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		<title>Only 1 arrow at a time can collide</title>
		<link>http://www.allegro.cc/forums/view/612208</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Thu, 14 Mar 2013 12:53:25 +0000</lastBuildDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>So I decided to put my arrows into a class array discarding the idea of limited arrows. But when I did that, only 1 arrow would collide with the enemy at once. I.e if I shot several arrows with none of them hitting an enemy, then I go to hit an enemy, it would go straight through without colliding. <br />When I run the program I get something saying &quot;warnig C4175 : &#39;collideArrow&#39; : not all control paths return a value&quot;. Has this got something to do with it? <br />(I&#39;ve removed some code)
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="k1">void</span> initPlayer<span class="k2">(</span>Player <span class="k3">&amp;</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">   2</span> 
<span class="number">   3</span><span class="k1">void</span> initEnemy<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> speedR, <span class="k1">int</span> speedL, <span class="k1">int</span> speed<span class="k2">)</span><span class="k2">;</span>
<span class="number">   4</span><span class="k1">void</span> enemyAnimtaion<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number">   5</span><span class="k1">void</span> drawEnemy<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number">   6</span><span class="k1">void</span> updateEnemy<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, <span class="k1">int</span> posX, <span class="k1">int</span> posX2<span class="k2">)</span><span class="k2">;</span>
<span class="number">   7</span><span class="k1">bool</span> collideArrow<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size<span class="k2">)</span><span class="k2">;</span>
<span class="number">   8</span>
<span class="number">   9</span>
<span class="number">  10</span><span class="k1">void</span> initArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size<span class="k2">)</span><span class="k2">;</span>
<span class="number">  11</span><span class="k1">void</span> drawArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image2, Player <span class="k3">&amp;</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  12</span><span class="k1">void</span> fireArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size, Player <span class="k3">&amp;</span>player, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number">  13</span><span class="k1">void</span> updateArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size, Player <span class="k3">&amp;</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  14</span>
<span class="number">  15</span>
<span class="number">  16</span><span class="k1">bool</span> collision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> ex, <span class="k1">int</span> ey, <span class="k1">int</span> eWidth, <span class="k1">int</span> eHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number">  17</span>
<span class="number">  18</span><span class="k1">void</span> handleArrowCollision<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, Arrow arrow<span class="k2">[</span><span class="k2">]</span>, Player <span class="k3">&amp;</span>player, <span class="k1">int</span> size<span class="k2">)</span><span class="k2">;</span>
<span class="number">  19</span>
<span class="number">  20</span><span class="k1">void</span> cameraUpdate<span class="k2">(</span><span class="k1">float</span> <span class="k3">*</span>cameraPosition,Player <span class="k3">&amp;</span>player, <span class="k1">float</span> width, <span class="k1">float</span> height<span class="k2">)</span><span class="k2">;</span>
<span class="number">  21</span>
<span class="number">  22</span><span class="c">//Global Variables</span>
<span class="number">  23</span>
<span class="number">  24</span>
<span class="number">  25</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number">  26</span><span class="k2">{</span>
<span class="number">  27</span>
<span class="number">  28</span>
<span class="number">  29</span>
<span class="number">  30</span>  
<span class="number">  31</span>  <a href="http://www.allegro.cc/manual/al_reserve_samples"><span class="a">al_reserve_samples</span></a><span class="k2">(</span><span class="n">5</span><span class="k2">)</span><span class="k2">;</span> <span class="c">//Respresents how many audio clips I have in the game</span>
<span class="number">  32</span>  <a href="http://www.allegro.cc/manual/al_set_display_icon"><span class="a">al_set_display_icon</span></a><span class="k2">(</span>display, icon<span class="k2">)</span><span class="k2">;</span>
<span class="number">  33</span>
<span class="number">  34</span>  <a href="http://www.allegro.cc/manual/al_set_sample_instance_playmode"><span class="a">al_set_sample_instance_playmode</span></a><span class="k2">(</span>songInstance, ALLEGRO_PLAYMODE_LOOP<span class="k2">)</span><span class="k2">;</span>
<span class="number">  35</span>  <a href="http://www.allegro.cc/manual/al_attach_sample_instance_to_mixer"><span class="a">al_attach_sample_instance_to_mixer</span></a><span class="k2">(</span>songInstance, <a href="http://www.allegro.cc/manual/al_get_default_mixer"><span class="a">al_get_default_mixer</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  36</span>  <a href="http://www.allegro.cc/manual/al_set_window_title"><span class="a">al_set_window_title</span></a><span class="k2">(</span>display, <span class="s">"Australian Outback"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  37</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_keyboard_event_source"><span class="a">al_get_keyboard_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  38</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  39</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>frameTimer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  40</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>enemyTimer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  41</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  42</span>  
