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		<title>Having problems dont know what causes it.</title>
		<link>http://www.allegro.cc/forums/view/613988</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 04 Mar 2014 06:02:28 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi, I am trying to make a game and im using tutorials from CodingMadeEasy. Now, i got to the point of implementing Collision detection and gravity. i guess it works but, i keep falling and when i touch my platform i go back to the spawn point. Also when i press up (jump) it does the same. Right and left dont make me fall even faster:/ ive been trying multiple things but cant seem to find a solution. </p><p>Could someone help me out?</p><p>It may be a bit much to read but ill post all the .cpp files.</p><p>Main
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include&lt;iostream&gt;</span>
<span class="number">  2</span><span class="p">#include&lt;allegro5\allegro5.h&gt; </span>
<span class="number">  3</span><span class="p">#include&lt;fstream&gt;</span>
<span class="number">  4</span><span class="p">#include"Map.h"</span>
<span class="number">  5</span><span class="p">#include"Global.h"</span>
<span class="number">  6</span><span class="p">#include"Player.h"</span>
<span class="number">  7</span><span class="p">#include"InputManager.h"</span>
<span class="number">  8</span><span class="p">#include"Collision.h"</span>
<span class="number">  9</span><span class="p">#include&lt;allegro5\keyboard.h&gt;</span>
<span class="number"> 10</span>
<span class="number"> 11</span><span class="k1">using</span> <span class="k1">namespace</span> std<span class="k2">;</span>
<span class="number"> 12</span>
<span class="number"> 13</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 14</span><span class="k2">{</span>
<span class="number"> 15</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">;</span>
<span class="number"> 16</span> 
<span class="number"> 17</span>    <span class="k1">const</span> <span class="k1">float</span> FPS <span class="k3">=</span> <span class="n">60</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 18</span>  <span class="k1">bool</span> done <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 19</span> 
<span class="number"> 20</span>  <span class="c">//initialized. If not you get error message.</span>
<span class="number"> 21</span>
<span class="number"> 22</span>    <span class="c">//initialized. If not you get error message.</span>
<span class="number"> 23</span>
<span class="number"> 24</span>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 25</span>  <span class="k2">{</span>  <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span>NULL, <span class="s">"Error"</span>, <span class="s">"Error"</span>,
<span class="number"> 26</span>    <span class="s">"Cannot initialize Allegro"</span>, NULL, NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 27</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 28</span>  <span class="k2">}</span>
<span class="number"> 29</span>     
<span class="number"> 30</span>    display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span>ScreenWidth, ScreenHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 31</span>
<span class="number"> 32</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>display<span class="k2">)</span>
<span class="number"> 33</span>    <span class="k2">{</span>  <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span>NULL, <span class="s">"Error"</span>, <span class="s">"Error"</span>,
<span class="number"> 34</span>    <span class="s">"Cannot create display"</span>, NULL, NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 35</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 36</span>  <span class="k2">}</span>
<span class="number"> 37</span> 
<span class="number"> 38</span>    <span class="c">//al_set_window_position(display, 200, 200);</span>
<span class="number"> 39</span> 
<span class="number"> 40</span>    <a href="http://www.allegro.cc/manual/al_init_primitives_addon"><span class="a">al_init_primitives_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 41</span>  <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 42</span>
<span class="number"> 43</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span> <span class="k3">/</span> FPS<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 44</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 45</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_KEYBOARD_STATE"><span class="a">ALLEGRO_KEYBOARD_STATE</span></a> keyState<span class="k2">;</span>
<span class="number"> 46</span> 
<span class="number"> 47</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_keyboard_event_source"><span class="a">al_get_keyboard_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 48</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 49</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 50</span>    
<span class="number"> 51</span>  InputManager input<span class="k2">;</span>
<span class="number"> 52</span>  Player player<span class="k2">;</span>
<span class="number"> 53</span>  Map map<span class="k2">;</span>
<span class="number"> 54</span>  Collision collision<span class="k2">;</span>
<span class="number"> 55</span>
<span class="number"> 56</span>  map.Init<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 57</span>  player.Init<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 58</span>  collision.Init<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 59</span>  
<span class="number"> 60</span>
<span class="number"> 61</span>  
<span class="number"> 62</span>
<span class="number"> 63</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 64</span>
<span class="number"> 65</span><span class="k1">while</span><span class="k2">(</span><span class="k3">!</span>done<span class="k2">)</span>
<span class="number"> 66</span>  <span class="k2">{</span>
<span class="number"> 67</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span>
<span class="number"> 68</span>    <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 69</span>    <a href="http://www.allegro.cc/manual/al_get_keyboard_state"><span class="a">al_get_keyboard_state</span></a><span class="k2">(</span><span class="k3">&amp;</span>keyState<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 70</span>
