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		<title>Illegal Function Call</title>
		<link>http://www.allegro.cc/forums/view/615261</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Mon, 06 Apr 2015 23:07:04 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Argh! What am I doing wrong here?</p><p>Here&#39;s the error I get: It occurs on line 47:</p><p>1&gt;..\..\shell\shell\skeleton.cpp(47): error C2660: &#39;Player::Initialize&#39; : function does not take 4 arguments</p><p>Here&#39;s skeleton.cpp:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span>  <span class="p">#include&lt;allegro5/allegro.h&gt;</span>
<span class="number">   2</span>   <span class="p">#include&lt;allegro5/allegro_primitives.h&gt;</span>
<span class="number">   3</span>   <span class="p">#include&lt;allegro5/allegro_image.h&gt;</span>
<span class="number">   4</span>   <span class="p">#include&lt;allegro5/allegro_audio.h&gt;</span>
<span class="number">   5</span>   <span class="p">#include&lt;allegro5/allegro_acodec.h&gt;</span>
<span class="number">   6</span>   <span class="p">#include&lt;iostream&gt;</span>
<span class="number">   7</span>  <span class="p">#include&lt;fstream&gt;</span>
<span class="number">   8</span><span class="p">#include"entityclass.h"  </span>
<span class="number">   9</span><span class="p">#include"c:\playerclass.h"</span>
<span class="number">  10</span><span class="p">#include"globals.h"</span>
<span class="number">  11</span>   <span class="k1">using</span> <span class="k1">namespace</span> std<span class="k2">;</span>
<span class="number">  12</span>  
<span class="number">  13</span>   <span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number">  14</span>   <span class="k2">{</span>
<span class="number">  15</span>    <span class="k1">float</span> gameTime <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  16</span>    <span class="k1">int</span> frames <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  17</span>    <span class="k1">int</span> gameFPS <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  18</span>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  19</span>      cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Couldn't initialize Allegro."</span> <span class="k3">&lt;</span><span class="k3">&lt;</span> cout<span class="k2">;</span>
<span class="number">  20</span>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_install_joystick"><span class="a">al_install_joystick</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  21</span>      cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Couldn't install joystick."</span> <span class="k3">&lt;</span><span class="k3">&lt;</span> endl<span class="k2">;</span>
<span class="number">  22</span>    <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  23</span>    <a href="http://www.allegro.cc/manual/al_init_primitives_addon"><span class="a">al_init_primitives_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  24</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  25</span>    display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span><span class="n">1280</span>,<span class="n">720</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  26</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span> bkgd<span class="k2">;</span>
<span class="number">  27</span>  bkgd <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"bkgd.pcx"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  28</span>  
<span class="number">  29</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  30</span>    event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  31</span>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>event_queue<span class="k2">)</span>
<span class="number">  32</span>      cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"al_create_event_queue failed."</span> <span class="k3">&lt;</span><span class="k3">&lt;</span> endl<span class="k2">;</span>
<span class="number">  33</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer<span class="k2">;</span>
<span class="number">  34</span>    timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span><span class="k3">/</span><span class="n">60</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  35</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span> 
<span class="number">  36</span>    gameTime <span class="k3">=</span> al_current_time<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  37</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_joystick_event_source"><span class="a">al_get_joystick_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  38</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_JOYSTICK"><span class="a">ALLEGRO_JOYSTICK</span></a><span class="k3">*</span> <a href="http://www.allegro.cc/manual/joy"><span class="a">joy</span></a> <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_joystick"><span class="a">al_get_joystick</span></a><span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  39</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_JOYSTICK_STATE"><span class="a">ALLEGRO_JOYSTICK_STATE</span></a> jst<span class="k2">;</span>
<span class="number">  40</span>    <span class="c">//~ buttons button;</span>
<span class="number">  41</span>    direction dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number">  42</span>  <span class="k1">bool</span> alive <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  43</span>  <span class="k1">bool</span> render<span class="k3">=</span><span class="k1">false</span><span class="k2">;</span>
<span class="number">  44</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  45</span>    <span class="k1">int</span> x <span class="k3">=</span> <span class="n">0</span>, y <span class="k3">=</span> <span class="k3">-</span><span class="n">720</span><span class="k2">;</span>
<span class="number">  46</span>  Player player<span class="k2">;</span>
<span class="number">  47</span>  player.Initialize<span class="k2">(</span><span class="n">513</span>, <span class="n">319</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  48</span>  <span class="k1">while</span><span class="k2">(</span>alive<span class="k2">)</span>