<span class="number">  43</span>  <a href="http://www.allegro.cc/manual/al_play_sample_instance"><span class="a">al_play_sample_instance</span></a><span class="k2">(</span>songInstance<span class="k2">)</span><span class="k2">;</span>
<span class="number">  44</span>
<span class="number">  45</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  46</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>frameTimer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  47</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>enemyTimer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  48</span>  <span class="k1">while</span><span class="k2">(</span><span class="k3">!</span>done<span class="k2">)</span>
<span class="number">  49</span>  <span class="k2">{</span>
<span class="number">  50</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> event<span class="k2">;</span>
<span class="number">  51</span>    <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>event<span class="k2">)</span><span class="k2">;</span>
<span class="number">  52</span>    <a href="http://www.allegro.cc/manual/al_get_keyboard_state"><span class="a">al_get_keyboard_state</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate<span class="k2">)</span><span class="k2">;</span>
<span class="number">  53</span>      
<span class="number">  54</span>    <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_ESCAPE<span class="k2">)</span><span class="k2">)</span>
<span class="number">  55</span>    <span class="k2">{</span>
<span class="number">  56</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  57</span>    <span class="k2">}</span>
<span class="number">  58</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span>
<span class="number">  59</span>    <span class="k2">{</span>
<span class="number">  60</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  61</span>    <span class="k2">}</span>
<span class="number">  62</span>    
<span class="number">  63</span>    
<span class="number">  64</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span>
<span class="number">  65</span>    <span class="k2">{</span>
<span class="number">  66</span>      <span class="k1">if</span><span class="k2">(</span>event.timer.source <span class="k3">=</span><span class="k3">=</span> timer<span class="k2">)</span>
<span class="number">  67</span>      <span class="k2">{</span>
<span class="number">  68</span>        active <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  69</span>        updateArrow<span class="k2">(</span>arrow, NUM_ARROW ,player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  70</span>        updateEnemy<span class="k2">(</span>enemy, <span class="n">238</span>, <span class="n">78</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  71</span>        updateEnemy<span class="k2">(</span>enemy2, <span class="n">1236</span>, <span class="n">1167</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  72</span>        updateEnemy<span class="k2">(</span>enemy3, <span class="n">660</span>, <span class="n">378</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  73</span>        updateEnemy<span class="k2">(</span>enemy4, <span class="n">660</span>, <span class="n">378</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  74</span>        updateEnemy<span class="k2">(</span>enemy5, <span class="n">2163</span>, <span class="n">1599</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  75</span>        updateEnemy<span class="k2">(</span>enemy6, <span class="n">2163</span>, <span class="n">1599</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  76</span>        updateEnemy<span class="k2">(</span>enemy7, <span class="n">2163</span>, <span class="n">1599</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  77</span>        updateEnemy<span class="k2">(</span>enemy8, <span class="n">2163</span>, <span class="n">1599</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  78</span>        updateEnemy<span class="k2">(</span>enemy9, <span class="n">2163</span>, <span class="n">1599</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  79</span>        updateEnemy<span class="k2">(</span>enemy10, <span class="n">1506</span>, <span class="n">1306</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  80</span>        frames<span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number">  81</span>        <span class="k1">if</span><span class="k2">(</span>al_current_time<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> gameTime <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span>
<span class="number">  82</span>        <span class="k2">{</span>
<span class="number">  83</span>          gameTime <span class="k3">=</span> al_current_time<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  84</span>          gameFPS <span class="k3">=</span> frames<span class="k2">;</span>
<span class="number">  85</span>          frames <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  86</span>        <span class="k2">}</span>
<span class="number">  87</span>
<span class="number">  88</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_SPACE<span class="k2">)</span><span class="k2">)</span>
<span class="number">  89</span>        <span class="k2">{</span>
<span class="number">  90</span>          fireArrow<span class="k2">(</span>arrow, NUM_ARROW, player, bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number">  91</span>        <span class="k2">}</span>
<span class="number">  92</span>        <span class="k1">else</span>
<span class="number">  93</span>          fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  94</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_D<span class="k2">)</span><span class="k2">)</span>
