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		<title>TINS 2016</title>
		<link>http://www.allegro.cc/forums/view/616257</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 17 May 2016 05:30:53 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Ready to rock: <a href="https://github.com/MarkOates/tins2016">https://github.com/MarkOates/tins2016</a>
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Fri, 13 May 2016 05:46:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Same here: <a href="https://bitbucket.org/miquelfire/tins2016">https://bitbucket.org/miquelfire/tins2016</a>
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 13 May 2016 06:16:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><a href="https://bitbucket.org/bugsquasher/tins2016">https://bitbucket.org/bugsquasher/tins2016</a></p><p>Ready to go. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Fri, 13 May 2016 09:56:46 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Me too: <a href="http://127.0.0.1/">http://127.0.0.1/</a> <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Niunio)</author>
		<pubDate>Fri, 13 May 2016 14:16:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I have a problem when I want to go to TINS&#39;s website from work...</p><p>Stupid proxy filters. I have no power over it.</p><p><span class="remote-thumbnail"><span class="json">{"name":"610341","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/0\/f08ce5019d4c2c63ca2d5e145c662e0c.png","w":1272,"h":486,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/0\/f08ce5019d4c2c63ca2d5e145c662e0c"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/f/0/f08ce5019d4c2c63ca2d5e145c662e0c-240.jpg" alt="610341" width="240" height="91" /></span>
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Fri, 13 May 2016 14:21:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>12 minutes and counting...
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Fri, 13 May 2016 16:47:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Less than ONE minute!!! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
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		<author>no-reply@allegro.cc (Niunio)</author>
		<pubDate>Fri, 13 May 2016 16:59:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><a href="http://tins.amarillion.org/2016/rules">The rules are up! </a></p><p>What do we think of them? Easy? Tough? Confusing?
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		<author>no-reply@allegro.cc (amarillion)</author>
		<pubDate>Fri, 13 May 2016 17:29:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I think it&#39;s going to be a little more tough than I anticipated. None of the rules have anything to do with my original ideas for a quick game. For example, I don&#39;t know anything about pathfinding algorithms.
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Fri, 13 May 2016 18:00:19 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><h2>TINS 2016 Rules</h2><p>

</p><h3>Genre Requirement</h3><p>

1. Craftsmanship: The game is centered around crafting items out of components.</p><h3>Artistic Requirements</h3><p>

1. Include dialog in poetic form (rhymed couplets, limerick, haiku) as much as you can<br />2. Include snow</p><h3>Technical Requirements</h3><p>

1. path finding<br />2. use unicode to display non-english characters (e.g. russian, japanese). If you don&#39;t know any of these languages, that doesn&#39;t matter. Just use a phrase.</p><h3>Bonus Rule</h3><p>

