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		<title>Mouse event position X/Y doesn&#39;t update with al_use_transform</title>
		<link>http://www.allegro.cc/forums/view/612321</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 02 Apr 2013 21:55:55 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Having a little problem with mouse eventing. I am drawing a bitmap with al_draw_rotated_bitmap() which rotates the player bitmap towards where the mouse cursor is pointing. It works nicely until I scroll the map, in which the coordinates seem to be stuck at the screen where the player &quot;spawned&quot;. This causes the player bitmap to not respond towards mouse movement as soon as I scroll the map in X or Y direction.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span>hero-&gt;setAngle<span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_50.html" target="_blank">atan2</a><span class="k2">(</span><span class="k1">float</span><span class="k2">(</span>mouseAxesY <span class="k3">-</span> pos_y<span class="k2">)</span>,<span class="k1">float</span><span class="k2">(</span>mouseAxesX <span class="k3">-</span> pos_x<span class="k2">)</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span> <span class="c">// Radiens = arc tangent of mouseAxesX/Y - Player positionX/Y Set angle for player rotation on hero-&gt;update()</span>
</div></div><p>

This is the code where I get the mouse cursor position:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span>
<span class="number"> 2</span>        
<span class="number"> 3</span><span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_MOUSE_AXES<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 4</span>    mouseAxesX <span class="k3">=</span> ev.mouse.x<span class="k2">;</span>
<span class="number"> 5</span>    mouseAxesY <span class="k3">=</span> ev.mouse.y<span class="k2">;</span>
<span class="number"> 6</span><span class="k2">}</span>
</div></div><p>

And the code which scrolls the map:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="c">// Update camera position</span>
<span class="number">  2</span>
<span class="number">  3</span>map-&gt;setOffsetX<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  4</span>map-&gt;setOffsetY<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  5</span>
<span class="number">  6</span>map-&gt;setOffsetX<span class="k2">(</span>map-&gt;getOffsetX<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> <span class="k2">(</span>screenW <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span> <span class="k3">+</span> <span class="k2">(</span>pos_x <span class="k3">+</span> hero-&gt;getPBitmapWidth<span class="k2">(</span><span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  7</span>map-&gt;setOffsetY<span class="k2">(</span>map-&gt;getOffsetY<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> <span class="k2">(</span>screenH <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span> <span class="k3">+</span> <span class="k2">(</span>pos_y <span class="k3">+</span> hero-&gt;getPBitmapHeight<span class="k2">(</span><span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  8</span>
<span class="number">  9</span><span class="k1">if</span> <span class="k2">(</span>map-&gt;getOffsetX<span class="k2">(</span><span class="k2">)</span> <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 10</span>  map-&gt;setOffsetX<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 11</span><span class="k1">if</span> <span class="k2">(</span>map-&gt;getOffsetY<span class="k2">(</span><span class="k2">)</span> <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 12</span>  map-&gt;setOffsetY<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 13</span>
<span class="number"> 14</span><a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 15</span><a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera, <span class="k3">-</span>map-&gt;getOffsetX<span class="k2">(</span><span class="k2">)</span>, <span class="k3">-</span>map-&gt;getOffsetY<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 16</span><a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
</div></div><p>

For reference, here is the entire function:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="k1">void</span> BasicGameEngine::start<span class="k2">(</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">   2</span>    
<span class="number">   3</span>    <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span> <span class="c">// Start timer. This operates at the industry standard 60 FPS, see constructor</span>
<span class="number">   4</span>    hero <span class="k3">=</span> <span class="k1">new</span> OurHero<span class="k2">(</span><span class="n">50</span>, <span class="n">50</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">   5</span>    
<span class="number">   6</span>    <span class="c">// Initialize 5 projectiles for our hero</span>
<span class="number">   7</span>     
<span class="number">   8</span>    hero-&gt;initProjectile<span class="k2">(</span>Projectile, <span class="n">5</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">   9</span>    
<span class="number">  10</span>    <span class="c">// Get X/Y position of player</span>
<span class="number">  11</span>    
<span class="number">  12</span>    <span class="k1">float</span> pos_y <span class="k3">=</span> hero-&gt;getPosY<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  13</span>    <span class="k1">float</span> pos_x <span class="k3">=</span> hero-&gt;getPosX<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  14</span>    