<span class="number">  95</span>        <span class="k2">{</span>
<span class="number">  96</span>          velX <span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number">  97</span>          player.dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number">  98</span>        
<span class="number">  99</span>        <span class="k2">}</span>
<span class="number"> 100</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_A<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 101</span>        <span class="k2">{</span>
<span class="number"> 102</span>          velX <span class="k3">=</span> <span class="k3">-</span>player.speed<span class="k2">;</span>
<span class="number"> 103</span>          player.dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number"> 104</span>        <span class="k2">}</span>
<span class="number"> 105</span>        <span class="k1">else</span> 
<span class="number"> 106</span>        <span class="k2">{</span>
<span class="number"> 107</span>          velX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 108</span>          active <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 109</span>        <span class="k2">}</span>
<span class="number"> 110</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_W<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> jump<span class="k2">)</span>
<span class="number"> 111</span>        <span class="k2">{</span>
<span class="number"> 112</span>          velY <span class="k3">=</span> <span class="k3">-</span>jumpSpeed<span class="k2">;</span>
<span class="number"> 113</span>          jump <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 114</span>        <span class="k2">}</span>
<span class="number"> 115</span>        
<span class="number"> 116</span>      <span class="k2">}</span>
<span class="number"> 117</span>        <span class="k1">if</span><span class="k2">(</span>active<span class="k2">)</span>
<span class="number"> 118</span>        <span class="k2">{</span>
<span class="number"> 119</span>          sourceX <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>character<span class="k2">)</span> <span class="k3">/</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 120</span>        <span class="k2">}</span>
<span class="number"> 121</span>        <span class="k1">else</span> 
<span class="number"> 122</span>        <span class="k2">{</span>
<span class="number"> 123</span>          sourceX <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span> 
<span class="number"> 124</span>        <span class="k2">}</span>
<span class="number"> 125</span>        <span class="k1">if</span><span class="k2">(</span>sourceX <span class="k3">&gt;</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>character<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 126</span>        <span class="k2">{</span>
<span class="number"> 127</span>          sourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 128</span>        <span class="k2">}</span>
<span class="number"> 129</span>          sourceY <span class="k3">=</span> player.dir<span class="k2">;</span>
<span class="number"> 130</span>  
<span class="number"> 131</span>        
<span class="number"> 132</span>      
<span class="number"> 133</span>        <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>jump<span class="k2">)</span>
<span class="number"> 134</span>          velY <span class="k3">+</span><span class="k3">=</span> gravity<span class="k2">;</span>
<span class="number"> 135</span>        <span class="k1">else</span>
<span class="number"> 136</span>          velY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 137</span>          player.x <span class="k3">+</span><span class="k3">=</span> velX<span class="k2">;</span>
<span class="number"> 138</span>          player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 139</span>      
<span class="number"> 140</span>          jump <span class="k3">=</span> <span class="k2">(</span>player.y <span class="k3">&gt;</span><span class="k3">=</span> groundHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 141</span>
<span class="number"> 142</span>          <span class="k1">if</span><span class="k2">(</span>jump<span class="k2">)</span>
<span class="number"> 143</span>          <span class="k2">{</span>
<span class="number"> 144</span>                player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 145</span>          <span class="k2">}</span>  draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 146</span>
<span class="number"> 147</span>          <span class="k1">if</span><span class="k2">(</span>event.timer.source <span class="k3">=</span><span class="k3">=</span> enemyTimer<span class="k2">)</span>
<span class="number"> 148</span>          <span class="k2">{</span>
<span class="number"> 149</span>            enemyAnimtaion<span class="k2">(</span>enemy, enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 150</span>            enemyAnimtaion<span class="k2">(</span>enemy2, enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 151</span>            enemyAnimtaion<span class="k2">(</span>enemy3, enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 152</span>            enemyAnimtaion<span class="k2">(</span>enemy4, enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 153</span>            enemyAnimtaion<span class="k2">(</span>enemy5, enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 154</span>            enemyAnimtaion<span class="k2">(</span>enemy6, enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 155</span>            enemyAnimtaion<span class="k2">(</span>enemy7, enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 156</span>            enemyAnimtaion<span class="k2">(</span>enemy8, enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 157</span>            enemyAnimtaion<span class="k2">(</span>enemy9, enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 158</span>            enemyAnimtaion<span class="k2">(</span>enemy10, enemyImg2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 159</span>          <span class="k2">}</span>
