<?xml version="1.0"?>
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	<channel>
		<title>Simple C++ video player for non-photographic animation</title>
		<link>http://www.allegro.cc/forums/view/612630</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 21 May 2013 20:21:10 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So for the game I&#39;m making, we have a cartoon art style and the graphics guy is doing some flash animations for it. Rather than try and play SWF, he&#39;s exporting the animation as animated gifs which I convert to individual 8 bit pngs in a zip file.</p><p>I tried every feasible codec, but none give the quality as these gifs. The animations have only a handful of colors. Getting similar quality out of Bink, Theora etc created much bigger files.</p><p>About audio: in our case we&#39;re going to add audio &quot;queues&quot; to the api I&#39;m going to present in a minute. Basic stuff like at 12.12 seconds play sound X. However, if you want real &quot;FMV&quot; with audio, this player <u>should</u> (I haven&#39;t tested it but it should) keep in sync with audio if you start the audio in the &quot;start&quot; method of the Video_Player class.</p><p>The reason I&#39;m posting it here is 1) maybe someone will spot a bug 2) maybe someone would find it useful 3) maybe it&#39;d just be interesting for someone to look at.</p><p>I have a large framework of stuff for the game and a little bit of it is used here. General::Point is just a class with x and y members. Wrap::Bitmap can be substituted with ALLEGRO_BITMAP (It&#39;s just a way for me to maintain a list of loaded/created images so I can destroy/reload them all if needed.) The FPS is locked at 16 (my graphics artists preferred working habits) but that&#39;s easy to change.</p><p>This is a trivial example for playing a video with this API. The &quot;10&quot; in the constructor is the number of frames to buffer. When the video is done playing, &quot;draw&quot; returns true.</p><div class="source-code snippet"><div class="inner"><pre>Video_Player <span class="k3">*</span>vp <span class="k3">=</span> <span class="k1">new</span> Video_Player<span class="k2">(</span><span class="s">"videos/bird"</span>, <span class="n">10</span><span class="k2">)</span><span class="k2">;</span>
vp-&gt;start<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="k1">while</span> <span class="k2">(</span><span class="k1">true</span><span class="k2">)</span> <span class="k2">{</span>
  vp-&gt;update<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
  <span class="k1">if</span> <span class="k2">(</span>vp-&gt;draw<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
    <span class="k1">break</span><span class="k2">;</span>
  <span class="k2">}</span>
  <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="k2">}</span>
<span class="k1">delete</span> vp<span class="k2">;</span>
</pre></div></div><p>

So here&#39;s the header/interface:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include &lt;allegro5/allegro.h&gt;</span>
<span class="number">  2</span>
<span class="number">  3</span><span class="p">#include &lt;string&gt;</span>
<span class="number">  4</span>
<span class="number">  5</span><span class="p">#include "general.h"</span>
<span class="number">  6</span><span class="p">#include "wrap.h"</span>
<span class="number">  7</span>
<span class="number">  8</span><span class="k1">class</span> Video_Player <span class="k2">{</span>
<span class="number">  9</span>public:
<span class="number"> 10</span>  <span class="k1">static</span> <span class="k1">const</span> <span class="k1">int</span> FPS <span class="k3">=</span> <span class="n">16</span><span class="k2">;</span> <span class="c">// FIXME?</span>
<span class="number"> 11</span>
<span class="number"> 12</span>  <span class="k1">struct</span> Thread_Data <span class="k2">{</span>
<span class="number"> 13</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_MUTEX"><span class="a">ALLEGRO_MUTEX</span></a> <span class="k3">*</span>mutex<span class="k2">;</span>
<span class="number"> 14</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_COND"><span class="a">ALLEGRO_COND</span></a> <span class="k3">*</span>loaded<span class="k2">;</span>
<span class="number"> 15</span>    <span class="k1">bool</span> done<span class="k2">;</span>
<span class="number"> 16</span>    std::string <a href="http://www.delorie.com/djgpp/doc/libc/libc_132.html" target="_blank">dirname</a><span class="k2">;</span>
<span class="number"> 17</span>    <span class="k1">int</span> start_frame<span class="k2">;</span>
<span class="number"> 18</span>    <span class="k1">int</span> num_frames_to_load<span class="k2">;</span>
<span class="number"> 19</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span><span class="k3">*</span>bitmaps<span class="k2">;</span>