<span class="number">  15</span>    <span class="c">// Maximum speed player can move (value = pixel pr. second)</span>
<span class="number">  16</span>    
<span class="number">  17</span>    hero-&gt;setSpeed<span class="k2">(</span><span class="n">3</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  18</span>
<span class="number">  19</span>  <span class="c">// Generate our map</span>
<span class="number">  20</span>
<span class="number">  21</span>  map <span class="k3">=</span> <span class="k1">new</span> OurMap<span class="k2">(</span><span class="n">10</span>,<span class="n">10</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  22</span>    
<span class="number">  23</span>    <span class="c">// Initiate main game loop</span>
<span class="number">  24</span>    
<span class="number">  25</span>    <span class="k1">while</span> <span class="k2">(</span><span class="k3">!</span>done<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  26</span>        <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span>
<span class="number">  27</span>        <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>eQueue, <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">;</span>
<span class="number">  28</span>        
<span class="number">  29</span>        <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_MOUSE_AXES<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  30</span>            mouseAxesX <span class="k3">=</span> ev.mouse.x<span class="k2">;</span>
<span class="number">  31</span>            mouseAxesY <span class="k3">=</span> ev.mouse.y<span class="k2">;</span>
<span class="number">  32</span>        <span class="k2">}</span>
<span class="number">  33</span>        
<span class="number">  34</span>        <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  35</span>            <span class="k1">switch</span> <span class="k2">(</span>ev.keyboard.keycode<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  36</span>                <span class="k1">case</span> ALLEGRO_KEY_W:
<span class="number">  37</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>UP<span class="k2">]</span> <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  38</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  39</span>                <span class="k1">case</span> ALLEGRO_KEY_S:
<span class="number">  40</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>DOWN<span class="k2">]</span> <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  41</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  42</span>                <span class="k1">case</span> ALLEGRO_KEY_D:
<span class="number">  43</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>RIGHT<span class="k2">]</span> <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  44</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  45</span>                <span class="k1">case</span> ALLEGRO_KEY_A:
<span class="number">  46</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>LEFT<span class="k2">]</span> <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  47</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  48</span>                <span class="k1">case</span> ALLEGRO_KEY_SPACE:
<span class="number">  49</span>                    hero-&gt;fireProjectile<span class="k2">(</span>Projectile, <span class="n">5</span>, mouseAxesX, mouseAxesY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  50</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>SPACE<span class="k2">]</span> <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  51</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  52</span>                <span class="k1">case</span> ALLEGRO_KEY_RSHIFT:
<span class="number">  53</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>SHIFT<span class="k2">]</span> <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  54</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  55</span>                <span class="k1">case</span> ALLEGRO_KEY_LSHIFT:
<span class="number">  56</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>SHIFT<span class="k2">]</span> <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  57</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  58</span>            <span class="k2">}</span>
<span class="number">  59</span>        <span class="k2">}</span> <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_UP<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  60</span>            <span class="k1">switch</span><span class="k2">(</span>ev.keyboard.keycode<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  61</span>                <span class="k1">case</span> ALLEGRO_KEY_W:
<span class="number">  62</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>UP<span class="k2">]</span> <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  63</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  64</span>                <span class="k1">case</span> ALLEGRO_KEY_S:
<span class="number">  65</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>DOWN<span class="k2">]</span> <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  66</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  67</span>                <span class="k1">case</span> ALLEGRO_KEY_D:
<span class="number">  68</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>RIGHT<span class="k2">]</span> <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  69</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  70</span>                <span class="k1">case</span> ALLEGRO_KEY_A:
<span class="number">  71</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>LEFT<span class="k2">]</span> <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  72</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  73</span>                <span class="k1">case</span> ALLEGRO_KEY_SPACE:
<span class="number">  74</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>SPACE<span class="k2">]</span> <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  75</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  76</span>                <span class="k1">case</span> ALLEGRO_KEY_RSHIFT:
<span class="number">  77</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>SHIFT<span class="k2">]</span> <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  78</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  79</span>                <span class="k1">case</span> ALLEGRO_KEY_LSHIFT:
<span class="number">  80</span>                    <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>SHIFT<span class="k2">]</span> <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  81</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  82</span>                <span class="k1">case</span> ALLEGRO_KEY_ESCAPE:
<span class="number">  83</span>                    done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  84</span>                    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  85</span>            <span class="k2">}</span>
<span class="number">  86</span>        <span class="k2">}</span> <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  87</span>            done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  88</span>        <span class="k2">}</span> <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  89</span>            
<span class="number">  90</span>            <span class="c">// If player holds shift, increse speed by 4 pixels/s</span>
<span class="number">  91</span>            <span class="c">// this simulates run, but will drain players stamina</span>
<span class="number">  92</span>            <span class="c">// stamina will regenerate at 30% / s when the player</span>
<span class="number">  93</span>            <span class="c">// is not running</span>
<span class="number">  94</span>            
<span class="number">  95</span>            <span class="k1">if</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>SHIFT<span class="k2">]</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> hero-&gt;getStamina<span class="k2">(</span><span class="k2">)</span> <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">  96</span>                pos_y <span class="k3">-</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>UP<span class="k2">]</span> <span class="k3">*</span> <span class="k2">(</span>hero-&gt;getSpeed<span class="k2">(</span><span class="k2">)</span> <span class="k3">+</span> <span class="n">4</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  97</span>                pos_y <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>DOWN<span class="k2">]</span> <span class="k3">*</span> <span class="k2">(</span>hero-&gt;getSpeed<span class="k2">(</span><span class="k2">)</span> <span class="k3">+</span> <span class="n">4</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  98</span>                pos_x <span class="k3">-</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>LEFT<span class="k2">]</span> <span class="k3">*</span> <span class="k2">(</span>hero-&gt;getSpeed<span class="k2">(</span><span class="k2">)</span> <span class="k3">+</span> <span class="n">4</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  99</span>                pos_x <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>RIGHT<span class="k2">]</span> <span class="k3">*</span> <span class="k2">(</span>hero-&gt;getSpeed<span class="k2">(</span><span class="k2">)</span> <span class="k3">+</span> <span class="n">4</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 100</span>                hero-&gt;setStamina<span class="k2">(</span>hero-&gt;getStamina<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> <span class="n">1</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 101</span>                
<span class="number"> 102</span>            <span class="k2">}</span> <span class="k1">else</span> <span class="k2">{</span>
<span class="number"> 103</span>                pos_y <span class="k3">-</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>UP<span class="k2">]</span> <span class="k3">*</span> hero-&gt;getSpeed<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 104</span>                pos_y <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>DOWN<span class="k2">]</span> <span class="k3">*</span> hero-&gt;getSpeed<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 105</span>                pos_x <span class="k3">-</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>LEFT<span class="k2">]</span> <span class="k3">*</span> hero-&gt;getSpeed<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 106</span>                pos_x <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>RIGHT<span class="k2">]</span> <span class="k3">*</span> hero-&gt;getSpeed<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 107</span>            <span class="k2">}</span>
<span class="number"> 108</span>            
<span class="number"> 109</span>            <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">[</span>SHIFT<span class="k2">]</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> hero-&gt;getStamina<span class="k2">(</span><span class="k2">)</span> <span class="k3">&lt;</span> <span class="n">1000</span><span class="k2">)</span>