<span class="number"> 160</span>          
<span class="number"> 161</span>      
<span class="number"> 162</span>
<span class="number"> 163</span>      cameraUpdate<span class="k2">(</span>cameraPosition, player, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 164</span>      <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 165</span>      <a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera, <span class="k3">-</span>cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>, <span class="k3">-</span>cameraPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 166</span>      <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 167</span>
<span class="number"> 168</span>    <span class="k2">}</span>
<span class="number"> 169</span>    
<span class="number"> 170</span>
<span class="number"> 171</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy, arrow, NUM_ARROW<span class="k2">)</span><span class="k2">)</span><span class="c">//Arrow Collision with enemy</span>
<span class="number"> 172</span>    <span class="k2">{</span>
<span class="number"> 173</span>      handleArrowCollision<span class="k2">(</span>enemy, arrow, player, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 174</span>    <span class="k2">}</span>
<span class="number"> 175</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy2, arrow, NUM_ARROW<span class="k2">)</span><span class="k2">)</span><span class="c">//Arrow Collision with enemy</span>
<span class="number"> 176</span>    <span class="k2">{</span>
<span class="number"> 177</span>      handleArrowCollision<span class="k2">(</span>enemy2, arrow, player, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 178</span>    <span class="k2">}</span>
<span class="number"> 179</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy3, arrow, NUM_ARROW<span class="k2">)</span><span class="k2">)</span><span class="c">//Arrow Collision with enemy</span>
<span class="number"> 180</span>    <span class="k2">{</span>
<span class="number"> 181</span>      handleArrowCollision<span class="k2">(</span>enemy3, arrow, player, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 182</span>    <span class="k2">}</span> 
<span class="number"> 183</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy4, arrow, NUM_ARROW<span class="k2">)</span><span class="k2">)</span><span class="c">//Arrow Collision with enemy</span>
<span class="number"> 184</span>    <span class="k2">{</span>
<span class="number"> 185</span>      handleArrowCollision<span class="k2">(</span>enemy4, arrow, player, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 186</span>    <span class="k2">}</span> 
<span class="number"> 187</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy5, arrow, NUM_ARROW<span class="k2">)</span><span class="k2">)</span><span class="c">//Arrow Collision with enemy</span>
<span class="number"> 188</span>    <span class="k2">{</span>
<span class="number"> 189</span>      handleArrowCollision<span class="k2">(</span>enemy5, arrow, player, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 190</span>    <span class="k2">}</span> 
<span class="number"> 191</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy6, arrow, NUM_ARROW<span class="k2">)</span><span class="k2">)</span><span class="c">//Arrow Collision with enemy</span>
<span class="number"> 192</span>    <span class="k2">{</span>
<span class="number"> 193</span>      handleArrowCollision<span class="k2">(</span>enemy6, arrow, player, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 194</span>    <span class="k2">}</span> 
<span class="number"> 195</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy7, arrow, NUM_ARROW<span class="k2">)</span><span class="k2">)</span><span class="c">//Arrow Collision with enemy</span>
<span class="number"> 196</span>    <span class="k2">{</span>
<span class="number"> 197</span>      handleArrowCollision<span class="k2">(</span>enemy7, arrow, player, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 198</span>    <span class="k2">}</span>
<span class="number"> 199</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy8, arrow, NUM_ARROW<span class="k2">)</span><span class="k2">)</span><span class="c">//Arrow Collision with enemy</span>
<span class="number"> 200</span>    <span class="k2">{</span>
<span class="number"> 201</span>      handleArrowCollision<span class="k2">(</span>enemy8, arrow, player, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 202</span>    <span class="k2">}</span> 
<span class="number"> 203</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy9, arrow, NUM_ARROW<span class="k2">)</span><span class="k2">)</span><span class="c">//Arrow Collision with enemy</span>
<span class="number"> 204</span>    <span class="k2">{</span>
<span class="number"> 205</span>      handleArrowCollision<span class="k2">(</span>enemy9, arrow, player, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 206</span>    <span class="k2">}</span> 
<span class="number"> 207</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy10, arrow, NUM_ARROW<span class="k2">)</span><span class="k2">)</span><span class="c">//Arrow Collision with enemy</span>
<span class="number"> 208</span>    <span class="k2">{</span>
<span class="number"> 209</span>      handleArrowCollision<span class="k2">(</span>enemy10, arrow, player, NUM_ARROW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 210</span>    <span class="k2">}</span> 
<span class="number"> 211</span>    <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1480</span>, <span class="n">295</span>, <span class="n">692</span>, <span class="n">305</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Mountain collision</span>
<span class="number"> 212</span>    <span class="k2">{</span>
