programming newbie here so please bear with me. I&#39;m trying to learn a bit about 2D game programming by trying to code a Space Invaders clone. I can draw the backgound image (an arcade .bmp with a magenta square, which is where the game would display), but I&#39;m at a loss when trying to draw a spaceship in said square.</p><p>My code snippets are as follows (all includes are taken care of, since the background is being loaded).</p><p>Main method:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>background <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Resources/bkg.bmp"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  2</span>
<span class="number">  3</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  4</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  5</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_keyboard_event_source"><span class="a">al_get_keyboard_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  6</span>
<span class="number">  7</span>
<span class="number">  8</span>    <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_backbuffer"><span class="a">al_get_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  9</span>    <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 10</span>
<span class="number"> 11</span>Character spaceship<span class="k2">(</span><span class="s">"Recursos/ship.bmp"</span> , <span class="s">"Resources/bullet.bmp"</span> , <span class="n">6</span> , <span class="n">12</span> , <span class="n">30</span>, <span class="n">20</span>,
<span class="number"> 12</span>                     <span class="n">300</span>, <span class="n">530</span>, <span class="k3">-</span><span class="n">6</span>,  <span class="n">3</span> , <span class="s">"Resources/sound.wav"</span> , <span class="s">"Resources/explosion.wav"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 13</span>
<span class="number"> 14</span>    Character <span class="k3">*</span>player<span class="k2">;</span>
<span class="number"> 15</span>    player <span class="k3">=</span> <span class="k3">&amp;</span>spaceship<span class="k2">;</span>
<span class="number"> 16</span>
<span class="number"> 17</span>    <a href="http://www.allegro.cc/manual/al_convert_mask_to_alpha"><span class="a">al_convert_mask_to_alpha</span></a><span class="k2">(</span>background, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">0</span> , <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>  
<span class="number"> 18</span>
<span class="number"> 19</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>background,<span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 20</span>    spaceship.draw<span class="k2">(</span>player, background<span class="k2">)</span><span class="k2">;</span>    
<span class="number"> 21</span>    <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
</div></div><p>
Game Character class:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">void</span> Character::draw<span class="k2">(</span>Character<span class="k3">*</span> character, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span> bkg<span class="k2">)</span><span class="k2">{</span>
<span class="number">  2</span>    <a href="http://www.allegro.cc/manual/al_convert_mask_to_alpha"><span class="a">al_convert_mask_to_alpha</span></a><span class="k2">(</span>character-&gt;characterImg, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">0</span> , <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  3</span>    <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>bkg<span class="k2">)</span><span class="k2">;</span>
<span class="number">  4</span>
<span class="number">  5</span>    <span class="c">//al_draw_bitmap_region(ALLEGRO_BITMAP *bitmap,</span>
<span class="number">  6</span>   <span class="c">//float sx, float sy, float sw, float sh, float dx, float dy, int flags)</span>
<span class="number">  7</span>
<span class="number">  8</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>character-&gt;characterImg, <span class="n">0</span>, <span class="n">0</span>, <span class="n">28</span>, <span class="n">20</span>, <span class="n">100</span>, <span class="n">100</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  9</span>    <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 10</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (robgordon)</author>
		<pubDate>Wed, 07 Dec 2016 02:02:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You&#39;re flipping the display twice. That will likely result in a blank or corrupted image displayed on the screen. Only flip the display once per refresh.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Wed, 07 Dec 2016 02:29:32 +0000</pubDate>
	</item>
</rss>