<span class="number"> 71</span>    
<span class="number"> 72</span>    <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span>
<span class="number"> 73</span>      <span class="k2">{</span>
<span class="number"> 74</span>          done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 75</span>    <span class="k2">}</span>
<span class="number"> 76</span>
<span class="number"> 77</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_ESCAPE<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 78</span>    <span class="k2">{</span>  
<span class="number"> 79</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 80</span>    <span class="k2">}</span>
<span class="number"> 81</span>    
<span class="number"> 82</span>    player.Controls<span class="k2">(</span>ev, input<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 83</span>    map.Draw<span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 84</span>    player.SetPosition<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 85</span>    player.Draw<span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 86</span>    collision.Update<span class="k2">(</span>display, player<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 87</span>    
<span class="number"> 88</span>  <span class="k2">}</span>
<span class="number"> 89</span>    
<span class="number"> 90</span>
<span class="number"> 91</span>
<span class="number"> 92</span>  <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 93</span>  <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 94</span>  <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 95</span>
<span class="number"> 96</span>    <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 97</span><span class="k2">}</span>
</div></div><p>

Player
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="p">#include "Player.h"</span>
<span class="number">   2</span>
<span class="number">   3</span>
<span class="number">   4</span>
<span class="number">   5</span>
<span class="number">   6</span>Player::Player<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number">   7</span><span class="k2">{</span>
<span class="number">   8</span><span class="k2">}</span>
<span class="number">   9</span>
<span class="number">  10</span>
<span class="number">  11</span>Player::~Player<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number">  12</span><span class="k2">{</span>
<span class="number">  13</span><span class="k2">}</span>
<span class="number">  14</span>
<span class="number">  15</span><span class="k1">void</span> Player::Init<span class="k2">(</span><span class="k2">)</span>
<span class="number">  16</span><span class="k2">{</span>
<span class="number">  17</span>  width <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  18</span>  height <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  19</span>  x <span class="k3">=</span> <span class="n">100</span><span class="k2">;</span>
<span class="number">  20</span>  y <span class="k3">=</span> <span class="n">450</span><span class="k2">;</span>
<span class="number">  21</span>  x2 <span class="k3">=</span> x <span class="k3">+</span> width<span class="k2">;</span>
<span class="number">  22</span>  y2 <span class="k3">=</span> y <span class="k3">+</span> height<span class="k2">;</span>
<span class="number">  23</span>  speed <span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number">  24</span>  jumpspeed <span class="k3">=</span> <span class="k3">-</span><span class="n">15</span><span class="k2">;</span>
<span class="number">  25</span>  gravity <span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number">  26</span>  velx <span class="k3">=</span> vely <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  27</span>  jump <span class="k3">=</span> platform <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  28</span>  hDir <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  29</span>  vDir <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number">  30</span>  
<span class="number">  31</span>  
<span class="number">  32</span><span class="k2">}</span>
<span class="number">  33</span>
<span class="number">  34</span><span class="k1">void</span> Player::Update<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev, InputManager <span class="k3">&amp;</span>input<span class="k2">)</span>
<span class="number">  35</span><span class="k2">{</span>
<span class="number">  36</span>  Player::Controls<span class="k2">(</span>ev, input<span class="k2">)</span><span class="k2">;</span>
<span class="number">  37</span><span class="k2">}</span>
<span class="number">  38</span>
<span class="number">  39</span><span class="k1">void</span> Player::Draw<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">)</span>
<span class="number">  40</span><span class="k2">{</span>
<span class="number">  41</span>  <a href="http://www.allegro.cc/manual/al_draw_circle"><span class="a">al_draw_circle</span></a><span class="k2">(</span>x <span class="k3">+</span> width, y <span class="k3">+</span> height, <span class="n">5</span>, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">200</span>, <span class="n">0</span><span class="k2">)</span>, <span class="n">2</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  42</span>  <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  43</span>    
<span class="number">  44</span><span class="k2">}</span>
<span class="number">  45</span>
<span class="number">  46</span><span class="k1">void</span> Player::Controls<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev, InputManager <span class="k3">&amp;</span>input<span class="k2">)</span>
<span class="number">  47</span><span class="k2">{</span>
<span class="number">  48</span>  <span class="k1">if</span><span class="k2">(</span>input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_RIGHT<span class="k2">)</span><span class="k2">)</span>
<span class="number">  49</span>  <span class="k2">{</span>
<span class="number">  50</span>    velx <span class="k3">=</span> speed<span class="k2">;</span>
<span class="number">  51</span>    hDir <span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number">  52</span>    <span class="c">//vely = 0;</span>
