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		<title>My game bugs out when in release mode?</title>
		<link>http://www.allegro.cc/forums/view/612314</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 30 Mar 2013 23:50:52 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>When I run my program in release mode, the game bugs out bad. If you kill and enemy, it kills all of them and the score just constantly increases. But when I run it in debug mode, it all works fine, the code is the same so I can&#39;t see why it would do this. I had the &quot;killing all enemies&quot; problem before, but fixed easily. (I&#39;m not sure if you need the code)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DJLad16)</author>
		<pubDate>Sat, 30 Mar 2013 22:52:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m betting you aren&#39;t initializing variables consistently.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 30 Mar 2013 22:56:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="k1">void</span> initPlayer<span class="k2">(</span>Player <span class="k3">&amp;</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">   2</span> 
<span class="number">   3</span><span class="k1">void</span> initEnemy<span class="k2">(</span>Enemy enemy<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> speedR, <span class="k1">int</span> speedL, <span class="k1">int</span> speed, <span class="k1">int</span> array_size<span class="k2">)</span><span class="k2">;</span>
<span class="number">   4</span><span class="k1">void</span> enemyAnimation<span class="k2">(</span>Enemy enemy<span class="k2">[</span><span class="k2">]</span>, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <span class="k1">int</span> array_size<span class="k2">)</span><span class="k2">;</span>
<span class="number">   5</span><span class="k1">void</span> drawEnemy<span class="k2">(</span>Enemy enemy<span class="k2">[</span><span class="k2">]</span>, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <span class="k1">int</span> array_size<span class="k2">)</span><span class="k2">;</span>
<span class="number">   6</span><span class="k1">void</span> updateEnemy<span class="k2">(</span>Enemy enemy<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size<span class="k2">)</span><span class="k2">;</span>
<span class="number">   7</span><span class="k1">bool</span> collideArrow<span class="k2">(</span>Player <span class="k3">&amp;</span> player, <span class="k1">int</span> eX, <span class="k1">int</span> eY, <span class="k1">int</span> eWidth, <span class="k1">int</span> eHeight, <span class="k1">int</span> aX, <span class="k1">int</span> aY, <span class="k1">int</span> aWidth, <span class="k1">int</span> aHeight, <span class="k1">bool</span> eLive, <span class="k1">bool</span> aLive<span class="k2">)</span><span class="k2">;</span>
<span class="number">   8</span>
<span class="number">   9</span><span class="k1">void</span> initCoin<span class="k2">(</span>Coin coin<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size<span class="k2">)</span><span class="k2">;</span>
<span class="number">  10</span><span class="k1">void</span> drawCoin<span class="k2">(</span>Coin coin<span class="k2">[</span><span class="k2">]</span>, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <span class="k1">int</span> array_size<span class="k2">)</span><span class="k2">;</span>
<span class="number">  11</span><span class="k1">void</span> coinAnimation<span class="k2">(</span>Coin coin<span class="k2">[</span><span class="k2">]</span>, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <span class="k1">int</span> array_size<span class="k2">)</span><span class="k2">;</span>
<span class="number">  12</span><span class="k1">void</span> coinCollision<span class="k2">(</span>Coin coin<span class="k2">[</span><span class="k2">]</span>, Player <span class="k3">&amp;</span>player, <span class="k1">int</span> coinCount, <span class="k1">int</span> cSize, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>sample<span class="k2">)</span><span class="k2">;</span>
<span class="number">  13</span>
<span class="number">  14</span><span class="k1">void</span> initArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size<span class="k2">)</span><span class="k2">;</span>
<span class="number">  15</span><span class="k1">void</span> drawArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image2, Player <span class="k3">&amp;</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  16</span><span class="k1">void</span> fireArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size, Player <span class="k3">&amp;</span>player, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number">  17</span><span class="k1">void</span> updateArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size, Player <span class="k3">&amp;</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  18</span>
<span class="number">  19</span><span class="k1">void</span> initKey<span class="k2">(</span>Key <span class="k3">&amp;</span><a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span><span class="k2">;</span>
<span class="number">  20</span><span class="k1">void</span> drawKey<span class="k2">(</span>Key <span class="k3">&amp;</span><a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a>, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number">  21</span>
<span class="number">  22</span><span class="k1">void</span> initText<span class="k2">(</span>Text <span class="k3">&amp;</span>text<span class="k2">)</span><span class="k2">;</span>
<span class="number">  23</span><span class="k1">void</span> drawText<span class="k2">(</span>Text <span class="k3">&amp;</span>text, <a href="http://www.allegro.cc/manual/ALLEGRO_COLOR"><span class="a">ALLEGRO_COLOR</span></a> yellow<span class="k2">)</span><span class="k2">;</span>
<span class="number">  24</span>
<span class="number">  25</span><span class="k1">void</span> initTeleport<span class="k2">(</span>Teleport <span class="k3">&amp;</span>teleport<span class="k2">)</span><span class="k2">;</span>
<span class="number">  26</span><span class="k1">void</span> teleportAnimation<span class="k2">(</span>Teleport <span class="k3">&amp;</span>teleport, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number">  27</span><span class="k1">void</span> drawTeleport<span class="k2">(</span>Teleport <span class="k3">&amp;</span>teleport, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number">  28</span>
<span class="number">  29</span><span class="k1">bool</span> collision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> ex, <span class="k1">int</span> ey, <span class="k1">int</span> eWidth, <span class="k1">int</span> eHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number">  30</span><span class="k1">void</span> handlePlatCollision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> ex, <span class="k1">int</span> ey, <span class="k1">int</span> ewidth, <span class="k1">int</span> eheight, <span class="k1">int</span> pwidth, <span class="k1">int</span> pheight, <span class="k1">int</span> <span class="k3">&amp;</span>groundheight, <span class="k1">float</span> vely<span class="k2">)</span><span class="k2">;</span>
<span class="number">  31</span><span class="k1">void</span> handleArrowCollision<span class="k2">(</span>Enemy enemy<span class="k2">[</span><span class="k2">]</span>, Arrow arrow<span class="k2">[</span><span class="k2">]</span>, Player <span class="k3">&amp;</span>player, <span class="k1">int</span> array_size, <span class="k1">int</span> array_size2, <span class="k1">int</span> enemyKilled<span class="k2">)</span><span class="k2">;</span>
<span class="number">  32</span><span class="k1">void</span> handleCoinCollision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, Coin coin<span class="k2">[</span><span class="k2">]</span>, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>coincollect, <span class="k1">int</span> array_size<span class="k2">)</span><span class="k2">;</span>
<span class="number">  33</span><span class="k1">void</span> handleEnemyCollision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, Enemy <span class="k3">&amp;</span>enemy, Arrow arrow<span class="k2">[</span><span class="k2">]</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  34</span>
<span class="number">  35</span><span class="k1">void</span> cameraUpdate<span class="k2">(</span><span class="k1">float</span> <span class="k3">*</span>cameraPosition,Player <span class="k3">&amp;</span>player, <span class="k1">float</span> width, <span class="k1">float</span> height<span class="k2">)</span><span class="k2">;</span>
<span class="number">  36</span>
<span class="number">  37</span><span class="k1">void</span> changeState<span class="k2">(</span><span class="k1">int</span> <span class="k3">&amp;</span>state, <span class="k1">int</span> newState<span class="k2">)</span><span class="k2">;</span>
<span class="number">  38</span><span class="k1">void</span> changeLevel<span class="k2">(</span><span class="k1">int</span> <span class="k3">&amp;</span>level, <span class="k1">int</span> newLevel<span class="k2">)</span><span class="k2">;</span>
<span class="number">  39</span><span class="c">//void changeLevelPart(int &amp;lvPart, int newLvPart);</span>
<span class="number">  40</span>
<span class="number">  41</span><span class="c">//Global Variables</span>
<span class="number">  42</span><span class="k1">enum</span> direction <span class="k2">{</span>LEFT, RIGHT<span class="k2">}</span><span class="k2">;</span>
<span class="number">  43</span><span class="k1">enum</span> aDirection <span class="k2">{</span>aLEFT, aRIGHT<span class="k2">}</span><span class="k2">;</span>
<span class="number">  44</span><span class="k1">enum</span> eDirection <span class="k2">{</span>eLEFT, eRIGHT<span class="k2">}</span><span class="k2">;</span>
<span class="number">  45</span><span class="k1">enum</span> GameStaes <span class="k2">{</span><a href="http://www.allegro.cc/manual/MENU"><span class="a">MENU</span></a>, PLAYING, DEATH<span class="k2">}</span><span class="k2">;</span>
<span class="number">  46</span><span class="k1">enum</span> Levels <span class="k2">{</span>LVL1, LVL2, LV2P2, LVL3, LV3P2<span class="k2">}</span><span class="k2">;</span>
<span class="number">  47</span><span class="c">//enum lpChange {LV2P2, LV3P2};</span>
<span class="number">  48</span><span class="k1">const</span> <span class="k1">int</span> NUM_ENEMY <span class="k3">=</span> <span class="n">11</span><span class="k2">;</span>
<span class="number">  49</span><span class="k1">const</span> <span class="k1">int</span> NUM_ARROW <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  50</span><span class="k1">const</span> <span class="k1">int</span> NUM_COIN <span class="k3">=</span> <span class="n">11</span><span class="k2">;</span>
<span class="number">  51</span><span class="c">//int sourceX = 12;</span>
<span class="number">  52</span><span class="c">//int sourceY = 0;</span>
<span class="number">  53</span><span class="k1">int</span> tSourceX <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number">  54</span><span class="k1">int</span> tSourceY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  55</span><span class="k1">static</span> <span class="k1">bool</span> fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  56</span><span class="k1">bool</span> coinLive <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  57</span><span class="k1">bool</span> left, right <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  58</span>
<span class="number">  59</span>Player player<span class="k2">;</span>
<span class="number">  60</span>
<span class="number">  61</span>Enemy enemy<span class="k2">[</span>NUM_ENEMY<span class="k2">]</span><span class="k2">;</span>
<span class="number">  62</span>
<span class="number">  63</span>Coin coin<span class="k2">[</span>NUM_COIN<span class="k2">]</span><span class="k2">;</span>
<span class="number">  64</span>
<span class="number">  65</span>Arrow arrow<span class="k2">[</span>NUM_ARROW<span class="k2">]</span><span class="k2">;</span>
<span class="number">  66</span>
<span class="number">  67</span>Key <a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">;</span>
<span class="number">  68</span>
<span class="number">  69</span>Text text<span class="k2">;</span>
<span class="number">  70</span>
<span class="number">  71</span>Teleport teleport<span class="k2">;</span>
<span class="number">  72</span>
<span class="number">  73</span>
<span class="number">  74</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number">  75</span><span class="k2">{</span>
<span class="number">  76</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">;</span>
<span class="number">  77</span>
<span class="number">  78</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  79</span>  <span class="k2">{</span>
<span class="number">  80</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="s">"Error"</span>, <span class="s">"Falied to initialize allegro"</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  81</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  82</span>  <span class="k2">}</span>
<span class="number">  83</span>  
<span class="number">  84</span>  display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span>ScreenWidth, ScreenHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number">  85</span>
<span class="number">  86</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>display<span class="k2">)</span>
<span class="number">  87</span>  <span class="k2">{</span>
<span class="number">  88</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="s">"Error"</span>, <span class="s">"Falied to initialize the display"</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  89</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  90</span>  <span class="k2">}</span>
<span class="number">  91</span>
<span class="number">  92</span>
<span class="number">  93</span>
<span class="number">  94</span>  <span class="k1">int</span> groundHeight <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number">  95</span>  <span class="k1">int</span> state <span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  96</span>  <span class="k1">int</span> level <span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  97</span>  <span class="k1">int</span> newLvPart <span class="k3">=</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  98</span>  <span class="k1">bool</span> done <span class="k3">=</span> <span class="k1">false</span>, active <span class="k3">=</span> <span class="k1">false</span>, draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  99</span>  <span class="k1">bool</span> jump <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 100</span>  <span class="k1">bool</span> gotKey <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 101</span>  <span class="c">/*bool arrowCollision = false;</span>
<span class="number"> 102</span><span class="c">  bool platformCollision = false;</span>
<span class="number"> 103</span><span class="c">  bool enemyCollision = false;</span>
<span class="number"> 104</span><span class="c">  bool coinCollision = false;*/</span>
<span class="number"> 105</span>  <span class="k1">bool</span> lv2P2 <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 106</span>  <span class="k1">bool</span> Lvl2 <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 107</span>  <span class="k1">int</span> coinCount <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 108</span>  <span class="k1">int</span> enemyKilled <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 109</span>  <span class="k1">const</span> <span class="k1">float</span> FPS <span class="k3">=</span> <span class="n">60</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 110</span>  <span class="k1">const</span> <span class="k1">float</span> frameFPS <span class="k3">=</span> <span class="n">15</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 111</span>  <span class="k1">const</span> <span class="k1">float</span> enemyFPS <span class="k3">=</span> <span class="n">10</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 112</span>  <span class="k1">const</span> <span class="k1">float</span> gravity <span class="k3">=</span> <span class="n">1</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 113</span>  <span class="k1">float</span> jumpSpeed <span class="k3">=</span> <span class="n">15</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 114</span>  <span class="k1">float</span> velX <span class="k3">=</span> <span class="n">0</span>, velY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 115</span>  <span class="k1">float</span> gameTime <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 116</span>  <span class="k1">int</span> frames <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 117</span>  <span class="k1">int</span> gameFPS <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 118</span>  
<span class="number"> 119</span>  <span class="k1">float</span> cameraPosition<span class="k2">[</span><span class="n">2</span><span class="k2">]</span> <span class="k3">=</span> <span class="k2">{</span><span class="n">0</span>,<span class="n">0</span><span class="k2">}</span><span class="k2">;</span>
<span class="number"> 120</span>
<span class="number"> 121</span>  std::string workingDirectory <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_current_directory"><span class="a">al_get_current_directory</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 122</span>
<span class="number"> 123</span>  <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 124</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 125</span>  <span class="k2">{</span>
<span class="number"> 126</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="s">"Error"</span>, <span class="s">"Failed to initalize image addon"</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 127</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 128</span>  <span class="k2">}</span>
