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	<channel>
		<title>Rotate text with transformations</title>
		<link>http://www.allegro.cc/forums/view/615586</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 28 Jul 2015 15:15:13 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I want to rotate some string and I&#39;m wondering how I can do it best. I found this topic: <a href="https://www.allegro.cc/forums/thread/605671">https://www.allegro.cc/forums/thread/605671</a><br />So, how we can see there are two options. Draw to another bitmap, or use transformations.<br />On begin, I thought that draw to another bitmap will be easier, but I haven&#39;t done it before. Next I found example <a href="https://www.allegro.cc/manual/5/al_draw_text">ex_transform.c</a>, on this page, and I tried with it.<br />I commented what I don&#39;t need now, and wrote something like this: <a href="http://wklej.org/id/1762201/">http://wklej.org/id/1762201/</a></p><p>Because transformations are for me completly new component, I don&#39;t know exactly what I do, so I can&#39;t control this. I&#39;ve never drawn on two different buffers before. Sample text is drawing about this 90 degress what I want in my destination project.<br />But why my sample bitmap is cut which I draw in 177th line? I guess this is about drawing on two others buffers. First physically &quot;buffer&quot;, and second this is bitmap &quot;overlay&quot;.<br />These three lines (175-177) are correct? I think no, because I wrote coordinates (20, 20), but they are bigger...</p><p>Maybe easier will be draw this text to another bitmap, and then just rotate it?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (JurekGP)</author>
		<pubDate>Fri, 24 Jul 2015 14:00:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>To use a transform you would probably only need a rotation and a translation transform, like so :</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><a href="http://www.allegro.cc/manual/ALLEGRO_TRANSFORM"><span class="a">ALLEGRO_TRANSFORM</span></a> t<span class="k2">;</span>
<span class="number">  2</span><a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>t<span class="k2">)</span><span class="k2">;</span>
<span class="number">  3</span>
<span class="number">  4</span><span class="k1">const</span> <span class="k1">char</span><span class="k3">*</span> str <span class="k3">=</span> <span class="s">"MyRotatedString"</span><span class="k2">;</span>
<span class="number">  5</span>
<span class="number">  6</span><span class="k1">int</span> tw <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_text_width"><span class="a">al_get_text_width</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a> , str<span class="k2">)</span><span class="k2">;</span>
<span class="number">  7</span><span class="k1">int</span> th <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_font_line_height"><span class="a">al_get_font_line_height</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a><span class="k2">)</span><span class="k2">;</span>
<span class="number">  8</span>
<span class="number">  9</span><span class="c">// center x and y for text destination</span>
<span class="number"> 10</span><span class="k1">int</span> cx <span class="k3">=</span> <span class="n">400</span><span class="k2">;</span>
<span class="number"> 11</span><span class="k1">int</span> cy <span class="k3">=</span> <span class="n">300</span><span class="k2">;</span>
<span class="number"> 12</span>
<span class="number"> 13</span><a href="http://www.allegro.cc/manual/al_rotate_transform"><span class="a">al_rotate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>t , M_PI<span class="k3">/</span><span class="n">2</span>.<span class="n">0f</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 14</span><a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>t , cx , cy<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 15</span>
<span class="number"> 16</span><a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>t<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 17</span><a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a> , <a href="http://www.allegro.cc/manual/al_map_rgba"><span class="a">al_map_rgba</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">255</span>,<span class="n">255</span>,<span class="n">255</span><span class="k2">)</span> , <span class="n">0</span> , <span class="n">0</span> , ALLEGRO_ALIGN_CENTER,
<span class="number"> 18</span>              <span class="s">"%s"</span> , str<span class="k2">)</span><span class="k2">;</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 25 Jul 2015 03:49:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I ended up doing:
</p><div class="source-code snippet"><div class="inner"><pre>  <span class="k1">int</span> GraphicsContext::drawRotatedText<span class="k2">(</span> <span class="k1">const</span> std::string<span class="k3">&amp;</span> text,agui::Font<span class="k3">*</span> <a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>,<span class="k1">const</span> agui::Color<span class="k3">&amp;</span> color, <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">float</span> deg, <span class="k1">int</span> flags <span class="k2">)</span>
  <span class="k2">{</span>
    <span class="k1">int</span> fx <span class="k3">=</span> font-&gt;getTextWidth<span class="k2">(</span>text<span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span><span class="k2">;</span>
    <span class="k1">int</span> fy <span class="k3">=</span> font-&gt;getLineHeight<span class="k2">(</span><span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span><span class="k2">;</span>