<span class="number">  53</span>  <span class="k2">}</span>
<span class="number">  54</span>
<span class="number">  55</span>  <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_LEFT<span class="k2">)</span><span class="k2">)</span>
<span class="number">  56</span>  <span class="k2">{</span>
<span class="number">  57</span>    velx <span class="k3">=</span> <span class="k3">-</span>speed<span class="k2">;</span>
<span class="number">  58</span>    hDir <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number">  59</span>    <span class="c">//vely = 0;</span>
<span class="number">  60</span>  <span class="k2">}</span>
<span class="number">  61</span>
<span class="number">  62</span>  
<span class="number">  63</span>
<span class="number">  64</span>  <span class="c">//else if(input.IsKeyPressed(ev, ALLEGRO_KEY_DOWN))</span>
<span class="number">  65</span>  <span class="c">//{</span>
<span class="number">  66</span>  <span class="c">//  vely = speed;</span>
<span class="number">  67</span>  <span class="c">//  velx = 0;</span>
<span class="number">  68</span><span class="c">//  }</span>
<span class="number">  69</span>
<span class="number">  70</span>  <span class="c">//else</span>
<span class="number">  71</span>    <span class="c">//velx = 0;</span>
<span class="number">  72</span>    <span class="c">//vely = 0;</span>
<span class="number">  73</span>  
<span class="number">  74</span>  <span class="c">//velx = 0;</span>
<span class="number">  75</span><span class="c">//  hDir = 0;</span>
<span class="number">  76</span>
<span class="number">  77</span>  <span class="k1">if</span><span class="k2">(</span>jump <span class="k3">=</span> <span class="k1">true</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_UP<span class="k2">)</span><span class="k2">)</span>
<span class="number">  78</span>  <span class="k2">{</span>
<span class="number">  79</span>    vely <span class="k3">=</span> jumpspeed<span class="k2">;</span>
<span class="number">  80</span>    platform <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  81</span>    jump <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  82</span>    <span class="c">//vDir = 1;</span>
<span class="number">  83</span>  <span class="k2">}</span>
<span class="number">  84</span><span class="k2">}</span>
<span class="number">  85</span>
<span class="number">  86</span><span class="k1">void</span> Player::SetPosition<span class="k2">(</span><span class="k2">)</span>
<span class="number">  87</span><span class="k2">{</span>
<span class="number">  88</span>  <span class="k1">if</span> <span class="k2">(</span>vely <span class="k3">&gt;</span><span class="k3">-</span> <span class="n">0</span><span class="k2">)</span>
<span class="number">  89</span>  <span class="k2">{</span>
<span class="number">  90</span>    vDir <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number">  91</span>  <span class="k2">}</span>
<span class="number">  92</span>
<span class="number">  93</span>  <span class="k1">if</span><span class="k2">(</span>platform <span class="k3">=</span><span class="k3">=</span> <span class="k1">false</span><span class="k2">)</span>
<span class="number">  94</span>  <span class="k2">{</span>
<span class="number">  95</span>    vely <span class="k3">+</span><span class="k3">=</span> gravity<span class="k2">;</span>
<span class="number">  96</span>  <span class="k2">}</span>
<span class="number">  97</span>
<span class="number">  98</span>  <span class="k1">else</span>
<span class="number">  99</span>  <span class="k2">{</span>
<span class="number"> 100</span>    vely <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 101</span>  <span class="k2">}</span>
<span class="number"> 102</span>  
<span class="number"> 103</span>  x <span class="k3">=</span><span class="k3">+</span> velx<span class="k2">;</span>
<span class="number"> 104</span>  y <span class="k3">=</span><span class="k3">+</span> vely<span class="k2">;</span>
<span class="number"> 105</span>  x2 <span class="k3">=</span> x <span class="k3">+</span> width<span class="k2">;</span>
<span class="number"> 106</span>  y2 <span class="k3">=</span> y <span class="k3">+</span> height<span class="k2">;</span>
<span class="number"> 107</span><span class="k2">}</span>
</div></div><p>

Collision
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="p">#include "Collision.h"</span>
<span class="number">   2</span>
<span class="number">   3</span>
<span class="number">   4</span>Collision::Collision<span class="k2">(</span><span class="k2">)</span>
<span class="number">   5</span><span class="k2">{</span>
<span class="number">   6</span><span class="k2">}</span>
<span class="number">   7</span>
<span class="number">   8</span>
<span class="number">   9</span>Collision::~Collision<span class="k2">(</span><span class="k2">)</span>
<span class="number">  10</span><span class="k2">{</span>
<span class="number">  11</span><span class="k2">}</span>
<span class="number">  12</span>
<span class="number">  13</span><span class="k1">void</span> Collision::Init<span class="k2">(</span><span class="k2">)</span>
<span class="number">  14</span><span class="k2">{</span>
<span class="number">  15</span>  loadCounterX <span class="k3">=</span> loadCounterY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  16</span>  Collision::LoadCollisionMap<span class="k2">(</span><span class="s">"ColMap1.txt"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  17</span><span class="k2">}</span>
<span class="number">  18</span>
<span class="number">  19</span><span class="k1">void</span> Collision::Update<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display, Player <span class="k3">&amp;</span>player<span class="k2">)</span>
<span class="number">  20</span><span class="k2">{</span>
<span class="number">  21</span>  Collision::PlatformCollision<span class="k2">(</span>display, player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  22</span><span class="k2">}</span>
<span class="number">  23</span>
<span class="number">  24</span><span class="k1">void</span> Collision::Draw<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">)</span>
<span class="number">  25</span><span class="k2">{</span>
<span class="number">  26</span>
<span class="number">  27</span><span class="k2">}</span>