<span class="number"> 129</span>  <a href="http://www.allegro.cc/manual/al_init_primitives_addon"><span class="a">al_init_primitives_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 130</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init_primitives_addon"><span class="a">al_init_primitives_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 131</span>  <span class="k2">{</span>
<span class="number"> 132</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="s">"Error"</span>, <span class="s">"Failed to initalize primitives addon"</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 133</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 134</span>  <span class="k2">}</span>
<span class="number"> 135</span>  <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 136</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 137</span>  <span class="k2">{</span>
<span class="number"> 138</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="s">"Error"</span>, <span class="s">"Failed to initalize keyboard"</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 139</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 140</span>  <span class="k2">}</span>
<span class="number"> 141</span>  <a href="http://www.allegro.cc/manual/al_init_font_addon"><span class="a">al_init_font_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 142</span>  <a href="http://www.allegro.cc/manual/al_init_ttf_addon"><span class="a">al_init_ttf_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 143</span>  <a href="http://www.allegro.cc/manual/al_install_audio"><span class="a">al_install_audio</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 144</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_install_audio"><span class="a">al_install_audio</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 145</span>  <span class="k2">{</span>
<span class="number"> 146</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="s">"Error"</span>, <span class="s">"Failed to initalize audio"</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 147</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 148</span>  <span class="k2">}</span>
<span class="number"> 149</span>  <a href="http://www.allegro.cc/manual/al_init_acodec_addon"><span class="a">al_init_acodec_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 150</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init_acodec_addon"><span class="a">al_init_acodec_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 151</span>  <span class="k2">{</span>
<span class="number"> 152</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="s">"Error"</span>, <span class="s">"Failed to initalize codec"</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 153</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number"> 154</span>  <span class="k2">}</span>
<span class="number"> 155</span>
<span class="number"> 156</span>  changeState<span class="k2">(</span>state, <a href="http://www.allegro.cc/manual/MENU"><span class="a">MENU</span></a><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 157</span>
<span class="number"> 158</span>  initPlayer<span class="k2">(</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 159</span>  initEnemy<span class="k2">(</span>enemy, <span class="n">3</span>, <span class="k3">-</span><span class="n">3</span>, <span class="n">3</span>, NUM_ENEMY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 160</span>  initArrow<span class="k2">(</span>arrow, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 161</span>  initCoin<span class="k2">(</span>coin, NUM_COIN<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 162</span>  initKey<span class="k2">(</span><a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 163</span>  initText<span class="k2">(</span>text<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 164</span>  initTeleport<span class="k2">(</span>teleport<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 165</span>
<span class="number"> 166</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_KEYBOARD_STATE"><span class="a">ALLEGRO_KEYBOARD_STATE</span></a> keystate<span class="k2">;</span>
<span class="number"> 167</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TRANSFORM"><span class="a">ALLEGRO_TRANSFORM</span></a> camera<span class="k2">;</span>
<span class="number"> 168</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TRANSFORM"><span class="a">ALLEGRO_TRANSFORM</span></a> identity<span class="k2">;</span>
<span class="number"> 169</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_COLOR"><span class="a">ALLEGRO_COLOR</span></a> yellow <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">252</span>, <span class="n">209</span>, <span class="n">22</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 170</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>coinCollect <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_sample"><span class="a">al_load_sample</span></a><span class="k2">(</span><span class="s">"Files/coin collect sound.wav"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 171</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bowShot <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_sample"><span class="a">al_load_sample</span></a><span class="k2">(</span><span class="s">"Files/bow sound effect.wav"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 172</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bgSong <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_sample"><span class="a">al_load_sample</span></a><span class="k2">(</span><span class="s">"Files/Background song 2.wav"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 173</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>keyCollection <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_sample"><span class="a">al_load_sample</span></a><span class="k2">(</span><span class="s">"Files/key collection.wav"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 174</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>jumpSound <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_sample"><span class="a">al_load_sample</span></a><span class="k2">(</span><span class="s">"Files/jump sound.wav"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 175</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>snakeSound <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_sample"><span class="a">al_load_sample</span></a><span class="k2">(</span><span class="s">"Files/rattlesnake sound effect.wav"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 176</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE_INSTANCE"><span class="a">ALLEGRO_SAMPLE_INSTANCE</span></a> <span class="k3">*</span>songInstance <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_sample_instance"><span class="a">al_create_sample_instance</span></a><span class="k2">(</span>bgSong<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 177</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>enemyImg <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/enemy.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 178</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>enemyImg2 <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/Kangaroo(left + right).png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 179</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>lvl1 <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/Level 1.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 180</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>lvl2 <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/level 2.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 181</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>lvl2P2 <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/Level 2 Part 2.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 182</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>img <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/spritesheet(Bow &amp; left + right).png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 183</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>arrow_r <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/Arrow(RIGHT).png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 184</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>arrow_l <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/Arrow(LEFT).png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 185</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>coinImg <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/coin2.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 186</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>coinImg2 <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/coin img2.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 187</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>keyImg <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/key.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 188</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>icon <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/game icon.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 189</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>menu <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/menu.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 190</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>death <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/death.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 191</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>teleImg <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/teleport sprite.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 192</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_FONT"><span class="a">ALLEGRO_FONT</span></a> <span class="k3">*</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a> <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_font"><span class="a">al_load_font</span></a><span class="k2">(</span><span class="s">"Files/JUNGBN__.TTF"</span>, <span class="n">23</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 193</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_FONT"><span class="a">ALLEGRO_FONT</span></a> <span class="k3">*</span>score <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_font"><span class="a">al_load_font</span></a><span class="k2">(</span><span class="s">"Files/JUNGBN__.TTF"</span>, <span class="n">50</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 194</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span><span class="k3">/</span>FPS<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 195</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>frameTimer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span><span class="k3">/</span>frameFPS<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 196</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>enemyTimer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span><span class="k3">/</span>enemyFPS<span class="k2">)</span><span class="k2">;</span> 
<span class="number"> 197</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 198</span>
<span class="number"> 199</span>  <a href="http://www.allegro.cc/manual/al_reserve_samples"><span class="a">al_reserve_samples</span></a><span class="k2">(</span><span class="n">6</span><span class="k2">)</span><span class="k2">;</span> <span class="c">//Respresents how many audio clips I have in the game</span>
<span class="number"> 200</span>  <a href="http://www.allegro.cc/manual/al_set_display_icon"><span class="a">al_set_display_icon</span></a><span class="k2">(</span>display, icon<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 201</span>  <a href="http://www.allegro.cc/manual/al_hide_mouse_cursor"><span class="a">al_hide_mouse_cursor</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 202</span>
<span class="number"> 203</span>  <a href="http://www.allegro.cc/manual/al_set_sample_instance_playmode"><span class="a">al_set_sample_instance_playmode</span></a><span class="k2">(</span>songInstance, ALLEGRO_PLAYMODE_LOOP<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 204</span>  <a href="http://www.allegro.cc/manual/al_attach_sample_instance_to_mixer"><span class="a">al_attach_sample_instance_to_mixer</span></a><span class="k2">(</span>songInstance, <a href="http://www.allegro.cc/manual/al_get_default_mixer"><span class="a">al_get_default_mixer</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 205</span>  <a href="http://www.allegro.cc/manual/al_set_window_title"><span class="a">al_set_window_title</span></a><span class="k2">(</span>display, <span class="s">"Australian Outback"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 206</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_keyboard_event_source"><span class="a">al_get_keyboard_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 207</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 208</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>frameTimer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 209</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>enemyTimer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 210</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 211</span>  
<span class="number"> 212</span>  <a href="http://www.allegro.cc/manual/al_play_sample_instance"><span class="a">al_play_sample_instance</span></a><span class="k2">(</span>songInstance<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 213</span>
<span class="number"> 214</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 215</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>frameTimer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 216</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>enemyTimer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 217</span>  <span class="k1">while</span><span class="k2">(</span><span class="k3">!</span>done<span class="k2">)</span>
<span class="number"> 218</span>  <span class="k2">{</span>
<span class="number"> 219</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> event<span class="k2">;</span>
<span class="number"> 220</span>    <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>event<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 221</span>    <a href="http://www.allegro.cc/manual/al_get_keyboard_state"><span class="a">al_get_keyboard_state</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 222</span>      
<span class="number"> 223</span>    <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_ESCAPE<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 224</span>    <span class="k2">{</span>
<span class="number"> 225</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 226</span>    <span class="k2">}</span>
<span class="number"> 227</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span>
<span class="number"> 228</span>    <span class="k2">{</span>
<span class="number"> 229</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 230</span>    <span class="k2">}</span>
<span class="number"> 231</span>    
<span class="number"> 232</span>    
<span class="number"> 233</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span>
<span class="number"> 234</span>    <span class="k2">{</span>
<span class="number"> 235</span>      <span class="k1">if</span><span class="k2">(</span>event.timer.source <span class="k3">=</span><span class="k3">=</span> timer<span class="k2">)</span>
<span class="number"> 236</span>      <span class="k2">{</span>
<span class="number"> 237</span>        active <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 238</span>        frames<span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number"> 239</span>        <span class="k1">if</span><span class="k2">(</span>al_current_time<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> gameTime <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span>
<span class="number"> 240</span>        <span class="k2">{</span>
<span class="number"> 241</span>          gameTime <span class="k3">=</span> al_current_time<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 242</span>          gameFPS <span class="k3">=</span> frames<span class="k2">;</span>
<span class="number"> 243</span>          frames <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 244</span>        <span class="k2">}</span>
<span class="number"> 245</span>        
<span class="number"> 246</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_ENTER<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> state <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/MENU"><span class="a">MENU</span></a><span class="k2">)</span>
<span class="number"> 247</span>        <span class="k2">{</span>
<span class="number"> 248</span>          changeState<span class="k2">(</span>state, PLAYING<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 249</span>          changeLevel<span class="k2">(</span>level, LVL1<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 250</span>        <span class="k2">}</span>
<span class="number"> 251</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_ENTER<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> state <span class="k3">=</span><span class="k3">=</span> DEATH<span class="k2">)</span>
<span class="number"> 252</span>        <span class="k2">{</span>
<span class="number"> 253</span>          changeState<span class="k2">(</span>state, PLAYING<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 254</span>        <span class="k2">}</span>
<span class="number"> 255</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_SPACE<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 256</span>        <span class="k2">{</span>
<span class="number"> 257</span>          fireArrow<span class="k2">(</span>arrow, NUM_ARROW, player, bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 258</span>        <span class="k2">}</span>
<span class="number"> 259</span>        <span class="k1">else</span>
<span class="number"> 260</span>          fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 261</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_S<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 262</span>        <span class="k2">{</span>
