<?xml version="1.0"?>
<rss version="2.0">
	<channel>
		<title>Drawing to bitmaps and collisions not working</title>
		<link>http://www.allegro.cc/forums/view/612853</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Mon, 24 Jun 2013 23:53:36 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m having a problem picking up collisions with a bitmap that I have drawn to. I have a background class that will draw the land and a player class that draws the player and picks up the collision. But it won&#39;t pick up the collision where I add the bitmap to the land.
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="k1">class</span> Background
<span class="number">   2</span><span class="k2">{</span>
<span class="number">   3</span>public:
<span class="number">   4</span>    Background<span class="k2">(</span><span class="k2">)</span>
<span class="number">   5</span>    <span class="k2">{</span>
<span class="number">   6</span>        girder<span class="k3">=</span><a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"images/girder.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">   7</span>        gw<span class="k3">=</span><a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>girder<span class="k2">)</span><span class="k2">;</span>
<span class="number">   8</span>        gh<span class="k3">=</span><a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>girder<span class="k2">)</span><span class="k2">;</span>
<span class="number">   9</span>    <span class="k2">}</span>
<span class="number">  10</span>    <span class="k1">void</span> load_map<span class="k2">(</span><span class="k2">)</span>
<span class="number">  11</span>    <span class="k2">{</span>
<span class="number">  12</span>        land<span class="k3">=</span><a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"images/testmap.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  13</span>    <span class="k2">}</span>
<span class="number">  14</span>    <span class="k1">void</span> drawland<span class="k2">(</span><span class="k2">)</span>
<span class="number">  15</span>    <span class="k2">{</span>
<span class="number">  16</span>        <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>land,<span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  17</span>    <span class="k2">}</span>
<span class="number">  18</span>    <span class="k1">void</span> addgirder<span class="k2">(</span><span class="k1">int</span> gx,<span class="k1">int</span> gy,<a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">)</span>
<span class="number">  19</span>    <span class="k2">{</span>
<span class="number">  20</span>        <span class="c">//this is where the bitmap is drawn to the land</span>
<span class="number">  21</span>        <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>land<span class="k2">)</span><span class="k2">;</span>
<span class="number">  22</span>        <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>girder,gx-gw<span class="k3">/</span><span class="n">2</span>,gy-gh<span class="k3">/</span><span class="n">2</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  23</span>        <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_backbuffer"><span class="a">al_get_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  24</span>    <span class="k2">}</span>
<span class="number">  25</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>getland<span class="k2">(</span><span class="k2">)</span>
<span class="number">  26</span>    <span class="k2">{</span>
<span class="number">  27</span>        <span class="k1">return</span> land<span class="k2">;</span>
<span class="number">  28</span>    <span class="k2">}</span>
<span class="number">  29</span>    ~Background<span class="k2">(</span><span class="k2">)</span>
<span class="number">  30</span>    <span class="k2">{</span>
<span class="number">  31</span>        <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>land<span class="k2">)</span><span class="k2">;</span>
<span class="number">  32</span>        <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>girder<span class="k2">)</span><span class="k2">;</span>
<span class="number">  33</span>    <span class="k2">}</span>
<span class="number">  34</span>private:
<span class="number">  35</span>    <span class="k1">int</span> gw,gh<span class="k2">;</span>
<span class="number">  36</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>land<span class="k2">;</span>
<span class="number">  37</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>girder<span class="k2">;</span>
<span class="number">  38</span><span class="k2">}</span><span class="k2">;</span>
<span class="number">  39</span><span class="k1">class</span> Player
<span class="number">  40</span><span class="k2">{</span>
<span class="number">  41</span>public:
<span class="number">  42</span>    Player<span class="k2">(</span><span class="k1">float</span> px,<span class="k1">float</span> py<span class="k2">)</span>
<span class="number">  43</span>    <span class="k2">{</span>
<span class="number">  44</span>        x<span class="k3">=</span>px<span class="k2">;</span>
<span class="number">  45</span>        y<span class="k3">=</span>py<span class="k2">;</span>