<span class="number"> 110</span>                hero-&gt;setStamina<span class="k2">(</span>hero-&gt;getStamina<span class="k2">(</span><span class="k2">)</span> <span class="k3">+</span> <span class="n">0</span>.<span class="n">3</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 111</span>            
<span class="number"> 112</span>            <span class="c">// Update projectile</span>
<span class="number"> 113</span>            
<span class="number"> 114</span>            hero-&gt;updateProjectile<span class="k2">(</span>Projectile, <span class="n">5</span>, <span class="n">640</span>, <span class="n">480</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 115</span>
<span class="number"> 116</span>            
<span class="number"> 117</span>            redraw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 118</span>        <span class="k2">}</span>
<span class="number"> 119</span>        
<span class="number"> 120</span>        
<span class="number"> 121</span>        <span class="k1">if</span> <span class="k2">(</span>redraw <span class="k3">&amp;</span><span class="k3">&amp;</span> al_event_queue_is_empty<span class="k2">(</span>eQueue<span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 122</span>            redraw <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 123</span>
<span class="number"> 124</span>      <span class="c">// redraw map sprites</span>
<span class="number"> 125</span>
<span class="number"> 126</span>      map-&gt;draw<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 127</span>            
<span class="number"> 128</span>            <span class="c">// Update player position</span>
<span class="number"> 129</span>            
<span class="number"> 130</span>            hero-&gt;setPosX<span class="k2">(</span>pos_x<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 131</span>            hero-&gt;setPosY<span class="k2">(</span>pos_y<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 132</span>      hero-&gt;setAngle<span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_50.html" target="_blank">atan2</a><span class="k2">(</span><span class="k1">float</span><span class="k2">(</span>mouseAxesY <span class="k3">-</span> pos_y<span class="k2">)</span>,<span class="k1">float</span><span class="k2">(</span>mouseAxesX <span class="k3">-</span> pos_x<span class="k2">)</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span> <span class="c">// Radiens = arc tangent of mouseAxesX/Y - Player positionX/Y</span>
<span class="number"> 133</span>                                            <span class="c">// Set angle for player rotation on hero-&gt;update()</span>
<span class="number"> 134</span>            hero-&gt;update<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 135</span>
<span class="number"> 136</span>      <span class="c">// Update camera position</span>
<span class="number"> 137</span>
<span class="number"> 138</span>      map-&gt;setOffsetX<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 139</span>      map-&gt;setOffsetY<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 140</span>
<span class="number"> 141</span>      map-&gt;setOffsetX<span class="k2">(</span>map-&gt;getOffsetX<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> <span class="k2">(</span>screenW <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span> <span class="k3">+</span> <span class="k2">(</span>pos_x <span class="k3">+</span> hero-&gt;getPBitmapWidth<span class="k2">(</span><span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 142</span>      map-&gt;setOffsetY<span class="k2">(</span>map-&gt;getOffsetY<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> <span class="k2">(</span>screenH <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span> <span class="k3">+</span> <span class="k2">(</span>pos_y <span class="k3">+</span> hero-&gt;getPBitmapHeight<span class="k2">(</span><span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 143</span>
<span class="number"> 144</span>      <span class="k1">if</span> <span class="k2">(</span>map-&gt;getOffsetX<span class="k2">(</span><span class="k2">)</span> <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 145</span>        map-&gt;setOffsetX<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 146</span>      <span class="k1">if</span> <span class="k2">(</span>map-&gt;getOffsetY<span class="k2">(</span><span class="k2">)</span> <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 147</span>        map-&gt;setOffsetY<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 148</span>
<span class="number"> 149</span>      <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 150</span>      <a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera, <span class="k3">-</span>map-&gt;getOffsetX<span class="k2">(</span><span class="k2">)</span>, <span class="k3">-</span>map-&gt;getOffsetY<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 151</span>      <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 152</span>            
<span class="number"> 153</span>            <span class="c">// Draw projectiles if projectiles are fired</span>
<span class="number"> 154</span>            hero-&gt;drawProjectile<span class="k2">(</span>Projectile, <span class="n">5</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 155</span>            
<span class="number"> 156</span>            <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 157</span>            <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 158</span>
<span class="number"> 159</span>        <span class="k2">}</span>