<span class="number"> 263</span>          player.x <span class="k3">=</span> <span class="n">755</span><span class="k2">;</span>
<span class="number"> 264</span>          player.y <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 265</span>        <span class="k2">}</span>
</div></div><p>

</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_F<span class="k2">)</span><span class="k2">)</span>
<span class="number">   2</span>        <span class="k2">{</span>
<span class="number">   3</span>          player.x <span class="k3">=</span> <span class="n">2700</span><span class="k2">;</span>
<span class="number">   4</span>          player.y <span class="k3">=</span> <span class="n">535</span><span class="k2">;</span>
<span class="number">   5</span>          player.lives <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">   6</span>          coinCount <span class="k3">=</span> <span class="n">11</span><span class="k2">;</span>
<span class="number">   7</span>          enemyKilled <span class="k3">=</span> <span class="n">11</span><span class="k2">;</span>
<span class="number">   8</span>          gotKey <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">   9</span>        <span class="k2">}</span>
<span class="number">  10</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_ENTER<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> level <span class="k3">=</span><span class="k3">=</span> LVL2<span class="k2">)</span>
<span class="number">  11</span>        <span class="k2">{</span>
<span class="number">  12</span>          changeLevel<span class="k2">(</span>level, LV2P2<span class="k2">)</span><span class="k2">;</span>
<span class="number">  13</span>          lv2P2 <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  14</span>        <span class="k2">}</span>
<span class="number">  15</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_BACKSPACE<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> level <span class="k3">=</span><span class="k3">=</span> LV2P2<span class="k2">)</span>
<span class="number">  16</span>        <span class="k2">{</span>
<span class="number">  17</span>          changeLevel<span class="k2">(</span>level, LVL2<span class="k2">)</span><span class="k2">;</span>
<span class="number">  18</span>        <span class="k2">}</span>
<span class="number">  19</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_D<span class="k2">)</span><span class="k2">)</span>
<span class="number">  20</span>        <span class="k2">{</span>
<span class="number">  21</span>          velX <span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number">  22</span>          player.dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number">  23</span>        <span class="k2">}</span>
<span class="number">  24</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_A<span class="k2">)</span><span class="k2">)</span>
<span class="number">  25</span>        <span class="k2">{</span>
<span class="number">  26</span>          velX <span class="k3">=</span> <span class="k3">-</span>player.speed<span class="k2">;</span>
<span class="number">  27</span>          player.dir <span class="k3">=</span> LEFT<span class="k2">;</span>      
<span class="number">  28</span>        <span class="k2">}</span>
<span class="number">  29</span>        <span class="k1">else</span> 
<span class="number">  30</span>        <span class="k2">{</span>
<span class="number">  31</span>          velX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  32</span>          active <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  33</span>        <span class="k2">}</span>
<span class="number">  34</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_W<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> jump<span class="k2">)</span>
<span class="number">  35</span>        <span class="k2">{</span>
<span class="number">  36</span>          velY <span class="k3">=</span> <span class="k3">-</span>jumpSpeed<span class="k2">;</span>
<span class="number">  37</span>          jump <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  38</span>          <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>jumpSound, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  39</span>        <span class="k2">}</span>
<span class="number">  40</span>        
<span class="number">  41</span>        player.playerAnimation<span class="k2">(</span>active<span class="k2">)</span><span class="k2">;</span>  
<span class="number">  42</span>      <span class="k2">}</span>
<span class="number">  43</span>        <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>jump<span class="k2">)</span>
<span class="number">  44</span>          velY <span class="k3">+</span><span class="k3">=</span> gravity<span class="k2">;</span>
<span class="number">  45</span>        <span class="k1">else</span>
<span class="number">  46</span>          velY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  47</span>          player.x <span class="k3">+</span><span class="k3">=</span> velX<span class="k2">;</span>
<span class="number">  48</span>          player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number">  49</span>      
<span class="number">  50</span>          jump <span class="k3">=</span> <span class="k2">(</span>player.y <span class="k3">+</span> <span class="n">1</span> <span class="k3">&gt;</span><span class="k3">=</span> groundHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number">  51</span>
<span class="number">  52</span>          <span class="k1">if</span><span class="k2">(</span>jump<span class="k2">)</span>
<span class="number">  53</span>          <span class="k2">{</span>
<span class="number">  54</span>            player.y <span class="k3">=</span> groundHeight <span class="k3">-</span> <span class="n">1</span><span class="k2">;</span>
<span class="number">  55</span>          <span class="k2">}</span>  draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  56</span>
<span class="number">  57</span>          <span class="k1">if</span><span class="k2">(</span>event.timer.source <span class="k3">=</span><span class="k3">=</span> enemyTimer<span class="k2">)</span>
<span class="number">  58</span>          <span class="k2">{</span>
<span class="number">  59</span>            enemyAnimation<span class="k2">(</span>enemy, enemyImg2, NUM_ENEMY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  60</span>            coinAnimation<span class="k2">(</span>coin, coinImg2, NUM_COIN<span class="k2">)</span><span class="k2">;</span>
<span class="number">  61</span>            teleportAnimation<span class="k2">(</span>teleport, teleImg<span class="k2">)</span><span class="k2">;</span>
<span class="number">  62</span>          <span class="k2">}</span>
<span class="number">  63</span>          
<span class="number">  64</span>      
<span class="number">  65</span>
<span class="number">  66</span>      cameraUpdate<span class="k2">(</span>cameraPosition, player, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  67</span>      <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number">  68</span>      <a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera, <span class="k3">-</span>cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>, <span class="k3">-</span>cameraPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  69</span>      <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number">  70</span>
<span class="number">  71</span>    <span class="k2">}</span>
<span class="number">  72</span>
<span class="number">  73</span>    <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/MENU"><span class="a">MENU</span></a><span class="k2">)</span>
<span class="number">  74</span>    <span class="k2">{</span><span class="k2">}</span>
<span class="number">  75</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> PLAYING <span class="k3">&amp;</span><span class="k3">&amp;</span> level <span class="k3">=</span><span class="k3">=</span> LVL1<span class="k2">)</span>
<span class="number">  76</span>    <span class="k2">{</span>
<span class="number">  77</span>      updateArrow<span class="k2">(</span>arrow, NUM_ARROW, player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  78</span>      updateEnemy<span class="k2">(</span>enemy, NUM_ENEMY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  79</span>    <span class="k2">}</span>
<span class="number">  80</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> PLAYING <span class="k3">&amp;</span><span class="k3">&amp;</span> level <span class="k3">=</span><span class="k3">=</span> LVL2<span class="k2">)</span>
<span class="number">  81</span>    <span class="k2">{</span>
<span class="number">  82</span>      updateArrow<span class="k2">(</span>arrow, NUM_ARROW, player<span class="k2">)</span><span class="k2">;</span>  
<span class="number">  83</span>    <span class="k2">}</span>
<span class="number">  84</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> PLAYING <span class="k3">&amp;</span><span class="k3">&amp;</span> level <span class="k3">=</span><span class="k3">=</span> LV2P2<span class="k2">)</span>
<span class="number">  85</span>    <span class="k2">{</span>
<span class="number">  86</span>      updateArrow<span class="k2">(</span>arrow, NUM_ARROW, player<span class="k2">)</span><span class="k2">;</span>  
<span class="number">  87</span>    <span class="k2">}</span>
<span class="number">  88</span>    <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LVL1<span class="k2">)</span>
<span class="number">  89</span>    <span class="k2">{</span>
<span class="number">  90</span>      <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">377</span>, <span class="n">461</span>, <span class="n">308</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//First Platform (long)</span>
<span class="number">  91</span>      <span class="k2">{</span>
<span class="number">  92</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">377</span>, <span class="n">461</span>, <span class="n">308</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  93</span>      <span class="k2">}</span>  
<span class="number">  94</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">74</span>, <span class="n">380</span>, <span class="n">196</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Second Platform (short)</span>
<span class="number">  95</span>      <span class="k2">{</span>
<span class="number">  96</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">74</span>, <span class="n">380</span>, <span class="n">196</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  97</span>      <span class="k2">}</span>
<span class="number">  98</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">74</span>, <span class="n">260</span>, <span class="n">196</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Third Platform (short)</span>
<span class="number">  99</span>      <span class="k2">{</span>
<span class="number"> 100</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">74</span>, <span class="n">260</span>, <span class="n">196</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 101</span>      <span class="k2">}</span>
<span class="number"> 102</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">312</span>, <span class="n">206</span>, <span class="n">252</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Fourth Platform (Medium)</span>
<span class="number"> 103</span>      <span class="k2">{</span>
<span class="number"> 104</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">312</span>, <span class="n">206</span>, <span class="n">252</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 105</span>      <span class="k2">}</span>
<span class="number"> 106</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">656</span>, <span class="n">155</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span> <span class="c">//Fifth Platform (first tiny)</span>
<span class="number"> 107</span>      <span class="k2">{</span>
<span class="number"> 108</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">655</span>, <span class="n">155</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 109</span>      <span class="k2">}</span>
<span class="number"> 110</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">584</span>, <span class="n">63</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Sixth Platform (second tiny)</span>
<span class="number"> 111</span>      <span class="k2">{</span>
<span class="number"> 112</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">584</span>, <span class="n">63</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 113</span>      <span class="k2">}</span>
<span class="number"> 114</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">751</span>, <span class="n">18</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Seventh Platform (third tiny)</span>
<span class="number"> 115</span>      <span class="k2">{</span>
<span class="number"> 116</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">751</span>, <span class="n">18</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 117</span>      <span class="k2">}</span>
<span class="number"> 118</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">928</span>, <span class="n">63</span>, <span class="n">196</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Eighth Platform (short)</span>
<span class="number"> 119</span>      <span class="k2">{</span>
<span class="number"> 120</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">928</span>, <span class="n">63</span>, <span class="n">196</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>  
<span class="number"> 121</span>      <span class="k2">}</span>
<span class="number"> 122</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">928</span>, <span class="n">140</span>, <span class="n">196</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Ninth platform (short)</span>
<span class="number"> 123</span>      <span class="k2">{</span>
<span class="number"> 124</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">928</span>, <span class="n">140</span>, <span class="n">200</span>, <span class="n">38</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 125</span>      <span class="k2">}</span>
<span class="number"> 126</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1203</span>, <span class="n">110</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Tenth platform (fourth tiny)</span>
<span class="number"> 127</span>      <span class="k2">{</span>
<span class="number"> 128</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">1203</span>, <span class="n">110</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 129</span>      <span class="k2">}</span>
<span class="number"> 130</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1158</span>, <span class="n">318</span>, <span class="n">112</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//11th Platform (first short medium)</span>
<span class="number"> 131</span>      <span class="k2">{</span>      
<span class="number"> 132</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">1158</span>, <span class="n">318</span>, <span class="n">112</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 133</span>      <span class="k2">}</span>
<span class="number"> 134</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1047</span>, <span class="n">317</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//12th Platform (fifth tiny)</span>
<span class="number"> 135</span>      <span class="k2">{</span>
<span class="number"> 136</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">1047</span>, <span class="n">317</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 137</span>      <span class="k2">}</span>
<span class="number"> 138</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">917</span>, <span class="n">317</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//13th Platform (sixth tiny)</span>
<span class="number"> 139</span>      <span class="k2">{</span>
<span class="number"> 140</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">917</span>, <span class="n">317</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 141</span>      <span class="k2">}</span>
<span class="number"> 142</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1295</span>, <span class="n">217</span>, <span class="n">252</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//14th Platform (medium)</span>
<span class="number"> 143</span>      <span class="k2">{</span>
<span class="number"> 144</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">1395</span>, <span class="n">217</span>, <span class="n">252</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 145</span>      <span class="k2">}</span>
<span class="number"> 146</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1478</span>, <span class="n">139</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//15th platform (seventh tiny)</span>
<span class="number"> 147</span>      <span class="k2">{</span>
<span class="number"> 148</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">1478</span>, <span class="n">139</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 149</span>      <span class="k2">}</span>
<span class="number"> 150</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1407</span>, <span class="n">64</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//16th platform (eighth tiny)</span>
<span class="number"> 151</span>      <span class="k2">{</span>
<span class="number"> 152</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">1407</span>, <span class="n">64</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 153</span>      <span class="k2">}</span>
<span class="number"> 154</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1578</span>, <span class="n">47</span>, <span class="n">616</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//17th platform (ex long)</span>
<span class="number"> 155</span>      <span class="k2">{</span>