<span class="number">  46</span>        gravity<span class="k3">=</span><span class="n">0</span>.<span class="n">125</span><span class="k2">;</span>
<span class="number">  47</span>        ymove<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number">  48</span>        player<span class="k3">=</span><a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"images/player.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  49</span>        penw<span class="k3">=</span><a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  50</span>        penh<span class="k3">=</span><a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  51</span>        radius<span class="k3">=</span><a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>player<span class="k2">)</span><span class="k3">/</span><span class="n">2</span><span class="k2">;</span>
<span class="number">  52</span>    <span class="k2">}</span>
<span class="number">  53</span>    <span class="k1">void</span> movepen<span class="k2">(</span><span class="k2">)</span>
<span class="number">  54</span>    <span class="k2">{</span>
<span class="number">  55</span>        ymove<span class="k3">+</span><span class="k3">=</span>gravity<span class="k2">;</span>
<span class="number">  56</span>        <span class="k1">if</span><span class="k2">(</span>ymove&gt;<span class="k3">=</span><span class="n">12</span><span class="k2">)</span>
<span class="number">  57</span>        <span class="k2">{</span>
<span class="number">  58</span>            ymove<span class="k3">=</span><span class="n">12</span><span class="k2">;</span>
<span class="number">  59</span>        <span class="k2">}</span>
<span class="number">  60</span>    <span class="k2">}</span>
<span class="number">  61</span>    <span class="k1">void</span> collision<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span> land<span class="k2">)</span>
<span class="number">  62</span>    <span class="k2">{</span>
<span class="number">  63</span>        <span class="c">//this is the collision</span>
<span class="number">  64</span>        <a href="http://www.allegro.cc/manual/al_lock_bitmap"><span class="a">al_lock_bitmap</span></a><span class="k2">(</span>land,<a href="http://www.allegro.cc/manual/al_get_bitmap_format"><span class="a">al_get_bitmap_format</span></a><span class="k2">(</span>land<span class="k2">)</span>,ALLEGRO_LOCK_READONLY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  65</span>        <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> f<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>f<span class="k3">&lt;</span>penh<span class="k2">;</span>f<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number">  66</span>        <span class="k2">{</span>
<span class="number">  67</span>            <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> c<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>c<span class="k3">&lt;</span>penw<span class="k2">;</span>c<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number">  68</span>            <span class="k2">{</span>
<span class="number">  69</span>                color<span class="k3">=</span><a href="http://www.allegro.cc/manual/al_get_pixel"><span class="a">al_get_pixel</span></a><span class="k2">(</span>land,x<span class="k3">+</span>c,y<span class="k3">+</span>f<span class="k2">)</span><span class="k2">;</span>
<span class="number">  70</span>                dis<span class="k3">=</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_738.html" target="_blank">sqrt</a><span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_618.html" target="_blank">pow</a><span class="k2">(</span><span class="k2">(</span>penw<span class="k3">/</span><span class="n">2</span><span class="k2">)</span><span class="k3">-</span>c,<span class="n">2</span><span class="k2">)</span><span class="k3">+</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_618.html" target="_blank">pow</a><span class="k2">(</span><span class="k2">(</span>penh<span class="k3">/</span><span class="n">2</span><span class="k2">)</span><span class="k3">-</span>f,<span class="n">2</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  71</span>                <span class="k1">if</span><span class="k2">(</span>color.a<span class="k3">!</span><span class="k3">=</span><span class="n">0</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> dis<span class="k3">&lt;</span><span class="k3">=</span>radius<span class="k2">)</span>
<span class="number">  72</span>                <span class="k2">{</span>
<span class="number">  73</span>                    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> fy<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>fy<span class="k3">&lt;</span><span class="k3">=</span>ymove<span class="k3">+</span><span class="n">1</span><span class="k2">;</span>fy<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number">  74</span>                    <span class="k2">{</span>
<span class="number">  75</span>                        color<span class="k3">=</span><a href="http://www.allegro.cc/manual/al_get_pixel"><span class="a">al_get_pixel</span></a><span class="k2">(</span>land,x<span class="k3">+</span>penw<span class="k3">/</span><span class="n">2</span>,y<span class="k3">+</span>penh-fy<span class="k2">)</span><span class="k2">;</span>
