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		<title>Problem with Sprite </title>
		<link>http://www.allegro.cc/forums/view/614885</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 14 Dec 2014 00:18:06 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>In my program there is an icon of player and icon of enemy. Player can move using ALLEGRO_KEY_RIGHT, ALLEGRO_KEY_DOWN,ALLEGRO_KEY_RIGHT, ALLEGRO_KEY_LEFT. To create AI I used srand(time(NULL)); function, then:
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="k1">if</span> <span class="k2">(</span>events.timer.source <span class="k3">=</span><span class="k3">=</span> enemy1TypeTimer<span class="k2">)</span>
<span class="number"> 2</span><span class="k2">{</span>
<span class="number"> 3</span>      enemy.choDir <span class="k3">=</span> <a href="http://www.delorie.com/djgpp/doc/libc/libc_637.html" target="_blank">rand</a><span class="k2">(</span><span class="k2">)</span> % <span class="n">3</span><span class="k2">;</span>
<span class="number"> 4</span><span class="k2">}</span>
</div></div><p>

program generates 3 random numbers: 0,1 and 2. If 1- the following direction will be chosen : Right or Left, if 2- Top or Bottom.</p><p>I create another condition to chose between right and left, top or bottom:
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  2</span><span class="k1">if</span> <span class="k2">(</span>enemy.choDir <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span><span class="k2">{</span>
<span class="number">  3</span>          <span class="k1">if</span> <span class="k2">(</span>enemy.y<span class="k3">&lt;</span>player.y<span class="k2">)</span>
<span class="number">  4</span>          <span class="k2">{</span>
<span class="number">  5</span>            enemy.y <span class="k3">+</span><span class="k3">=</span> enemy.moveSpeed<span class="k2">;</span>
<span class="number">  6</span>            enemy.dir <span class="k3">=</span> DOWN<span class="k2">;</span>
<span class="number">  7</span>          <span class="k2">}</span>
<span class="number">  8</span>          <span class="k1">else</span>
<span class="number">  9</span>          <span class="k2">{</span>
<span class="number"> 10</span>            enemy.y <span class="k3">-</span><span class="k3">=</span> enemy.moveSpeed<span class="k2">;</span>
<span class="number"> 11</span>            enemy.dir <span class="k3">=</span> UP<span class="k2">;</span>
<span class="number"> 12</span>          <span class="k2">}</span>
<span class="number"> 13</span>        <span class="k2">}</span>
<span class="number"> 14</span>        <span class="k1">if</span> <span class="k2">(</span>enemy.choDir <span class="k3">=</span><span class="k3">=</span> <span class="n">2</span><span class="k2">)</span>
<span class="number"> 15</span>        <span class="k2">{</span>
<span class="number"> 16</span>          <span class="k1">if</span> <span class="k2">(</span>enemy.x<span class="k3">&lt;</span>player.x<span class="k2">)</span>
<span class="number"> 17</span>          <span class="k2">{</span>
<span class="number"> 18</span>            enemy.x <span class="k3">+</span><span class="k3">=</span> enemy.moveSpeed<span class="k2">;</span>
<span class="number"> 19</span>            enemy.dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 20</span>          <span class="k2">}</span>
<span class="number"> 21</span>          <span class="k1">else</span>
<span class="number"> 22</span>          <span class="k2">{</span>
<span class="number"> 23</span>            enemy.x <span class="k3">-</span><span class="k3">=</span> enemy.moveSpeed<span class="k2">;</span>
<span class="number"> 24</span>            enemy.dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number"> 25</span>          <span class="k2">}</span>
<span class="number"> 26</span>        <span class="k2">}</span>
</div></div><p>

AI logic works well; when I start the program, enemy go in my direction. BUUUT don&#39;t know why the sprite effect doesn&#39;t work well. It works only with direction left and right. The graphic looks like that:<br /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/5/e50c9966c878543d7860bfd62544bb67.png" alt="6ae7c63e4dc40.png" width="96" height="128" /><br />Can someone tell me what to do to create working correctly sprite effect? I&#39;m trying to solve this problem all day and I don&#39;t have any ideas what&#39;s wrong.. Please help! <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>Here is my full source code:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   3</span><span class="p">#include&lt;allegro5\allegro5.h&gt;</span>
<span class="number">   4</span><span class="p">#include&lt;allegro5\allegro_native_dialog.h&gt;</span>
<span class="number">   5</span><span class="p">#include&lt;allegro5\allegro_image.h&gt;</span>
<span class="number">   6</span><span class="p">#include&lt;vector&gt;</span>
<span class="number">   7</span><span class="p">#include&lt;iostream&gt;</span>
<span class="number">   8</span><span class="k1">using</span> <span class="k1">namespace</span> std<span class="k2">;</span>
<span class="number">   9</span>