<span class="number"> 156</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">1578</span>, <span class="n">47</span>, <span class="n">616</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 157</span>      <span class="k2">}</span>
<span class="number"> 158</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">2372</span>, <span class="n">168</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//18th platform (ninth tiny)</span>
<span class="number"> 159</span>      <span class="k2">{</span>
<span class="number"> 160</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">2372</span>, <span class="n">168</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 161</span>      <span class="k2">}</span>
<span class="number"> 162</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">2169</span>, <span class="n">321</span>, <span class="n">112</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//19th platform (second short medium)</span>
<span class="number"> 163</span>      <span class="k2">{</span>
<span class="number"> 164</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">2169</span>, <span class="n">321</span>, <span class="n">112</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 165</span>      <span class="k2">}</span>
<span class="number"> 166</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">2389</span>, <span class="n">371</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//20th platform (10th tiny)</span>
<span class="number"> 167</span>      <span class="k2">{</span>
<span class="number"> 168</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">2389</span>, <span class="n">371</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 169</span>      <span class="k2">}</span>
<span class="number"> 170</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">2498</span>, <span class="n">424</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//21th platform (11th tiny)</span>
<span class="number"> 171</span>      <span class="k2">{</span>
<span class="number"> 172</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">2498</span>, <span class="n">424</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 173</span>      <span class="k2">}</span>  
<span class="number"> 174</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">2618</span>, <span class="n">484</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//22th platform (12th tiny)</span>
<span class="number"> 175</span>      <span class="k2">{</span>
<span class="number"> 176</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">2618</span>, <span class="n">484</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 177</span>      <span class="k2">}</span>
<span class="number"> 178</span>      <span class="k1">else</span>
<span class="number"> 179</span>      <span class="k2">{</span>
<span class="number"> 180</span>        groundHeight <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 181</span>      <span class="k2">}</span>
<span class="number"> 182</span>
<span class="number"> 183</span>      <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> NUM_COIN<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 184</span>      <span class="k2">{</span>
<span class="number"> 185</span>        <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, coin<span class="k2">[</span>i<span class="k2">]</span>.x, coin<span class="k2">[</span>i<span class="k2">]</span>.y, coin<span class="k2">[</span>i<span class="k2">]</span>.width, coin<span class="k2">[</span>i<span class="k2">]</span>.height, player.width, player.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 186</span>        <span class="k2">{</span>
<span class="number"> 187</span>            coin<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 188</span>            coin<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 189</span>            coin<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 190</span>            player.score <span class="k3">+</span><span class="k3">=</span> <span class="n">5</span><span class="k2">;</span>
<span class="number"> 191</span>            <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>coinCollect, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 192</span>        <span class="k2">}</span>
<span class="number"> 193</span>      <span class="k2">}</span>
<span class="number"> 194</span>      
<span class="number"> 195</span>      <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> NUM_ARROW<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 196</span>      <span class="k2">{</span>
<span class="number"> 197</span>        <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> j <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> j <span class="k3">&lt;</span> NUM_ENEMY<span class="k2">;</span> j<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 198</span>        <span class="k2">{</span>
<span class="number"> 199</span>          <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>player, enemy<span class="k2">[</span>j<span class="k2">]</span>.x, enemy<span class="k2">[</span>j<span class="k2">]</span>.y, enemy<span class="k2">[</span>j<span class="k2">]</span>.width, enemy<span class="k2">[</span>j<span class="k2">]</span>.height,
<span class="number"> 200</span>            arrow<span class="k2">[</span>i<span class="k2">]</span>.x, arrow<span class="k2">[</span>i<span class="k2">]</span>.y, arrow<span class="k2">[</span>i<span class="k2">]</span>.width, arrow<span class="k2">[</span>i<span class="k2">]</span>.height, enemy<span class="k2">[</span>j<span class="k2">]</span>.live, arrow<span class="k2">[</span>i<span class="k2">]</span>.live<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 201</span>          <span class="k2">{</span>
<span class="number"> 202</span>            enemy<span class="k2">[</span>j<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 203</span>            enemy<span class="k2">[</span>j<span class="k2">]</span>.x <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 204</span>            enemy<span class="k2">[</span>j<span class="k2">]</span>.y <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 205</span>            arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 206</span>            player.score <span class="k3">+</span><span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 207</span>            <span class="k3">+</span><span class="k3">+</span>enemyKilled<span class="k2">;</span>
<span class="number"> 208</span>          <span class="k2">}</span>
<span class="number"> 209</span>        <span class="k2">}</span> 
<span class="number"> 210</span>      <span class="k2">}</span>
<span class="number"> 211</span>        
<span class="number"> 212</span>      <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, key.x, key.y, key.width, key.height, player.width, player.height<span class="k2">)</span><span class="k2">)</span><span class="c">//Collide with key</span>
<span class="number"> 213</span>      <span class="k2">{</span>
<span class="number"> 214</span>        <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>keyCollection, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 215</span>        key.x <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 216</span>        key.y <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 217</span>        key.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 218</span>        gotKey <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 219</span>        player.score <span class="k3">+</span><span class="k3">=</span> <span class="n">25</span><span class="k2">;</span>
<span class="number"> 220</span>      <span class="k2">}</span>
<span class="number"> 221</span>      <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> NUM_ENEMY<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 222</span>      <span class="k2">{</span>
<span class="number"> 223</span>        <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, enemy<span class="k2">[</span>i<span class="k2">]</span>.x, enemy<span class="k2">[</span>i<span class="k2">]</span>.y, enemy<span class="k2">[</span>i<span class="k2">]</span>.width, enemy<span class="k2">[</span>i<span class="k2">]</span>.height, player.width, player.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 224</span>        <span class="k2">{</span>
<span class="number"> 225</span>          player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 226</span>          player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 227</span>          <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number"> 228</span>          player.dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 229</span>        <span class="k2">}</span>
<span class="number"> 230</span>      <span class="k2">}</span>
<span class="number"> 231</span>        
<span class="number"> 232</span>      <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">712</span>, <span class="n">535</span>, <span class="n">110</span>, <span class="n">18</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span> <span class="c">//Snake collision</span>
<span class="number"> 233</span>      <span class="k2">{</span>
<span class="number"> 234</span>        player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 235</span>        player.y <span class="k3">=</span> <span class="n">535</span><span class="k2">;</span>
<span class="number"> 236</span>        <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number"> 237</span>        <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>snakeSound, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 238</span>      <span class="k2">}</span>
<span class="number"> 239</span>      <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1618</span>, <span class="n">518</span>, <span class="n">1017</span>, <span class="n">58</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span><span class="c">//Void thing colllision</span>
<span class="number"> 240</span>      <span class="k2">{</span>
<span class="number"> 241</span>        player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 242</span>        player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 243</span>        <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number"> 244</span>      <span class="k2">}</span>
<span class="number"> 245</span>      <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">2200</span>, <span class="n">330</span>, <span class="n">32</span>, <span class="n">32</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span> <span class="c">//High jump thing</span>
<span class="number"> 246</span>      <span class="k2">{</span>
<span class="number"> 247</span>        jumpSpeed <span class="k3">=</span> <span class="n">25</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 248</span>      <span class="k2">}</span>
<span class="number"> 249</span>      <span class="k1">else</span>
<span class="number"> 250</span>        jumpSpeed <span class="k3">=</span> <span class="n">15</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 251</span>      <span class="k1">if</span><span class="k2">(</span>player.x <span class="k3">&lt;</span><span class="k3">=</span> <span class="k3">-</span><span class="n">10</span><span class="k2">)</span><span class="c">//Collision with left side of screen </span>
<span class="number"> 252</span>      <span class="k2">{</span>
<span class="number"> 253</span>        player.x <span class="k3">+</span><span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number"> 254</span>        active <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 255</span>      <span class="k2">}</span>
<span class="number"> 256</span>      <span class="k1">if</span><span class="k2">(</span>player.x <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">2980</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> enemyKilled <span class="k3">!</span><span class="k3">=</span> <span class="n">10</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> coinCount <span class="k3">!</span><span class="k3">=</span> <span class="n">11</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> gotKey <span class="k3">=</span><span class="k3">=</span> <span class="k1">false</span><span class="k2">)</span><span class="c">/*If player hasn't killed all enemies, </span>
<span class="number"> 257</span><span class="c">        got all coins and not got the key. Cannot to proceed to next level*/</span>
<span class="number"> 258</span>      <span class="k2">{</span>
<span class="number"> 259</span>        player.x <span class="k3">-</span><span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number"> 260</span>      <span class="k2">}</span>
<span class="number"> 261</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>player.x <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">2980</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> enemyKilled <span class="k3">=</span><span class="k3">=</span> <span class="n">11</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> coinCount <span class="k3">=</span><span class="k3">=</span> <span class="n">11</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> gotKey<span class="k2">)</span>
<span class="number"> 262</span>      <span class="k2">{</span>
<span class="number"> 263</span>        changeLevel<span class="k2">(</span>level, LVL2<span class="k2">)</span><span class="k2">;</span><span class="c">//Change level to level 2</span>
<span class="number"> 264</span>      <span class="k2">}</span>
<span class="number"> 265</span>    <span class="k2">}</span>
<span class="number"> 266</span>    <span class="c">//////////////////////////////////////////////////////////////////////////////</span>
<span class="number"> 267</span>    <span class="c">//    THE LIVE CHANGES BACK TO 3 WHEN CHANGING TO LEVEL 2 - FIX THAT!!    //</span>
<span class="number"> 268</span>    <span class="c">//////////////////////////////////////////////////////////////////////////////</span>
<span class="number"> 269</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LVL2 <span class="k3">&amp;</span><span class="k3">&amp;</span> level <span class="k3">!</span><span class="k3">=</span> LV2P2<span class="k2">)</span>
<span class="number"> 270</span>    <span class="k2">{</span>
<span class="number"> 271</span>      text.animateText<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 272</span>      <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">84</span>, <span class="n">340</span>, <span class="n">196</span>, <span class="n">28</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 273</span>      <span class="k2">{</span>
<span class="number"> 274</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">84</span>, <span class="n">340</span>, <span class="n">196</span>, <span class="n">28</span>, player.width, player.height, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 275</span>      <span class="k2">}</span>
<span class="number"> 276</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">458</span>, <span class="n">235</span>, <span class="n">196</span>, <span class="n">28</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 277</span>      <span class="k2">{</span>
<span class="number"> 278</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">458</span>, <span class="n">235</span>, <span class="n">196</span>, <span class="n">28</span>, player.width, player.height, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 279</span>      <span class="k2">}</span>
<span class="number"> 280</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">70</span>, <span class="n">42</span>, <span class="n">112</span>, <span class="n">28</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 281</span>      <span class="k2">{</span>
<span class="number"> 282</span>        handlePlatCollision<span class="k2">(</span>player, <span class="n">70</span>, <span class="n">42</span>, <span class="n">112</span>, <span class="n">28</span>, player.width, player.height, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 283</span>      <span class="k2">}</span>
<span class="number"> 284</span>      <span class="k1">else</span>
<span class="number"> 285</span>        groundHeight <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 286</span>
<span class="number"> 287</span>      <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">675</span>, <span class="n">518</span>, <span class="n">315</span>, <span class="n">50</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 288</span>      <span class="k2">{</span>
<span class="number"> 289</span>        player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 290</span>        player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 291</span>        <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number"> 292</span>      <span class="k2">}</span>
<span class="number"> 293</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1486</span>, <span class="n">518</span>, <span class="n">524</span>, <span class="n">50</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 294</span>      <span class="k2">{</span>
<span class="number"> 295</span>        player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 296</span>        player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 297</span>        <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number"> 298</span>      <span class="k2">}</span>
<span class="number"> 299</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">2570</span>, <span class="n">518</span>, <span class="n">253</span>, <span class="n">50</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 300</span>      <span class="k2">{</span>
<span class="number"> 301</span>        player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 302</span>        player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 303</span>        <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number"> 304</span>      <span class="k2">}</span>
<span class="number"> 305</span>