<span class="number">  76</span>                        <span class="k1">if</span><span class="k2">(</span>color.a<span class="k3">=</span><span class="k3">=</span><span class="n">0</span><span class="k2">)</span>
<span class="number">  77</span>                        <span class="k2">{</span>
<span class="number">  78</span>                            y-<span class="k3">=</span>fy<span class="k2">;</span>
<span class="number">  79</span>                            fy<span class="k3">=</span>ymove<span class="k3">+</span><span class="n">2</span><span class="k2">;</span>
<span class="number">  80</span>                        <span class="k2">}</span>
<span class="number">  81</span>                    <span class="k2">}</span>
<span class="number">  82</span>                    ymove<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number">  83</span>                <span class="k2">}</span>
<span class="number">  84</span>            <span class="k2">}</span>
<span class="number">  85</span>        <span class="k2">}</span>
<span class="number">  86</span>        y<span class="k3">+</span><span class="k3">=</span>ymove<span class="k2">;</span>
<span class="number">  87</span>    <span class="k2">}</span>
<span class="number">  88</span>    <span class="k1">void</span> draw<span class="k2">(</span><span class="k2">)</span>
<span class="number">  89</span>    <span class="k2">{</span>
<span class="number">  90</span>        <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>player,<a href="http://www.delorie.com/djgpp/doc/libc/libc_330.html" target="_blank">floor</a><span class="k2">(</span>x<span class="k2">)</span>,<a href="http://www.delorie.com/djgpp/doc/libc/libc_330.html" target="_blank">floor</a><span class="k2">(</span>y<span class="k2">)</span>,flip<span class="k2">)</span><span class="k2">;</span>
<span class="number">  91</span>    <span class="k2">}</span>
<span class="number">  92</span>    ~Player<span class="k2">(</span><span class="k2">)</span>
<span class="number">  93</span>    <span class="k2">{</span>
<span class="number">  94</span>        <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  95</span>    <span class="k2">}</span>
<span class="number">  96</span>private:
<span class="number">  97</span>    <span class="k1">bool</span> flip<span class="k2">;</span>
<span class="number">  98</span>    <span class="k1">int</span> penw,penh,radius<span class="k2">;</span>
<span class="number">  99</span>    <span class="k1">float</span> x,y,ymove,gravity,dis<span class="k2">;</span>
<span class="number"> 100</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_COLOR"><span class="a">ALLEGRO_COLOR</span></a> color<span class="k2">;</span>
<span class="number"> 101</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>player<span class="k2">;</span>
<span class="number"> 102</span><span class="k2">}</span><span class="k2">;</span>
<span class="number"> 103</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 104</span><span class="k2">{</span>
<span class="number"> 105</span>    <span class="c">//inits and creating the window</span>
<span class="number"> 106</span>    Player pen<span class="k2">(</span><span class="n">256</span>,<span class="n">32</span>,display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 107</span>    Background drawback<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 108</span>    drawback.load_map<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 109</span>    <span class="c">//create stuff such as a timer, events, and variables</span>
<span class="number"> 110</span>    <span class="k1">while</span><span class="k2">(</span><span class="k3">!</span>done<span class="k2">)</span>
<span class="number"> 111</span>    <span class="k2">{</span>
<span class="number"> 112</span>        <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> events<span class="k2">;</span>
<span class="number"> 113</span>        <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue,<span class="k3">&amp;</span>events<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 114</span>        <span class="k1">if</span><span class="k2">(</span>events.type<span class="k3">=</span><span class="k3">=</span>ALLEGRO_EVENT_KEY_UP<span class="k2">)</span>
<span class="number"> 115</span>        <span class="k2">{</span>
<span class="number"> 116</span>            <span class="k1">switch</span><span class="k2">(</span>events.keyboard.keycode<span class="k2">)</span>
<span class="number"> 117</span>            <span class="k2">{</span>
<span class="number"> 118</span>            <span class="k1">case</span> ALLEGRO_KEY_ESCAPE:
<span class="number"> 119</span>                done<span class="k3">=</span><span class="k1">true</span><span class="k2">;</span>
<span class="number"> 120</span>                <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 121</span>            <span class="k2">}</span>
<span class="number"> 122</span>        <span class="k2">}</span>