1. Act of Formaldehyde: you can opt out of a rule if instead you decide to follow three other rules from a previous Speedhack/TINS. The rules page containing those rules should still be up for all to see.</p><p>___</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616257/1022485#target">amarillion</a> said:</div><div class="quote"><p> What do we think of them? Easy? Tough? Confusing?</p></div></div><p>Nice!  It took me about 15 minutes to figure out what to do with it, so you have to be a bit creative.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616257/1022487#target">Chris Katko</a> said:</div><div class="quote"><p> For example, I don&#39;t know anything about pathfinding algorithms.</p></div></div><p>I plan to implement the absolute most basic path finding to meet the requirement. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Fri, 13 May 2016 18:14:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It was really hard to read the rules on my phone, as the pre tags (I assume, didn&#39;t look at the code) make the font REALLY small compared to the rest of the text. And the rules cause a horizontal scroll on my desktop... (Which explains the small text on my phone). Might want to change that up for next time.</p><p>The quick plan I came up with, the core game combines the craftsmanship, poetic form, and unicode in one concept. The path finding might define how I make the core game.</p><p>Snow would mainly use the rule from sh2015 about particles, so that&#39;s two rules for the bonus I&#39;m using. I forget which speedhack has the screen Independence rule however, but every game I made since that one used that rule anyway... so... Anyway, if I hate the unicode rule enough, I&#39;ll hunt another rule to use.
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Fri, 13 May 2016 18:23:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616257/1022488#target">Mark Oates</a> said:</div><div class="quote"><p>Genre Requirement</p><p>1. Craftsmanship: The game is centered around crafting items out of components.</p></div></div><p> Last week I was thinking about Minecraft-style games.  Now I&#39;m wondering if it would be possible to do one in two or three days.</p><p>Besides that, I have no idea about what can I do.
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		<author>no-reply@allegro.cc (Niunio)</author>
		<pubDate>Fri, 13 May 2016 20:14:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616257/1022491#target">Niunio</a> said:</div><div class="quote"><p> Last week I was thinking about Minecraft-style games. Now I&#39;m wondering if it would be possible to do one in two or three days.  Besides that, I have no idea about what can I do.</p></div></div><p>I&#39;m taking the simplest approach and just allowing you to combine certain two items into a new item.  But that&#39;s it.  1+1 on <i>only</i> a few items.</p><p>Any n+n combination is going to get out of hand.</p><p>Also, combining items doesn&#39;t have to mean inventory... you could trigger two blocks on the game field and spawn a sword. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Fri, 13 May 2016 20:41:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616257/1022487#target">Chris Katko</a> said:</div><div class="quote"><p>
I don&#39;t know anything about pathfinding algorithms.
</p></div></div><p>
You could read up with the link I provided, but admittedly A* is a lot to take in if you have to start from zero.</p><p>But you can simply move your guy from A to B in a straight line. Or make him walk randomly until he stumbles upon the goal. It&#39;s not very advanced, but it would meet the requirements.
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		<author>no-reply@allegro.cc (amarillion)</author>
		<pubDate>Fri, 13 May 2016 21:43:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Me too: <a href="http://127.0.0.1/">http://127.0.0.1/</a> <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div></div><p>
That&#39;s weird. All I see is my wife&#39;s webcam website.
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Fri, 13 May 2016 21:46:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616257/1022493#target">amarillion</a> said:</div><div class="quote"><p> But you can simply move your guy from A to B in a straight line</p></div></div><p>niiiiiiiiiice <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Fri, 13 May 2016 22:28:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Oh I really want to participate but I don&#39;t think I will have time this weekend <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> I will try though.
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		<author>no-reply@allegro.cc ( Arvidsson)</author>
		<pubDate>Fri, 13 May 2016 23:03:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Okay, I&#39;ve been looking for a font character viewer so I can tell whether or not a given font contains the characters I need. I&#39;m trying to display some Kanji that I&#39;ve already translated and found the unicode decimal values for, but none of the font or character viewers I&#39;ve tried even remotely works right.</p><p>What are you guys using? I&#39;m just trying to get a dumb splash screen done. Halp!!!
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 14 May 2016 00:11:48 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Maybe the one I&#39;m using? Look in my repo.
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Sat, 14 May 2016 00:14:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I have the font I want, I just need to figure out if it supports the characters I want to use.
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 14 May 2016 00:29:16 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Try FontForge. At least that works on linux.
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		<author>no-reply@allegro.cc (amarillion)</author>
		<pubDate>Sat, 14 May 2016 00:35:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Okay, FontForge works decently. It turns out the font I downloaded doesn&#39;t support Ideographs, and neither does MiguelFire&#39;s font. I need something that supports Kanji.</p><p>I found a font called Kudou that supports the characters I need, but it&#39;s over 4MB!!! With my library included that&#39;s way too big!!!
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 14 May 2016 00:53:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Fonts are big.
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Sat, 14 May 2016 01:46:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>With static linking I got my total down to 4.6MB. That gives me room for some jpgs.</p><p>I&#39;m having trouble getting my unicode to display properly though. I&#39;ve never used ALLEGRO_USTR&#39;s before. Here&#39;s the code I am using :</p><div class="source-code snippet"><div class="inner"><pre>   <a href="http://www.allegro.cc/manual/ALLEGRO_USTR"><span class="a">ALLEGRO_USTR</span></a><span class="k3">*</span> ustr_title <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_ustr_new"><span class="a">al_ustr_new</span></a><span class="k2">(</span><span class="s">""</span><span class="k2">)</span><span class="k2">;</span>
   <a href="http://www.allegro.cc/manual/al_ustr_append_chr"><span class="a">al_ustr_append_chr</span></a><span class="k2">(</span>ustr_title , <span class="s">'\u96EA'</span><span class="k2">)</span><span class="k2">;</span>
   <a href="http://www.allegro.cc/manual/al_ustr_append_chr"><span class="a">al_ustr_append_chr</span></a><span class="k2">(</span>ustr_title , <span class="s">'\u7537'</span><span class="k2">)</span><span class="k2">;</span>
   
