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		<title>Movement doesnt go on when holding button</title>
		<link>http://www.allegro.cc/forums/view/613957</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Thu, 27 Feb 2014 21:29:53 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi im kinda new to C++ and Allegro. And im using tutorials. But i have a problem. I Made a player class where i want a function (controls) to call in main. somehow i dont get it to work, so i put the movement in main. somehow that works but, it only moves once after pressing the button. It doesnt continue.</p><p>Can someone help me with this? <br />1st: how do i make the movement continues. (this is more important tho)<br />2nd: how do i place it in the class. </p><p>showing the main.cpp, InputManager class and Player class.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="p">#include&lt;iostream&gt;</span>
<span class="number">   2</span><span class="p">#include&lt;allegro5\allegro5.h&gt; </span>
<span class="number">   3</span><span class="p">#include&lt;fstream&gt;</span>
<span class="number">   4</span><span class="p">#include"Map.h"</span>
<span class="number">   5</span><span class="p">#include"Global.h"</span>
<span class="number">   6</span><span class="p">#include"Player.h"</span>
<span class="number">   7</span><span class="p">#include"InputManager.h"</span>
<span class="number">   8</span><span class="p">#include&lt;allegro5\keyboard.h&gt;</span>
<span class="number">   9</span>
<span class="number">  10</span><span class="k1">using</span> <span class="k1">namespace</span> std<span class="k2">;</span>
<span class="number">  11</span>
<span class="number">  12</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number">  13</span><span class="k2">{</span>
<span class="number">  14</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">;</span>
<span class="number">  15</span> 
<span class="number">  16</span>    <span class="k1">const</span> <span class="k1">float</span> FPS <span class="k3">=</span> <span class="n">60</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number">  17</span>  <span class="k1">bool</span> done <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  18</span> 
<span class="number">  19</span>  <span class="c">//initialized. If not you get error message.</span>
<span class="number">  20</span>
<span class="number">  21</span>    <span class="c">//initialized. If not you get error message.</span>
<span class="number">  22</span>
<span class="number">  23</span>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  24</span>  <span class="k2">{</span>  <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span>NULL, <span class="s">"Error"</span>, <span class="s">"Error"</span>,
<span class="number">  25</span>    <span class="s">"Cannot initialize Allegro"</span>, NULL, NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number">  26</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  27</span>  <span class="k2">}</span>
<span class="number">  28</span>     
<span class="number">  29</span>    display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span>ScreenWidth, ScreenHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number">  30</span>
<span class="number">  31</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>display<span class="k2">)</span>
<span class="number">  32</span>    <span class="k2">{</span>  <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span>NULL, <span class="s">"Error"</span>, <span class="s">"Error"</span>,
<span class="number">  33</span>    <span class="s">"Cannot create display"</span>, NULL, NULL<span class="k2">)</span><span class="k2">;</span>
<span class="number">  34</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  35</span>  <span class="k2">}</span>
<span class="number">  36</span> 
<span class="number">  37</span>    <span class="c">//al_set_window_position(display, 200, 200);</span>
<span class="number">  38</span> 
<span class="number">  39</span>    <a href="http://www.allegro.cc/manual/al_init_primitives_addon"><span class="a">al_init_primitives_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  40</span>  <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  41</span>
<span class="number">  42</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span> <span class="k3">/</span> FPS<span class="k2">)</span><span class="k2">;</span>
<span class="number">  43</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  44</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_KEYBOARD_STATE"><span class="a">ALLEGRO_KEYBOARD_STATE</span></a> keyState<span class="k2">;</span>
<span class="number">  45</span> 
<span class="number">  46</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_keyboard_event_source"><span class="a">al_get_keyboard_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  47</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  48</span>    <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  49</span>    