    m_transform.identity<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
    m_transform.translate<span class="k2">(</span><span class="k3">-</span>fx,<span class="k3">-</span>fy<span class="k2">)</span><span class="k2">;</span>
    m_transform.rotate<span class="k2">(</span>deg<span class="k2">)</span><span class="k2">;</span>
    m_transform.translate<span class="k2">(</span>x,y<span class="k2">)</span><span class="k2">;</span>
    useTransform<span class="k2">(</span>m_transform<span class="k2">)</span><span class="k2">;</span>
    drawText<span class="k2">(</span>text,<a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>,color,<span class="n">0</span>,<span class="n">0</span>,flags<span class="k2">)</span><span class="k2">;</span>
    resetTransform<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
    <span class="k1">return</span> fx <span class="k3">*</span> <span class="n">2</span><span class="k2">;</span>
  <span class="k2">}</span>
</pre></div></div><p>

Taken from my GraphicsContext:
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="p">#include "Game/Engine/GraphicsContext.hpp"</span>
<span class="number">   2</span><span class="p">#include "Agui/Backends/Allegro5/Allegro5Font.hpp"</span>
<span class="number">   3</span>
<span class="number">   4</span><span class="k1">namespace</span> cge
<span class="number">   5</span><span class="k2">{</span>
<span class="number">   6</span>  GraphicsContext::GraphicsContext<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number">   7</span>    <span class="k2">:</span>m_shader<span class="k2">(</span>NULL<span class="k2">)</span>,m_tripleBuffer<span class="k2">(</span><span class="k1">false</span><span class="k2">)</span>,
<span class="number">   8</span>    m_buffer<span class="k2">(</span>NULL<span class="k2">)</span>,m_needsFlip<span class="k2">(</span><span class="k1">false</span><span class="k2">)</span>
<span class="number">   9</span>  <span class="k2">{</span>
<span class="number">  10</span>    black <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  11</span>  <span class="k2">}</span>
<span class="number">  12</span>
<span class="number">  13</span>  GraphicsContext::~GraphicsContext<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number">  14</span>  <span class="k2">{</span>
<span class="number">  15</span>    <span class="k1">if</span><span class="k2">(</span>m_buffer<span class="k2">)</span>
<span class="number">  16</span>    <span class="k2">{</span>
<span class="number">  17</span>      <span class="k1">delete</span> m_buffer<span class="k2">;</span>
<span class="number">  18</span>      m_buffer <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  19</span>    <span class="k2">}</span>
<span class="number">  20</span>  <span class="k2">}</span>
<span class="number">  21</span>
<span class="number">  22</span>  <span class="k1">void</span> GraphicsContext::drawSprite<span class="k2">(</span> Sprite<span class="k3">*</span> sprite, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number">  23</span>  <span class="k2">{</span>
<span class="number">  24</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span>,x,y,flags<span class="k2">)</span><span class="k2">;</span>
<span class="number">  25</span>  <span class="k2">}</span>
<span class="number">  26</span>
<span class="number">  27</span>  <span class="k1">void</span> GraphicsContext::drawTintedSprite<span class="k2">(</span> Sprite<span class="k3">*</span> sprite, <span class="k1">const</span> Color<span class="k3">&amp;</span> tint, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number">  28</span>  <span class="k2">{</span>
<span class="number">  29</span>    <a href="http://www.allegro.cc/manual/al_draw_tinted_bitmap"><span class="a">al_draw_tinted_bitmap</span></a><span class="k2">(</span>sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span>,tint.getColor<span class="k2">(</span><span class="k2">)</span>,x,y,flags<span class="k2">)</span><span class="k2">;</span>
<span class="number">  30</span>  <span class="k2">}</span>
<span class="number">  31</span>
<span class="number">  32</span>  <span class="k1">void</span> GraphicsContext::drawSpriteRegion<span class="k2">(</span> Sprite<span class="k3">*</span> sprite, <span class="k1">float</span> sourceX, <span class="k1">float</span> sourceY, <span class="k1">float</span> sourceWidth, <span class="k1">float</span> sourceHeight, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number">  33</span>  <span class="k2">{</span>
<span class="number">  34</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>
<span class="number">  35</span>      sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span>,
<span class="number">  36</span>      sourceX,
<span class="number">  37</span>      sourceY,
<span class="number">  38</span>      sourceWidth,
<span class="number">  39</span>      sourceHeight,
<span class="number">  40</span>      x,
<span class="number">  41</span>      y,
<span class="number">  42</span>      flags<span class="k2">)</span><span class="k2">;</span>
<span class="number">  43</span>  <span class="k2">}</span>
<span class="number">  44</span>
<span class="number">  45</span>  <span class="k1">void</span> GraphicsContext::drawTintedSpriteRegion<span class="k2">(</span> Sprite<span class="k3">*</span> sprite,<span class="k1">const</span> Color<span class="k3">&amp;</span> tint, <span class="k1">float</span> sourceX, <span class="k1">float</span> sourceY, <span class="k1">float</span> sourceWidth, <span class="k1">float</span> sourceHeight, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number">  46</span>  <span class="k2">{</span>
