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		<title>Would just like some general feedback</title>
		<link>http://www.allegro.cc/forums/view/615217</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Thu, 26 Mar 2015 15:56:27 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi all,</p><p>This is just a little sample program which demonstrates scrolling and joystick functionality. I just wondered if you&#39;d be willing to provide some feedback on my code style, cleanliness, technique etc. Keep in mind that I am just learning Allegro and this is the most progress I&#39;ve made so far.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="p">#include&lt;allegro5/allegro.h&gt;</span>
<span class="number">   2</span><span class="p">#include&lt;allegro5/allegro_primitives.h&gt;</span>
<span class="number">   3</span><span class="p">#include&lt;allegro5/allegro_image.h&gt;</span>
<span class="number">   4</span><span class="p">#include&lt;iostream&gt;</span>
<span class="number">   5</span><span class="k1">using</span> <span class="k1">namespace</span> std<span class="k2">;</span>
<span class="number">   6</span>
<span class="number">   7</span><span class="k1">void</span> render<span class="k2">(</span><span class="k2">)</span>
<span class="number">   8</span><span class="k2">{</span>
<span class="number">   9</span>  cout <span class="k3">&lt;</span><span class="k3">&lt;</span> endl<span class="k2">;</span>
<span class="number">  10</span><span class="k2">}</span>
<span class="number">  11</span>
<span class="number">  12</span><span class="k1">enum</span> directions <span class="k2">{</span>STILL, NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH, SOUTHWEST, WEST, NORTHWEST<span class="k2">}</span><span class="k2">;</span>
<span class="number">  13</span><span class="k1">enum</span> buttons <span class="k2">{</span>NONE,ZERO,ONE,EIGHT,NINE<span class="k2">}</span><span class="k2">;</span>
<span class="number">  14</span>
<span class="number">  15</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number">  16</span><span class="k2">{</span>
<span class="number">  17</span>
<span class="number">  18</span>  <span class="k1">float</span> gameTime <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  19</span>  <span class="k1">int</span> frames <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  20</span>  <span class="k1">int</span> gameFPS <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  21</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  22</span>    cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Couldn't initialize Allegro."</span> <span class="k3">&lt;</span><span class="k3">&lt;</span> cout<span class="k2">;</span>
<span class="number">  23</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_install_joystick"><span class="a">al_install_joystick</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  24</span>    cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"Couldn't install joystick."</span> <span class="k3">&lt;</span><span class="k3">&lt;</span> endl<span class="k2">;</span>
<span class="number">  25</span>  <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  26</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  27</span>  display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span><span class="n">1280</span>,<span class="n">720</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  28</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  29</span>  event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  30</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>event_queue<span class="k2">)</span>
<span class="number">  31</span>    cout <span class="k3">&lt;</span><span class="k3">&lt;</span> <span class="s">"al_create_event_queue failed."</span> <span class="k3">&lt;</span><span class="k3">&lt;</span> endl<span class="k2">;</span>
<span class="number">  32</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer<span class="k2">;</span>
<span class="number">  33</span>  timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span><span class="k3">/</span><span class="n">60</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  34</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  35</span>  
<span class="number">  36</span>  gameTime <span class="k3">=</span> al_current_time<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  37</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_joystick_event_source"><span class="a">al_get_joystick_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  38</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_JOYSTICK"><span class="a">ALLEGRO_JOYSTICK</span></a><span class="k3">*</span> <a href="http://www.allegro.cc/manual/joy"><span class="a">joy</span></a> <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_joystick"><span class="a">al_get_joystick</span></a><span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  39</span>  <span class="k1">float</span> ballposX<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number">  40</span>  <span class="k1">float</span> ballposY<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number">  41</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_JOYSTICK_STATE"><span class="a">ALLEGRO_JOYSTICK_STATE</span></a> jst<span class="k2">;</span>
<span class="number">  42</span>  directions dir <span class="k3">=</span> STILL<span class="k2">;</span>
<span class="number">  43</span>  buttons button <span class="k3">=</span> NONE<span class="k2">;</span>