<span class="number"> 160</span>
<span class="number"> 161</span>    <span class="k2">}</span>
<span class="number"> 162</span>
<span class="number"> 163</span>  <span class="k1">delete</span> map<span class="k2">;</span>
<span class="number"> 164</span><span class="k2">}</span>
</div></div><p>

Any help would be appreciated with this <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (nerfherder)</author>
		<pubDate>Mon, 01 Apr 2013 12:09:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I didn&#39;t take a close look at the code, but are you mapping the coords to the transform (see: <span class="source-code"><a href="http://www.allegro.cc/manual/al_transform_coordinates"><span class="a">al_transform_coordinates</span></a></span> )? Allegro can&#39;t do that for you, as is has absolutely no idea when/where to do that for you.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 01 Apr 2013 16:47:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thanks for the reply, Thomas</p><p>No, I wasn&#39;t, I where not even aware of that function</p><p>I tried using it, like this:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span>            <span class="c">// Update player position</span>
<span class="number">  2</span>
<span class="number">  3</span>      <span class="k1">float</span> <span class="k3">*</span>mAX_p <span class="k3">=</span> <span class="k3">&amp;</span>mAX, <span class="k3">*</span>mAY_p <span class="k3">=</span> <span class="k3">&amp;</span>mAY<span class="k2">;</span>
<span class="number">  4</span>      <span class="k3">*</span>mAX_p <span class="k3">=</span> mouseAxesX<span class="k2">;</span>
<span class="number">  5</span>      <span class="k3">*</span>mAY_p <span class="k3">=</span> mouseAxesY<span class="k2">;</span>
<span class="number">  6</span>            
<span class="number">  7</span>            hero-&gt;setPosX<span class="k2">(</span>pos_x<span class="k2">)</span><span class="k2">;</span>
<span class="number">  8</span>            hero-&gt;setPosY<span class="k2">(</span>pos_y<span class="k2">)</span><span class="k2">;</span>
<span class="number">  9</span>      hero-&gt;setAngle<span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_50.html" target="_blank">atan2</a><span class="k2">(</span><span class="k1">float</span><span class="k2">(</span><span class="k3">*</span>mAY_p <span class="k3">-</span> pos_y<span class="k2">)</span>,<span class="k1">float</span><span class="k2">(</span><span class="k3">*</span>mAX_p <span class="k3">-</span> pos_x<span class="k2">)</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span> <span class="c">// Radiens = arc tangent of mouseAxesX/Y - Player positionX/Y</span>
<span class="number"> 10</span>                                            <span class="c">// Set angle for player rotation on hero-&gt;update()</span>
<span class="number"> 11</span>            hero-&gt;update<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 12</span>
<span class="number"> 13</span>      <span class="c">// Update camera position</span>
<span class="number"> 14</span>
<span class="number"> 15</span>      map-&gt;setOffsetX<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 16</span>      map-&gt;setOffsetY<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 17</span>
<span class="number"> 18</span>      map-&gt;setOffsetX<span class="k2">(</span>map-&gt;getOffsetX<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> <span class="k2">(</span>screenW <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span> <span class="k3">+</span> <span class="k2">(</span>pos_x <span class="k3">+</span> hero-&gt;getPBitmapWidth<span class="k2">(</span><span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 19</span>      map-&gt;setOffsetY<span class="k2">(</span>map-&gt;getOffsetY<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> <span class="k2">(</span>screenH <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span> <span class="k3">+</span> <span class="k2">(</span>pos_y <span class="k3">+</span> hero-&gt;getPBitmapHeight<span class="k2">(</span><span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 20</span>
<span class="number"> 21</span>      <span class="k1">if</span> <span class="k2">(</span>map-&gt;getOffsetX<span class="k2">(</span><span class="k2">)</span> <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 22</span>        map-&gt;setOffsetX<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 23</span>      <span class="k1">if</span> <span class="k2">(</span>map-&gt;getOffsetY<span class="k2">(</span><span class="k2">)</span> <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 24</span>        map-&gt;setOffsetY<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 25</span>
<span class="number"> 26</span>      <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 27</span>      <a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera, <span class="k3">-</span>map-&gt;getOffsetX<span class="k2">(</span><span class="k2">)</span>, <span class="k3">-</span>map-&gt;getOffsetY<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 28</span>      <a href="http://www.allegro.cc/manual/al_transform_coordinates"><span class="a">al_transform_coordinates</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera, mAX_p, mAY_p<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 29</span>      <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
</div></div><p>

But it still doesn&#39;t map the mouse coordinates, I got the same result as before
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (nerfherder)</author>