<span class="number">  47</span>    <a href="http://www.allegro.cc/manual/al_draw_tinted_bitmap_region"><span class="a">al_draw_tinted_bitmap_region</span></a><span class="k2">(</span>
<span class="number">  48</span>      sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span>,
<span class="number">  49</span>      tint.getColor<span class="k2">(</span><span class="k2">)</span>,
<span class="number">  50</span>      sourceX,
<span class="number">  51</span>      sourceY,
<span class="number">  52</span>      sourceWidth,
<span class="number">  53</span>      sourceHeight,
<span class="number">  54</span>      x,
<span class="number">  55</span>      y,
<span class="number">  56</span>      flags<span class="k2">)</span><span class="k2">;</span>
<span class="number">  57</span>  <span class="k2">}</span>
<span class="number">  58</span>
<span class="number">  59</span>  <span class="k1">void</span> GraphicsContext::drawRotatedSprite<span class="k2">(</span> Sprite<span class="k3">*</span> sprite, <span class="k1">float</span> centerX, <span class="k1">float</span> centerY, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">float</span> radAngle, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number">  60</span>  <span class="k2">{</span>
<span class="number">  61</span>    <a href="http://www.allegro.cc/manual/al_draw_rotated_bitmap"><span class="a">al_draw_rotated_bitmap</span></a><span class="k2">(</span>
<span class="number">  62</span>      sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span>,
<span class="number">  63</span>      centerX,
<span class="number">  64</span>      centerY,
<span class="number">  65</span>      x,
<span class="number">  66</span>      y,
<span class="number">  67</span>      radAngle,
<span class="number">  68</span>      flags<span class="k2">)</span><span class="k2">;</span>
<span class="number">  69</span>  <span class="k2">}</span>
<span class="number">  70</span>
<span class="number">  71</span>  <span class="k1">void</span> GraphicsContext::drawTintedRotatedSprite<span class="k2">(</span> Sprite<span class="k3">*</span> sprite, <span class="k1">const</span> Color<span class="k3">&amp;</span> tint, <span class="k1">float</span> centerX, <span class="k1">float</span> centerY, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">float</span> radAngle, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number">  72</span>  <span class="k2">{</span>
<span class="number">  73</span>    <a href="http://www.allegro.cc/manual/al_draw_tinted_rotated_bitmap"><span class="a">al_draw_tinted_rotated_bitmap</span></a><span class="k2">(</span>
<span class="number">  74</span>      sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span>,
<span class="number">  75</span>      tint.getColor<span class="k2">(</span><span class="k2">)</span>,
<span class="number">  76</span>      centerX,
<span class="number">  77</span>      centerY,
<span class="number">  78</span>      x,
<span class="number">  79</span>      y,
<span class="number">  80</span>      radAngle,
<span class="number">  81</span>      flags<span class="k2">)</span><span class="k2">;</span>
<span class="number">  82</span>  <span class="k2">}</span>
<span class="number">  83</span>
<span class="number">  84</span>  <span class="k1">void</span> GraphicsContext::drawScaledRotatedSprite<span class="k2">(</span> Sprite<span class="k3">*</span> sprite, <span class="k1">float</span> centerX, <span class="k1">float</span> centerY, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">float</span> xScale, <span class="k1">float</span> yScale, <span class="k1">float</span> radAngle, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number">  85</span>  <span class="k2">{</span>
<span class="number">  86</span>    <a href="http://www.allegro.cc/manual/al_draw_scaled_rotated_bitmap"><span class="a">al_draw_scaled_rotated_bitmap</span></a><span class="k2">(</span>
<span class="number">  87</span>      sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span>,
<span class="number">  88</span>      centerX,
<span class="number">  89</span>      centerY,
<span class="number">  90</span>      x,
<span class="number">  91</span>      y,
<span class="number">  92</span>      xScale,
<span class="number">  93</span>      yScale,
<span class="number">  94</span>      radAngle,
<span class="number">  95</span>      flags<span class="k2">)</span><span class="k2">;</span>
<span class="number">  96</span>  <span class="k2">}</span>
<span class="number">  97</span>
<span class="number">  98</span>  <span class="k1">void</span> GraphicsContext::drawTintedScaledRotatedSprite<span class="k2">(</span> Sprite<span class="k3">*</span> sprite, <span class="k1">const</span> Color<span class="k3">&amp;</span> tint, <span class="k1">float</span> centerX, <span class="k1">float</span> centerY, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">float</span> xScale, <span class="k1">float</span> yScale, <span class="k1">float</span> radAngle, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number">  99</span>  <span class="k2">{</span>
<span class="number"> 100</span>    <a href="http://www.allegro.cc/manual/al_draw_tinted_scaled_rotated_bitmap"><span class="a">al_draw_tinted_scaled_rotated_bitmap</span></a><span class="k2">(</span>
<span class="number"> 101</span>      sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span>,
<span class="number"> 102</span>      tint.getColor<span class="k2">(</span><span class="k2">)</span>,
<span class="number"> 103</span>      centerX,
<span class="number"> 104</span>      centerY,