<span class="number">  44</span>  <span class="k1">bool</span> render <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  45</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  46</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>texture <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  47</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>parallax <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  48</span>  texture <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"texture.pcx"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  49</span>  image <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"goldenball.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  50</span>  parallax <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"BluePaintedTiles.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  51</span>  <span class="k1">bool</span> alive <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  52</span>  <span class="k1">int</span> shiftX<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number">  53</span>  <span class="k1">int</span> shiftY<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number">  54</span>  <span class="k1">int</span> shiftX2<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number">  55</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  56</span>  <span class="k1">while</span><span class="k2">(</span>alive<span class="k2">)</span>
<span class="number">  57</span>  <span class="k2">{</span>
<span class="number">  58</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span>
<span class="number">  59</span>    <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">;</span>
<span class="number">  60</span>    <a href="http://www.allegro.cc/manual/al_get_joystick_state"><span class="a">al_get_joystick_state</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/joy"><span class="a">joy</span></a>, <span class="k3">&amp;</span>jst<span class="k2">)</span><span class="k2">;</span>
<span class="number">  61</span>    <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_JOYSTICK_AXIS<span class="k2">)</span>
<span class="number">  62</span>    <span class="k2">{</span>
<span class="number">  63</span>      <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  64</span>        dir <span class="k3">=</span> STILL<span class="k2">;</span>
<span class="number">  65</span>      <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  66</span>        dir <span class="k3">=</span> NORTH<span class="k2">;</span>
<span class="number">  67</span>      <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  68</span>        dir <span class="k3">=</span> NORTHEAST<span class="k2">;</span>
<span class="number">  69</span>      <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  70</span>        dir <span class="k3">=</span> EAST<span class="k2">;</span>
<span class="number">  71</span>      <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  72</span>        dir <span class="k3">=</span> SOUTHEAST<span class="k2">;</span>
<span class="number">  73</span>      <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  74</span>        dir <span class="k3">=</span> SOUTH<span class="k2">;</span>
<span class="number">  75</span>      <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  76</span>        dir <span class="k3">=</span> SOUTHWEST<span class="k2">;</span>
<span class="number">  77</span>      <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  78</span>        dir <span class="k3">=</span> WEST<span class="k2">;</span>
<span class="number">  79</span>      <span class="k1">if</span> <span class="k2">(</span><span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>jst.stick<span class="k2">[</span><span class="n">2</span><span class="k2">]</span>.axis<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  80</span>        dir <span class="k3">=</span> NORTHWEST<span class="k2">;</span>
<span class="number">  81</span>    
<span class="number">  82</span>    <span class="k2">}</span>
<span class="number">  83</span>    <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_JOYSTICK_BUTTON_DOWN<span class="k2">)</span>
<span class="number">  84</span>    <span class="k2">{</span>
<span class="number">  85</span>      <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">0</span><span class="k2">]</span><span class="k2">)</span>
<span class="number">  86</span>        button <span class="k3">=</span> ZERO<span class="k2">;</span>
<span class="number">  87</span>      <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">1</span><span class="k2">]</span><span class="k2">)</span>
<span class="number">  88</span>        button <span class="k3">=</span> ONE<span class="k2">;</span>
<span class="number">  89</span>      <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">8</span><span class="k2">]</span><span class="k2">)</span>
<span class="number">  90</span>        button <span class="k3">=</span> EIGHT<span class="k2">;</span>
<span class="number">  91</span>      <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">9</span><span class="k2">]</span><span class="k2">)</span>
<span class="number">  92</span>        button <span class="k3">=</span> NINE<span class="k2">;</span>
<span class="number">  93</span>    <span class="k2">}</span>
<span class="number">  94</span>    <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span>
<span class="number">  95</span>    <span class="k2">{</span>
<span class="number">  96</span>      render <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  97</span>      frames<span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number">  98</span>      <span class="k1">if</span> <span class="k2">(</span>al_current_time<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> gameTime <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span>
<span class="number">  99</span>      <span class="k2">{</span>
<span class="number"> 100</span>        gameTime <span class="k3">=</span> al_current_time<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 101</span>        gameFPS <span class="k3">=</span> frames<span class="k2">;</span>
<span class="number"> 102</span>        frames <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 103</span>      <span class="k2">}</span>
<span class="number"> 104</span>    <span class="k2">}</span>
<span class="number"> 105</span>    <span class="k1">if</span> <span class="k2">(</span>render <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 106</span>    <span class="k2">{</span>
<span class="number"> 107</span>      render <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 108</span>      <span class="k1">switch</span> <span class="k2">(</span>dir<span class="k2">)</span>
<span class="number"> 109</span>      <span class="k2">{</span>
<span class="number"> 110</span>        <span class="k1">case</span> NORTH:
<span class="number"> 111</span>          ballposY <span class="k3">-</span><span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 112</span>          <span class="k1">if</span> <span class="k2">(</span>ballposY <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 113</span>            ballposY<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number"> 114</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 115</span>        <span class="k1">case</span> NORTHEAST:
<span class="number"> 116</span>          ballposY <span class="k3">-</span><span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 117</span>          ballposX <span class="k3">+</span><span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 118</span>          <span class="k1">if</span> <span class="k2">(</span>ballposY <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 119</span>            ballposY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 120</span>          <span class="k1">if</span> <span class="k2">(</span>ballposX <span class="k3">&gt;</span> <span class="n">1152</span><span class="k2">)</span>
<span class="number"> 121</span>            ballposX <span class="k3">=</span> <span class="n">1152</span><span class="k2">;</span>
<span class="number"> 122</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 123</span>        <span class="k1">case</span> EAST:
<span class="number"> 124</span>          ballposX <span class="k3">+</span><span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 125</span>          <span class="k1">if</span> <span class="k2">(</span>ballposX <span class="k3">&gt;</span> <span class="n">1152</span><span class="k2">)</span>
<span class="number"> 126</span>            ballposX <span class="k3">=</span> <span class="n">1152</span><span class="k2">;</span>
<span class="number"> 127</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 128</span>        <span class="k1">case</span> SOUTHEAST:
<span class="number"> 129</span>          ballposY <span class="k3">+</span><span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 130</span>          ballposX <span class="k3">+</span><span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 131</span>          <span class="k1">if</span> <span class="k2">(</span>ballposY <span class="k3">&gt;</span> <span class="n">592</span><span class="k2">)</span>
<span class="number"> 132</span>            ballposY <span class="k3">=</span> <span class="n">592</span><span class="k2">;</span>
<span class="number"> 133</span>          <span class="k1">if</span> <span class="k2">(</span>ballposX <span class="k3">&gt;</span> <span class="n">1152</span><span class="k2">)</span>
<span class="number"> 134</span>            ballposX <span class="k3">=</span> <span class="n">1152</span><span class="k2">;</span>
<span class="number"> 135</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 136</span>        <span class="k1">case</span> SOUTH:
<span class="number"> 137</span>          ballposY <span class="k3">+</span><span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 138</span>          <span class="k1">if</span> <span class="k2">(</span>ballposY <span class="k3">&gt;</span> <span class="n">592</span><span class="k2">)</span>
<span class="number"> 139</span>            ballposY <span class="k3">=</span> <span class="n">592</span><span class="k2">;</span>
<span class="number"> 140</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 141</span>        <span class="k1">case</span> SOUTHWEST:
<span class="number"> 142</span>          ballposX <span class="k3">-</span><span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 143</span>          ballposY <span class="k3">+</span><span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 144</span>          <span class="k1">if</span> <span class="k2">(</span>ballposY <span class="k3">&gt;</span> <span class="n">592</span><span class="k2">)</span>
<span class="number"> 145</span>            ballposY <span class="k3">=</span> <span class="n">592</span><span class="k2">;</span>
<span class="number"> 146</span>          <span class="k1">if</span> <span class="k2">(</span>ballposX <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 147</span>            ballposX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 148</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 149</span>        <span class="k1">case</span> WEST:
<span class="number"> 150</span>          ballposX <span class="k3">-</span><span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 151</span>          <span class="k1">if</span> <span class="k2">(</span>ballposX <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 152</span>            ballposX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 153</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 154</span>        <span class="k1">case</span> NORTHWEST:
<span class="number"> 155</span>          ballposY <span class="k3">-</span><span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 156</span>          ballposX <span class="k3">-</span><span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 157</span>          <span class="k1">if</span> <span class="k2">(</span>ballposY <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 158</span>            ballposY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 159</span>          <span class="k1">if</span> <span class="k2">(</span>ballposX <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 160</span>            ballposX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 161</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 162</span>      <span class="k2">}</span>
<span class="number"> 163</span>      <span class="k1">switch</span> <span class="k2">(</span>button<span class="k2">)</span>
<span class="number"> 164</span>      <span class="k2">{</span>
<span class="number"> 165</span>        <span class="k1">case</span> ZERO:
<span class="number"> 166</span>          <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">0</span><span class="k2">]</span><span class="k2">)</span>