<span class="number">  10</span><span class="k1">int</span> ScreenWidth <span class="k3">=</span> <span class="n">800</span>, ScreenHeight <span class="k3">=</span> <span class="n">600</span><span class="k2">;</span>
<span class="number">  11</span><span class="k1">bool</span> done <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  12</span>
<span class="number">  13</span><span class="k1">enum</span> Direction<span class="k2">{</span> DOWN, LEFT, RIGHT, UP <span class="k2">}</span><span class="k2">;</span>
<span class="number">  14</span>
<span class="number">  15</span><span class="k1">struct</span> Player
<span class="number">  16</span><span class="k2">{</span>  
<span class="number">  17</span>  <span class="k1">float</span> x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  18</span>  <span class="k1">float</span> y <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  19</span>  <span class="k1">float</span> moveSpeed <span class="k3">=</span> <span class="n">5</span><span class="k2">;</span>
<span class="number">  20</span>
<span class="number">  21</span>  <span class="k1">bool</span> draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  22</span>  <span class="k1">bool</span> active <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  23</span>
<span class="number">  24</span>  <span class="k1">int</span> dir <span class="k3">=</span> DOWN<span class="k2">;</span>
<span class="number">  25</span>  <span class="k1">int</span> sourceX<span class="k3">=</span><span class="n">32</span><span class="k2">;</span>
<span class="number">  26</span>  <span class="k1">int</span> sourceY<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number">  27</span><span class="k2">}</span><span class="k2">;</span>
<span class="number">  28</span><span class="k1">struct</span> Enemy<span class="k2">{</span>
<span class="number">  29</span>  <span class="k1">float</span> x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  30</span>  <span class="k1">float</span> y <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  31</span>  <span class="k1">float</span> moveSpeed <span class="k3">=</span> <span class="n">5</span><span class="k2">;</span>
<span class="number">  32</span>
<span class="number">  33</span>  <span class="k1">bool</span> draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  34</span>  <span class="k1">bool</span> active <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  35</span>
<span class="number">  36</span>  <span class="k1">int</span> dir <span class="k3">=</span> DOWN<span class="k2">;</span>
<span class="number">  37</span>  <span class="k1">int</span> sourceX <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number">  38</span>  <span class="k1">int</span> sourceY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  39</span>
<span class="number">  40</span>  <span class="k1">int</span> choDir<span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> <span class="c">//choose direction horizontal or upright</span>
<span class="number">  41</span><span class="k2">}</span><span class="k2">;</span>
<span class="number">  42</span>
<span class="number">  43</span><span class="k1">void</span> PlayerInitialConditions<span class="k2">(</span>Player<span class="k3">&amp;</span> player,<span class="k1">float</span> StartXPosition,<span class="k1">float</span> StartYPostition, <span class="k1">float</span> StartMoveSpeed<span class="k2">)</span><span class="c">//in next Updates add health, timer, bullets etc.</span>
<span class="number">  44</span><span class="k2">{</span>
<span class="number">  45</span>  player.x <span class="k3">=</span> StartXPosition<span class="k2">;</span>
<span class="number">  46</span>  player.y <span class="k3">=</span> StartYPostition<span class="k2">;</span>
<span class="number">  47</span>  player.moveSpeed <span class="k3">=</span> StartMoveSpeed<span class="k2">;</span>
<span class="number">  48</span><span class="k2">}</span>
<span class="number">  49</span><span class="k1">void</span> EnemyInitialConditions<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, <span class="k1">float</span> StartXPosition, <span class="k1">float</span> StartYPostition, <span class="k1">float</span> StartMoveSpeed<span class="k2">)</span>
<span class="number">  50</span><span class="k2">{</span>
<span class="number">  51</span>  enemy.x <span class="k3">=</span> StartXPosition<span class="k2">;</span>
<span class="number">  52</span>  enemy.y <span class="k3">=</span> StartYPostition<span class="k2">;</span>
<span class="number">  53</span>  enemy.moveSpeed <span class="k3">=</span> StartMoveSpeed<span class="k2">;</span>
<span class="number">  54</span><span class="k2">}</span>
<span class="number">  55</span>
<span class="number">  56</span><span class="k1">void</span> InitialConditions<span class="k2">(</span>Player<span class="k3">&amp;</span> player, Enemy <span class="k3">&amp;</span>enemy<span class="k2">)</span>
<span class="number">  57</span><span class="k2">{</span>
<span class="number">  58</span>  PlayerInitialConditions<span class="k2">(</span>player, <span class="n">10</span>, <span class="n">10</span>, <span class="n">5</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  59</span>  EnemyInitialConditions<span class="k2">(</span>enemy, <span class="n">200</span>, <span class="n">200</span>, <span class="n">3</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  60</span><span class="k2">}</span>