<span class="number"> 20</span>    <span class="k1">bool</span> end_thread<span class="k2">;</span>
<span class="number"> 21</span>  <span class="k2">}</span><span class="k2">;</span>
<span class="number"> 22</span>
<span class="number"> 23</span>  <span class="k1">void</span> start<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 24</span>  <span class="k1">bool</span> draw<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> <span class="c">// returns true when video is done</span>
<span class="number"> 25</span>  <span class="k1">void</span> update<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 26</span>
<span class="number"> 27</span>  <span class="k1">void</span> set_offset<span class="k2">(</span>General::Point<span class="k3">&lt;</span>float&gt; offset<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 28</span>
<span class="number"> 29</span>  Video_Player<span class="k2">(</span>std::string <a href="http://www.delorie.com/djgpp/doc/libc/libc_132.html" target="_blank">dirname</a>, <span class="k1">int</span> buffer_size_in_frames<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 30</span>  ~Video_Player<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 31</span>
<span class="number"> 32</span>protected:
<span class="number"> 33</span>  <span class="k1">struct</span> Video_Frame <span class="k2">{</span>
<span class="number"> 34</span>    Wrap::Bitmap <span class="k3">*</span>bitmap<span class="k2">;</span>
<span class="number"> 35</span>    <span class="k1">int</span> frame_num<span class="k2">;</span>
<span class="number"> 36</span>  <span class="k2">}</span><span class="k2">;</span>
<span class="number"> 37</span>
<span class="number"> 38</span>  <span class="k1">void</span> get_frames<span class="k2">(</span><span class="k1">int</span> number<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 39</span>
<span class="number"> 40</span>  <span class="k1">int</span> buffer_size_in_frames<span class="k2">;</span>
<span class="number"> 41</span>  General::Point<span class="k3">&lt;</span>float&gt; offset<span class="k2">;</span>
<span class="number"> 42</span>
<span class="number"> 43</span>  std::vector<span class="k3">&lt;</span>Video_Frame&gt; frames<span class="k2">;</span>
<span class="number"> 44</span>  <span class="k1">int</span> total_frames<span class="k2">;</span>
<span class="number"> 45</span>  <span class="k1">int</span> total_frames_loaded<span class="k2">;</span>
<span class="number"> 46</span>  <span class="k1">double</span> start_time<span class="k2">;</span>
<span class="number"> 47</span>
<span class="number"> 48</span>  Thread_Data thread_data<span class="k2">;</span>
<span class="number"> 49</span>
<span class="number"> 50</span>  <span class="k1">bool</span> started<span class="k2">;</span>
<span class="number"> 51</span><span class="k2">}</span><span class="k2">;</span>
</div></div><p>

And finally the implementation:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="p">#include "video_player.h"</span>
<span class="number">   2</span>
<span class="number">   3</span><span class="k1">static</span> <span class="k1">void</span> <span class="k3">*</span>loader_thread<span class="k2">(</span><span class="k1">void</span> <span class="k3">*</span>data<span class="k2">)</span>
<span class="number">   4</span><span class="k2">{</span>
<span class="number">   5</span>  Video_Player::Thread_Data <span class="k3">*</span>thread_data <span class="k3">=</span> <span class="k2">(</span>Video_Player::Thread_Data <span class="k3">*</span><span class="k2">)</span>data<span class="k2">;</span>
<span class="number">   6</span>
<span class="number">   7</span>  General::set_physfs_file_interface<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">   8</span>  <a href="http://www.allegro.cc/manual/al_set_new_bitmap_flags"><span class="a">al_set_new_bitmap_flags</span></a><span class="k2">(</span>ALLEGRO_MEMORY_BITMAP<span class="k2">)</span><span class="k2">;</span>
<span class="number">   9</span>
<span class="number">  10</span>  <span class="k1">while</span> <span class="k2">(</span><span class="k3">!</span>thread_data-&gt;end_thread<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  11</span>    <a href="http://www.allegro.cc/manual/al_lock_mutex"><span class="a">al_lock_mutex</span></a><span class="k2">(</span>thread_data-&gt;mutex<span class="k2">)</span><span class="k2">;</span>
<span class="number">  12</span>    <span class="k1">if</span> <span class="k2">(</span>thread_data-&gt;num_frames_to_load <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">  13</span>      thread_data-&gt;bitmaps <span class="k3">=</span> <span class="k1">new</span> <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span><span class="k2">[</span>thread_data-&gt;num_frames_to_load<span class="k2">]</span><span class="k2">;</span>