<span class="number"> 105</span>      x,
<span class="number"> 106</span>      y,
<span class="number"> 107</span>      xScale,
<span class="number"> 108</span>      yScale,
<span class="number"> 109</span>      radAngle,
<span class="number"> 110</span>      flags<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 111</span>  <span class="k2">}</span>
<span class="number"> 112</span>
<span class="number"> 113</span>  <span class="k1">void</span> GraphicsContext::drawScaledSprite<span class="k2">(</span> Sprite <span class="k3">*</span>sprite, <span class="k1">float</span> sourceX, <span class="k1">float</span> sourceY, <span class="k1">float</span> sourceWidth, <span class="k1">float</span> sourceHeight, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">float</span> destinationWidth, <span class="k1">float</span> destinationHeight, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number"> 114</span>  <span class="k2">{</span>
<span class="number"> 115</span>    <a href="http://www.allegro.cc/manual/al_draw_scaled_bitmap"><span class="a">al_draw_scaled_bitmap</span></a><span class="k2">(</span>
<span class="number"> 116</span>      sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span>,
<span class="number"> 117</span>      sourceX,
<span class="number"> 118</span>      sourceY,
<span class="number"> 119</span>      sourceWidth,
<span class="number"> 120</span>      sourceHeight,
<span class="number"> 121</span>      x,
<span class="number"> 122</span>      y,
<span class="number"> 123</span>      destinationWidth,
<span class="number"> 124</span>      destinationHeight,
<span class="number"> 125</span>      flags
<span class="number"> 126</span>      <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 127</span>  <span class="k2">}</span>
<span class="number"> 128</span>
<span class="number"> 129</span>  <span class="k1">void</span> GraphicsContext::clear<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 130</span>  <span class="k2">{</span>
<span class="number"> 131</span>    <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span>black<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 132</span>  <span class="k2">}</span>
<span class="number"> 133</span>
<span class="number"> 134</span>  <span class="k1">void</span> GraphicsContext::clear<span class="k2">(</span> <span class="k1">const</span> Color<span class="k3">&amp;</span> color <span class="k2">)</span>
<span class="number"> 135</span>  <span class="k2">{</span>
<span class="number"> 136</span>    <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span>color.getColor<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 137</span>  <span class="k2">}</span>
<span class="number"> 138</span>
<span class="number"> 139</span>  <span class="k1">void</span> GraphicsContext::clearTransparent<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 140</span>  <span class="k2">{</span>
<span class="number"> 141</span>    <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgba"><span class="a">al_map_rgba</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 142</span>  <span class="k2">}</span>
<span class="number"> 143</span>
<span class="number"> 144</span>  <span class="k1">void</span> GraphicsContext::setTarget<span class="k2">(</span> Sprite<span class="k3">*</span> sprite <span class="k2">)</span>
<span class="number"> 145</span>  <span class="k2">{</span>
<span class="number"> 146</span>    <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 147</span>  <span class="k2">}</span>
<span class="number"> 148</span>
<span class="number"> 149</span>  <span class="k1">void</span> GraphicsContext::setTargetToBackbuffer<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 150</span>  <span class="k2">{</span>
<span class="number"> 151</span>    <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_backbuffer"><span class="a">al_get_backbuffer</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_current_display"><span class="a">al_get_current_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 152</span>  <span class="k2">}</span>
<span class="number"> 153</span>
<span class="number"> 154</span>  <span class="k1">void</span> GraphicsContext::holdDrawing<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 155</span>  <span class="k2">{</span>
<span class="number"> 156</span>    <a href="http://www.allegro.cc/manual/al_hold_bitmap_drawing"><span class="a">al_hold_bitmap_drawing</span></a><span class="k2">(</span><span class="k1">true</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 157</span>  <span class="k2">}</span>
<span class="number"> 158</span>
<span class="number"> 159</span>  <span class="k1">void</span> GraphicsContext::unholdDrawing<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 160</span>  <span class="k2">{</span>
<span class="number"> 161</span>    <a href="http://www.allegro.cc/manual/al_hold_bitmap_drawing"><span class="a">al_hold_bitmap_drawing</span></a><span class="k2">(</span><span class="k1">false</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 162</span>  <span class="k2">}</span>
<span class="number"> 163</span>
<span class="number"> 164</span>  <span class="k1">void</span> GraphicsContext::flipDisplay<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 165</span>  <span class="k2">{</span>
<span class="number"> 166</span>      m_needsFlip <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 167</span>    
<span class="number"> 168</span>  <span class="k2">}</span>
<span class="number"> 169</span>
<span class="number"> 170</span>  <span class="k1">void</span> GraphicsContext::setClippingRect<span class="k2">(</span> <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> w, <span class="k1">int</span> h <span class="k2">)</span>