<span class="number">  50</span>  InputManager input<span class="k2">;</span>
<span class="number">  51</span>  Player player<span class="k2">;</span>
<span class="number">  52</span>  Map map<span class="k2">;</span>
<span class="number">  53</span>
<span class="number">  54</span>  map.Init<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  55</span>  player.Init<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  56</span>  <span class="c">//player.Draw(display);</span>
<span class="number">  57</span>
<span class="number">  58</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  59</span>
<span class="number">  60</span>    <span class="k1">while</span><span class="k2">(</span><span class="k3">!</span>done<span class="k2">)</span>
<span class="number">  61</span>  <span class="k2">{</span>
<span class="number">  62</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span>
<span class="number">  63</span>    <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">;</span>
<span class="number">  64</span>    <a href="http://www.allegro.cc/manual/al_get_keyboard_state"><span class="a">al_get_keyboard_state</span></a><span class="k2">(</span><span class="k3">&amp;</span>keyState<span class="k2">)</span><span class="k2">;</span>
<span class="number">  65</span>
<span class="number">  66</span>    
<span class="number">  67</span>    <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span>
<span class="number">  68</span>        <span class="k2">{</span>
<span class="number">  69</span>            done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  70</span>    <span class="k2">}</span>
<span class="number">  71</span>
<span class="number">  72</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_ESCAPE<span class="k2">)</span><span class="k2">)</span>
<span class="number">  73</span>    <span class="k2">{</span>  
<span class="number">  74</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  75</span>    <span class="k2">}</span>
<span class="number">  76</span>    
<span class="number">  77</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_RIGHT<span class="k2">)</span><span class="k2">)</span>
<span class="number">  78</span>      player.velx <span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number">  79</span>  
<span class="number">  80</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_LEFT<span class="k2">)</span><span class="k2">)</span>
<span class="number">  81</span>      player.velx <span class="k3">=</span> <span class="k3">-</span>player.speed<span class="k2">;</span>
<span class="number">  82</span>
<span class="number">  83</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_DOWN<span class="k2">)</span><span class="k2">)</span>
<span class="number">  84</span>      player.vely <span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number">  85</span>  
<span class="number">  86</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>input.IsKeyPressed<span class="k2">(</span>ev, ALLEGRO_KEY_UP<span class="k2">)</span><span class="k2">)</span>
<span class="number">  87</span>      player.vely <span class="k3">=</span> <span class="k3">-</span>player.speed<span class="k2">;</span>
<span class="number">  88</span>
<span class="number">  89</span>    <span class="k1">else</span>
<span class="number">  90</span>    <span class="k2">{</span>
<span class="number">  91</span>      player.velx <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  92</span>      player.vely <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  93</span>    <span class="k2">}</span>
<span class="number">  94</span>
<span class="number">  95</span>    player.x <span class="k3">+</span><span class="k3">=</span> player.velx<span class="k2">;</span>
<span class="number">  96</span>    player.y <span class="k3">+</span><span class="k3">=</span> player.vely<span class="k2">;</span>
<span class="number">  97</span>
<span class="number">  98</span>    map.Draw<span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number">  99</span>    player.Draw<span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 100</span>    
<span class="number"> 101</span>  <span class="k2">}</span>
<span class="number"> 102</span>
<span class="number"> 103</span>  <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 104</span>  <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 105</span>  <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 106</span>
<span class="number"> 107</span>    <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 108</span><span class="k2">}</span>
</div></div><p>

</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include "InputManager.h"</span>
<span class="number">  2</span>
<span class="number">  3</span>
<span class="number">  4</span>InputManager::InputManager<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number">  5</span><span class="k2">{</span>
<span class="number">  6</span><span class="k2">}</span>
<span class="number">  7</span>
<span class="number">  8</span>