<span class="number">  14</span>      <span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> thread_data-&gt;num_frames_to_load<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">  15</span>        <span class="k1">char</span> buf<span class="k2">[</span><span class="n">1000</span><span class="k2">]</span><span class="k2">;</span>
<span class="number">  16</span>        <a href="http://www.delorie.com/djgpp/doc/libc/libc_732.html" target="_blank">snprintf</a><span class="k2">(</span>buf, <span class="n">1000</span>, <span class="s">"%s/%06d.png"</span>, thread_data-&gt;dirname.c_str<span class="k2">(</span><span class="k2">)</span>, thread_data-&gt;start_frame<span class="k3">+</span>i<span class="k2">)</span><span class="k2">;</span>
<span class="number">  17</span>        thread_data-&gt;bitmaps<span class="k2">[</span>i<span class="k2">]</span> <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span>buf<span class="k2">)</span><span class="k2">;</span>
<span class="number">  18</span>      <span class="k2">}</span>
<span class="number">  19</span>      thread_data-&gt;num_frames_to_load <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  20</span>      thread_data-&gt;done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  21</span>      <a href="http://www.allegro.cc/manual/al_broadcast_cond"><span class="a">al_broadcast_cond</span></a><span class="k2">(</span>thread_data-&gt;loaded<span class="k2">)</span><span class="k2">;</span>
<span class="number">  22</span>    <span class="k2">}</span>
<span class="number">  23</span>    <a href="http://www.allegro.cc/manual/al_unlock_mutex"><span class="a">al_unlock_mutex</span></a><span class="k2">(</span>thread_data-&gt;mutex<span class="k2">)</span><span class="k2">;</span>
<span class="number">  24</span>    <a href="http://www.allegro.cc/manual/al_rest"><span class="a">al_rest</span></a><span class="k2">(</span><span class="n">0</span>.<span class="n">001</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  25</span>  <span class="k2">}</span>
<span class="number">  26</span>
<span class="number">  27</span>  <span class="k1">return</span> NULL<span class="k2">;</span>
<span class="number">  28</span><span class="k2">}</span>
<span class="number">  29</span>
<span class="number">  30</span><span class="k1">void</span> Video_Player::start<span class="k2">(</span><span class="k2">)</span>
<span class="number">  31</span><span class="k2">{</span>
<span class="number">  32</span>  start_time <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_time"><span class="a">al_get_time</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  33</span><span class="k2">}</span>
<span class="number">  34</span>
<span class="number">  35</span><span class="c">// returns true when video is done</span>
<span class="number">  36</span><span class="k1">bool</span> Video_Player::draw<span class="k2">(</span><span class="k2">)</span>
<span class="number">  37</span><span class="k2">{</span>
<span class="number">  38</span>  <span class="k1">double</span> now <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_time"><span class="a">al_get_time</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  39</span>  <span class="k1">double</span> elapsed <span class="k3">=</span> now <span class="k3">-</span> start_time<span class="k2">;</span>
<span class="number">  40</span>  <span class="k1">double</span> total_len <span class="k3">=</span> total_frames <span class="k3">*</span> <span class="k2">(</span><span class="n">1</span>.<span class="n">0</span><span class="k3">/</span>FPS<span class="k2">)</span><span class="k2">;</span>
<span class="number">  41</span>  <span class="k1">int</span> frame<span class="k2">;</span>
<span class="number">  42</span>
<span class="number">  43</span>  <span class="k1">if</span> <span class="k2">(</span>elapsed <span class="k3">&gt;</span><span class="k3">=</span> total_len<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  44</span>    frame <span class="k3">=</span> total_frames-1<span class="k2">;</span>
<span class="number">  45</span>  <span class="k2">}</span>
<span class="number">  46</span>  <span class="k1">else</span> <span class="k2">{</span>
<span class="number">  47</span>    frame <span class="k3">=</span> total_frames <span class="k3">*</span> <span class="k2">(</span>elapsed <span class="k3">/</span> total_len<span class="k2">)</span><span class="k2">;</span>
<span class="number">  48</span>  <span class="k2">}</span>
<span class="number">  49</span>
<span class="number">  50</span>  <span class="c">// Drop passed frames</span>