<span class="number">  61</span>
<span class="number">  62</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span><span class="k2">{</span>
<span class="number">  63</span>
<span class="number">  64</span>  <span class="k1">const</span> <span class="k1">float</span> FPS <span class="k3">=</span> <span class="n">60</span><span class="k2">;</span>
<span class="number">  65</span>  <span class="k1">const</span> <span class="k1">float</span> frameFPS <span class="k3">=</span> <span class="n">15</span><span class="k2">;</span><span class="c">//1)</span>
<span class="number">  66</span>
<span class="number">  67</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  68</span>  <span class="k2">{</span>
<span class="number">  69</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span>NULL, <span class="s">"ERROR"</span>, NULL, <span class="s">"Could not initialize Allegro 5"</span>, NULL, NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number">  70</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  71</span>  <span class="k2">}</span>
<span class="number">  72</span>
<span class="number">  73</span>  <a href="http://www.allegro.cc/manual/al_set_new_display_flags"><span class="a">al_set_new_display_flags</span></a><span class="k2">(</span>ALLEGRO_WINDOWED<span class="k2">)</span><span class="k2">;</span>
<span class="number">  74</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span>ScreenWidth, ScreenHeight<span class="k2">)</span><span class="k2">;</span><span class="c">//creating window with dimensions: 800:600 px</span>
<span class="number">  75</span>  <a href="http://www.allegro.cc/manual/al_set_window_position"><span class="a">al_set_window_position</span></a><span class="k2">(</span>display, <span class="n">200</span>, <span class="n">200</span><span class="k2">)</span><span class="k2">;</span><span class="c">//place from left top positioning the frame of display</span>
<span class="number">  76</span>  <a href="http://www.allegro.cc/manual/al_set_window_title"><span class="a">al_set_window_title</span></a><span class="k2">(</span>display, <span class="s">"Marcin Piwko RLZ"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  77</span>
<span class="number">  78</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span>display<span class="k2">)</span><span class="c">//show this message if sth wrong with display</span>
<span class="number">  79</span>  <span class="k2">{</span>
<span class="number">  80</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span>display, <span class="s">"Sample Title"</span>, <span class="s">"Display Settings"</span>, <span class="s">"Display window was not created succesfully"</span>, NULL, ALLEGRO_MESSAGEBOX_ERROR<span class="k2">)</span><span class="k2">;</span>
<span class="number">  81</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  82</span>  <span class="k2">}</span>
<span class="number">  83</span>
<span class="number">  84</span>  <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  85</span>  <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  86</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>playerBMP <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"PlayerImage1.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  87</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>enemy1TypeBMP <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"enemy1.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  88</span>
<span class="number">  89</span>
<span class="number">  90</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_KEYBOARD_STATE"><span class="a">ALLEGRO_KEYBOARD_STATE</span></a> keyState<span class="k2">;</span><span class="c">//pokazuje jaki klawisz został aktualnie wciśniety</span>
<span class="number">  91</span>
<span class="number">  92</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">3</span>.<span class="n">0</span> <span class="k3">/</span> FPS<span class="k2">)</span><span class="k2">;</span><span class="c">//predkosc ruchu gracza</span>
<span class="number">  93</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>frameTimer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">0</span>.<span class="n">5</span> <span class="k3">/</span> frameFPS<span class="k2">)</span><span class="k2">;</span><span class="c">//2)</span>
<span class="number">  94</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>enemy1TypeTimer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">5</span>.<span class="n">0</span> <span class="k3">/</span> FPS<span class="k2">)</span><span class="k2">;</span>
<span class="number">  95</span>
<span class="number">  96</span>
<span class="number">  97</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  98</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  99</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>frameTimer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 100</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>enemy1TypeTimer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 101</span>