<span class="number">  49</span>    <span class="k2">{</span>
<span class="number">  50</span>      <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span>
<span class="number">  51</span>      <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">;</span>
<span class="number">  52</span>      <a href="http://www.allegro.cc/manual/al_get_joystick_state"><span class="a">al_get_joystick_state</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/joy"><span class="a">joy</span></a>, <span class="k3">&amp;</span>jst<span class="k2">)</span><span class="k2">;</span>
<span class="number">  53</span>      <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_JOYSTICK_AXIS<span class="k2">)</span>
<span class="number">  54</span>      <span class="k2">{</span>
<span class="number">  55</span>        <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">1</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">1</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">3</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  56</span>          dir <span class="k3">=</span> NONE<span class="k2">;</span>
<span class="number">  57</span>        <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">1</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">1</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">3</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  58</span>          dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number">  59</span>        <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">1</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">1</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">3</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  60</span>          dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number">  61</span>      <span class="k2">}</span>
<span class="number">  62</span>      <span class="c">//~ if (ev.type == ALLEGRO_EVENT_JOYSTICK_BUTTON_DOWN)</span>
<span class="number">  63</span>        <span class="c">//~ if (jst.button[9])</span>
<span class="number">  64</span>          <span class="c">//~ button = NINE;</span>
<span class="number">  65</span>  <span class="c">//update</span>
<span class="number">  66</span>      <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span>
<span class="number">  67</span>      <span class="k2">{</span>
<span class="number">  68</span>        render <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  69</span>    player.Update<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  70</span>    <span class="k1">if</span> <span class="k2">(</span>dir <span class="k3">=</span><span class="k3">=</span> LEFT<span class="k2">)</span>
<span class="number">  71</span>    <span class="k2">{</span>
<span class="number">  72</span>  
<span class="number">  73</span>    <span class="k2">}</span>
<span class="number">  74</span>    <span class="k1">if</span> <span class="k2">(</span>dir <span class="k3">=</span><span class="k3">=</span> RIGHT<span class="k2">)</span>
<span class="number">  75</span>    <span class="k2">{</span>
<span class="number">  76</span>    
<span class="number">  77</span>    <span class="k2">}</span>
<span class="number">  78</span>    
<span class="number">  79</span>        <span class="k1">if</span> <span class="k2">(</span>al_current_time<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> gameTime <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span>
<span class="number">  80</span>        <span class="k2">{</span>
<span class="number">  81</span>          gameTime <span class="k3">=</span> al_current_time<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  82</span>          gameFPS <span class="k3">=</span> frames<span class="k2">;</span>
<span class="number">  83</span>          frames <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  84</span>        <span class="k2">}</span>
<span class="number">  85</span>    <span class="k2">}</span>
<span class="number">  86</span>
<span class="number">  87</span>  <span class="c">//render</span>
<span class="number">  88</span>      <span class="k1">if</span> <span class="k2">(</span>render <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span>
<span class="number">  89</span>      <span class="k2">{</span>
<span class="number">  90</span>        <span class="c">//~ al_set_target_bitmap(al_get_backbuffer(display));</span>
<span class="number">  91</span>    
<span class="number">  92</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb_f"><span class="a">al_map_rgb_f</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  93</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bkgd, x, y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  94</span>    player.Render<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  95</span>    <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  96</span>    
<span class="number">  97</span>  
<span class="number">  98</span>      <span class="k2">}</span>
<span class="number">  99</span>   
<span class="number"> 100</span>    <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">9</span><span class="k2">]</span><span class="k2">)</span>
<span class="number"> 101</span>        alive <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 102</span>    <span class="k2">}</span>
<span class="number"> 103</span>    <span class="c">//~ al_destroy_bitmap(image);</span>
<span class="number"> 104</span>    <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 105</span>    <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 106</span>    <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 107</span>   <span class="k2">}</span>
</div></div><p>

Here&#39;s playerclass.cpp:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include "entityclass.h"</span>
<span class="number">  2</span><span class="p">#include"playerclass.h"</span>
<span class="number">  3</span><span class="p">#include&lt;allegro5\allegro5.h&gt;</span>
<span class="number">  4</span>
<span class="number">  5</span><span class="k1">void</span> Player::Initialize<span class="k2">(</span><span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> velX, <span class="k1">int</span> velY<span class="k2">)</span>