<span class="number">  51</span>  <span class="k1">while</span> <span class="k2">(</span>frames.size<span class="k2">(</span><span class="k2">)</span> <span class="k3">&gt;</span> <span class="n">0</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> frames<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.frame_num <span class="k3">&lt;</span> frame<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  52</span>    frames.erase<span class="k2">(</span>frames.begin<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  53</span>  <span class="k2">}</span>
<span class="number">  54</span>
<span class="number">  55</span>  <span class="k1">if</span> <span class="k2">(</span>frames.size<span class="k2">(</span><span class="k2">)</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">  56</span>    <span class="c">// This might mean something bad happened</span>
<span class="number">  57</span>    <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  58</span>  <span class="k2">}</span>
<span class="number">  59</span>
<span class="number">  60</span>  <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>frames<span class="k2">[</span>frames.size<span class="k2">(</span><span class="k2">)</span><span class="k3">-</span><span class="n">1</span><span class="k2">]</span>.bitmap-&gt;bitmap, offset.x, offset.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  61</span>  
<span class="number">  62</span>  <span class="k1">if</span> <span class="k2">(</span>elapsed <span class="k3">&gt;</span><span class="k3">=</span> total_len<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  63</span>    <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  64</span>  <span class="k2">}</span>
<span class="number">  65</span>
<span class="number">  66</span>  <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  67</span><span class="k2">}</span>
<span class="number">  68</span>
<span class="number">  69</span><span class="k1">void</span> Video_Player::update<span class="k2">(</span><span class="k2">)</span>
<span class="number">  70</span><span class="k2">{</span>
<span class="number">  71</span>  <span class="k1">if</span> <span class="k2">(</span>total_frames_loaded <span class="k3">&gt;</span><span class="k3">=</span> total_frames<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  72</span>    <span class="k1">return</span><span class="k2">;</span>
<span class="number">  73</span>  <span class="k2">}</span>
<span class="number">  74</span>
<span class="number">  75</span>  <span class="k1">int</span> needed <span class="k3">=</span> MIN<span class="k2">(</span>total_frames-total_frames_loaded, buffer_size_in_frames <span class="k3">-</span> <span class="k2">(</span><span class="k1">int</span><span class="k2">)</span>frames.size<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  76</span>  <span class="k1">if</span> <span class="k2">(</span>needed <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">  77</span>    get_frames<span class="k2">(</span>needed<span class="k2">)</span><span class="k2">;</span>
<span class="number">  78</span>  <span class="k2">}</span>
<span class="number">  79</span><span class="k2">}</span>
<span class="number">  80</span>
<span class="number">  81</span><span class="k1">void</span> Video_Player::set_offset<span class="k2">(</span>General::Point<span class="k3">&lt;</span>float&gt; offset<span class="k2">)</span>
<span class="number">  82</span><span class="k2">{</span>
<span class="number">  83</span>  this-&gt;offset <span class="k3">=</span> offset<span class="k2">;</span>
<span class="number">  84</span><span class="k2">}</span>
<span class="number">  85</span>
<span class="number">  86</span><span class="k1">void</span> Video_Player::get_frames<span class="k2">(</span><span class="k1">int</span> num<span class="k2">)</span>
<span class="number">  87</span><span class="k2">{</span>
<span class="number">  88</span>  <span class="c">// Make the request</span>
<span class="number">  89</span>  <a href="http://www.allegro.cc/manual/al_lock_mutex"><span class="a">al_lock_mutex</span></a><span class="k2">(</span>thread_data.mutex<span class="k2">)</span><span class="k2">;</span>
<span class="number">  90</span>  thread_data.start_frame <span class="k3">=</span> total_frames_loaded<span class="k2">;</span>
<span class="number">  91</span>  thread_data.num_frames_to_load <span class="k3">=</span> num<span class="k2">;</span>
<span class="number">  92</span>  thread_data.done <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  93</span>  <a href="http://www.allegro.cc/manual/al_unlock_mutex"><span class="a">al_unlock_mutex</span></a><span class="k2">(</span>thread_data.mutex<span class="k2">)</span><span class="k2">;</span>
<span class="number">  94</span>
<span class="number">  95</span>  <span class="c">// Wait for it</span>