<span class="number"> 167</span>            image <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"goldenball.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 168</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 169</span>        <span class="k1">case</span> ONE:
<span class="number"> 170</span>          <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">1</span><span class="k2">]</span><span class="k2">)</span>
<span class="number"> 171</span>            image <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"silverball.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 172</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 173</span>        <span class="k1">case</span> EIGHT:
<span class="number"> 174</span>          <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">8</span><span class="k2">]</span><span class="k2">)</span>
<span class="number"> 175</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 176</span>        <span class="k1">case</span> NINE:
<span class="number"> 177</span>          <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">9</span><span class="k2">]</span><span class="k2">)</span>
<span class="number"> 178</span>          alive <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 179</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 180</span>      <span class="k2">}</span>
<span class="number"> 181</span>  <span class="c">//    al_draw_bitmap(image, ballposX, ballposY, 0);</span>
<span class="number"> 182</span>      <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 183</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 184</span>      <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span><span class="n">11</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 185</span>        <span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> j <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> j<span class="k3">&lt;</span><span class="n">7</span><span class="k2">;</span> j<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 186</span>          <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>texture, <span class="k2">(</span><span class="k2">(</span>i<span class="k3">*</span><span class="n">128</span><span class="k2">)</span><span class="k3">+</span>shiftX<span class="k2">)</span>,<span class="k2">(</span><span class="k2">(</span>j<span class="k3">*</span><span class="n">128</span><span class="k2">)</span><span class="k3">+</span>shiftY<span class="k2">)</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 187</span>      shiftX <span class="k3">-</span><span class="k3">=</span> <span class="n">8</span><span class="k2">;</span>
<span class="number"> 188</span>      <span class="k1">if</span> <span class="k2">(</span>shiftX <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">128</span><span class="k2">)</span>
<span class="number"> 189</span>        shiftX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 190</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, ballposX, ballposY, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 191</span>      <span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> <span class="n">11</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 192</span>      <span class="k2">{</span>
<span class="number"> 193</span>        <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>parallax,<span class="k2">(</span><span class="k2">(</span>i<span class="k3">*</span><span class="n">128</span><span class="k2">)</span><span class="k3">+</span>shiftX2<span class="k2">)</span>,<span class="k3">-</span><span class="n">64</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 194</span>        <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>parallax,<span class="k2">(</span><span class="k2">(</span>i<span class="k3">*</span><span class="n">128</span><span class="k2">)</span><span class="k3">+</span>shiftX2<span class="k2">)</span>,<span class="n">656</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 195</span>      <span class="k2">}</span>
<span class="number"> 196</span>      shiftX2 <span class="k3">-</span><span class="k3">=</span> <span class="n">16</span><span class="k2">;</span>
<span class="number"> 197</span>      <span class="k1">if</span> <span class="k2">(</span>shiftX2 <span class="k3">=</span><span class="k3">=</span> <span class="k3">-</span><span class="n">128</span><span class="k2">)</span>
<span class="number"> 198</span>        shiftX2 <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 199</span>    <span class="k2">}</span>
<span class="number"> 200</span>  <span class="k2">}</span>
<span class="number"> 201</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 202</span>  <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 203</span>  <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 204</span>  <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 205</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (agonvs)</author>
		<pubDate>Wed, 25 Mar 2015 10:42:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Looks OK, although you might want to start using variables instead of hard-coding all those numbers; that way if you want to change 128 to something else, you only have to change it once and not go through your code changing them all.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dizzy Egg)</author>
		<pubDate>Wed, 25 Mar 2015 18:36:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>In terms of style, follow a set of rules and stick to it. It doesn&#39;t look like that&#39;s going on in here:
</p><div class="source-code snippet"><div class="inner"><pre><span class="c">// 1. Spaces after ifs are not consistent</span>
<span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">)</span>
<span class="k1">if</span> <span class="k2">(</span>render <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span>

<span class="c">// 2. Spaces around operators is not consistent</span>
<span class="k1">bool</span> alive <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span> 
<span class="k1">int</span> shiftX<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>

<span class="c">// 3. Space between function parameters is not consistent</span>