<span class="number">  28</span>
<span class="number">  29</span><span class="k1">void</span> Collision::LoadCollisionMap<span class="k2">(</span><span class="k1">const</span> <span class="k1">char</span> <span class="k3">*</span>filename<span class="k2">)</span>
<span class="number">  30</span><span class="k2">{</span>
<span class="number">  31</span>  ifstream openfile<span class="k2">(</span>filename<span class="k2">)</span><span class="k2">;</span>
<span class="number">  32</span>  <span class="k1">if</span><span class="k2">(</span>openfile.is_open<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  33</span>  <span class="k2">{</span>
<span class="number">  34</span>    openfile <span class="k3">&gt;</span><span class="k3">&gt;</span> mapSizeX <span class="k3">&gt;</span><span class="k3">&gt;</span> mapSizeY<span class="k2">;</span>
<span class="number">  35</span>    <span class="k1">while</span><span class="k2">(</span><span class="k3">!</span>openfile.eof<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  36</span>    <span class="k2">{</span>
<span class="number">  37</span>      openfile <span class="k3">&gt;</span><span class="k3">&gt;</span> ColMapFile<span class="k2">[</span>loadCounterX<span class="k2">]</span><span class="k2">[</span>loadCounterY<span class="k2">]</span><span class="k2">;</span>
<span class="number">  38</span>      loadCounterX <span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number">  39</span>      <span class="k1">if</span> <span class="k2">(</span>loadCounterX <span class="k3">&gt;</span><span class="k3">=</span> mapSizeX<span class="k2">)</span>
<span class="number">  40</span>      <span class="k2">{</span>
<span class="number">  41</span>        loadCounterX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  42</span>        loadCounterY <span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number">  43</span>      <span class="k2">}</span>
<span class="number">  44</span>    <span class="k2">}</span>
<span class="number">  45</span>    loadCounterX <span class="k3">=</span> loadCounterY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  46</span>  <span class="k2">}</span>
<span class="number">  47</span>  <span class="k1">else</span>
<span class="number">  48</span>  <span class="k2">{</span>
<span class="number">  49</span>    <span class="k2">{</span>  <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span>NULL, <span class="s">"Error"</span>, <span class="s">"Error"</span>,
<span class="number">  50</span>    <span class="s">"Cannot find collision map file"</span>, NULL, NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number">  51</span>  <span class="k2">}</span>
<span class="number">  52</span>     
<span class="number">  53</span>  <span class="k2">}</span>
<span class="number">  54</span><span class="k2">}</span>
<span class="number">  55</span>
<span class="number">  56</span><span class="k1">void</span> Collision::PlatformCollision<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display, Player <span class="k3">&amp;</span>player<span class="k2">)</span>
<span class="number">  57</span><span class="k2">{</span>
<span class="number">  58</span>  <span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> mapSizeX<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number">  59</span>  <span class="k2">{</span>
<span class="number">  60</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> j <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> j <span class="k3">&lt;</span> mapSizeY<span class="k2">;</span> j<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number">  61</span>    <span class="k2">{</span>
<span class="number">  62</span>      <span class="k1">if</span><span class="k2">(</span>ColMapFile<span class="k2">[</span>i<span class="k2">]</span><span class="k2">[</span>j<span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span>
<span class="number">  63</span>      <span class="k2">{</span>
<span class="number">  64</span>        <span class="k1">if</span><span class="k2">(</span>player.x <span class="k3">&gt;</span> i <span class="k3">*</span> blockSize <span class="k3">+</span> blockSize <span class="k3">|</span><span class="k3">|</span> player.y <span class="k3">&gt;</span> j<span class="k3">*</span>blockSize <span class="k3">+</span>blockSize <span class="k3">|</span><span class="k3">|</span> player.x2 <span class="k3">&lt;</span> i<span class="k3">*</span>blockSize <span class="k3">|</span><span class="k3">|</span> player.y2 <span class="k3">&lt;</span> j<span class="k3">*</span>blockSize<span class="k2">)</span>
<span class="number">  65</span>        <span class="k2">{</span>
<span class="number">  66</span>          <span class="c">//no collision</span>
<span class="number">  67</span>          player.platform <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  68</span>        <span class="k2">}</span>
<span class="number">  69</span>
<span class="number">  70</span>        <span class="k1">else</span>
<span class="number">  71</span>        <span class="k2">{</span>
<span class="number">  72</span>          <span class="k1">if</span><span class="k2">(</span>player.vDir <span class="k3">=</span><span class="k3">=</span> <span class="n">2</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> player.y <span class="k3">-</span> player.vely <span class="k3">&lt;</span><span class="k3">=</span> j<span class="k3">*</span>blockSize<span class="k2">)</span>
<span class="number">  73</span>          <span class="k2">{</span>
<span class="number">  74</span>            player.y <span class="k3">=</span> j<span class="k3">*</span>blockSize <span class="k3">-</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  75</span>            player.y2 <span class="k3">=</span> player.y <span class="k3">+</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  76</span>            player.platform <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  77</span>            player.jump <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  78</span>            player.vely <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  79</span>          <span class="k2">}</span>
<span class="number">  80</span>          <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>player.vDir <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span>