<span class="number">  9</span>InputManager::~InputManager<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number"> 10</span><span class="k2">{</span>
<span class="number"> 11</span><span class="k2">}</span>
<span class="number"> 12</span>
<span class="number"> 13</span><span class="k1">bool</span> InputManager::IsKeyPressed<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev, <span class="k1">int</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span>
<span class="number"> 14</span><span class="k2">{</span>
<span class="number"> 15</span>  <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN<span class="k2">)</span>
<span class="number"> 16</span>  <span class="k2">{</span>
<span class="number"> 17</span>    <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span>
<span class="number"> 18</span>      <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 19</span>  <span class="k2">}</span>
<span class="number"> 20</span>  <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 21</span><span class="k2">}</span>
<span class="number"> 22</span>
<span class="number"> 23</span><span class="k1">bool</span> InputManager::IsKeyPressed<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev, std::vector<span class="k3">&lt;</span>int&gt; keys<span class="k2">)</span>
<span class="number"> 24</span><span class="k2">{</span>
<span class="number"> 25</span>  <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN<span class="k2">)</span>
<span class="number"> 26</span>  <span class="k2">{</span>
<span class="number"> 27</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> keys.size<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 28</span>    <span class="k2">{</span>
<span class="number"> 29</span>      <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> keys<span class="k2">[</span>i<span class="k2">]</span><span class="k2">)</span>
<span class="number"> 30</span>        <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 31</span>    <span class="k2">}</span>
<span class="number"> 32</span>  <span class="k2">}</span>
<span class="number"> 33</span>  <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 34</span><span class="k2">}</span>
<span class="number"> 35</span>
<span class="number"> 36</span><span class="k1">bool</span> InputManager::IsKeyReleased<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev, <span class="k1">int</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span>
<span class="number"> 37</span><span class="k2">{</span>
<span class="number"> 38</span>  <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_UP<span class="k2">)</span>
<span class="number"> 39</span>  <span class="k2">{</span>
<span class="number"> 40</span>    <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span>
<span class="number"> 41</span>      <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 42</span>  <span class="k2">}</span>
<span class="number"> 43</span>  <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 44</span><span class="k2">}</span>
<span class="number"> 45</span>
<span class="number"> 46</span><span class="k1">bool</span> InputManager::IsKeyReleased<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev, std::vector<span class="k3">&lt;</span>int&gt; keys<span class="k2">)</span>
<span class="number"> 47</span><span class="k2">{</span>
<span class="number"> 48</span>  <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_UP<span class="k2">)</span>
<span class="number"> 49</span>  <span class="k2">{</span>
<span class="number"> 50</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> keys.size<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 51</span>    <span class="k2">{</span>
<span class="number"> 52</span>      <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> keys<span class="k2">[</span>i<span class="k2">]</span><span class="k2">)</span>
<span class="number"> 53</span>        <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 54</span>    <span class="k2">}</span>
<span class="number"> 55</span>  <span class="k2">}</span>
<span class="number"> 56</span>  <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 57</span><span class="k2">}</span>
</div></div><p>

</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include "Player.h"</span>
<span class="number">  2</span>
<span class="number">  3</span>
<span class="number">  4</span>
<span class="number">  5</span>
<span class="number">  6</span>Player::Player<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number">  7</span><span class="k2">{</span>
<span class="number">  8</span><span class="k2">}</span>
<span class="number">  9</span>
<span class="number"> 10</span>
<span class="number"> 11</span>Player::~Player<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number"> 12</span><span class="k2">{</span>
<span class="number"> 13</span><span class="k2">}</span>
<span class="number"> 14</span>
<span class="number"> 15</span><span class="k1">void</span> Player::Init<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 16</span><span class="k2">{</span>