<span class="number"> 306</span>      <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, teleport.x, teleport.y, teleport.width, teleport.height, player.width, player.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 307</span>      <span class="k2">{</span>
<span class="number"> 308</span>        player.x <span class="k3">=</span> <span class="n">1020</span><span class="k2">;</span>
<span class="number"> 309</span>        player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 310</span>      <span class="k2">}</span>
<span class="number"> 311</span>    <span class="k2">}</span>
</div></div><p>
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LV2P2 <span class="k3">&amp;</span><span class="k3">&amp;</span> level <span class="k3">!</span><span class="k3">=</span> LVL2<span class="k2">)</span>
<span class="number">   2</span>    <span class="k2">{</span>
<span class="number">   3</span>      <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">272</span>, <span class="n">520</span>, <span class="n">400</span>, <span class="n">49</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span><span class="c">//First void</span>
<span class="number">   4</span>      <span class="k2">{</span>
<span class="number">   5</span>        player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">   6</span>        player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number">   7</span>        <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number">   8</span>      <span class="k2">}</span>
<span class="number">   9</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">989</span>, <span class="n">518</span>, <span class="n">493</span>, <span class="n">49</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span><span class="c">//Second Void</span>
<span class="number">  10</span>        <span class="k2">{</span>
<span class="number">  11</span>          player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  12</span>          player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number">  13</span>          <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number">  14</span>        <span class="k2">}</span>
<span class="number">  15</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">2008</span>, <span class="n">518</span>, <span class="n">554</span>, <span class="n">49</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span><span class="c">//Third Void</span>
<span class="number">  16</span>          <span class="k2">{</span>
<span class="number">  17</span>            player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  18</span>            player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number">  19</span>            <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number">  20</span>          <span class="k2">}</span>
<span class="number">  21</span>        <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">69</span>, <span class="n">438</span>, <span class="n">112</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//First platform short medium</span>
<span class="number">  22</span>        <span class="k2">{</span>
<span class="number">  23</span>          handlePlatCollision<span class="k2">(</span>player, <span class="n">69</span>, <span class="n">438</span>, <span class="n">112</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  24</span>        <span class="k2">}</span>
<span class="number">  25</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">340</span>, <span class="n">298</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Second platform tiny</span>
<span class="number">  26</span>        <span class="k2">{</span>
<span class="number">  27</span>          handlePlatCollision<span class="k2">(</span>player, <span class="n">340</span>, <span class="n">298</span>, <span class="n">28</span>, <span class="n">28</span>, <span class="n">32</span>, <span class="n">32</span>, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  28</span>        <span class="k2">}</span>
<span class="number">  29</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">458</span>, <span class="n">235</span>, <span class="n">196</span>, <span class="n">28</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span><span class="c">//third platform short medium</span>
<span class="number">  30</span>        <span class="k2">{</span>
<span class="number">  31</span>          handlePlatCollision<span class="k2">(</span>player, <span class="n">458</span>, <span class="n">235</span>, <span class="n">196</span>, <span class="n">28</span>, player.width, player.height, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  32</span>        <span class="k2">}</span>
<span class="number">  33</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">403</span>, <span class="n">147</span>, <span class="n">28</span>, <span class="n">28</span>, player.width, player.height<span class="k2">)</span><span class="k2">)</span><span class="c">//4th platform tiny</span>
<span class="number">  34</span>        <span class="k2">{</span>
<span class="number">  35</span>          handlePlatCollision<span class="k2">(</span>player, <span class="n">403</span>, <span class="n">147</span>, <span class="n">28</span>, <span class="n">28</span>, player.width, player.height, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  36</span>        <span class="k2">}</span>
<span class="number">  37</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">323</span>, <span class="n">87</span>, <span class="n">28</span>, <span class="n">28</span>, player.height, player.width<span class="k2">)</span><span class="k2">)</span>
<span class="number">  38</span>        <span class="k2">{</span>
<span class="number">  39</span>          handlePlatCollision<span class="k2">(</span>player, <span class="n">323</span>, <span class="n">87</span>, <span class="n">28</span>, <span class="n">28</span>, player.height, player.width, groundHeight, velY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  40</span>        <span class="k2">}</span>
<span class="number">  41</span>        <span class="k1">else</span>
<span class="number">  42</span>          groundHeight <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number">  43</span>
<span class="number">  44</span>      text.animateText<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  45</span>    <span class="k2">}</span>
<span class="number">  46</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LVL3<span class="k2">)</span>
<span class="number">  47</span>    <span class="k2">{</span><span class="k2">}</span>
<span class="number">  48</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LV3P2<span class="k2">)</span>
<span class="number">  49</span>    <span class="k2">{</span><span class="k2">}</span>
<span class="number">  50</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> DEATH<span class="k2">)</span>
<span class="number">  51</span>    <span class="k2">{</span><span class="k2">}</span>  
<span class="number">  52</span>    <span class="k1">if</span><span class="k2">(</span>player.lives <span class="k3">&lt;</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number">  53</span>    <span class="k2">{</span>
<span class="number">  54</span>      changeState<span class="k2">(</span>state, DEATH<span class="k2">)</span><span class="k2">;</span>
<span class="number">  55</span>    <span class="k2">}</span>
<span class="number">  56</span>  <span class="k1">if</span><span class="k2">(</span>draw <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span>
<span class="number">  57</span>  <span class="k2">{</span>
<span class="number">  58</span>    draw <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  59</span>    <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/MENU"><span class="a">MENU</span></a><span class="k2">)</span>
<span class="number">  60</span>    <span class="k2">{</span>
<span class="number">  61</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>menu, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  62</span>      <span class="c">/*for(int i = 0; i &lt; NUM_ARROW; i++)</span>
<span class="number">  63</span><span class="c">      {</span>
<span class="number">  64</span><span class="c">        arrow[i].live = false;</span>
<span class="number">  65</span><span class="c">      }*/</span>
<span class="number">  66</span>      player.speed <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  67</span>      fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  68</span>    <span class="k2">}</span>
<span class="number">  69</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> PLAYING <span class="k3">&amp;</span><span class="k3">&amp;</span> level <span class="k3">=</span><span class="k3">=</span> LVL1<span class="k2">)</span>
<span class="number">  70</span>    <span class="k2">{</span>
<span class="number">  71</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>lvl1, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  72</span>      player.drawPlayer<span class="k2">(</span>player.img<span class="k2">)</span><span class="k2">;</span>
<span class="number">  73</span>      drawKey<span class="k2">(</span><a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a>, keyImg<span class="k2">)</span><span class="k2">;</span>
<span class="number">  74</span>      drawArrow<span class="k2">(</span>arrow, NUM_ARROW, arrow_r, arrow_l, player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  75</span>      drawCoin<span class="k2">(</span>coin, coinImg2, NUM_COIN<span class="k2">)</span><span class="k2">;</span>
<span class="number">  76</span>      drawEnemy<span class="k2">(</span>enemy, enemyImg2, NUM_ENEMY<span class="k2">)</span><span class="k2">;</span>
<span class="number">  77</span>      <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>identity<span class="k2">)</span><span class="k2">;</span>
<span class="number">  78</span>      <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>identity<span class="k2">)</span><span class="k2">;</span>
<span class="number">  79</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">10</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Coins: %i"</span>, coinCount<span class="k2">)</span><span class="k2">;</span>
<span class="number">  80</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">110</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Lives: %i"</span>, player.lives<span class="k2">)</span><span class="k2">;</span>
<span class="number">  81</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">10</span>, <span class="n">45</span>, <span class="n">0</span>, <span class="s">"Killed: %i"</span>, enemyKilled<span class="k2">)</span><span class="k2">;</span>
<span class="number">  82</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">110</span>, <span class="n">45</span>, <span class="n">0</span>, <span class="s">"Score: %i"</span>, player.score<span class="k2">)</span><span class="k2">;</span>
<span class="number">  83</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">210</span>, <span class="n">45</span>, <span class="n">0</span>, <span class="s">"FPS: %i"</span>, gameFPS<span class="k2">)</span><span class="k2">;</span>
<span class="number">  84</span>    <span class="k2">}</span>
<span class="number">  85</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> DEATH<span class="k2">)</span>
<span class="number">  86</span>    <span class="k2">{</span>
<span class="number">  87</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>death, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  88</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span>score, yellow, <span class="n">280</span>, <span class="n">320</span>, <span class="n">0</span>, <span class="s">"SCORE: %i"</span>, player.score<span class="k2">)</span><span class="k2">;</span>
<span class="number">  89</span>      player.speed <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  90</span>      enemyKilled <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  91</span>      coinCount <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  92</span>      fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  93</span>    <span class="k2">}</span>
<span class="number">  94</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> PLAYING <span class="k3">&amp;</span><span class="k3">&amp;</span> level <span class="k3">=</span><span class="k3">=</span> LVL2<span class="k2">)</span>
<span class="number">  95</span>    <span class="k2">{</span>
<span class="number">  96</span>      <span class="k1">if</span><span class="k2">(</span>player.x <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">2980</span><span class="k2">)</span>
<span class="number">  97</span>      <span class="k2">{</span>
<span class="number">  98</span>        player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  99</span>        player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 100</span>      <span class="k2">}</span>
<span class="number"> 101</span>      coinCount <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 102</span>      enemyKilled <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 103</span>      player.lives <span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 104</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>lvl2, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 105</span>      player.drawPlayer<span class="k2">(</span>player.img<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 106</span>      drawTeleport<span class="k2">(</span>teleport, teleImg<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 107</span>      drawText<span class="k2">(</span>text, yellow<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 108</span>      drawArrow<span class="k2">(</span>arrow, NUM_ARROW, arrow_r, arrow_l, player<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 109</span>      <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>identity<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 110</span>      <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>identity<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 111</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">10</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Coins: %i"</span>, coinCount<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 112</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">110</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Lives: %i"</span>, player.lives<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 113</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">10</span>, <span class="n">45</span>, <span class="n">0</span>, <span class="s">"Killed: %i"</span>, enemyKilled<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 114</span>    <span class="k2">}</span>
<span class="number"> 115</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> PLAYING <span class="k3">&amp;</span><span class="k3">&amp;</span> level <span class="k3">=</span><span class="k3">=</span> LV2P2<span class="k2">)</span>
<span class="number"> 116</span>    <span class="k2">{</span>
<span class="number"> 117</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>lvl2P2, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 118</span>      player.drawPlayer<span class="k2">(</span>player.img<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 119</span>      drawText<span class="k2">(</span>text, yellow<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 120</span>      drawArrow<span class="k2">(</span>arrow, NUM_ARROW, arrow_r, arrow_l, player<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 121</span>      <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>identity<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 122</span>      <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>identity<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 123</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">10</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Coins: %i"</span>, coinCount<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 124</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">110</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Lives: %i"</span>, player.lives<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 125</span>      <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, yellow, <span class="n">10</span>, <span class="n">45</span>, <span class="n">0</span>, <span class="s">"Killed: %i"</span>, enemyKilled<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 126</span>    <span class="k2">}</span>
<span class="number"> 127</span>    
<span class="number"> 128</span>    <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 129</span>    <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">255</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 130</span>  <span class="k2">}</span>
<span class="number"> 131</span>  <span class="k2">}</span>
<span class="number"> 132</span>