<span class="number">  96</span>  General::log_message<span class="k2">(</span><span class="s">"VIDEO: Waiting on condition..."</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  97</span>  <a href="http://www.allegro.cc/manual/al_lock_mutex"><span class="a">al_lock_mutex</span></a><span class="k2">(</span>thread_data.mutex<span class="k2">)</span><span class="k2">;</span>
<span class="number">  98</span>  <span class="k1">while</span> <span class="k2">(</span><span class="k3">!</span>thread_data.done<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  99</span>    <a href="http://www.allegro.cc/manual/al_wait_cond"><span class="a">al_wait_cond</span></a><span class="k2">(</span>thread_data.loaded, thread_data.mutex<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 100</span>  <span class="k2">}</span>
<span class="number"> 101</span>  <a href="http://www.allegro.cc/manual/al_unlock_mutex"><span class="a">al_unlock_mutex</span></a><span class="k2">(</span>thread_data.mutex<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 102</span>  General::log_message<span class="k2">(</span><span class="s">"VIDEO: Thread loaded frames!"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 103</span>
<span class="number"> 104</span>  <span class="c">// Convert to video bitmaps</span>
<span class="number"> 105</span>  <span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> num<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 106</span>  <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"i=%d\n"</span>, i<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 107</span>  <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"bitmaps[%d]=%p\n"</span>, i, thread_data.bitmaps<span class="k2">[</span>i<span class="k2">]</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 108</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>bmp <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_clone_bitmap"><span class="a">al_clone_bitmap</span></a><span class="k2">(</span>thread_data.bitmaps<span class="k2">[</span>i<span class="k2">]</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 109</span>  <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"bmp=%p\n"</span>, bmp<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 110</span>    Wrap::Bitmap <span class="k3">*</span>b <span class="k3">=</span> <span class="k1">new</span> Wrap::Bitmap<span class="k2">(</span>bmp, <span class="s">""</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 111</span>    Video_Frame frame<span class="k2">;</span>
<span class="number"> 112</span>    frame.bitmap <span class="k3">=</span> b<span class="k2">;</span>
<span class="number"> 113</span>    frame.frame_num <span class="k3">=</span> total_frames_loaded <span class="k3">+</span> i<span class="k2">;</span>
<span class="number"> 114</span>    frames.push_back<span class="k2">(</span>frame<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 115</span>    <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>thread_data.bitmaps<span class="k2">[</span>i<span class="k2">]</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 116</span>  <span class="k2">}</span>
<span class="number"> 117</span>  <span class="k1">delete</span><span class="k2">[</span><span class="k2">]</span> thread_data.bitmaps<span class="k2">;</span>
<span class="number"> 118</span>
<span class="number"> 119</span>  total_frames_loaded <span class="k3">+</span><span class="k3">=</span> num<span class="k2">;</span>
<span class="number"> 120</span>  <span class="k1">if</span> <span class="k2">(</span>total_frames_loaded <span class="k3">&gt;</span><span class="k3">=</span> total_frames<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 121</span>    thread_data.end_thread <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 122</span>  <span class="k2">}</span>
<span class="number"> 123</span>  <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"total_frames_loaded=%d\n"</span>, total_frames_loaded<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 124</span><span class="k2">}</span>
<span class="number"> 125</span>
<span class="number"> 126</span>Video_Player::Video_Player<span class="k2">(</span>std::string <a href="http://www.delorie.com/djgpp/doc/libc/libc_132.html" target="_blank">dirname</a>, <span class="k1">int</span> buffer_size_in_frames<span class="k2">)</span> <span class="k2">:</span>
<span class="number"> 127</span>  buffer_size_in_frames<span class="k2">(</span>buffer_size_in_frames<span class="k2">)</span>,
<span class="number"> 128</span>  offset<span class="k2">(</span><span class="n">0</span>, <span class="n">0</span><span class="k2">)</span>
<span class="number"> 129</span><span class="k2">{</span>
<span class="number"> 130</span>  thread_data.dirname <span class="k3">=</span> <a href="http://www.delorie.com/djgpp/doc/libc/libc_132.html" target="_blank">dirname</a><span class="k2">;</span>