<span class="number"> 171</span>  <span class="k2">{</span>
<span class="number"> 172</span>    <a href="http://www.allegro.cc/manual/al_set_clipping_rectangle"><span class="a">al_set_clipping_rectangle</span></a><span class="k2">(</span>x,y,w,h<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 173</span>  <span class="k2">}</span>
<span class="number"> 174</span>
<span class="number"> 175</span>  <span class="k1">void</span> GraphicsContext::getClippingRect<span class="k2">(</span> <span class="k1">int</span><span class="k3">&amp;</span>x,<span class="k1">int</span><span class="k3">&amp;</span>y,<span class="k1">int</span><span class="k3">&amp;</span>w,<span class="k1">int</span><span class="k3">&amp;</span>h <span class="k2">)</span>
<span class="number"> 176</span>  <span class="k2">{</span>
<span class="number"> 177</span>    <a href="http://www.allegro.cc/manual/al_get_clipping_rectangle"><span class="a">al_get_clipping_rectangle</span></a><span class="k2">(</span><span class="k3">&amp;</span>x,<span class="k3">&amp;</span>y,<span class="k3">&amp;</span>w,<span class="k3">&amp;</span>h<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 178</span>  <span class="k2">}</span>
<span class="number"> 179</span>
<span class="number"> 180</span>  <span class="k1">void</span> GraphicsContext::drawTintedScaledSprite<span class="k2">(</span> Sprite <span class="k3">*</span>sprite,<span class="k1">const</span> Color <span class="k3">&amp;</span> color, <span class="k1">float</span> sourceX, <span class="k1">float</span> sourceY, <span class="k1">float</span> sourceWidth, <span class="k1">float</span> sourceHeight, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">float</span> destinationWidth, <span class="k1">float</span> destinationHeight, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number"> 181</span>  <span class="k2">{</span>
<span class="number"> 182</span>    <a href="http://www.allegro.cc/manual/al_draw_tinted_scaled_rotated_bitmap"><span class="a">al_draw_tinted_scaled_rotated_bitmap</span></a><span class="k2">(</span>sprite-&gt;getBitmap<span class="k2">(</span><span class="k2">)</span>,
<span class="number"> 183</span>      color.getColor<span class="k2">(</span><span class="k2">)</span>,sourceWidth <span class="k3">/</span> <span class="n">2</span>, sourceHeight <span class="k3">/</span> <span class="n">2</span>,x <span class="k3">+</span> <span class="k2">(</span>destinationWidth <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span>,y <span class="k3">+</span> <span class="k2">(</span>destinationHeight <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span>,destinationWidth <span class="k3">/</span> <span class="k2">(</span><span class="k1">float</span><span class="k2">)</span>sourceWidth,destinationHeight <span class="k3">/</span> <span class="k2">(</span><span class="k1">float</span><span class="k2">)</span>sourceHeight,<span class="n">0</span>.<span class="n">0f</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 184</span>  <span class="k2">}</span>
<span class="number"> 185</span>
<span class="number"> 186</span>  <span class="k1">void</span> GraphicsContext::drawText<span class="k2">(</span> 
<span class="number"> 187</span>    <span class="k1">const</span> std::string<span class="k3">&amp;</span> text,Font<span class="k3">*</span> <a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>,<span class="k1">const</span> Color<span class="k3">&amp;</span> color, <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number"> 188</span>  <span class="k2">{</span>
<span class="number"> 189</span>    <a href="http://www.allegro.cc/manual/al_draw_text"><span class="a">al_draw_text</span></a><span class="k2">(</span>font-&gt;getFont<span class="k2">(</span><span class="k2">)</span>,
<span class="number"> 190</span>      color.getColor<span class="k2">(</span><span class="k2">)</span>,
<span class="number"> 191</span>      x,y,flags,text.c_str<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 192</span>  <span class="k2">}</span>
<span class="number"> 193</span>
<span class="number"> 194</span>  <span class="k1">void</span> GraphicsContext::drawText<span class="k2">(</span> 
<span class="number"> 195</span>    <span class="k1">const</span> std::string<span class="k3">&amp;</span> text,agui::Font<span class="k3">*</span> <a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>,<span class="k1">const</span> agui::Color<span class="k3">&amp;</span> color, <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number"> 196</span>  <span class="k2">{</span>
<span class="number"> 197</span>    <a href="http://www.allegro.cc/manual/al_draw_text"><span class="a">al_draw_text</span></a><span class="k2">(</span><span class="k2">(</span><span class="k2">(</span>agui::Allegro5Font<span class="k3">*</span><span class="k2">)</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a><span class="k2">)</span><span class="k3">-</span><span class="k3">&gt;</span>getFont<span class="k2">(</span><span class="k2">)</span>,
<span class="number"> 198</span>      <a href="http://www.allegro.cc/manual/al_map_rgba_f"><span class="a">al_map_rgba_f</span></a><span class="k2">(</span>color.getR<span class="k2">(</span><span class="k2">)</span>,color.getG<span class="k2">(</span><span class="k2">)</span>,color.getB<span class="k2">(</span><span class="k2">)</span>,color.getA<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>,
<span class="number"> 199</span>      x,y,flags,text.c_str<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 200</span>  <span class="k2">}</span>
