<?xml version="1.0"?>
<rss version="2.0">
	<channel>
		<title>Errors getting IOS to work</title>
		<link>http://www.allegro.cc/forums/view/616496</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 24 Sep 2016 19:41:27 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>When trying to build for IOS on OSX via the command-line I&#39;m getting the following error:</p><p>In file included from /Users/john/Documents/Git/allegro/allegro/include/allegro5/allegro.h:73:<br />/Users/john/Documents/Git/allegro/allegro/include/allegro5/platform/alosx.h:37:12: fatal error: &#39;AppKit/AppKit.h&#39; file not found<br />   #import &lt;AppKit/AppKit.h&gt;<br /> <br />I&#39;m building via the commands given in the README_iphone.txt from Git (just cloned from master last night):</p><p>(Simulator)</p><p>    cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-iphone.cmake -G Xcode \<br />    -DIOS_PLATFORM=&quot;iphonesimulator&quot; ..<br />    xcodebuild</p><p>(IOS)</p><p>    cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-iphone.cmake -G Xcode \<br />    -DIOS_PLATFORM=&quot;iphoneos&quot; -DWANT_EXAMPLES=off -DWANT_DEMO=off -DWANT_TESTS=off ..<br />    xcodebuild</p><p>I&#39;m aware that AppKit is for OSX and UIKit is for IOS, but why is it trying to pull from OSX?</p><p>I also tried the XCode project, it starts with giving me errors like: &quot;OpenGL/OpenGL.h&quot; not found in allegro_opengl.h. I&#39;m basically getting OpenGL errors all over the place, I tried manually symlinking files into /usr/local/include/(GL | OpenGL) to the OpenGL headers on my system and it failed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (devastat0r)</author>
		<pubDate>Sat, 24 Sep 2016 19:41:27 +0000</pubDate>
	</item>
</rss>