   <span class="k1">int</span> x,y,w,h<span class="k2">;</span>
   <a href="http://www.allegro.cc/manual/al_get_ustr_dimensions"><span class="a">al_get_ustr_dimensions</span></a><span class="k2">(</span>kudou_font-&gt;AllegroFont<span class="k2">(</span><span class="k2">)</span> , ustr_title , <span class="k3">&amp;</span>x , <span class="k3">&amp;</span>y , <span class="k3">&amp;</span>w , <span class="k3">&amp;</span>h<span class="k2">)</span><span class="k2">;</span>
   
   <a href="http://www.allegro.cc/manual/al_draw_ustr"><span class="a">al_draw_ustr</span></a><span class="k2">(</span>kudou_font-&gt;AllegroFont<span class="k2">(</span><span class="k2">)</span> , <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span> , <span class="k2">(</span>ww <span class="k3">-</span> w<span class="k2">)</span><span class="k3">/</span><span class="n">2</span> , <span class="k2">(</span>wh <span class="k3">-</span> h<span class="k2">)</span><span class="k3">/</span><span class="n">2</span> , <span class="n">0</span> , ustr_title<span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

The source file is encoded as UTF-8.</p><p>What am I doing wrong? The text I am trying to draw is not visible.</p><p>This doesn&#39;t work either :
</p><div class="source-code snippet"><div class="inner"><pre>   <span class="k1">char</span> buf<span class="k2">[</span><span class="n">1024</span><span class="k2">]</span><span class="k2">;</span>
   <a href="http://www.delorie.com/djgpp/doc/libc/libc_569.html" target="_blank">memset</a><span class="k2">(</span>buf , <span class="n">0</span> , <span class="k1">sizeof</span><span class="k2">(</span><span class="k1">char</span><span class="k2">)</span><span class="k3">*</span><span class="n">1024</span><span class="k2">)</span><span class="k2">;</span>
   
   <span class="k1">int</span> nbytes <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_utf8_encode"><span class="a">al_utf8_encode</span></a><span class="k2">(</span>buf , <span class="s">'\u96EA'</span><span class="k2">)</span><span class="k2">;</span>
   nbytes <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_utf8_encode"><span class="a">al_utf8_encode</span></a><span class="k2">(</span>buf <span class="k3">+</span> nbytes , <span class="s">'\u7537'</span><span class="k2">)</span><span class="k2">;</span>
   
   <a href="http://www.allegro.cc/manual/al_utf8_encode"><span class="a">al_utf8_encode</span></a><span class="k2">(</span>buf <span class="k3">+</span> nbytes , <span class="s">'\0'</span><span class="k2">)</span><span class="k2">;</span>
   
   <a href="http://www.allegro.cc/manual/ALLEGRO_USTR"><span class="a">ALLEGRO_USTR</span></a><span class="k3">*</span> ustr_title <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_ustr_new"><span class="a">al_ustr_new</span></a><span class="k2">(</span>buf<span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>


EDIT<br />I got it to work. Instead of using unicode literals, I used the hexadecimal values. Ie. This works :
</p><div class="source-code snippet"><div class="inner"><pre>   <span class="k1">char</span> buf<span class="k2">[</span><span class="n">1024</span><span class="k2">]</span><span class="k2">;</span>
   <a href="http://www.delorie.com/djgpp/doc/libc/libc_569.html" target="_blank">memset</a><span class="k2">(</span>buf , <span class="n">0</span> , <span class="k1">sizeof</span><span class="k2">(</span><span class="k1">char</span><span class="k2">)</span><span class="k3">*</span><span class="n">1024</span><span class="k2">)</span><span class="k2">;</span>
   
   <span class="k1">int</span> nbytes <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_utf8_encode"><span class="a">al_utf8_encode</span></a><span class="k2">(</span>buf , <span class="n">0x96EA</span><span class="k2">)</span><span class="k2">;</span>
   nbytes <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_utf8_encode"><span class="a">al_utf8_encode</span></a><span class="k2">(</span>buf <span class="k3">+</span> nbytes , <span class="n">0x7537</span><span class="k2">)</span><span class="k2">;</span>
   