<span class="number"> 201</span>
<span class="number"> 202</span>  <span class="k1">void</span> GraphicsContext::drawFilledRectangle<span class="k2">(</span> <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> w, <span class="k1">int</span> h,<span class="k1">const</span> agui::Color<span class="k3">&amp;</span> color <span class="k2">)</span>
<span class="number"> 203</span>  <span class="k2">{</span>
<span class="number"> 204</span>    <a href="http://www.allegro.cc/manual/al_draw_filled_rectangle"><span class="a">al_draw_filled_rectangle</span></a><span class="k2">(</span>x,y,x <span class="k3">+</span> w,y <span class="k3">+</span> h,<a href="http://www.allegro.cc/manual/al_map_rgba_f"><span class="a">al_map_rgba_f</span></a><span class="k2">(</span>color.getR<span class="k2">(</span><span class="k2">)</span>,color.getG<span class="k2">(</span><span class="k2">)</span>,color.getB<span class="k2">(</span><span class="k2">)</span>,color.getA<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 205</span>  <span class="k2">}</span>
<span class="number"> 206</span>
<span class="number"> 207</span>  <span class="k1">void</span> GraphicsContext::setShader<span class="k2">(</span> Shader<span class="k3">*</span> shader <span class="k2">)</span>
<span class="number"> 208</span>  <span class="k2">{</span>
<span class="number"> 209</span>    m_shader <span class="k3">=</span> shader<span class="k2">;</span>
<span class="number"> 210</span>  <span class="k2">}</span>
<span class="number"> 211</span>
<span class="number"> 212</span>  <span class="k1">void</span> GraphicsContext::resetTransform<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 213</span>  <span class="k2">{</span>
<span class="number"> 214</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_TRANSFORM"><span class="a">ALLEGRO_TRANSFORM</span></a> t<span class="k2">;</span>
<span class="number"> 215</span>    <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>t<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 216</span>    <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>t<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 217</span>  <span class="k2">}</span>
<span class="number"> 218</span>
<span class="number"> 219</span>  <span class="k1">void</span> GraphicsContext::useTransform<span class="k2">(</span> Transformation<span class="k3">&amp;</span> t <span class="k2">)</span>
<span class="number"> 220</span>  <span class="k2">{</span>
<span class="number"> 221</span>    <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>t.getTransform<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 222</span>  <span class="k2">}</span>
<span class="number"> 223</span>
<span class="number"> 224</span>  <span class="k1">int</span> GraphicsContext::drawRotatedText<span class="k2">(</span> <span class="k1">const</span> std::string<span class="k3">&amp;</span> text,agui::Font<span class="k3">*</span> <a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>,<span class="k1">const</span> agui::Color<span class="k3">&amp;</span> color, <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">float</span> deg, <span class="k1">int</span> flags <span class="k2">)</span>
<span class="number"> 225</span>  <span class="k2">{</span>
<span class="number"> 226</span>    <span class="k1">int</span> fx <span class="k3">=</span> font-&gt;getTextWidth<span class="k2">(</span>text<span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 227</span>    <span class="k1">int</span> fy <span class="k3">=</span> font-&gt;getLineHeight<span class="k2">(</span><span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 228</span>    m_transform.identity<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 229</span>    m_transform.translate<span class="k2">(</span><span class="k3">-</span>fx,<span class="k3">-</span>fy<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 230</span>    m_transform.rotate<span class="k2">(</span>deg<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 231</span>    m_transform.translate<span class="k2">(</span>x,y<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 232</span>    useTransform<span class="k2">(</span>m_transform<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 233</span>    drawText<span class="k2">(</span>text,<a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>,color,<span class="n">0</span>,<span class="n">0</span>,flags<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 234</span>    resetTransform<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 235</span>    <span class="k1">return</span> fx <span class="k3">*</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 236</span>  <span class="k2">}</span>
<span class="number"> 237</span>
<span class="number"> 238</span>  <span class="k1">void</span> GraphicsContext::begin<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 239</span>  <span class="k2">{</span>
<span class="number"> 240</span>    <span class="k1">if</span><span class="k2">(</span>isBuffering<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 241</span>    <span class="k2">{</span>
<span class="number"> 242</span>      resetTransform<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 243</span>    <span class="k2">}</span>
<span class="number"> 244</span>    
<span class="number"> 245</span>  <span class="k2">}</span>
<span class="number"> 246</span>
<span class="number"> 247</span>  <span class="k1">void</span> GraphicsContext::resizeBuffer<span class="k2">(</span><span class="k1">int</span> w, <span class="k1">int</span> h<span class="k2">)</span>