<span class="number"> 131</span>
<span class="number"> 132</span>  <span class="c">// Count frames</span>
<span class="number"> 133</span>  total_frames <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 134</span>  <span class="k1">for</span> <span class="k2">(</span><span class="k2">;</span> total_frames <span class="k3">&lt;</span> <span class="n">0xffff</span> <span class="c">/* RANDOM */</span><span class="k2">;</span> total_frames<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 135</span>    <span class="k1">char</span> filename<span class="k2">[</span><span class="n">1000</span><span class="k2">]</span><span class="k2">;</span>
<span class="number"> 136</span>    <a href="http://www.delorie.com/djgpp/doc/libc/libc_732.html" target="_blank">snprintf</a><span class="k2">(</span>filename, <span class="n">1000</span>, <span class="s">"%s/%06d.png"</span>, thread_data.dirname.c_str<span class="k2">(</span><span class="k2">)</span>, total_frames<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 137</span>    <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span>General::exists<span class="k2">(</span>filename<span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 138</span>      <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 139</span>    <span class="k2">}</span>
<span class="number"> 140</span>  <span class="k2">}</span>
<span class="number"> 141</span>  total_frames_loaded <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 142</span>  General::log_message<span class="k2">(</span><span class="s">"Video frame count="</span> <span class="k3">+</span> General::itos<span class="k2">(</span>total_frames<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 143</span>
<span class="number"> 144</span>  <span class="c">// Setup threading</span>
<span class="number"> 145</span>  thread_data.mutex <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_mutex"><span class="a">al_create_mutex</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 146</span>  thread_data.loaded <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_cond"><span class="a">al_create_cond</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 147</span>
<span class="number"> 148</span>  <span class="c">// Start the loading thread</span>
<span class="number"> 149</span>  <a href="http://www.allegro.cc/manual/al_run_detached_thread"><span class="a">al_run_detached_thread</span></a><span class="k2">(</span>loader_thread, <span class="k2">(</span><span class="k1">void</span> <span class="k3">*</span><span class="k2">)</span><span class="k3">&amp;</span>thread_data<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 150</span>
<span class="number"> 151</span>  <span class="c">// Request a full buffer of frames to start</span>
<span class="number"> 152</span>  get_frames<span class="k2">(</span>MIN<span class="k2">(</span>buffer_size_in_frames, total_frames<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 153</span><span class="k2">}</span>
<span class="number"> 154</span>
<span class="number"> 155</span>Video_Player::~Video_Player<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 156</span><span class="k2">{</span>
<span class="number"> 157</span>  <a href="http://www.allegro.cc/manual/al_destroy_mutex"><span class="a">al_destroy_mutex</span></a><span class="k2">(</span>thread_data.mutex<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 158</span>  <a href="http://www.allegro.cc/manual/al_destroy_cond"><span class="a">al_destroy_cond</span></a><span class="k2">(</span>thread_data.loaded<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 159</span>
<span class="number"> 160</span>  <span class="c">// Cleanup potentially unused frames (due to skipping/lag)</span>
<span class="number"> 161</span>  <span class="k1">for</span> <span class="k2">(</span><span class="k1">size_t</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> frames.size<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 162</span>    Wrap::destroy_bitmap<span class="k2">(</span>frames<span class="k2">[</span>i<span class="k2">]</span>.bitmap<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 163</span>  <span class="k2">}</span>
<span class="number"> 164</span><span class="k2">}</span>
</div></div><p>

The player supports an offset which tells it where on the screen to draw. I&#39;m going to use this to &quot;mix&quot; video with real gameplay by using motion blur to transition.</p><p>Any useful comments are appreciated.</p><p>EDIT: I should note that before doing any of this I setup the PHYSFS addon to load all data from a zip file.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Trent Gamblin)</author>
		<pubDate>Tue, 21 May 2013 20:21:10 +0000</pubDate>
	</item>
</rss>