<span class="number"> 102</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 103</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_keyboard_event_source"><span class="a">al_get_keyboard_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 104</span>
<span class="number"> 105</span>  Player player<span class="k2">;</span>
<span class="number"> 106</span>  Enemy enemy<span class="k2">;</span>
<span class="number"> 107</span>
<span class="number"> 108</span>  InitialConditions<span class="k2">(</span>player, enemy<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 109</span>
<span class="number"> 110</span>  <a href="http://www.delorie.com/djgpp/doc/libc/libc_739.html" target="_blank">srand</a><span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_821.html" target="_blank">time</a><span class="k2">(</span>NULL<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 111</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 112</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>frameTimer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 113</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>enemy1TypeTimer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 114</span>
<span class="number"> 115</span>  <span class="k1">while</span> <span class="k2">(</span><span class="k3">!</span>done<span class="k2">)</span>
<span class="number"> 116</span>  <span class="k2">{</span>
<span class="number"> 117</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> events<span class="k2">;</span>
<span class="number"> 118</span>    <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>events<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 119</span>    <a href="http://www.allegro.cc/manual/al_get_keyboard_state"><span class="a">al_get_keyboard_state</span></a><span class="k2">(</span><span class="k3">&amp;</span>keyState<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 120</span>    <span class="k1">if</span> <span class="k2">(</span>events.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span>
<span class="number"> 121</span>    <span class="k2">{</span>
<span class="number"> 122</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 123</span>    <span class="k2">}</span>
<span class="number"> 124</span>
<span class="number"> 125</span>    <span class="c">//Implementation of AI</span>
<span class="number"> 126</span>    <span class="k1">if</span> <span class="k2">(</span>events.timer.source <span class="k3">=</span><span class="k3">=</span> enemy1TypeTimer<span class="k2">)</span>
<span class="number"> 127</span>    <span class="k2">{</span>
<span class="number"> 128</span>      enemy.choDir <span class="k3">=</span> <a href="http://www.delorie.com/djgpp/doc/libc/libc_637.html" target="_blank">rand</a><span class="k2">(</span><span class="k2">)</span> % <span class="n">3</span><span class="k2">;</span>
<span class="number"> 129</span>    <span class="k2">}</span>
<span class="number"> 130</span>
<span class="number"> 131</span>    <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>events.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span>
<span class="number"> 132</span>    <span class="k2">{</span>
<span class="number"> 133</span>      <span class="k1">if</span> <span class="k2">(</span>events.timer.source <span class="k3">=</span><span class="k3">=</span> timer<span class="k2">)</span><span class="c">//5</span>
<span class="number"> 134</span>      <span class="k2">{</span>
<span class="number"> 135</span>        player.active <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 136</span>        <span class="k1">if</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keyState, ALLEGRO_KEY_DOWN<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 137</span>        <span class="k2">{</span>
<span class="number"> 138</span>          player.y <span class="k3">+</span><span class="k3">=</span> player.moveSpeed<span class="k2">;</span>
<span class="number"> 139</span>          player.dir <span class="k3">=</span> DOWN<span class="k2">;</span>
<span class="number"> 140</span>        <span class="k2">}</span>
<span class="number"> 141</span>        <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keyState, ALLEGRO_KEY_UP<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 142</span>        <span class="k2">{</span>
<span class="number"> 143</span>          player.y <span class="k3">-</span><span class="k3">=</span> player.moveSpeed<span class="k2">;</span>
<span class="number"> 144</span>          player.dir <span class="k3">=</span> UP<span class="k2">;</span>
<span class="number"> 145</span>        <span class="k2">}</span>
<span class="number"> 146</span>        <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keyState, ALLEGRO_KEY_RIGHT<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 147</span>        <span class="k2">{</span>
<span class="number"> 148</span>          player.x <span class="k3">+</span><span class="k3">=</span> player.moveSpeed<span class="k2">;</span>
<span class="number"> 149</span>          player.dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 150</span>        <span class="k2">}</span>
<span class="number"> 151</span>        <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keyState, ALLEGRO_KEY_LEFT<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 152</span>        <span class="k2">{</span>