<span class="number">  6</span><span class="k2">{</span>
<span class="number">  7</span>  mX <span class="k3">=</span> x<span class="k2">;</span>
<span class="number">  8</span>  mY <span class="k3">=</span> y<span class="k2">;</span>
<span class="number">  9</span>  mVelX <span class="k3">=</span> velX<span class="k2">;</span>
<span class="number"> 10</span>  mVelY <span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 11</span>  idleAnim<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 12</span>  idleAnim<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 13</span>  idleAnim<span class="k2">[</span><span class="n">2</span><span class="k2">]</span> <span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 14</span>  idleAnim<span class="k2">[</span><span class="n">3</span><span class="k2">]</span> <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 15</span>  idle <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 16</span>  dying <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 17</span>  injured <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 18</span>  jumping <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 19</span>  falling <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 20</span>  shooting <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 21</span>  idleForward <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 22</span>  tint <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 23</span>  flipped <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 24</span>  r <span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 25</span>  g <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 26</span>  b <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 27</span>  transparency <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 28</span>  lowerFrame <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 29</span>  upperFrame <span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 30</span>  count <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 31</span>  <a href="http://www.delorie.com/djgpp/doc/libc/libc_470.html" target="_blank">index</a> <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 32</span>  image <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"idle.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 33</span><span class="k2">}</span>
<span class="number"> 34</span>
<span class="number"> 35</span><span class="k1">void</span> Player::Update<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 36</span><span class="k2">{</span>
<span class="number"> 37</span>  <span class="k1">if</span> <span class="k2">(</span>idle<span class="k2">)</span>
<span class="number"> 38</span>  <span class="k2">{</span>
<span class="number"> 39</span>    <span class="k1">if</span> <span class="k2">(</span>count <span class="k3">=</span><span class="k3">=</span> <span class="n">5</span><span class="k2">)</span>
<span class="number"> 40</span>    <span class="k2">{</span>
<span class="number"> 41</span>      <span class="k1">if</span> <span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_470.html" target="_blank">index</a> <span class="k3">=</span><span class="k3">=</span> <span class="n">3</span><span class="k2">)</span>
<span class="number"> 42</span>      <span class="k2">{</span>
<span class="number"> 43</span>        <a href="http://www.delorie.com/djgpp/doc/libc/libc_470.html" target="_blank">index</a> <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 44</span>      <span class="k2">}</span>
<span class="number"> 45</span>    <a href="http://www.delorie.com/djgpp/doc/libc/libc_470.html" target="_blank">index</a><span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number"> 46</span>    lowerFrame <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 47</span>    upperFrame <span class="k3">=</span> idleAnim<span class="k2">[</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_470.html" target="_blank">index</a><span class="k2">]</span><span class="k2">;</span>
<span class="number"> 48</span>    count <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 49</span>    <span class="k2">}</span>
<span class="number"> 50</span>  count<span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number"> 51</span>  <span class="k2">}</span>
<span class="number"> 52</span><span class="k2">}</span>
<span class="number"> 53</span>
<span class="number"> 54</span><span class="k1">void</span> Player::Render<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 55</span><span class="k2">{</span>
<span class="number"> 56</span>  <span class="k1">if</span> <span class="k2">(</span>tint<span class="k2">)</span>
<span class="number"> 57</span>    <span class="k1">if</span> <span class="k2">(</span>flipped<span class="k2">)</span>
<span class="number"> 58</span>    <span class="k2">{</span>
<span class="number"> 59</span>      <a href="http://www.allegro.cc/manual/al_draw_tinted_bitmap"><span class="a">al_draw_tinted_bitmap</span></a><span class="k2">(</span>image, <a href="http://www.allegro.cc/manual/al_map_rgba_f"><span class="a">al_map_rgba_f</span></a><span class="k2">(</span>r, g, b, transparency<span class="k2">)</span>, mX, mY, ALLEGRO_FLIP_HORIZONTAL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 60</span>      <a href="http://www.allegro.cc/manual/al_draw_tinted_bitmap"><span class="a">al_draw_tinted_bitmap</span></a><span class="k2">(</span>image, <a href="http://www.allegro.cc/manual/al_map_rgba_f"><span class="a">al_map_rgba_f</span></a><span class="k2">(</span>r, g, b, transparency<span class="k2">)</span>, mX, mY, ALLEGRO_FLIP_HORIZONTAL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 61</span>    <span class="k2">}</span>
<span class="number"> 62</span>    <span class="k1">else</span>
<span class="number"> 63</span>    <span class="k2">{</span>
