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		<title>Smintheus - 2D Puzzle Game [Greenlight]</title>
		<link>http://www.allegro.cc/forums/view/616206</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 19 Apr 2016 21:54:53 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hello there Community,</p><p>I&#39;d like to present upcoming game - <b>Smintheus</b>. It&#39;s a 2D hybrid puzzle game mixed with some quirks from other genres. It&#39;s still under development and came to the final stage (95%) so i hope it will be released soon. </p><p>I&#39;ve launched a steam greenlight campaign recently. All possible support is appreciated <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />. Here&#39;s da link with all the stuff: <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=665977596">Smintheus Greenlight page</a></p><p>The game is obviously done using Allegro library which i&#39;m very happy with. This library saved me a lot of time and nerves in programming. It&#39;s easy to learn and use - that was the reason of a choice. Haven&#39;t been active member here but i lurked here quite a long time. When documentation failed to provide essential help the forum helped;Fortunately, i&#39;ve had all the answers here.</p><p>So, what do you think about it? <br />Any feedback is welcomed. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p><span class="remote-thumbnail"><span class="json">{"name":"smintheus_1.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/1\/a15d84c1b11f54e1bebbe80fa40e07ce.jpg","w":1920,"h":1080,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/1\/a15d84c1b11f54e1bebbe80fa40e07ce"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/1/a15d84c1b11f54e1bebbe80fa40e07ce-240.jpg" alt="smintheus_1.jpg" width="240" height="135" /></span>
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		<author>no-reply@allegro.cc (Neuton Mouse)</author>
		<pubDate>Sat, 16 Apr 2016 21:17:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I upvoted/whatever on Steam. Congratulations!</p><p>Did you use Allegro 4 or Allegro 5?
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Sun, 17 Apr 2016 02:00:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Thanks Chris, i appreciate it <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I&#39;ve used Allegro 5 version and updated it two times since last Spring. Right now there is 5.1.9.4. I think it&#39;s noticeable on trailer where the dialogs occur: they use one of the &quot;latest&quot; features of  <i>al_draw_multiline_text</i> (a much faster variant than my own made similar function).</p><p>Guess it&#39;s worth updating even further, those glyphs could give some magic to some moments.
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		<author>no-reply@allegro.cc (Neuton Mouse)</author>
		<pubDate>Sun, 17 Apr 2016 12:03:44 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I think that if you had pixel-perfect positioning instead of tile-based positioning it would make the game seem more responsive, even if it was only cosmetic.
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		<author>no-reply@allegro.cc (m c)</author>
		<pubDate>Sun, 17 Apr 2016 20:15:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>No doubt it would if speaking from graphical perspective; it would affect gameplay for a great deal. But i guess it&#39;s little bit late for that.
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		<author>no-reply@allegro.cc (Neuton Mouse)</author>
		<pubDate>Sun, 17 Apr 2016 20:39:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I imagined you could keep the movement tile based at the physics / logic level</p><p>but also store in some extra variables an additional tile_offset_x/y pair that is only accessed by the control input and the sprite drawing on the screen
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		<author>no-reply@allegro.cc (m c)</author>
		<pubDate>Mon, 18 Apr 2016 06:26:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616206/1021929#target">m c</a> said:</div><div class="quote"><p>
I imagined you could keep the movement tile based at the physics / logic level</p><p>but also store in some extra variables an additional tile_offset_x/y pair that is only accessed by the control input and the sprite drawing on the screen
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Isn&#39;t... isn&#39;t that what he&#39;s already doing in the video? Animations walk smoothly between tiles and stop on tiles.</p><p>It worked fine for Space Station 13.
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Mon, 18 Apr 2016 06:38:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Very nice.  I am curious, what all is involved in Steam Greenlight?  I&#39;m also curious what language and compiler you used for this?
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		<author>no-reply@allegro.cc (Neil Roy)</author>
		<pubDate>Tue, 19 Apr 2016 09:57:11 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616206/1021930#target">Chris Katko</a> said:</div><div class="quote"><p>It worked fine for Space Station 13.</p></div></div><p>

It sure did <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616206/1021940#target">Neil Roy</a> said:</div><div class="quote"><p>Very nice. I am curious, what all is involved in Steam Greenlight? I&#39;m also curious what language and compiler you used for this?</p></div></div><p>

Thanks Neil,</p><p>I&#39;ve used c++ and done it on newest MVS using integrated clang compiler (LLVM-vs2013_xp Platform toolset). Few months ago i was playing with GCC (4.9) on linux, the game compiled with no problems or errors (which is strange because i recall moments in past where one code compiles in one place with OK results and suddenly GCC punches you in the head with same code), guess the code under /W4 did the job.</p><p>I didn&#39;t quite get this:</p><div class="quote_container"><div class="title">Neil Roy said:</div><div class="quote"><p>what all is involved in Steam Greenlight?</p></div></div><p>

What do you mean?
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		<author>no-reply@allegro.cc (Neuton Mouse)</author>
		<pubDate>Tue, 19 Apr 2016 13:13:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>use &lt; &gt; instead of [ ]<br />And for quote it&#39;s &lt;<b>quote name=&quot;Name&quot;</b>&gt;<br />Edited: you changed while I was posting :-p
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Tue, 19 Apr 2016 13:14:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616206/1021945#target">GullRaDriel</a> said:</div><div class="quote"><p>use &lt; &gt; instead of [ ]</p></div></div><p>

Yeah, noticed that but you were fast. Hard to get used to after phpbb forums.<br />No preview button on reply <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
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		<author>no-reply@allegro.cc (Neuton Mouse)</author>
		<pubDate>Tue, 19 Apr 2016 13:16:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hu ? I have a preview button on each reply window there, though it&#39;s on top of the edit box.</p><p>Edit: and yeah it was fast because I didn&#39;t noticed you just replied.<br />I also voted for your game on steam ;-)
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Tue, 19 Apr 2016 15:25:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/616206/1021947#target">GullRaDriel</a> said:</div><div class="quote"><p>Hu ? I have a preview button on each reply window there, though it&#39;s on top of the edit box.</p><p>Edit: and yeah it was fast because I didn&#39;t noticed you just replied.<br />I also voted for your game on steam ;-)</p></div></div><p>

Damn, again my bad; need to have some rest i guess. i didn&#39;t noticed preview&#39;s sitting right to Formatting Help button, i was focusing near Add Reply button... again phpbb habits <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" /></p><p>Thanks for the vote GullRaDriel, much obliged <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (Neuton Mouse)</author>
		<pubDate>Tue, 19 Apr 2016 16:23:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>You&#39;re welcome :-)
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Tue, 19 Apr 2016 21:54:53 +0000</pubDate>
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