<span class="number"> 153</span>          player.x <span class="k3">-</span><span class="k3">=</span> player.moveSpeed<span class="k2">;</span>
<span class="number"> 154</span>          player.dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number"> 155</span>        <span class="k2">}</span>
<span class="number"> 156</span>        <span class="k1">else</span>
<span class="number"> 157</span>          player.active <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 158</span>
<span class="number"> 159</span>        <span class="c">//Artificial inteligence used:</span>
<span class="number"> 160</span>        enemy.active <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 161</span>        <span class="k1">if</span> <span class="k2">(</span>enemy.choDir <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span><span class="k2">{</span>
<span class="number"> 162</span>          <span class="k1">if</span> <span class="k2">(</span>enemy.y<span class="k3">&lt;</span>player.y<span class="k2">)</span>
<span class="number"> 163</span>          <span class="k2">{</span>
<span class="number"> 164</span>            enemy.y <span class="k3">+</span><span class="k3">=</span> enemy.moveSpeed<span class="k2">;</span>
<span class="number"> 165</span>            enemy.dir <span class="k3">=</span> DOWN<span class="k2">;</span>
<span class="number"> 166</span>          <span class="k2">}</span>
<span class="number"> 167</span>          <span class="k1">else</span>
<span class="number"> 168</span>          <span class="k2">{</span>
<span class="number"> 169</span>            enemy.y <span class="k3">-</span><span class="k3">=</span> enemy.moveSpeed<span class="k2">;</span>
<span class="number"> 170</span>            enemy.dir <span class="k3">=</span> UP<span class="k2">;</span>
<span class="number"> 171</span>          <span class="k2">}</span>
<span class="number"> 172</span>        <span class="k2">}</span>
<span class="number"> 173</span>        <span class="k1">if</span> <span class="k2">(</span>enemy.choDir <span class="k3">=</span><span class="k3">=</span> <span class="n">2</span><span class="k2">)</span>
<span class="number"> 174</span>        <span class="k2">{</span>
<span class="number"> 175</span>          <span class="k1">if</span> <span class="k2">(</span>enemy.x<span class="k3">&lt;</span>player.x<span class="k2">)</span>
<span class="number"> 176</span>          <span class="k2">{</span>
<span class="number"> 177</span>            enemy.x <span class="k3">+</span><span class="k3">=</span> enemy.moveSpeed<span class="k2">;</span>
<span class="number"> 178</span>            enemy.dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 179</span>          <span class="k2">}</span>
<span class="number"> 180</span>          <span class="k1">else</span>
<span class="number"> 181</span>          <span class="k2">{</span>
<span class="number"> 182</span>            enemy.x <span class="k3">-</span><span class="k3">=</span> enemy.moveSpeed<span class="k2">;</span>
<span class="number"> 183</span>            enemy.dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number"> 184</span>          <span class="k2">}</span>
<span class="number"> 185</span>        <span class="k2">}</span>
<span class="number"> 186</span>        <span class="c">//**********************************************</span>
<span class="number"> 187</span>        <span class="k1">else</span>
<span class="number"> 188</span>          enemy.active <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 189</span>
<span class="number"> 190</span>
<span class="number"> 191</span>      <span class="k2">}</span>
<span class="number"> 192</span>
<span class="number"> 193</span>      <span class="k1">if</span> <span class="k2">(</span>events.timer.source <span class="k3">=</span> frameTimer<span class="k2">)</span><span class="c">//6)</span>
<span class="number"> 194</span>      <span class="k2">{</span>
<span class="number"> 195</span>        <span class="k1">if</span> <span class="k2">(</span>player.active <span class="k3">=</span><span class="k3">=</span> <span class="k1">true</span><span class="k2">)</span>
<span class="number"> 196</span>          player.sourceX <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>playerBMP<span class="k2">)</span> <span class="k3">/</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 197</span>        <span class="k1">else</span>
<span class="number"> 198</span>          player.sourceX <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 199</span>
<span class="number"> 200</span>        <span class="k1">if</span> <span class="k2">(</span>player.sourceX <span class="k3">&gt;</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>playerBMP<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 201</span>          player.sourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 202</span>
<span class="number"> 203</span>        player.sourceY <span class="k3">=</span> player.dir<span class="k2">;</span>
<span class="number"> 204</span>      <span class="k2">}</span>
<span class="number"> 205</span>      player.draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 206</span>
<span class="number"> 207</span>      