		<pubDate>Mon, 01 Apr 2013 18:47:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The problem is that you&#39;re mixing screen coordinates (the mouse coordinates) and world coordinates (the player position). Transform the player coordinates into screen coordinates before doing the subtraction and <span class="source-code"><a href="http://www.delorie.com/djgpp/doc/libc/libc_50.html" target="_blank">atan2</a><span class="k2">(</span><span class="k2">)</span></span>.</p><p>Also: why are you using all those pointers?</p><p>Also #2: &quot;radians&quot;, not &quot;radiens&quot;.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Mon, 01 Apr 2013 19:08:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Doh! It becomes pretty obvious when you mention it. Thanks, I&#39;ll give it a whirl then</p><p><b>edit:</b> But won&#39;t I need to transform the mouse coordinates aswell?</p><p><b>edit2:</b> Any good documentation/tutorials I can read up on transformation? I&#39;ve tried to mend the code with the proposals but it seems to fall short, and I really want to learn to get a decent grasp on this.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (nerfherder)</author>
		<pubDate>Tue, 02 Apr 2013 08:17:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>All you need is the formulas for the transformation.</p><p>camx + msx = worldx<br />camy + msy = worldy</p><p>screenx = worldx - camx<br />screeny = worldy - camy</p><p>You don&#39;t need to use allegro&#39;s transformations here, but if you did you would use translate transforms :
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><a href="http://www.allegro.cc/manual/ALLEGRO_TRANSFORM"><span class="a">ALLEGRO_TRANSFORM</span></a> ToWorldCoords<span class="k2">;</span>
<span class="number">  2</span><a href="http://www.allegro.cc/manual/ALLEGRO_TRANSFORM"><span class="a">ALLEGRO_TRANSFORM</span></a> ToScreenCoords<span class="k2">;</span>
<span class="number">  3</span>
<span class="number">  4</span><a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>ToWorldCoords<span class="k2">)</span><span class="k2">;</span>
<span class="number">  5</span><a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>ToScreenCoords<span class="k2">)</span><span class="k2">;</span>
<span class="number">  6</span>
<span class="number">  7</span><span class="k1">int</span> camx <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  8</span><span class="k1">int</span> camy <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  9</span><span class="k1">int</span> mapw <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 10</span><span class="k1">int</span> maph <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 11</span>
<span class="number"> 12</span><span class="k1">void</span> set_camera<span class="k2">(</span><span class="k1">int</span> cx , <span class="k1">int</span> cy , <span class="k1">int</span> width , <span class="k1">int</span> height<span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 13</span>
<span class="number"> 14</span>   camx <span class="k3">=</span> cx <span class="k3">-</span> width<span class="k3">/</span><span class="n">2</span><span class="k2">;</span>
<span class="number"> 15</span>   camy <span class="k3">=</span> cy <span class="k3">-</span> height<span class="k3">/</span><span class="n">2</span><span class="k2">;</span>
<span class="number"> 16</span>   <span class="k1">if</span> <span class="k2">(</span>camx <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span> <span class="k2">{</span>camx <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span><span class="k2">}</span>
<span class="number"> 17</span>   <span class="k1">if</span> <span class="k2">(</span>camy <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span> <span class="k2">{</span>camy <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span><span class="k2">}</span>
<span class="number"> 18</span>   <span class="k1">if</span> <span class="k2">(</span>camx <span class="k3">+</span> width <span class="k3">&gt;</span><span class="k3">=</span> mapw<span class="k2">)</span> <span class="k2">{</span>camx <span class="k3">=</span> mapw <span class="k3">-</span> width<span class="k2">;</span><span class="k2">}</span>
<span class="number"> 19</span>   <span class="k1">if</span> <span class="k2">(</span>camy <span class="k3">+</span> height <span class="k3">&gt;</span><span class="k3">=</span> maph<span class="k2">)</span> <span class="k2">{</span>camy <span class="k3">=</span> maph <span class="k3">-</span> height<span class="k2">;</span><span class="k2">}</span>
<span class="number"> 20</span>
<span class="number"> 21</span>   <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>ToWorldCoords<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 22</span>   <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>ToScreenCoords<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 23</span>   <a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>ToWorldCoords , camx , camy<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 24</span>   <a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>ToScreenCoords , <span class="k3">-</span>camx , <span class="k3">-</span>camy<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 25</span><span class="k2">}</span>
</div></div><p>

And then use <span class="source-code"><a href="http://www.allegro.cc/manual/al_transform_coordinates"><span class="a">al_transform_coordinates</span></a></span> to get coords in or out of each one.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Tue, 02 Apr 2013 21:55:55 +0000</pubDate>
	</item>
</rss>