<span class="number">  81</span>          <span class="k2">{</span>
<span class="number">  82</span>            player.y <span class="k3">+</span><span class="k3">=</span> player.speed <span class="k3">*</span> <span class="n">2</span><span class="k2">;</span>
<span class="number">  83</span>            player.y2 <span class="k3">=</span> player.y <span class="k3">+</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  84</span>            player.vely <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  85</span>            player.platform <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  86</span>            player.jump <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  87</span>          <span class="k2">}</span>
<span class="number">  88</span>
<span class="number">  89</span>          <span class="k1">if</span> <span class="k2">(</span>player.hDir <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> player.platform <span class="k3">=</span><span class="k3">=</span> <span class="k1">false</span><span class="k2">)</span>
<span class="number">  90</span>          <span class="k2">{</span>
<span class="number">  91</span>            player.x <span class="k3">-</span><span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number">  92</span>            player.x2 <span class="k3">=</span> player.x <span class="k3">+</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  93</span>          <span class="k2">}</span>
<span class="number">  94</span>
<span class="number">  95</span>          <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>player.hDir <span class="k3">=</span><span class="k3">=</span> <span class="n">2</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> player.platform <span class="k3">=</span><span class="k3">=</span> <span class="k1">false</span><span class="k2">)</span>
<span class="number">  96</span>          <span class="k2">{</span>
<span class="number">  97</span>            player.x <span class="k3">+</span><span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number">  98</span>            player.x2 <span class="k3">=</span> player.x <span class="k3">+</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  99</span>          <span class="k2">}</span>
<span class="number"> 100</span>        <span class="k2">}</span>
<span class="number"> 101</span>      <span class="k2">}</span>  
<span class="number"> 102</span>    <span class="k2">}</span>
<span class="number"> 103</span>  <span class="k2">}</span>
<span class="number"> 104</span><span class="k2">}</span>
</div></div><p>

InputManager
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include "InputManager.h"</span>
<span class="number">  2</span>
<span class="number">  3</span>
<span class="number">  4</span>InputManager::InputManager<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number">  5</span><span class="k2">{</span>
<span class="number">  6</span><span class="k2">}</span>
<span class="number">  7</span>
<span class="number">  8</span>
<span class="number">  9</span>InputManager::~InputManager<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number"> 10</span><span class="k2">{</span>
<span class="number"> 11</span><span class="k2">}</span>
<span class="number"> 12</span>
<span class="number"> 13</span><span class="k1">bool</span> InputManager::IsKeyPressed<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev, <span class="k1">int</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span>
<span class="number"> 14</span><span class="k2">{</span>
<span class="number"> 15</span>  <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN<span class="k2">)</span>
<span class="number"> 16</span>  <span class="k2">{</span>
<span class="number"> 17</span>    <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span>
<span class="number"> 18</span>      <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 19</span>  <span class="k2">}</span>
<span class="number"> 20</span>  <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 21</span><span class="k2">}</span>
<span class="number"> 22</span>
<span class="number"> 23</span><span class="k1">bool</span> InputManager::IsKeyPressed<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev, std::vector<span class="k3">&lt;</span>int&gt; keys<span class="k2">)</span>
<span class="number"> 24</span><span class="k2">{</span>
<span class="number"> 25</span>  <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN<span class="k2">)</span>
<span class="number"> 26</span>  <span class="k2">{</span>
<span class="number"> 27</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> keys.size<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 28</span>    <span class="k2">{</span>
<span class="number"> 29</span>      <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> keys<span class="k2">[</span>i<span class="k2">]</span><span class="k2">)</span>
<span class="number"> 30</span>        <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 31</span>    <span class="k2">}</span>
<span class="number"> 32</span>  <span class="k2">}</span>
<span class="number"> 33</span>  <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 34</span><span class="k2">}</span>
<span class="number"> 35</span>
<span class="number"> 36</span><span class="k1">bool</span> InputManager::IsKeyReleased<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev, <span class="k1">int</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span>
<span class="number"> 37</span><span class="k2">{</span>
<span class="number"> 38</span>  <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_UP<span class="k2">)</span>
<span class="number"> 39</span>  <span class="k2">{</span>
<span class="number"> 40</span>    <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span>
<span class="number"> 41</span>      <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 42</span>  <span class="k2">}</span>
<span class="number"> 43</span>  <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 44</span><span class="k2">}</span>
<span class="number"> 45</span>
<span class="number"> 46</span><span class="k1">bool</span> InputManager::IsKeyReleased<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev, std::vector<span class="k3">&lt;</span>int&gt; keys<span class="k2">)</span>