<span class="number"> 64</span>      <a href="http://www.allegro.cc/manual/al_draw_tinted_bitmap"><span class="a">al_draw_tinted_bitmap</span></a><span class="k2">(</span>image, <a href="http://www.allegro.cc/manual/al_map_rgba_f"><span class="a">al_map_rgba_f</span></a><span class="k2">(</span>r, g, b, transparency<span class="k2">)</span>, mX, mY, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 65</span>      <a href="http://www.allegro.cc/manual/al_draw_tinted_bitmap"><span class="a">al_draw_tinted_bitmap</span></a><span class="k2">(</span>image, <a href="http://www.allegro.cc/manual/al_map_rgba_f"><span class="a">al_map_rgba_f</span></a><span class="k2">(</span>r, g, b, transparency<span class="k2">)</span>, mX, mY, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 66</span>    <span class="k2">}</span>
<span class="number"> 67</span>  <span class="k1">else</span>
<span class="number"> 68</span>    <span class="k1">if</span> <span class="k2">(</span>flipped<span class="k2">)</span>
<span class="number"> 69</span>    <span class="k2">{</span>
<span class="number"> 70</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, mX, mY, ALLEGRO_FLIP_HORIZONTAL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 71</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, mX, mY, ALLEGRO_FLIP_HORIZONTAL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 72</span>    <span class="k2">}</span>
<span class="number"> 73</span>    <span class="k1">else</span>
<span class="number"> 74</span>    <span class="k2">{</span>
<span class="number"> 75</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>image, <span class="k2">(</span>lowerFrame <span class="k3">*</span> <span class="n">256</span><span class="k2">)</span>, <span class="n">0</span>, <span class="n">256</span>, <span class="n">256</span>, mX, mY, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 76</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>image, <span class="k2">(</span>upperFrame <span class="k3">*</span> <span class="n">256</span><span class="k2">)</span>, <span class="n">0</span>, <span class="n">256</span>, <span class="n">256</span>, mX, mY, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 77</span>    <span class="k2">}</span>
<span class="number"> 78</span><span class="k2">}</span>
</div></div><p>

And, finally, playerclass.h:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#pragma once</span>
<span class="number">  2</span><span class="p">#include "entityclass.h"</span>
<span class="number">  3</span><span class="p">#include&lt;allegro5\allegro.h&gt;</span>
<span class="number">  4</span>
<span class="number">  5</span><span class="k1">class</span> Player: <span class="k1">public</span> Entity
<span class="number">  6</span><span class="k2">{</span>
<span class="number">  7</span>private:
<span class="number">  8</span>  <span class="k1">bool</span> idle, dying, injured, jumping, falling, shooting, idleForward, tint, flipped<span class="k2">;</span>
<span class="number">  9</span>  <span class="k1">float</span> r, g, b, transparency<span class="k2">;</span>
<span class="number"> 10</span>  <span class="k1">int</span> lowerFrame, upperFrame, count, mX, mY, mVelX, mVelY, mWidth, mHeight, <a href="http://www.delorie.com/djgpp/doc/libc/libc_470.html" target="_blank">index</a><span class="k2">;</span>
<span class="number"> 11</span>  <span class="k1">int</span> idleAnim<span class="k2">[</span><span class="n">4</span><span class="k2">]</span><span class="k2">;</span>
<span class="number"> 12</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span> image<span class="k2">;</span>
<span class="number"> 13</span>
<span class="number"> 14</span>public:
<span class="number"> 15</span>  <span class="k1">void</span> Initialize<span class="k2">(</span><span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> velX, <span class="k1">int</span> velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 16</span>  <span class="k1">void</span> Update<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 17</span>  <span class="k1">void</span> Render<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 18</span>  <span class="k1">bool</span> collide<span class="k2">(</span><span class="k1">int</span> collideX, <span class="k1">int</span> collideY, <span class="k1">int</span> width, <span class="k1">int</span> height<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 19</span>  <span class="k1">int</span> getVelX<span class="k2">(</span><span class="k2">)</span><span class="k2">{</span><span class="k1">return</span> mVelX<span class="k2">;</span><span class="k2">}</span>
<span class="number"> 20</span>  <span class="k1">int</span> getVelY<span class="k2">(</span><span class="k2">)</span><span class="k2">{</span><span class="k1">return</span> mVelY<span class="k2">;</span><span class="k2">}</span>
<span class="number"> 21</span><span class="k2">}</span><span class="k2">;</span>
</div></div><p>

Please help! This is driving me crazy! <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (agonvs)</author>
		<pubDate>Mon, 06 Apr 2015 05:11:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Check for multiple files of playerclass.h or playerclass.cpp. Your project file might point to the wrong file, if you have two of them. Or you might have edited one file and not saved it and for this post you copied and pasted the code from the unsaved file, while your compiler reads the saved file. Or you might have edited and saved the .h file, but your IDE doesn&#39;t rebuild that part automatically. Rebuild everything.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Johan Halmén)</author>
		<pubDate>Mon, 06 Apr 2015 11:30:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>In one instance you are including the playerclass.h from c:\ and in the other from another folder, whereever you are compiling from and have set the include path to.</p><div class="source-code snippet"><div class="inner"><pre><span class="p">#include"c:\playerclass.h" </span>

<span class="p">#include"playerclass.h" </span>
</pre></div></div><p>
Unless you&#39;re compiling from the c:\ drive root folder, then you are including different files. This could be causing your problems. If you&#39;re referring to an old version of playerclass.h. And you would probably get a link error too, about undefined references, if you got that far.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Mon, 06 Apr 2015 23:07:04 +0000</pubDate>
	</item>
</rss>