   <a href="http://www.allegro.cc/manual/al_utf8_encode"><span class="a">al_utf8_encode</span></a><span class="k2">(</span>buf <span class="k3">+</span> nbytes , <span class="s">'\0'</span><span class="k2">)</span><span class="k2">;</span>
   
   <a href="http://www.allegro.cc/manual/ALLEGRO_USTR"><span class="a">ALLEGRO_USTR</span></a><span class="k3">*</span> ustr_title <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_ustr_new"><span class="a">al_ustr_new</span></a><span class="k2">(</span>buf<span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>
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		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 14 May 2016 02:29:07 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>What&#39;s wrong with just using normal strings?
</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">char</span> x<span class="k2">[</span><span class="n">1024</span><span class="k2">]</span> <span class="k3">=</span> <span class="s">"春過ぎ"</span><span class="k2">;</span>
<a href="http://www.delorie.com/djgpp/doc/libc/libc_752.html" target="_blank">strcat</a><span class="k2">(</span>x, <span class="s">"て"</span><span class="k2">)</span><span class="k2">;</span>
<a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span>..., <span class="s">"%s"</span>, x<span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

Will print: 春過ぎて
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		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Sat, 14 May 2016 03:16:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I didn&#39;t think that al_draw_text could draw unicode characters? How does it know which encoding to use? Wouldn&#39;t it just interpret it as ascii?
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		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 14 May 2016 03:18:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>UTF8. All of Allegro&#39;s strings are UTF8 - so as long as your text editor is set to UTF8 it will work. Other than that you need to be careful though - functions like strlen() or strcat() will work as all they care about are 0-bytes in the string, and UTF8 is compatible with ASCII there. Other things will not work in general, so there is a point where you will want the al_ustr_* functions instead. But for simple things you don&#39;t have to <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Sat, 14 May 2016 07:08:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Holy crap I&#39;ve been coding for about 14 hours straight.</p><p>Game&#39;s coming along pretty smoothly <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.  How you guys holding up?
</p></div>]]>
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Sat, 14 May 2016 08:05:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Everybody goes Japanese.  I think I&#39;ll go Russian. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /></p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616257/1022494#target">Chris Katko</a> said:</div><div class="quote"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Me too: <a href="http://127.0.0.1/">http://127.0.0.1/</a> <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p></div></div><p>