<span class="number"> 47</span><span class="k2">{</span>
<span class="number"> 48</span>  <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_UP<span class="k2">)</span>
<span class="number"> 49</span>  <span class="k2">{</span>
<span class="number"> 50</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> keys.size<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 51</span>    <span class="k2">{</span>
<span class="number"> 52</span>      <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> keys<span class="k2">[</span>i<span class="k2">]</span><span class="k2">)</span>
<span class="number"> 53</span>        <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 54</span>    <span class="k2">}</span>
<span class="number"> 55</span>  <span class="k2">}</span>
<span class="number"> 56</span>  <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 57</span><span class="k2">}</span>
</div></div><p>

Map
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include "Map.h"</span>
<span class="number">  2</span>
<span class="number">  3</span>
<span class="number">  4</span>Map::Map<span class="k2">(</span><span class="k2">)</span>
<span class="number">  5</span><span class="k2">{</span>
<span class="number">  6</span><span class="k2">}</span>
<span class="number">  7</span>
<span class="number">  8</span>
<span class="number">  9</span>Map::~Map<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 10</span><span class="k2">{</span>
<span class="number"> 11</span><span class="k2">}</span>
<span class="number"> 12</span>
<span class="number"> 13</span><span class="k1">void</span> Map::Init<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 14</span><span class="k2">{</span>
<span class="number"> 15</span>  loadCounterX <span class="k3">=</span> loadCounterY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 16</span>  Map::LoadMap<span class="k2">(</span><span class="s">"Map1.txt"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 17</span><span class="k2">}</span>
<span class="number"> 18</span>
<span class="number"> 19</span><span class="k1">void</span> Map::Update<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 20</span><span class="k2">{</span>
<span class="number"> 21</span>
<span class="number"> 22</span><span class="k2">}</span>
<span class="number"> 23</span>
<span class="number"> 24</span><span class="k1">void</span> Map::Draw<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">)</span>
<span class="number"> 25</span><span class="k2">{</span>
<span class="number"> 26</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> mapSizeX<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 27</span>        <span class="k2">{</span>
<span class="number"> 28</span>            <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> j <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> j <span class="k3">&lt;</span> mapSizeY<span class="k2">;</span> j<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 29</span>            <span class="k2">{</span>
<span class="number"> 30</span>                <span class="k1">if</span><span class="k2">(</span>MapFile<span class="k2">[</span>i<span class="k2">]</span><span class="k2">[</span>j<span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 31</span>                    <a href="http://www.allegro.cc/manual/al_draw_filled_rectangle"><span class="a">al_draw_filled_rectangle</span></a><span class="k2">(</span>i <span class="k3">*</span> blockSize, j <span class="k3">*</span> blockSize, i <span class="k3">*</span> blockSize <span class="k3">+</span> blockSize, j <span class="k3">*</span> blockSize <span class="k3">+</span> blockSize, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 32</span>            
<span class="number"> 33</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>MapFile<span class="k2">[</span>i<span class="k2">]</span><span class="k2">[</span>j<span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span>
<span class="number"> 34</span>                    <a href="http://www.allegro.cc/manual/al_draw_filled_rectangle"><span class="a">al_draw_filled_rectangle</span></a><span class="k2">(</span>i <span class="k3">*</span> blockSize, j <span class="k3">*</span> blockSize, i <span class="k3">*</span> blockSize <span class="k3">+</span> blockSize, j <span class="k3">*</span> blockSize <span class="k3">+</span> blockSize, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">255</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 35</span>        
<span class="number"> 36</span>        
<span class="number"> 37</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>MapFile<span class="k2">[</span>i<span class="k2">]</span><span class="k2">[</span>j<span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">2</span><span class="k2">)</span>
<span class="number"> 38</span>          <a href="http://www.allegro.cc/manual/al_draw_filled_rectangle"><span class="a">al_draw_filled_rectangle</span></a><span class="k2">(</span>i <span class="k3">*</span> blockSize, j <span class="k3">*</span> blockSize, i <span class="k3">*</span> blockSize <span class="k3">+</span> blockSize, j <span class="k3">*</span> blockSize <span class="k3">+</span> blockSize, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 39</span>        
<span class="number"> 40</span>          <span class="c">//flag stick</span>
<span class="number"> 41</span>          <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> j <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> j <span class="k3">&lt;</span> mapSizeY<span class="k2">;</span> j<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 42</span>          <span class="k2">{</span>
<span class="number"> 43</span>            <span class="k1">if</span><span class="k2">(</span>MapFile<span class="k2">[</span>i<span class="k2">]</span><span class="k2">[</span>j<span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">2</span><span class="k2">)</span>