<span class="number"> 133</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>img<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 134</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>coinImg<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 135</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>lvl1<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 136</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>arrow_l<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 137</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>arrow_r<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 138</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>menu<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 139</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>death<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 140</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>keyImg<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 141</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>enemyImg<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 142</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 143</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>icon<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 144</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>coinCollect<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 145</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 146</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>bgSong<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 147</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>keyCollection<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 148</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>snakeSound<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 149</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample_instance"><span class="a">al_destroy_sample_instance</span></a><span class="k2">(</span>songInstance<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 150</span>  <a href="http://www.allegro.cc/manual/al_destroy_font"><span class="a">al_destroy_font</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 151</span>  <a href="http://www.allegro.cc/manual/al_destroy_font"><span class="a">al_destroy_font</span></a><span class="k2">(</span>score<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 152</span>  <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 153</span>  <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 154</span>  <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 155</span>  <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>frameTimer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 156</span>  <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>enemyTimer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 157</span>  <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 158</span><span class="k2">}</span>
<span class="number"> 159</span><span class="k1">void</span> initPlayer<span class="k2">(</span>Player <span class="k3">&amp;</span>player<span class="k2">)</span>
<span class="number"> 160</span><span class="k2">{</span>
<span class="number"> 161</span>  <span class="c">//player.dir = LEFT;</span>
<span class="number"> 162</span>  player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 163</span>  player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 164</span>  player.width <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 165</span>  player.height <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 166</span>  player.lives <span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 167</span>  player.speed <span class="k3">=</span> <span class="n">5</span><span class="k2">;</span>
<span class="number"> 168</span>  player.score <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 169</span>  player.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 170</span>  player.dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 171</span>  player.img <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Files/spritesheet(Bow &amp; left + right).png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 172</span><span class="k2">}</span>
<span class="number"> 173</span>
<span class="number"> 174</span><span class="k1">void</span> initEnemy<span class="k2">(</span>Enemy enemy<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> speedR, <span class="k1">int</span> speedL, <span class="k1">int</span> speed, <span class="k1">int</span> array_size<span class="k2">)</span>
<span class="number"> 175</span><span class="k2">{</span>
<span class="number"> 176</span>  std::ifstream enemy_coords<span class="k2">;</span>
<span class="number"> 177</span>  enemy_coords.open<span class="k2">(</span><span class="s">"Files/enemy coords.dat"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 178</span>
<span class="number"> 179</span>  std::ifstream enemy_positions<span class="k2">;</span>
<span class="number"> 180</span>  enemy_positions.open<span class="k2">(</span><span class="s">"Files/enemy update position.dat"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 181</span>
<span class="number"> 182</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 183</span>    <span class="k2">{</span>
<span class="number"> 184</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span> 
<span class="number"> 185</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.speedR <span class="k3">=</span> speedR<span class="k2">;</span>
<span class="number"> 186</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.speedL <span class="k3">=</span> speedL<span class="k2">;</span>
<span class="number"> 187</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.speed <span class="k3">=</span> speed<span class="k2">;</span>
<span class="number"> 188</span>      enemy_coords <span class="k3">&gt;</span><span class="k3">&gt;</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.x<span class="k2">;</span>
<span class="number"> 189</span>      enemy_coords <span class="k3">&gt;</span><span class="k3">&gt;</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.y<span class="k2">;</span>
<span class="number"> 190</span>      enemy_positions <span class="k3">&gt;</span><span class="k3">&gt;</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.posX<span class="k2">;</span>
<span class="number"> 191</span>      enemy_positions <span class="k3">&gt;</span><span class="k3">&gt;</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.posX2<span class="k2">;</span>
<span class="number"> 192</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.dir <span class="k3">=</span> eLEFT<span class="k2">;</span>
<span class="number"> 193</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.eSourceX <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 194</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.eSourceY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 195</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.acitve <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 196</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.width <span class="k3">=</span> <span class="n">29</span><span class="k2">;</span>
<span class="number"> 197</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.height <span class="k3">=</span> <span class="n">29</span><span class="k2">;</span>
<span class="number"> 198</span>    <span class="k2">}</span>
<span class="number"> 199</span>    enemy_coords.close<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 200</span><span class="k2">}</span>
<span class="number"> 201</span><span class="k1">void</span> drawEnemy<span class="k2">(</span>Enemy enemy<span class="k2">[</span><span class="k2">]</span>, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <span class="k1">int</span> array_size<span class="k2">)</span>
<span class="number"> 202</span><span class="k2">{</span>
<span class="number"> 203</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 204</span>  <span class="k2">{</span>
<span class="number"> 205</span>    <span class="k1">if</span><span class="k2">(</span>enemy<span class="k2">[</span>i<span class="k2">]</span>.live<span class="k2">)</span>
<span class="number"> 206</span>    <span class="k2">{</span>
<span class="number"> 207</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>image, enemy<span class="k2">[</span>i<span class="k2">]</span>.eSourceX, enemy<span class="k2">[</span>i<span class="k2">]</span>.eSourceY <span class="k3">*</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>image<span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span>, <span class="n">32</span>, <span class="n">32</span>, enemy<span class="k2">[</span>i<span class="k2">]</span>.x, enemy<span class="k2">[</span>i<span class="k2">]</span>.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 208</span>    <span class="k2">}</span>
<span class="number"> 209</span>  <span class="k2">}</span>
<span class="number"> 210</span>        
<span class="number"> 211</span><span class="k2">}</span>
<span class="number"> 212</span><span class="k1">void</span> enemyAnimation<span class="k2">(</span>Enemy enemy<span class="k2">[</span><span class="k2">]</span>, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <span class="k1">int</span> array_size<span class="k2">)</span>
<span class="number"> 213</span><span class="k2">{</span>
<span class="number"> 214</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 215</span>  <span class="k2">{</span>
<span class="number"> 216</span>    <span class="k1">if</span><span class="k2">(</span>enemy<span class="k2">[</span>i<span class="k2">]</span>.acitve<span class="k2">)</span>
<span class="number"> 217</span>    <span class="k2">{</span>
<span class="number"> 218</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.eSourceX <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>image<span class="k2">)</span> <span class="k3">/</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 219</span>    <span class="k2">}</span>
<span class="number"> 220</span>      <span class="k1">else</span>
<span class="number"> 221</span>      <span class="k2">{</span>
<span class="number"> 222</span>        enemy<span class="k2">[</span>i<span class="k2">]</span>.eSourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>  
<span class="number"> 223</span>      <span class="k2">}</span>
<span class="number"> 224</span>    <span class="k1">if</span><span class="k2">(</span>enemy<span class="k2">[</span>i<span class="k2">]</span>.eSourceX <span class="k3">&gt;</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>image<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 225</span>    <span class="k2">{</span>
<span class="number"> 226</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.eSourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 227</span>    <span class="k2">}</span>
<span class="number"> 228</span>      enemy<span class="k2">[</span>i<span class="k2">]</span>.eSourceY <span class="k3">=</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.dir<span class="k2">;</span>
<span class="number"> 229</span>  <span class="k2">}</span>
<span class="number"> 230</span>    
<span class="number"> 231</span><span class="k2">}</span>
<span class="number"> 232</span><span class="k1">void</span> updateEnemy<span class="k2">(</span>Enemy enemy<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size<span class="k2">)</span>
<span class="number"> 233</span><span class="k2">{</span>
<span class="number"> 234</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 235</span>    <span class="k2">{</span>
<span class="number"> 236</span>      <span class="k1">if</span><span class="k2">(</span>enemy<span class="k2">[</span>i<span class="k2">]</span>.live<span class="k2">)</span>
<span class="number"> 237</span>      <span class="k2">{</span>
<span class="number"> 238</span>        enemy<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">+</span><span class="k3">=</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.speed<span class="k2">;</span>
<span class="number"> 239</span>          <span class="k1">if</span><span class="k2">(</span>enemy<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&gt;</span><span class="k3">=</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.posX<span class="k2">)</span>
<span class="number"> 240</span>          <span class="k2">{</span>
<span class="number"> 241</span>            enemy<span class="k2">[</span>i<span class="k2">]</span>.dir <span class="k3">=</span> eLEFT<span class="k2">;</span>
<span class="number"> 242</span>            enemy<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">=</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.posX<span class="k2">;</span>
<span class="number"> 243</span>            enemy<span class="k2">[</span>i<span class="k2">]</span>.speed <span class="k3">=</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.speedL<span class="k2">;</span>
<span class="number"> 244</span>          <span class="k2">}</span>
<span class="number"> 245</span>            <span class="k1">if</span><span class="k2">(</span>enemy<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&lt;</span><span class="k3">=</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.posX2<span class="k2">)</span>
<span class="number"> 246</span>            <span class="k2">{</span>
<span class="number"> 247</span>              enemy<span class="k2">[</span>i<span class="k2">]</span>.dir <span class="k3">=</span> eRIGHT<span class="k2">;</span>
<span class="number"> 248</span>              enemy<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">=</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.posX2<span class="k2">;</span>
<span class="number"> 249</span>              enemy<span class="k2">[</span>i<span class="k2">]</span>.speed <span class="k3">=</span> enemy<span class="k2">[</span>i<span class="k2">]</span>.speedR<span class="k2">;</span>
<span class="number"> 250</span>            <span class="k2">}</span>
<span class="number"> 251</span>      <span class="k2">}</span>
<span class="number"> 252</span>    <span class="k2">}</span>
<span class="number"> 253</span><span class="k2">}</span>
<span class="number"> 254</span><span class="k1">bool</span> collideArrow<span class="k2">(</span>Player <span class="k3">&amp;</span> player, <span class="k1">int</span> eX, <span class="k1">int</span> eY, <span class="k1">int</span> eWidth, <span class="k1">int</span> eHeight, <span class="k1">int</span> aX, <span class="k1">int</span> aY, <span class="k1">int</span> aWidth, <span class="k1">int</span> aHeight, <span class="k1">bool</span> eLive, <span class="k1">bool</span> aLive<span class="k2">)</span>
<span class="number"> 255</span><span class="k2">{</span>
<span class="number"> 256</span>  <span class="k1">if</span><span class="k2">(</span>aLive<span class="k2">)</span>
<span class="number"> 257</span>  <span class="k2">{</span>
<span class="number"> 258</span>    <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>aX <span class="k3">&gt;</span> eX <span class="k3">+</span> eWidth<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>aY <span class="k3">&gt;</span> eY <span class="k3">+</span> eHeight<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
<span class="number"> 259</span>      <span class="k2">(</span>aX <span class="k3">+</span> aHeight <span class="k3">&lt;</span> eX<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>aY <span class="k3">+</span> aHeight <span class="k3">&lt;</span> eY<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>eLive<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>aLive<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 260</span>    <span class="k2">{</span>
<span class="number"> 261</span>      <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>  
<span class="number"> 262</span>    <span class="k2">}</span>
<span class="number"> 263</span>      <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 264</span>  <span class="k2">}</span>  
<span class="number"> 265</span>  
<span class="number"> 266</span><span class="k2">}</span>
<span class="number"> 267</span>
<span class="number"> 268</span><span class="k1">void</span> initCoin<span class="k2">(</span>Coin coin<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size<span class="k2">)</span>
<span class="number"> 269</span><span class="k2">{</span>
<span class="number"> 270</span>  std::ifstream coin_coords<span class="k2">;</span>
<span class="number"> 271</span>  coin_coords.open<span class="k2">(</span><span class="s">"Files/coin coords.dat"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 272</span>
<span class="number"> 273</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 274</span>    <span class="k2">{</span>
<span class="number"> 275</span>      coin<span class="k2">[</span>i<span class="k2">]</span>.width <span class="k3">=</span> <span class="n">16</span><span class="k2">;</span>
<span class="number"> 276</span>      coin<span class="k2">[</span>i<span class="k2">]</span>.height <span class="k3">=</span> <span class="n">16</span><span class="k2">;</span>
<span class="number"> 277</span>      coin<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 278</span>      coin_coords <span class="k3">&gt;</span><span class="k3">&gt;</span> coin<span class="k2">[</span>i<span class="k2">]</span>.x<span class="k2">;</span>
<span class="number"> 279</span>      coin_coords <span class="k3">&gt;</span><span class="k3">&gt;</span> coin<span class="k2">[</span>i<span class="k2">]</span>.y<span class="k2">;</span>
<span class="number"> 280</span>      coin<span class="k2">[</span>i<span class="k2">]</span>.sourceX <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 281</span>      coin<span class="k2">[</span>i<span class="k2">]</span>.sourceY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 282</span>      coin<span class="k2">[</span>i<span class="k2">]</span>.active <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 283</span>    <span class="k2">}</span>
<span class="number"> 284</span>
<span class="number"> 285</span>  coin_coords.close<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 286</span>  
<span class="number"> 287</span><span class="k2">}</span>
<span class="number"> 288</span><span class="k1">void</span> drawCoin<span class="k2">(</span>Coin coin<span class="k2">[</span><span class="k2">]</span>, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <span class="k1">int</span> array_size<span class="k2">)</span>
<span class="number"> 289</span><span class="k2">{</span>
<span class="number"> 290</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 291</span>  <span class="k2">{</span>
<span class="number"> 292</span>    <span class="k1">if</span><span class="k2">(</span>coin<span class="k2">[</span>i<span class="k2">]</span>.live<span class="k2">)</span>
<span class="number"> 293</span>    <span class="k2">{</span>
<span class="number"> 294</span>     <span class="k1">if</span><span class="k2">(</span>image <span class="k3">=</span><span class="k3">=</span> NULL<span class="k2">)</span>