<span class="number"> 248</span>  <span class="k2">{</span>
<span class="number"> 249</span>    <span class="k1">if</span><span class="k2">(</span>isBuffering<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 250</span>    <span class="k2">{</span>
<span class="number"> 251</span>      <span class="k1">delete</span> m_buffer<span class="k2">;</span>
<span class="number"> 252</span>      m_buffer <span class="k3">=</span> <span class="k1">new</span> Sprite<span class="k2">(</span>w,h<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 253</span>    <span class="k2">}</span>
<span class="number"> 254</span>  <span class="k2">}</span>
<span class="number"> 255</span>
<span class="number"> 256</span>  <span class="k1">bool</span> GraphicsContext::isBuffering<span class="k2">(</span><span class="k2">)</span> <span class="k1">const</span>
<span class="number"> 257</span>  <span class="k2">{</span>
<span class="number"> 258</span>    <span class="k1">return</span> m_tripleBuffer<span class="k2">;</span>
<span class="number"> 259</span>  <span class="k2">}</span>
<span class="number"> 260</span>
<span class="number"> 261</span>  <span class="k1">void</span> GraphicsContext::setBuffering<span class="k2">(</span> <span class="k1">bool</span> buffering <span class="k2">)</span>
<span class="number"> 262</span>  <span class="k2">{</span>
<span class="number"> 263</span>    m_tripleBuffer <span class="k3">=</span> buffering<span class="k2">;</span>
<span class="number"> 264</span>    <span class="k1">delete</span> m_buffer<span class="k2">;</span>
<span class="number"> 265</span>    m_buffer <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number"> 266</span>
<span class="number"> 267</span>    <span class="k1">if</span><span class="k2">(</span>buffering<span class="k2">)</span>
<span class="number"> 268</span>    <span class="k2">{</span>
<span class="number"> 269</span>      resizeBuffer<span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_display_width"><span class="a">al_get_display_width</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_current_display"><span class="a">al_get_current_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 270</span>        ,<a href="http://www.allegro.cc/manual/al_get_display_height"><span class="a">al_get_display_height</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_current_display"><span class="a">al_get_current_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 271</span>    <span class="k2">}</span>
<span class="number"> 272</span>  <span class="k2">}</span>
<span class="number"> 273</span>
<span class="number"> 274</span>  <span class="k1">void</span> GraphicsContext::end<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 275</span>  <span class="k2">{</span>
<span class="number"> 276</span>    <span class="k1">if</span><span class="k2">(</span>m_needsFlip<span class="k2">)</span>
<span class="number"> 277</span>    <span class="k2">{</span>
<span class="number"> 278</span>      m_needsFlip <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 279</span>      <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 280</span>    <span class="k2">}</span>
<span class="number"> 281</span>    
<span class="number"> 282</span>  <span class="k2">}</span>
<span class="number"> 283</span>
<span class="number"> 284</span>  <span class="k1">void</span> GraphicsContext::setTargetToBuffer<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 285</span>  <span class="k2">{</span>
<span class="number"> 286</span>    setTarget<span class="k2">(</span>m_buffer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 287</span>  <span class="k2">}</span>
<span class="number"> 288</span>
<span class="number"> 289</span>  Sprite<span class="k3">*</span> GraphicsContext::getBuffer<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 290</span>  <span class="k2">{</span>
<span class="number"> 291</span>    <span class="k1">return</span> m_buffer<span class="k2">;</span>
<span class="number"> 292</span>  <span class="k2">}</span>
<span class="number"> 293</span><span class="k2">}</span>
</div></div><p>

and Transformation:
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span>Transformation::Transformation<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number">  2</span><span class="k2">{</span>
<span class="number">  3</span>  identity<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  4</span><span class="k2">}</span>
<span class="number">  5</span>
<span class="number">  6</span>Transformation::~Transformation<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number">  7</span><span class="k2">{</span>
<span class="number">  8</span><span class="k2">}</span>
<span class="number">  9</span>
<span class="number"> 10</span><a href="http://www.allegro.cc/manual/ALLEGRO_TRANSFORM"><span class="a">ALLEGRO_TRANSFORM</span></a><span class="k3">&amp;</span> Transformation::getTransform<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 11</span><span class="k2">{</span>
<span class="number"> 12</span>  <span class="k1">return</span> m_transform<span class="k2">;</span>
<span class="number"> 13</span><span class="k2">}</span>
<span class="number"> 14</span>
<span class="number"> 15</span><span class="k1">void</span> Transformation::identity<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 16</span><span class="k2">{</span>
<span class="number"> 17</span>  <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>m_transform<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 18</span><span class="k2">}</span>
<span class="number"> 19</span>