<span class="number"> 44</span>              <a href="http://www.allegro.cc/manual/al_draw_line"><span class="a">al_draw_line</span></a><span class="k2">(</span>i <span class="k3">*</span> blockSize <span class="k3">+</span> <span class="n">10</span>, j <span class="k3">*</span> blockSize, i <span class="k3">*</span> blockSize <span class="k3">+</span> blockSize <span class="k3">-</span> <span class="n">10</span>, j <span class="k3">*</span> blockSize <span class="k3">+</span> blockSize, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">255</span>, <span class="n">255</span><span class="k2">)</span>,<span class="n">1</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 45</span>              
<span class="number"> 46</span>              <span class="c">//flag</span>
<span class="number"> 47</span>              <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> j <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> j <span class="k3">&lt;</span> mapSizeY<span class="k2">;</span> j<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 48</span>              <span class="k2">{</span>
<span class="number"> 49</span>                <span class="k1">if</span><span class="k2">(</span>MapFile<span class="k2">[</span>i<span class="k2">]</span><span class="k2">[</span>j<span class="k2">]</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">2</span><span class="k2">)</span>
<span class="number"> 50</span>                  <a href="http://www.allegro.cc/manual/al_draw_filled_triangle"><span class="a">al_draw_filled_triangle</span></a><span class="k2">(</span>i <span class="k3">*</span> blockSize, j <span class="k3">*</span> blockSize <span class="k3">+</span> <span class="n">5</span>, i <span class="k3">*</span> blockSize <span class="k3">+</span> <span class="n">10</span> , j <span class="k3">*</span> blockSize, i <span class="k3">*</span> blockSize <span class="k3">+</span> <span class="n">10</span>, j <span class="k3">*</span> blockSize <span class="k3">+</span> <span class="n">10</span>, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">220</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 51</span>              <span class="k2">}</span>
<span class="number"> 52</span>          <span class="k2">}</span>  
<span class="number"> 53</span>      
<span class="number"> 54</span>            <span class="k2">}</span>
<span class="number"> 55</span>    <span class="k2">}</span>
<span class="number"> 56</span>  <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 57</span>    
<span class="number"> 58</span><span class="k2">}</span>
<span class="number"> 59</span>
<span class="number"> 60</span><span class="k1">void</span> Map::LoadMap<span class="k2">(</span><span class="k1">const</span> <span class="k1">char</span> <span class="k3">*</span>filename<span class="k2">)</span>
<span class="number"> 61</span><span class="k2">{</span>
<span class="number"> 62</span>  ifstream openfile<span class="k2">(</span>filename<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 63</span>    <span class="k1">if</span><span class="k2">(</span>openfile.is_open<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 64</span>    <span class="k2">{</span>
<span class="number"> 65</span>        openfile <span class="k3">&gt;</span><span class="k3">&gt;</span> mapSizeX <span class="k3">&gt;</span><span class="k3">&gt;</span> mapSizeY<span class="k2">;</span> 
<span class="number"> 66</span>        <span class="k1">while</span><span class="k2">(</span><span class="k3">!</span>openfile.eof<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 67</span>        <span class="k2">{</span>
<span class="number"> 68</span>            openfile <span class="k3">&gt;</span><span class="k3">&gt;</span> MapFile<span class="k2">[</span>loadCounterX<span class="k2">]</span><span class="k2">[</span>loadCounterY<span class="k2">]</span><span class="k2">;</span> 
<span class="number"> 69</span>            loadCounterX<span class="k3">+</span><span class="k3">+</span><span class="k2">;</span> 
<span class="number"> 70</span>            <span class="k1">if</span><span class="k2">(</span>loadCounterX <span class="k3">&gt;</span><span class="k3">=</span> mapSizeX<span class="k2">)</span>
<span class="number"> 71</span>            <span class="k2">{</span>
<span class="number"> 72</span>                loadCounterX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> 
<span class="number"> 73</span>                loadCounterY <span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number"> 74</span>            <span class="k2">}</span>
<span class="number"> 75</span>        <span class="k2">}</span>
<span class="number"> 76</span>    loadCounterX <span class="k3">=</span> loadCounterY <span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number"> 77</span>    <span class="k2">}</span>
<span class="number"> 78</span>   
<span class="number"> 79</span>
<span class="number"> 80</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (PamperBoy)</author>
		<pubDate>Mon, 03 Mar 2014 23:33:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I sometimes jump, sometimes I don&#39;t,</p><p>but some people seem to jump all the time:</p><p>if(jump = true &amp;&amp; input.IsKeyPressed(ev, ALLEGRO_KEY_UP))</p><p>Maybe you should try yoda.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (#00JMP00)</author>
		<pubDate>Tue, 04 Mar 2014 00:03:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well thx for referring me to yoda. But im pretty sure that is not causing the problem.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (PamperBoy)</author>
		<pubDate>Tue, 04 Mar 2014 01:00:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I was actually refering to yoda code.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (#00JMP00)</author>
		<pubDate>Tue, 04 Mar 2014 02:06:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>To clarify.<br /><span class="source-code"><span class="k1">if</span><span class="k2">(</span>jump <span class="k3">=</span> <span class="k1">true</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_UP<span class="k2">)</span><span class="k2">)</span></span><br />If you had written this as: <span class="source-code"><span class="k1">if</span><span class="k2">(</span><span class="k1">true</span> <span class="k3">=</span> jump <span class="k3">&amp;</span><span class="k3">&amp;</span> input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_UP<span class="k2">)</span><span class="k2">)</span></span><br />The code wouldn&#39;t have compiled because you can&#39;t assign to a literal constant.<br />In fact, comparing to true can be skipped entirely. the error here is an assignment where you most likely wanted to do a comparison.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (l j)</author>