<span class="number"> 295</span>       <a href="http://www.allegro.cc/manual/al_draw_filled_circle"><span class="a">al_draw_filled_circle</span></a><span class="k2">(</span>coin<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">-</span> <span class="n">10</span>, coin<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">-</span> <span class="n">10</span>, <span class="n">20</span>, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">0</span>,<span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 296</span>     <span class="k1">else</span>
<span class="number"> 297</span>       <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>image, coin<span class="k2">[</span>i<span class="k2">]</span>.sourceX, coin<span class="k2">[</span>i<span class="k2">]</span>.sourceY, <span class="n">32</span>, <span class="n">32</span>, coin<span class="k2">[</span>i<span class="k2">]</span>.x, coin<span class="k2">[</span>i<span class="k2">]</span>.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 298</span>    <span class="k2">}</span>
<span class="number"> 299</span>  <span class="k2">}</span>
<span class="number"> 300</span>  
<span class="number"> 301</span><span class="k2">}</span>
<span class="number"> 302</span><span class="k1">void</span> coinAnimation<span class="k2">(</span>Coin coin<span class="k2">[</span><span class="k2">]</span>, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <span class="k1">int</span> array_size<span class="k2">)</span>
<span class="number"> 303</span><span class="k2">{</span>
<span class="number"> 304</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 305</span>  <span class="k2">{</span>
<span class="number"> 306</span>      <span class="k1">if</span><span class="k2">(</span>coin<span class="k2">[</span>i<span class="k2">]</span>.active<span class="k2">)</span>
<span class="number"> 307</span>      <span class="k2">{</span>
<span class="number"> 308</span>        coin<span class="k2">[</span>i<span class="k2">]</span>.sourceX <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>image<span class="k2">)</span> <span class="k3">/</span> <span class="n">7</span><span class="k2">;</span>
<span class="number"> 309</span>      <span class="k2">}</span>
<span class="number"> 310</span>      <span class="k1">else</span>
<span class="number"> 311</span>      <span class="k2">{</span>
<span class="number"> 312</span>        coin<span class="k2">[</span>i<span class="k2">]</span>.sourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>  
<span class="number"> 313</span>      <span class="k2">}</span>
<span class="number"> 314</span>      <span class="k1">if</span><span class="k2">(</span>coin<span class="k2">[</span>i<span class="k2">]</span>.sourceX <span class="k3">&gt;</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>image<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 315</span>      <span class="k2">{</span>
<span class="number"> 316</span>        coin<span class="k2">[</span>i<span class="k2">]</span>.sourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 317</span>      <span class="k2">}</span>
<span class="number"> 318</span>  <span class="k2">}</span>
<span class="number"> 319</span>  
<span class="number"> 320</span>      
<span class="number"> 321</span><span class="k2">}</span>
<span class="number"> 322</span><span class="k1">void</span> coinCollision<span class="k2">(</span>Coin coin<span class="k2">[</span><span class="k2">]</span>, Player <span class="k3">&amp;</span>player, <span class="k1">int</span> coinCount, <span class="k1">int</span> cSize, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>sample<span class="k2">)</span>
<span class="number"> 323</span><span class="k2">{</span>
<span class="number"> 324</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> cSize<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 325</span>  <span class="k2">{</span>
<span class="number"> 326</span>    <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>player.x <span class="k3">&gt;</span> coin<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">+</span> coin<span class="k2">[</span>i<span class="k2">]</span>.width <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>player.y <span class="k3">&gt;</span> coin<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">+</span> coin<span class="k2">[</span>i<span class="k2">]</span>.height <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
<span class="number"> 327</span>      <span class="k2">(</span>coin<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&gt;</span> player.x <span class="k3">+</span> pWidth <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>coin<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">&gt;</span> player.y <span class="k3">+</span> pHeight <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 328</span>    <span class="k2">{</span>
<span class="number"> 329</span>      coin<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 330</span>      coin<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 331</span>      coin<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 332</span>      <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>sample, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 333</span>    <span class="k2">}</span>
<span class="number"> 334</span>
<span class="number"> 335</span>  <span class="k2">}</span>
<span class="number"> 336</span><span class="k2">}</span>
<span class="number"> 337</span>
<span class="number"> 338</span><span class="k1">void</span> initArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size<span class="k2">)</span>
<span class="number"> 339</span><span class="k2">{</span>
<span class="number"> 340</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 341</span>  <span class="k2">{</span>
<span class="number"> 342</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.speed <span class="k3">=</span> <span class="n">5</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 343</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 344</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.width <span class="k3">=</span> <span class="n">16</span><span class="k2">;</span>
<span class="number"> 345</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.height <span class="k3">=</span> <span class="n">5</span><span class="k2">;</span>
<span class="number"> 346</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 347</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span> aRIGHT<span class="k2">;</span>
<span class="number"> 348</span>  <span class="k2">}</span>
<span class="number"> 349</span>    
<span class="number"> 350</span><span class="k2">}</span>
<span class="number"> 351</span><span class="k1">void</span> drawArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image2, Player <span class="k3">&amp;</span>player<span class="k2">)</span>
<span class="number"> 352</span><span class="k2">{</span>
<span class="number"> 353</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 354</span>  <span class="k2">{</span>
<span class="number"> 355</span>    <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">&amp;</span><span class="k3">&amp;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span><span class="k3">=</span> aRIGHT <span class="k3">&amp;</span><span class="k3">&amp;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.fired<span class="k2">)</span>
<span class="number"> 356</span>    <span class="k2">{</span>
<span class="number"> 357</span>        <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, arrow<span class="k2">[</span>i<span class="k2">]</span>.x, arrow<span class="k2">[</span>i<span class="k2">]</span>.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 358</span>    <span class="k2">}</span>
<span class="number"> 359</span>    <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">&amp;</span><span class="k3">&amp;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span><span class="k3">=</span> aLEFT <span class="k3">&amp;</span><span class="k3">&amp;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.fired<span class="k2">)</span>
<span class="number"> 360</span>    <span class="k2">{</span>
<span class="number"> 361</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image2, arrow<span class="k2">[</span>i<span class="k2">]</span>.x, arrow<span class="k2">[</span>i<span class="k2">]</span>.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 362</span>    <span class="k2">}</span>
<span class="number"> 363</span>  <span class="k2">}</span>  
<span class="number"> 364</span><span class="k2">}</span>
<span class="number"> 365</span><span class="k1">void</span> fireArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size, Player <span class="k3">&amp;</span>player, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bowShot<span class="k2">)</span>
<span class="number"> 366</span><span class="k2">{</span>
<span class="number"> 367</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 368</span>  <span class="k2">{</span>
<span class="number"> 369</span>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k3">!</span>fired<span class="k2">)</span>
<span class="number"> 370</span>    <span class="k2">{</span>
<span class="number"> 371</span>      arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 372</span>      arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">=</span> player.x <span class="k3">+</span> <span class="n">17</span><span class="k2">;</span>
<span class="number"> 373</span>      arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">=</span> player.y <span class="k3">+</span> <span class="n">22</span><span class="k2">;</span>
<span class="number"> 374</span>      arrow<span class="k2">[</span>i<span class="k2">]</span>.fired <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 375</span>      fired <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 376</span>      arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span> player.dir<span class="k2">;</span>    
<span class="number"> 377</span>      <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>bowShot, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 378</span>    <span class="k2">}</span>
<span class="number"> 379</span>  <span class="k2">}</span>
<span class="number"> 380</span><span class="k2">}</span>
<span class="number"> 381</span><span class="k1">void</span> updateArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> array_size, Player <span class="k3">&amp;</span>player<span class="k2">)</span>
<span class="number"> 382</span><span class="k2">{</span>
<span class="number"> 383</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 384</span>  <span class="k2">{</span>
<span class="number"> 385</span>    <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">&amp;</span><span class="k3">&amp;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.fired<span class="k2">)</span>
<span class="number"> 386</span>    <span class="k2">{</span>
<span class="number"> 387</span>      <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span><span class="k3">=</span> aRIGHT<span class="k2">)</span>
<span class="number"> 388</span>      <span class="k2">{</span>
<span class="number"> 389</span>        arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">+</span><span class="k3">=</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.speed<span class="k2">;</span>
<span class="number"> 390</span>        <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">2990</span><span class="k2">)</span>
<span class="number"> 391</span>        <span class="k2">{</span>
<span class="number"> 392</span>          arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 393</span>        <span class="k2">}</span>
<span class="number"> 394</span>      <span class="k2">}</span>
<span class="number"> 395</span>      <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span><span class="k3">=</span> aLEFT<span class="k2">)</span>
<span class="number"> 396</span>      <span class="k2">{</span>
<span class="number"> 397</span>        arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">-</span><span class="k3">=</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.speed<span class="k2">;</span>
<span class="number"> 398</span>        <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&lt;</span><span class="k3">=</span> <span class="n">5</span><span class="k2">)</span>
<span class="number"> 399</span>        <span class="k2">{</span>
<span class="number"> 400</span>          arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 401</span>        <span class="k2">}</span>
<span class="number"> 402</span>      <span class="k2">}</span>
<span class="number"> 403</span>    <span class="k2">}</span>
<span class="number"> 404</span>  <span class="k2">}</span>    
<span class="number"> 405</span><span class="k2">}</span>
<span class="number"> 406</span>
<span class="number"> 407</span><span class="k1">void</span> initKey<span class="k2">(</span>Key <span class="k3">&amp;</span><a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span>
<span class="number"> 408</span><span class="k2">{</span>
<span class="number"> 409</span>  key.x <span class="k3">=</span> <span class="n">979</span><span class="k2">;</span>
<span class="number"> 410</span>  key.y <span class="k3">=</span> <span class="n">151</span><span class="k2">;</span>
<span class="number"> 411</span>  key.width <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 412</span>  key.height <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 413</span>  key.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 414</span><span class="k2">}</span>
<span class="number"> 415</span><span class="k1">void</span> drawKey<span class="k2">(</span>Key <span class="k3">&amp;</span><a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a>, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span>
<span class="number"> 416</span><span class="k2">{</span>
<span class="number"> 417</span>  <span class="k1">if</span><span class="k2">(</span>key.live<span class="k2">)</span>
<span class="number"> 418</span>  <span class="k2">{</span>
<span class="number"> 419</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, <span class="n">979</span>, <span class="n">151</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 420</span>  <span class="k2">}</span>
<span class="number"> 421</span><span class="k2">}</span>
<span class="number"> 422</span>
<span class="number"> 423</span><span class="k1">void</span> initText<span class="k2">(</span>Text <span class="k3">&amp;</span>text<span class="k2">)</span>
<span class="number"> 424</span><span class="k2">{</span>
<span class="number"> 425</span>  text.x <span class="k3">=</span> <span class="n">1540</span><span class="k2">;</span>
<span class="number"> 426</span>  text.y <span class="k3">=</span> <span class="n">400</span><span class="k2">;</span>
<span class="number"> 427</span>  text.speed <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 428</span>  text.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 429</span>  text.text <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_font"><span class="a">al_load_font</span></a><span class="k2">(</span><span class="s">"Files/JUNGBN__.TTF"</span>, <span class="n">23</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 430</span><span class="k2">}</span>
<span class="number"> 431</span><span class="k1">void</span> drawText<span class="k2">(</span>Text <span class="k3">&amp;</span>text, <a href="http://www.allegro.cc/manual/ALLEGRO_COLOR"><span class="a">ALLEGRO_COLOR</span></a> yellow<span class="k2">)</span>
<span class="number"> 432</span><span class="k2">{</span>
<span class="number"> 433</span>  <a href="http://www.allegro.cc/manual/al_draw_text"><span class="a">al_draw_text</span></a><span class="k2">(</span>text.text, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span>, text.x, text.y, <span class="n">0</span>, <span class="s">"Enter &amp; Backspace :D"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 434</span><span class="k2">}</span>
<span class="number"> 435</span>
<span class="number"> 436</span><span class="k1">void</span> initTeleport<span class="k2">(</span>Teleport <span class="k3">&amp;</span>teleport<span class="k2">)</span>
<span class="number"> 437</span><span class="k2">{</span>
<span class="number"> 438</span>  teleport.x <span class="k3">=</span> <span class="n">65</span><span class="k2">;</span>
<span class="number"> 439</span>  teleport.y <span class="k3">=</span> <span class="n">42</span><span class="k2">;</span>
<span class="number"> 440</span>  teleport.width <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 441</span>  teleport.height <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 442</span>  teleport.sourceX <span class="k3">=</span> <span class="n">48</span><span class="k2">;</span>
<span class="number"> 443</span>  teleport.sourceY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 444</span>  teleport.active <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 445</span><span class="k2">}</span>
<span class="number"> 446</span><span class="k1">void</span> teleportAnimation<span class="k2">(</span>Teleport <span class="k3">&amp;</span>teleport, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span>
<span class="number"> 447</span><span class="k2">{</span>
<span class="number"> 448</span>  <span class="k1">if</span><span class="k2">(</span>teleport.active<span class="k2">)</span>
<span class="number"> 449</span>  <span class="k2">{</span>
<span class="number"> 450</span>    teleport.sourceX <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>image<span class="k2">)</span> <span class="k3">/</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 451</span>  <span class="k2">}</span>
<span class="number"> 452</span>  <span class="k1">else</span>
<span class="number"> 453</span>    teleport.sourceX <span class="k3">=</span> <span class="n">48</span><span class="k2">;</span>
<span class="number"> 454</span>  <span class="k1">if</span><span class="k2">(</span>teleport.sourceX <span class="k3">&gt;</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>image<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 455</span>  <span class="k2">{</span>
<span class="number"> 456</span>    teleport.sourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 457</span>  <span class="k2">}</span>