<span class="number"> 208</span>
<span class="number"> 209</span>      <span class="k1">if</span> <span class="k2">(</span>events.timer.source <span class="k3">=</span> frameTimer<span class="k2">)</span><span class="c">//6)</span>
<span class="number"> 210</span>      <span class="k2">{</span>
<span class="number"> 211</span>        <span class="k1">if</span> <span class="k2">(</span>enemy.active<span class="k3">=</span><span class="k3">=</span> <span class="k1">true</span><span class="k2">)</span>
<span class="number"> 212</span>          enemy.sourceX <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>enemy1TypeBMP<span class="k2">)</span> <span class="k3">/</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 213</span>        <span class="k1">else</span>
<span class="number"> 214</span>          enemy.sourceX <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 215</span>
<span class="number"> 216</span>        <span class="k1">if</span> <span class="k2">(</span>enemy.sourceX <span class="k3">&gt;</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>enemy1TypeBMP<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 217</span>          enemy.sourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 218</span>
<span class="number"> 219</span>        enemy.sourceY <span class="k3">=</span> enemy.dir<span class="k2">;</span>
<span class="number"> 220</span>      <span class="k2">}</span>
<span class="number"> 221</span>      enemy.draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 222</span>
<span class="number"> 223</span>
<span class="number"> 224</span>    <span class="k2">}</span>
<span class="number"> 225</span>
<span class="number"> 226</span>    
<span class="number"> 227</span>
<span class="number"> 228</span>
<span class="number"> 229</span>
<span class="number"> 230</span>
<span class="number"> 231</span>    <span class="k1">if</span> <span class="k2">(</span>player.draw<span class="k3">|</span><span class="k3">|</span>enemy.draw<span class="k2">)</span><span class="k2">{</span>
<span class="number"> 232</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>playerBMP, player.sourceX, player.sourceY <span class="k3">*</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>playerBMP<span class="k2">)</span> <span class="k3">/</span> <span class="n">4</span>, <span class="n">32</span>, <span class="n">32</span>, 
<span class="number"> 233</span>        player.x, player.y, NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 234</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>enemy1TypeBMP, enemy.sourceX, enemy.sourceY <span class="k3">*</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>enemy1TypeBMP<span class="k2">)</span> <span class="k3">/</span> <span class="n">4</span>, <span class="n">32</span>, <span class="n">32</span>,
<span class="number"> 235</span>        enemy.x, enemy.y, NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 236</span>      <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 237</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 238</span>    <span class="k2">}</span>
<span class="number"> 239</span>  <span class="k2">}</span>
<span class="number"> 240</span>
<span class="number"> 241</span>  <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 242</span>  <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 243</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>playerBMP<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 244</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>enemy1TypeBMP<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 245</span>  <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 246</span>  <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 247</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Marcin Piwko)</author>
		<pubDate>Sat, 13 Dec 2014 23:07:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You need to use &quot;else if&quot; here:</p><div class="source-code snippet"><div class="inner"><pre>        <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>enemy.choDir <span class="k3">=</span><span class="k3">=</span> <span class="n">2</span><span class="k2">)</span>
</pre></div></div><p>

Otherwise anytime choDir is 1, the else following this gets executed, setting the enemy to inactive.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Trent Gamblin)</author>
		<pubDate>Sat, 13 Dec 2014 23:27:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Trent&#39;s right.  Also, you&#39;ve got a couple assignments in your if statements:</p><p><span class="source-code"><span class="k1">if</span> <span class="k2">(</span>events.timer.source <span class="k3">=</span> frameTimer<span class="k2">)</span><span class="c">//6)</span></span></p><p>In addition, this block seems to be redundant.</p><p>That&#39;s a cool, little sprite you&#39;ve got there.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Gideon Weems)</author>
		<pubDate>Sun, 14 Dec 2014 00:05:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can&#39;t believe that the answer is so simple! Thx you both!!! It works!! <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Marcin Piwko)</author>
		<pubDate>Sun, 14 Dec 2014 00:18:06 +0000</pubDate>
	</item>
</rss>