		<pubDate>Tue, 04 Mar 2014 02:22:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Nahaa sorry for not understandingXD I do see that jump = true has no use. But this is not the cause of the problem. the problem is i keep falling and whatever button i press nothing happens. except jump. then i go back to the spawnpoint. (same goes for hitting a platform)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (PamperBoy)</author>
		<pubDate>Tue, 04 Mar 2014 02:28:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>it probably is the cause as you&#39;re assigning true to jump when you should be checking.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Tue, 04 Mar 2014 02:57:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, they are saying that your code:</p><p><span class="source-code"><span class="k1">if</span><span class="k2">(</span>jump <span class="k3">=</span> <span class="k1">true</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_UP<span class="k2">)</span><span class="k2">)</span></span></p><p>Should actually read:</p><p><span class="source-code"><span class="k1">if</span><span class="k2">(</span>jump <span class="k3">=</span><span class="k3">=</span> <span class="k1">true</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_UP<span class="k2">)</span><span class="k2">)</span></span></p><p>&#39;==&#39; is for comparisons, &#39;=&#39; is for assignment.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Werwolf696)</author>
		<pubDate>Tue, 04 Mar 2014 03:18:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>aah in the tut it was like =. ok, now when i press up it will only jump once wich is good. But i still keep falling till i hit a platform and then i go back to the spawnpoint. :/</p><p><b>edit</b></p><p>If you need some explanation, or want to see my header files just ask. </p><p>also the SetPosition function is needed to let me fall and jump. but i think it&#39;s also making the player fall continuously. maybe something is wrong in there:/ But yet again i did exactly the same as in the tutorial.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (PamperBoy)</author>
		<pubDate>Tue, 04 Mar 2014 04:16:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/613988/997249#target">PamperBoy</a> said:</div><div class="quote"><p>
</p><div class="source-code snippet"><div class="inner"><pre><div class="highlight"> <span class="k1">if</span><span class="k2">(</span>jump <span class="k3">=</span> <span class="k1">true</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_UP<span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span></div>
  vely <span class="k3">=</span> jumpspeed<span class="k2">;</span>
  platform <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
  jump <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
  <span class="c">//vDir = 1;</span>
 <span class="k2">}</span>
</pre></div></div><p>
</p></div></div><p>
You&#39;re assigning jump to true there, not checking for equivalence. That is why you can jump at any time. You also know this already so never mind. I wrote this post a couple hours ago.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">void</span> Player::SetPosition<span class="k2">(</span><span class="k2">)</span> <span class="k2">{</span>
<div class="highlight"><span class="number">  2</span> <span class="k1">if</span> <span class="k2">(</span>vely <span class="k3">&gt;</span><span class="k3">-</span> <span class="n">0</span><span class="k2">)</span> <span class="k2">{</span></div><span class="number">  3</span>  vDir <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number">  4</span> <span class="k2">}</span>
<span class="number">  5</span> <span class="k1">if</span><span class="k2">(</span>platform <span class="k3">=</span><span class="k3">=</span> <span class="k1">false</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">  6</span>  vely <span class="k3">+</span><span class="k3">=</span> gravity<span class="k2">;</span>
<span class="number">  7</span> <span class="k2">}</span>
<span class="number">  8</span> <span class="k1">else</span> <span class="k2">{</span>
<span class="number">  9</span>  vely <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 10</span> <span class="k2">}</span>
<div class="highlight"><span class="number"> 11</span> x <span class="k3">=</span><span class="k3">+</span> velx<span class="k2">;</span></div><div class="highlight"><span class="number"> 12</span> y <span class="k3">=</span><span class="k3">+</span> vely<span class="k2">;</span></div><span class="number"> 13</span> x2 <span class="k3">=</span> x <span class="k3">+</span> width<span class="k2">;</span>
<span class="number"> 14</span> y2 <span class="k3">=</span> y <span class="k3">+</span> height<span class="k2">;</span>
<span class="number"> 15</span><span class="k2">}</span>
</div></div><p>
</p></div></div><p>
You&#39;re checking if vely is greater than negative zero, not if it is greater than or equal to zero. Also, you&#39;re assigning x the value of positive velx and y the value of positive vely. That is why your position resets. You should be using += there, not =+.</p><p>I did not check your collision code though. I&#39;ll look later.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Tue, 04 Mar 2014 04:35:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>OMG thanks a bunch! it works!!! tho i have 1 question. in my inputmanager i use key presses for a single key press (i think thats correct) im wondering how i can make it so that when i press it i moves and when i let go it stops. (not that i need it in this project but i want to know^^)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (PamperBoy)</author>
		<pubDate>Tue, 04 Mar 2014 05:01:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>When you get a left/right key press, set velx to non-zero. When you get a corresponding key up, set velx to zero.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Tue, 04 Mar 2014 06:02:28 +0000</pubDate>
	</item>
</rss>