<span class="number"> 458</span><span class="k2">}</span>
<span class="number"> 459</span><span class="k1">void</span> drawTeleport<span class="k2">(</span>Teleport <span class="k3">&amp;</span>teleport, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span>
<span class="number"> 460</span><span class="k2">{</span>
<span class="number"> 461</span>  <span class="k1">if</span><span class="k2">(</span>teleport.active<span class="k2">)</span>
<span class="number"> 462</span>  <span class="k2">{</span>
<span class="number"> 463</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>image, teleport.sourceX, teleport.sourceY <span class="k3">*</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>image<span class="k2">)</span>, <span class="n">48</span>, <span class="n">48</span>, teleport.x, teleport.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 464</span>  <span class="k2">}</span>
<span class="number"> 465</span><span class="k2">}</span>
<span class="number"> 466</span>
<span class="number"> 467</span><span class="k1">bool</span> collision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> ex, <span class="k1">int</span> ey, <span class="k1">int</span> eWidth, <span class="k1">int</span> eHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight<span class="k2">)</span>
<span class="number"> 468</span><span class="k2">{</span>
<span class="number"> 469</span>  <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>player.x <span class="k3">&gt;</span> ex <span class="k3">+</span> eWidth <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>player.y <span class="k3">&gt;</span> ey <span class="k3">+</span> eHeight <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
<span class="number"> 470</span>    <span class="k2">(</span>ex <span class="k3">&gt;</span> player.x <span class="k3">+</span> pWidth <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>ey <span class="k3">&gt;</span> player.y <span class="k3">+</span> pHeight <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 471</span>  <span class="k2">{</span>
<span class="number"> 472</span>    <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 473</span>  <span class="k2">}</span>
<span class="number"> 474</span>  <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 475</span><span class="k2">}</span>
<span class="number"> 476</span><span class="k1">void</span> handlePlatCollision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> ex, <span class="k1">int</span> ey, <span class="k1">int</span> ewidth, <span class="k1">int</span> eheight, <span class="k1">int</span> pwidth, <span class="k1">int</span> pheight, <span class="k1">int</span> <span class="k3">&amp;</span>groundheight, <span class="k1">float</span> vely<span class="k2">)</span>
<span class="number"> 477</span><span class="k2">{</span>
<span class="number"> 478</span>    <span class="k1">if</span><span class="k2">(</span>player.y <span class="k3">&gt;</span> ey<span class="k2">)</span>
<span class="number"> 479</span>    <span class="k2">{</span>
<span class="number"> 480</span>      player.y <span class="k3">+</span><span class="k3">=</span> vely<span class="k2">;</span>
<span class="number"> 481</span>      groundheight <span class="k3">=</span> ey<span class="k2">;</span>
<span class="number"> 482</span>      player.y <span class="k3">=</span> groundheight<span class="k2">;</span>
<span class="number"> 483</span>    <span class="k2">}</span>
<span class="number"> 484</span><span class="k2">}</span>
<span class="number"> 485</span><span class="k1">void</span> handleArrowCollision<span class="k2">(</span>Enemy enemy<span class="k2">[</span><span class="k2">]</span>, Arrow arrow<span class="k2">[</span><span class="k2">]</span>, Player <span class="k3">&amp;</span>player, <span class="k1">int</span> aSize, <span class="k1">int</span> eSize, <span class="k1">int</span> enemyKilled<span class="k2">)</span>
<span class="number"> 486</span><span class="k2">{</span>
<span class="number"> 487</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> aSize<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 488</span>  <span class="k2">{</span>
<span class="number"> 489</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> j <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> j <span class="k3">&lt;</span> eSize<span class="k2">;</span> j<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 490</span>    <span class="k2">{</span>
<span class="number"> 491</span>        enemy<span class="k2">[</span>j<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 492</span>        enemy<span class="k2">[</span>j<span class="k2">]</span>.x <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 493</span>        enemy<span class="k2">[</span>j<span class="k2">]</span>.y <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 494</span>        arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 495</span>        <span class="k3">+</span><span class="k3">+</span>player.score<span class="k2">;</span>
<span class="number"> 496</span>        <span class="k3">+</span><span class="k3">+</span>enemyKilled<span class="k2">;</span>
<span class="number"> 497</span>    <span class="k2">}</span>
<span class="number"> 498</span>  <span class="k2">}</span>
<span class="number"> 499</span><span class="k2">}</span>
<span class="number"> 500</span><span class="k1">void</span> handleCoinCollision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, Coin coin<span class="k2">[</span><span class="k2">]</span>, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>coincollect, <span class="k1">int</span> array_size<span class="k2">)</span>
<span class="number"> 501</span><span class="k2">{</span>
<span class="number"> 502</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> array_size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 503</span>  <span class="k2">{</span>
<span class="number"> 504</span>    coin<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 505</span>    coin<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 506</span>    coin<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 507</span>    <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>coincollect, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 508</span>  <span class="k2">}</span>
<span class="number"> 509</span>    
<span class="number"> 510</span>  
<span class="number"> 511</span><span class="k2">}</span>
<span class="number"> 512</span><span class="k1">void</span> handleEnemyCollision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, Enemy <span class="k3">&amp;</span>enemy, Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">bool</span> enemyCollision<span class="k2">)</span>
<span class="number"> 513</span><span class="k2">{</span>
<span class="number"> 514</span>    player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 515</span>    player.y <span class="k3">=</span> <span class="n">535</span><span class="k2">;</span>
<span class="number"> 516</span>    <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number"> 517</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> NUM_ARROW<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 518</span>    <span class="k2">{</span>
<span class="number"> 519</span>      <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.live<span class="k2">)</span>
<span class="number"> 520</span>      <span class="k2">{</span>
<span class="number"> 521</span>        arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 522</span>      <span class="k2">}</span>
<span class="number"> 523</span>    <span class="k2">}</span>
<span class="number"> 524</span>      player.dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 525</span><span class="k2">}</span>
<span class="number"> 526</span>
<span class="number"> 527</span><span class="k1">void</span> cameraUpdate<span class="k2">(</span><span class="k1">float</span> <span class="k3">*</span>cameraPosition, Player <span class="k3">&amp;</span>player, <span class="k1">float</span> width, <span class="k1">float</span> height<span class="k2">)</span>
<span class="number"> 528</span><span class="k2">{</span>
<span class="number"> 529</span>  cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span> <span class="k3">-</span><span class="k2">(</span>ScreenWidth <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span> <span class="k3">+</span> <span class="k2">(</span>player.x <span class="k3">+</span> width <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 530</span>  cameraPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span> <span class="k3">-</span><span class="k2">(</span>ScreenHeight<span class="k2">)</span> <span class="k3">+</span> <span class="k2">(</span>player.y <span class="k3">+</span> height <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 531</span>
<span class="number"> 532</span>  <span class="k1">if</span><span class="k2">(</span>cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 533</span>    cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 534</span>  <span class="k1">if</span><span class="k2">(</span>cameraPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 535</span>    cameraPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 536</span>  <span class="k1">if</span><span class="k2">(</span>cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">&gt;</span> <span class="n">3000</span> <span class="k3">-</span> ScreenWidth<span class="k2">)</span>
<span class="number"> 537</span>    cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span> <span class="n">3000</span> <span class="k3">-</span> ScreenWidth<span class="k2">;</span>
<span class="number"> 538</span>
<span class="number"> 539</span><span class="k2">}</span>
<span class="number"> 540</span>
<span class="number"> 541</span><span class="k1">void</span> changeState<span class="k2">(</span><span class="k1">int</span> <span class="k3">&amp;</span>state, <span class="k1">int</span> newState<span class="k2">)</span>
<span class="number"> 542</span><span class="k2">{</span>
<span class="number"> 543</span>  <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/MENU"><span class="a">MENU</span></a><span class="k2">)</span>
<span class="number"> 544</span>  <span class="k2">{</span><span class="k2">}</span>  
<span class="number"> 545</span>  <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> PLAYING<span class="k2">)</span>
<span class="number"> 546</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 547</span>  <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> DEATH<span class="k2">)</span>
<span class="number"> 548</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 549</span>
<span class="number"> 550</span>  state <span class="k3">=</span> newState<span class="k2">;</span>
<span class="number"> 551</span>
<span class="number"> 552</span>  <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/MENU"><span class="a">MENU</span></a><span class="k2">)</span>
<span class="number"> 553</span>  <span class="k2">{</span><span class="k2">}</span>  
<span class="number"> 554</span>  <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> PLAYING<span class="k2">)</span>
<span class="number"> 555</span>  <span class="k2">{</span>
<span class="number"> 556</span>    initPlayer<span class="k2">(</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 557</span>    initEnemy<span class="k2">(</span>enemy, <span class="n">3</span>, <span class="k3">-</span><span class="n">3</span>, <span class="n">3</span>, NUM_ENEMY<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 558</span>    initArrow<span class="k2">(</span>arrow, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 559</span>    initCoin<span class="k2">(</span>coin, NUM_COIN<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 560</span>    initKey<span class="k2">(</span><a href="http://www.allegro.cc/manual/key"><span class="a">key</span></a><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 561</span>    initText<span class="k2">(</span>text<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 562</span>    initTeleport<span class="k2">(</span>teleport<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 563</span>
<span class="number"> 564</span>  <span class="k2">}</span>
<span class="number"> 565</span>  <span class="k1">if</span><span class="k2">(</span>state <span class="k3">=</span><span class="k3">=</span> DEATH<span class="k2">)</span>
<span class="number"> 566</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 567</span><span class="k2">}</span>
<span class="number"> 568</span><span class="k1">void</span> changeLevel<span class="k2">(</span><span class="k1">int</span> <span class="k3">&amp;</span>level, <span class="k1">int</span> newLevel<span class="k2">)</span>
<span class="number"> 569</span><span class="k2">{</span>
<span class="number"> 570</span>  <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LVL1<span class="k2">)</span>
<span class="number"> 571</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 572</span>  <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LVL2<span class="k2">)</span>
<span class="number"> 573</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 574</span>  <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LV2P2<span class="k2">)</span>
<span class="number"> 575</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 576</span>  <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LVL3<span class="k2">)</span>
<span class="number"> 577</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 578</span>  <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LV3P2<span class="k2">)</span>
<span class="number"> 579</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 580</span>
<span class="number"> 581</span>  level <span class="k3">=</span> newLevel<span class="k2">;</span>
<span class="number"> 582</span>
<span class="number"> 583</span>  <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LVL1<span class="k2">)</span>
<span class="number"> 584</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 585</span>  <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LVL2<span class="k2">)</span>
<span class="number"> 586</span>  <span class="k2">{</span>
<span class="number"> 587</span>    
<span class="number"> 588</span>  <span class="k2">}</span>
<span class="number"> 589</span>  <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LV2P2<span class="k2">)</span>
<span class="number"> 590</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 591</span>  <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LVL3<span class="k2">)</span>
<span class="number"> 592</span>  <span class="k2">{</span>
<span class="number"> 593</span>    player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 594</span>    player.y <span class="k3">=</span> <span class="n">518</span><span class="k2">;</span>
<span class="number"> 595</span>    player.lives <span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 596</span>  <span class="k2">}</span>
<span class="number"> 597</span>  <span class="k1">if</span><span class="k2">(</span>level <span class="k3">=</span><span class="k3">=</span> LV3P2<span class="k2">)</span>
<span class="number"> 598</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 599</span><span class="k2">}</span>
<span class="number"> 600</span><span class="k1">void</span> changeLevelPart<span class="k2">(</span><span class="k1">int</span> <span class="k3">&amp;</span>lvPart, <span class="k1">int</span> newLvPart<span class="k2">)</span>
<span class="number"> 601</span><span class="k2">{</span>
<span class="number"> 602</span>  <span class="k1">if</span><span class="k2">(</span>lvPart <span class="k3">=</span><span class="k3">=</span> LV2P2<span class="k2">)</span>
<span class="number"> 603</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 604</span>  <span class="k1">if</span><span class="k2">(</span>lvPart <span class="k3">=</span><span class="k3">=</span> LV3P2<span class="k2">)</span>
<span class="number"> 605</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 606</span>
<span class="number"> 607</span>  lvPart <span class="k3">=</span> newLvPart<span class="k2">;</span>
<span class="number"> 608</span>
<span class="number"> 609</span>  <span class="k1">if</span><span class="k2">(</span>lvPart <span class="k3">=</span><span class="k3">=</span> LV2P2<span class="k2">)</span>
<span class="number"> 610</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 611</span>  <span class="k1">if</span><span class="k2">(</span>lvPart <span class="k3">=</span><span class="k3">=</span> LV3P2<span class="k2">)</span>
<span class="number"> 612</span>  <span class="k2">{</span><span class="k2">}</span>
<span class="number"> 613</span>
<span class="number"> 614</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DJLad16)</author>
		<pubDate>Sat, 30 Mar 2013 23:18:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I mean when you define them. Say in a function where you put in a new variable: <span class="source-code"><span class="k1">int</span> foo<span class="k2">;</span></span>  you should probably initialize it. Same with C++ constructors, make sure you always give class members a valid value.</p><p>I notice you may not be initializing your player/coin/enemy/arrow/platform arrays.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 30 Mar 2013 23:30:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ok (I don&#39;t need the platform arrays anymore fyi), but what do I declare them as?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DJLad16)</author>
		<pubDate>Sat, 30 Mar 2013 23:41:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well its fine the way they are declared other than being globals (que bambams tirade).</p><p>In your init functions, just make sure you&#39;re initializing all members of your structs. You may be using one of your objects/items without fully clearing it. Like maybe reusing one of them without clearing state?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sat, 30 Mar 2013 23:50:52 +0000</pubDate>
	</item>
</rss>