<a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>texture, <span class="k2">(</span><span class="k2">(</span>i<span class="k3">*</span><span class="n">128</span><span class="k2">)</span><span class="k3">+</span>shiftX<span class="k2">)</span>,<span class="k2">(</span><span class="k2">(</span>j<span class="k3">*</span><span class="n">128</span><span class="k2">)</span><span class="k3">+</span>shiftY<span class="k2">)</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

In terms of my personal preferences, two rules that <i>I</i> like to follow are:
</p><div class="source-code snippet"><div class="inner"><pre><span class="c">// 1. Opening braces start go on the same line</span>
<span class="k1">if</span> <span class="k2">(</span>foo<span class="k2">)</span> <span class="k2">{</span>
  <span class="c">/* do stuff */</span>
<span class="k2">}</span>

<span class="c">// 2. Single-line blocks are always enclosed in braces. This can help to prevent bugs.</span>
<span class="k1">if</span> <span class="k2">(</span>foo<span class="k2">)</span> <span class="k2">{</span>
  doSomething<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="k2">}</span>

<span class="c">// Rather than</span>
<span class="k1">if</span> <span class="k2">(</span>foo<span class="k2">)</span>
  doSomething<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

For technique, I agree with Dizzy Egg, get rid of all those magic numbers and define them as constants.</p><p>Structure-wise, you probably want to break up that giant main function into smaller chunks. I&#39;d probably structure it something like this <i>pseudocode</i>:
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span> 
<span class="number">  2</span><span class="k2">{</span>
<span class="number">  3</span>  initializeScreen<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  4</span>  loadData<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  5</span>  
<span class="number">  6</span>  <span class="k1">while</span> <span class="k2">(</span>alive<span class="k2">)</span>
<span class="number">  7</span>  <span class="k2">{</span>
<span class="number">  8</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span> 
<span class="number">  9</span>    <span class="k1">while</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_next_event"><span class="a">al_get_next_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">)</span> 
<span class="number"> 10</span>    <span class="k2">{</span>
<span class="number"> 11</span>      handleEvent<span class="k2">(</span>ev<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 12</span>    <span class="k2">}</span>
<span class="number"> 13</span>  <span class="k2">}</span>
<span class="number"> 14</span>
<span class="number"> 15</span>  <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 16</span><span class="k2">}</span>
<span class="number"> 17</span>
<span class="number"> 18</span><span class="k1">void</span> handleEvent<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">)</span> 
<span class="number"> 19</span><span class="k2">{</span>
<span class="number"> 20</span>  <span class="c">// Do different things based on the event type</span>
<span class="number"> 21</span>  <span class="c">// Handle input events appropriately</span>
<span class="number"> 22</span>  <span class="c">// Update positions and render every timer event</span>
<span class="number"> 23</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (StevenVI)</author>
		<pubDate>Wed, 25 Mar 2015 20:49:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That is some good feedback, I&#39;ll definitely take it into consideration. Thank you friends! :-)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (agonvs)</author>
		<pubDate>Wed, 25 Mar 2015 21:28:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="source-code snippet"><div class="inner"><pre><span class="k1">switch</span> <span class="k2">(</span>button<span class="k2">)</span> <span class="k2">{</span>
  <span class="k1">case</span> ZERO:
  <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">0</span><span class="k2">]</span><span class="k2">)</span>
    image <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"goldenball.png"</span><span class="k2">)</span><span class="k2">;</span>
  <span class="k1">break</span><span class="k2">;</span>
  <span class="k1">case</span> ONE:
  <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">1</span><span class="k2">]</span><span class="k2">)</span>
    image <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"silverball.png"</span><span class="k2">)</span><span class="k2">;</span>
  <span class="k1">break</span><span class="k2">;</span>
</pre></div></div><p>
You keep loading from disk the same images, while the game is playing. It&#39;s needless disk access and you&#39;re slowly leaking memory.</p><p>Instead you should separate the resource loading:
</p><div class="source-code snippet"><div class="inner"><pre><span class="c">// done one on game startup</span>
image_golden_ball <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"goldenball.png"</span><span class="k2">)</span><span class="k2">;</span>
image_silverball <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"goldenball.png"</span><span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>
and the runtime image assignment:
</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">switch</span> <span class="k2">(</span>button<span class="k2">)</span> <span class="k2">{</span>
  <span class="k1">case</span> ZERO:
  <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">0</span><span class="k2">]</span><span class="k2">)</span>
    image <span class="k3">=</span> image_goldenball<span class="k2">;</span>
  <span class="k1">break</span><span class="k2">;</span>
  <span class="k1">case</span> ONE:
  <span class="k1">if</span> <span class="k2">(</span>jst.button<span class="k2">[</span><span class="n">1</span><span class="k2">]</span><span class="k2">)</span>
    image <span class="k3">=</span> image_silverball<span class="k2">;</span>
  <span class="k1">break</span><span class="k2">;</span>
</pre></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Audric)</author>
		<pubDate>Thu, 26 Mar 2015 15:56:27 +0000</pubDate>
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