<span class="number"> 20</span><span class="k1">void</span> Transformation::translate<span class="k2">(</span> <span class="k1">float</span> x, <span class="k1">float</span> y <span class="k2">)</span>
<span class="number"> 21</span><span class="k2">{</span>
<span class="number"> 22</span>  <a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>m_transform,x,y<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 23</span><span class="k2">}</span>
<span class="number"> 24</span>
<span class="number"> 25</span><span class="k1">void</span> Transformation::rotate<span class="k2">(</span> <span class="k1">float</span> deg <span class="k2">)</span>
<span class="number"> 26</span><span class="k2">{</span>
<span class="number"> 27</span>  <a href="http://www.allegro.cc/manual/al_rotate_transform"><span class="a">al_rotate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>m_transform,deg<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 28</span><span class="k2">}</span>
<span class="number"> 29</span>
<span class="number"> 30</span><span class="k1">void</span> Transformation::scale<span class="k2">(</span> <span class="k1">float</span> x, <span class="k1">float</span> y <span class="k2">)</span>
<span class="number"> 31</span><span class="k2">{</span>
<span class="number"> 32</span>  <a href="http://www.allegro.cc/manual/al_scale_transform"><span class="a">al_scale_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>m_transform,x,y<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 33</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (jmasterx)</author>
		<pubDate>Sat, 25 Jul 2015 17:10:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Minor correction to what I posted above :
</p><div class="source-code snippet"><div class="inner"><pre><a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a> , <a href="http://www.allegro.cc/manual/al_map_rgba"><span class="a">al_map_rgba</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">255</span>,<span class="n">255</span>,<span class="n">255</span><span class="k2">)</span> , <span class="n">0</span> , <span class="k3">-</span><a href="http://www.allegro.cc/manual/al_get_font_line_height"><span class="a">al_get_font_line_height</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a><span class="k2">)</span><span class="k3">/</span><span class="n">2</span>.<span class="n">0</span> , ALLEGRO_ALIGN_CENTER, <span class="s">"%s"</span> , str<span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

Just to center the text vertically as well, since allegro doesn&#39;t do that.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Sat, 25 Jul 2015 23:42:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thanks you both! Now I&#39;m correctly rotating this text how I want. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /><br /><i>Edgar Reynaldo</i><br />Your simply example was very helpful.<br /><i>jmasterx</i><br />Your code let me do it in one, valid detail. Agui API is very interesting. When I will have time, I try it. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>But in my destination project this text is piece of something what is scrolling. So I must scale it too. In local y axis.<br />Until now, to testing, I had just bitmap and scrolling was very easy. I don&#39;t know how I can use function <span class="source-code"><a href="http://www.allegro.cc/manual/al_scale_transform"><span class="a">al_scale_transform</span></a><span class="k2">(</span><span class="k2">)</span></span>, so one more question. How I can scale this transformated string? I don&#39;t think so, just one line with this said function, will be all.</p><p>1. normal state<br /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/f/afb704ed35217eb36440bbb640b1bf6b.jpg" alt="fe7b9bc8559b1.jpg" width="100" height="100" /><br />2. when is scrolling<br /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/8/a8320ad4be3572914117a3cfeb04a138.jpg" alt="e86aae9344352.jpg" width="100" height="100" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (JurekGP)</author>
		<pubDate>Tue, 28 Jul 2015 14:16:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="https://www.allegro.cc/manual/5/transformations.html">Allegro 5 manual</a> said:</div><div class="quote"><p>
The transformations are combined in the order of the function invocations. Thus to create a transformation that first rotates a point and then translates it, you would (starting with an identity transformation) call al_rotate_transform and then al_translate_transform. This approach is opposite of what OpenGL uses but similar to what Direct3D uses.</p></div></div><p>

</p><div class="source-code snippet"><div class="inner"><pre><a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>T<span class="k2">)</span><span class="k2">;</span>
<a href="http://www.allegro.cc/manual/al_rotate_transform"><span class="a">al_rotate_transform</span></a><span class="k2">(</span>....<span class="k2">)</span>
<a href="http://www.allegro.cc/manual/al_scale_transform"><span class="a">al_scale_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>T, <span class="n">2</span>, <span class="n">2</span><span class="k2">)</span><span class="k2">;</span>
<a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>T, <span class="n">100</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span>T<span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

You may also look at this thread: <a href="https://www.allegro.cc/forums/thread/614764">https://www.allegro.cc/forums/thread/614764</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (anto80)</author>
		<pubDate>Tue, 28 Jul 2015 15:15:13 +0000</pubDate>
	</item>
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