<span class="number"> 123</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>events.type<span class="k3">=</span><span class="k3">=</span>ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span>
<span class="number"> 124</span>        <span class="k2">{</span>
<span class="number"> 125</span>            done<span class="k3">=</span><span class="k1">true</span><span class="k2">;</span>
<span class="number"> 126</span>        <span class="k2">}</span>
<span class="number"> 127</span>        <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>events.type<span class="k3">=</span><span class="k3">=</span>ALLEGRO_EVENT_MOUSE_AXES<span class="k2">)</span>
<span class="number"> 128</span>        <span class="k2">{</span>
<span class="number"> 129</span>            mx<span class="k3">=</span>events.mouse.x<span class="k2">;</span>
<span class="number"> 130</span>            my<span class="k3">=</span>events.mouse.y<span class="k2">;</span>
<span class="number"> 131</span>        <span class="k2">}</span>
<span class="number"> 132</span>        <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>events.type<span class="k3">=</span><span class="k3">=</span>ALLEGRO_EVENT_MOUSE_BUTTON_DOWN<span class="k2">)</span>
<span class="number"> 133</span>        <span class="k2">{</span>
<span class="number"> 134</span>            <span class="k1">if</span><span class="k2">(</span>events.mouse.button <span class="k3">&amp;</span> <span class="n">1</span><span class="k2">)</span>
<span class="number"> 135</span>            <span class="k2">{</span>
<span class="number"> 136</span>                drawback.addgirder<span class="k2">(</span>mx,my,display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 137</span>            <span class="k2">}</span>
<span class="number"> 138</span>        <span class="k2">}</span>
<span class="number"> 139</span>        <span class="k1">if</span><span class="k2">(</span>events.type<span class="k3">=</span><span class="k3">=</span>ALLEGRO_EVENT_TIMER<span class="k2">)</span>
<span class="number"> 140</span>        <span class="k2">{</span>
<span class="number"> 141</span>            pen.movepen<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 142</span>            draw<span class="k3">=</span><span class="k1">true</span><span class="k2">;</span>
<span class="number"> 143</span>        <span class="k2">}</span>
<span class="number"> 144</span>        <span class="k1">if</span><span class="k2">(</span>draw<span class="k2">)</span>
<span class="number"> 145</span>        <span class="k2">{</span>
<span class="number"> 146</span>            pen.collision<span class="k2">(</span>drawback.getland<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 147</span>            drawback.drawland<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 148</span>            pen.draw<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 149</span>            <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 150</span>            <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">50</span>,<span class="n">50</span>,<span class="n">50</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 151</span>            draw<span class="k3">=</span><span class="k1">false</span><span class="k2">;</span>
<span class="number"> 152</span>        <span class="k2">}</span>
<span class="number"> 153</span>    <span class="k2">}</span>
<span class="number"> 154</span>    <span class="c">//destroy stuff</span>
<span class="number"> 155</span>    <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 156</span><span class="k2">}</span>
</div></div><p>
Is there some sort of function to update the bitmap or something or did I just do something wrong.???
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (KirbyDS11)</author>
		<pubDate>Mon, 24 Jun 2013 20:17:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Every time you call addgirder you change the target bitmap. You have to change it back to the backbuffer using <span class="source-code"><a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_backbuffer"><span class="a">al_get_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Mon, 24 Jun 2013 23:21:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://">Edgar Reynaldo</a> said:</div><div class="quote"><p> You have to change it back to the backbuffer using al_set_target_bitmap(al_get_backbuffer(display));</p></div></div><p>
this code is already in the function addgirder which is on line 18 of the code. Everything gets drawn fine but the pixel information is not picked up by al_get_pixel
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (KirbyDS11)</author>
		<pubDate>Mon, 24 Jun 2013 23:38:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh sorry I totally missed that. Let me look again. You never unlocked the bitmap. Maybe that&#39;s it?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Mon, 24 Jun 2013 23:45:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thank you. <br />unlocking the bitmap worked.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (KirbyDS11)</author>
		<pubDate>Mon, 24 Jun 2013 23:53:36 +0000</pubDate>
	</item>
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