That&#39;s weird. All I see is my wife&#39;s webcam website. </p></div></div><p>
I didn&#39;t put that webcam.  Really! <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
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		</description>
		<author>no-reply@allegro.cc (Niunio)</author>
		<pubDate>Sat, 14 May 2016 13:36:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>TINS Update:</p><p>God, I suck. O_O</p><p>I&#39;ve gotten so rusty with game programming and my health problems keep getting in the way. I&#39;ve only put ~1.5 hours in so far and I need to take a break.
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		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Sun, 15 May 2016 04:52:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Mid-speedhack crisis is starting to kick in for a few people. It&#39;s natural around this time. Things might seem overwhelming at this point, all the things you have planned and no time to do all of them.</p><p>Don&#39;t give up yet!</p><p>It&#39;s a matter of properly scaling your plans. Miran Amon succeeded in creating <a href="http://tins.amarillion.org/2006/reviews/entry/56/">a second-place entry</a> with just one day of coding.</p><p>Elias is still planning to submit with just a few hours of spare time, and I&#39;m hoping he succeeds.</p><p>Adjust your targets. Anybody can write hangman in 2 hours. With the proper dressing up, you can make hangman fit the rules as well: Hangman is crafting a scaffold. The word you look for is the last word of a poem. It&#39;s a poem about finding your path in life. The win / game over message is in russian. There is a snow particle effect in the background. Ok, so it might not be a winning entry. Submitting a complete game is its own reward.
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		</description>
		<author>no-reply@allegro.cc (amarillion)</author>
		<pubDate>Sun, 15 May 2016 13:42:29 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Been following the logs, I&#39;m impressed to see how you guys can do so much in such a little time.<br />I got a late start together with lack of skill and lack of ideas. Gave up after I couldn&#39;t get my collision detection right.</p><p>Good luck to everyone.
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		</description>
		<author>no-reply@allegro.cc (kenmasters1976)</author>
		<pubDate>Sun, 15 May 2016 23:02:32 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I never had time to participate, though I was probably the first to sign up.<br /><a href="http://www.allegro.cc/files/attachment/610348">But here&#39;s my rhyme dictionary for anyone, who hasn&#39;t started with the dialog yet.</a>
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		</description>
		<author>no-reply@allegro.cc (Johan Halmén)</author>
		<pubDate>Sun, 15 May 2016 23:35:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Haa yes, that was a good night ! Down @ 2h22 of the morning, but it works ! </p><p>3H50 before the end, and still a lot to do  !! Keep going guys !</p><p>Edit: Deadline is soon, I submitted !!</p><p>Donc&#39;t wait and give what you have !
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		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Mon, 16 May 2016 16:42:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I did a point&#39;n&#39;click with only one puzzle, but it has all rules.  Did I win yet? <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" /><img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		</description>
		<author>no-reply@allegro.cc (Niunio)</author>
		<pubDate>Mon, 16 May 2016 17:03:44 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Mark, where can I find allegro_flares.h ?
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		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Mon, 16 May 2016 17:28:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><a href="https://github.com/MarkOates/allegro_flare">AllegroFlare</a> is my framework/library.  You&#39;ll need to compile the project from source -   <a href="https://github.com/MarkOates/allegro_flare/releases/tag/0.8.7.tins">I made a 0.8.7.tins release here</a>). The TINS game + allegro_flare will only work with Allegro 5.2.0.</p><p>If you plan on building, please let me know what problems you run into. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> I&#39;m wanting to make building AllegroFlare as seamless as possible before 1.0.</p><p>When I put up my game thread, I plan to have builds.
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		</description>
		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Tue, 17 May 2016 02:37:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I ran into problems. I stopped for now.</p><p>Mainly:<br />Added <br />#include &lt;stdio.h&gt;<br />#include &lt;string.h&gt; to include/allegro_flare/attributes.h</p><p>Quoted al_set_new_bitmap_depth in ElementID *ElementIDManager::get_element_by_id(std::string id) line 47 (What does it do here ?)</p><p>added #include &lt;iostream&gt;  to include/allegro_flare/clipboard.h </p><p>Edit: and obligatory changed the makefile includes, path error else:<br />LIBS_ROOT=.<br />ALLEGRO_DIR=$(LIBS_ROOT)/allegro5<br />ALLEGRO_LIB_DIR=$(ALLEGRO_DIR)/build/lib<br />ALLEGRO_FLARE_DIR=./include<br />ALLEGRO_FLARE_LIB_NAME=allegro_flare-$(ALLEGRO_FLARE_VERSION_STR)<br />INCLUDE_FLAGS=-I$(ALLEGRO_DIR)/include -I$(ALLEGRO_FLARE_DIR)</p><p>Else allegro-flare itself would not compile.</p><p>See you tomorrow !
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		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Tue, 17 May 2016 03:07:58 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616257/1022588#target">GullRaDriel</a> said:</div><div class="quote"><p> Quoted al_set_new_bitmap_depth in ElementID *ElementIDManager::get_element_by_id(std::string id) line 47 (What does it do here ?)</p></div></div><p>*Smacks self on head*</p><p>Can&#39;t believe I left that in there.</p><p>Also, that means you&#39;re not using Allegro 5.2.0.  In order for the game to work it needs features in that version (namely the <span class="source-code">al_set_new_bitmap_depth<span class="k2">(</span><span class="k2">)</span></span>)</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p> added #include &lt;iostream&gt; to include/allegro_flare/clipboard.h</p></div></div><p>Oh good catch.  Actually, that should probably go in <span class="source-code">source<span class="k3">/</span>clipboard_generic.cpp</span>.
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		</description>
		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Tue, 17 May 2016 03:27:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I got tied up with personal problems. No entry for me this year. :/
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		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Tue, 17 May 2016 03:51:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616257/1022592#target">Edgar Reynaldo</a> said:</div><div class="quote"><p>
I got tied up with personal problems. No entry for me this year. :/
</p></div></div><p>
:/</p><p>I ended up with a bunch of health issues. I put maybe four hours in. Was playing around with a GTA-style game but more puzzle, with trying to drive through obstacles / parking lots without getting in an accident.</p><p>I haven&#39;t given up on it, but I&#39;ve come to realize how little &quot;free time&quot; I really have even when I&#39;m truly interested in a project.
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		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Tue, 17 May 2016 05:30:53 +0000</pubDate>
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