<span class="number"> 17</span>  x <span class="k3">=</span> <span class="n">50</span><span class="k2">;</span>
<span class="number"> 18</span>  y <span class="k3">=</span> <span class="n">50</span><span class="k2">;</span>
<span class="number"> 19</span>  velx <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 20</span>  vely <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 21</span>  speed <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 22</span><span class="k2">}</span>
<span class="number"> 23</span>
<span class="number"> 24</span><span class="k1">void</span> Player::Update<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 25</span><span class="k2">{</span>
<span class="number"> 26</span>  <span class="c">//Player::Controls();</span>
<span class="number"> 27</span><span class="k2">}</span>
<span class="number"> 28</span>
<span class="number"> 29</span><span class="k1">void</span> Player::Draw<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">)</span>
<span class="number"> 30</span><span class="k2">{</span>
<span class="number"> 31</span>  <a href="http://www.allegro.cc/manual/al_draw_circle"><span class="a">al_draw_circle</span></a><span class="k2">(</span>x <span class="k3">+</span> <span class="n">10</span>, y <span class="k3">+</span> <span class="n">10</span>, <span class="n">5</span>, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">200</span>, <span class="n">0</span><span class="k2">)</span>, <span class="n">2</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 32</span>  <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 33</span>    
<span class="number"> 34</span><span class="k2">}</span>
<span class="number"> 35</span>
<span class="number"> 36</span><span class="c">/*void Player::Controls()</span>
<span class="number"> 37</span><span class="c">{</span>
<span class="number"> 38</span><span class="c">  if(input.IsKeyPressed(ev, ALLEGRO_KEY_RIGHT))</span>
<span class="number"> 39</span><span class="c">    velx = speed;</span>
<span class="number"> 40</span><span class="c">  </span>
<span class="number"> 41</span><span class="c">  else if(input.IsKeyPressed(ev, ALLEGRO_KEY_LEFT))</span>
<span class="number"> 42</span><span class="c">    vely = -speed;</span>
<span class="number"> 43</span><span class="c"></span>
<span class="number"> 44</span><span class="c">  else</span>
<span class="number"> 45</span><span class="c">    velx = 0;</span>
<span class="number"> 46</span><span class="c"></span>
<span class="number"> 47</span><span class="c">  x += velx;</span>
<span class="number"> 48</span><span class="c">  y += vely;</span>
<span class="number"> 49</span><span class="c">}*/</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (PamperBoy)</author>
		<pubDate>Thu, 27 Feb 2014 05:01:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hello,</p><p>IsKeyPressed (ALLEGRO_EVENT_KEY_DOWN) only trigger once, when you press the key.<br />Personally, I&#39;ve a boolean array (size ALLEGRO_KEY_MAX). Every update I loop through it ; I keep in there every key state, when you press (ALLEGRO_EVENT_KEY_DOWN) =&gt; true, when you release (ALLEGRO_EVENT_KEY_UP) =&gt; false.</p><p>Maybe there is another solution? which would be useful for me, too. But I don&#39;t think so.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Hyllis)</author>
		<pubDate>Thu, 27 Feb 2014 19:33:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, what Hyllis said. So, you need to set a flag when the key_down event happens, and then reset it when the key_up event happens; here is some psuedo code:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span>
<span class="number">  2</span><span class="k1">bool</span> key_left_down<span class="k2">;</span>
<span class="number">  3</span>
<span class="number">  4</span><span class="k1">if</span><span class="k2">(</span>key_down.key_left<span class="k2">)</span>
<span class="number">  5</span><span class="k2">{</span>
<span class="number">  6</span>    key_left_down <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  7</span><span class="k2">}</span>
<span class="number">  8</span>
<span class="number">  9</span><span class="k1">if</span><span class="k2">(</span>key_up.key_left<span class="k2">)</span>
<span class="number"> 10</span><span class="k2">{</span>
<span class="number"> 11</span>    key_left_down <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 12</span><span class="k2">}</span>
<span class="number"> 13</span>
<span class="number"> 14</span><span class="k1">if</span><span class="k2">(</span>key_left_down<span class="k2">)</span>
<span class="number"> 15</span><span class="k2">{</span>
<span class="number"> 16</span>    position <span class="k3">=</span> position <span class="k3">-</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 17</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dizzy Egg)</author>
		<pubDate>Thu, 27 Feb 2014 21:29:53 +0000</pubDate>
	</item>
</rss>