<span class="number"> 213</span>      player.x <span class="k3">-</span><span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number"> 214</span>    <span class="k2">}</span>
<span class="number"> 215</span>    <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1505</span>, <span class="n">300</span>, <span class="n">580</span>, <span class="n">300</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Mountain collision 2</span>
<span class="number"> 216</span>    <span class="k2">{</span>
<span class="number"> 217</span>      player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 218</span>      player.y <span class="k3">=</span> <span class="n">535</span><span class="k2">;</span>
<span class="number"> 219</span>      <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number"> 220</span>    <span class="k2">}</span>
<span class="number"> 221</span>    <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">2135</span>, <span class="n">535</span>, <span class="n">530</span>, <span class="n">50</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span><span class="c">//Quicksand colllision</span>
<span class="number"> 222</span>    <span class="k2">{</span>
<span class="number"> 223</span>      player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 224</span>      player.y <span class="k3">=</span> <span class="n">535</span><span class="k2">;</span>
<span class="number"> 225</span>      <span class="k3">-</span><span class="k3">-</span>player.lives<span class="k2">;</span>
<span class="number"> 226</span>    <span class="k2">}</span>
<span class="number"> 227</span>
<span class="number"> 228</span>  <span class="k1">if</span><span class="k2">(</span>draw <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 229</span>  <span class="k2">{</span>
<span class="number"> 230</span>    draw <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 231</span>
<span class="number"> 232</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>background2, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 233</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>character, sourceX, sourceY <span class="k3">*</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>character<span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span>, <span class="n">32</span>, <span class="n">32</span>, player.x, player.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 234</span>  
<span class="number"> 235</span>    <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>identity<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 236</span>    <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>identity<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 237</span>    <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">252</span>, <span class="n">209</span>, <span class="n">22</span><span class="k2">)</span>, <span class="n">10</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Coins: %i"</span>, coinCount<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 238</span>    <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">252</span>, <span class="n">209</span>, <span class="n">22</span><span class="k2">)</span>, <span class="n">110</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Lives: %i"</span>, player.lives<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 239</span>    <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/font"><span class="a">font</span></a>, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">252</span>, <span class="n">209</span>, <span class="n">22</span><span class="k2">)</span>, <span class="n">10</span>, <span class="n">45</span>, <span class="n">0</span>, <span class="s">"FPS: %i"</span>, gameFPS<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 240</span>    <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 241</span>    <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">255</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 242</span>
<span class="number"> 243</span>  <span class="k2">}</span>
<span class="number"> 244</span>  <span class="k2">}</span>
<span class="number"> 245</span>
<span class="number"> 246</span><span class="k2">}</span>
<span class="number"> 247</span><span class="k1">void</span> initPlayer<span class="k2">(</span>Player <span class="k3">&amp;</span>player<span class="k2">)</span>
<span class="number"> 248</span><span class="k2">{</span>
<span class="number"> 249</span>  player.dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number"> 250</span>  player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 251</span>  player.y <span class="k3">=</span> <span class="n">535</span><span class="k2">;</span>
<span class="number"> 252</span>  player.lives <span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 253</span>  player.speed <span class="k3">=</span> <span class="n">5</span><span class="k2">;</span>
<span class="number"> 254</span>  player.score <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 255</span>  player.dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 256</span><span class="k2">}</span>
<span class="number"> 257</span>
<span class="number"> 258</span><span class="k1">void</span> initEnemy<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> speedR, <span class="k1">int</span> speedL, <span class="k1">int</span> speed<span class="k2">)</span>
<span class="number"> 259</span><span class="k2">{</span>
<span class="number"> 260</span>  enemy.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 261</span>  enemy.speedR <span class="k3">=</span> speedR<span class="k2">;</span>
<span class="number"> 262</span>  enemy.speedL <span class="k3">=</span> speedL<span class="k2">;</span>
<span class="number"> 263</span>  enemy.speed <span class="k3">=</span> speed<span class="k2">;</span>
<span class="number"> 264</span>  enemy.x <span class="k3">=</span> x<span class="k2">;</span>
<span class="number"> 265</span>  enemy.y <span class="k3">=</span> y<span class="k2">;</span>
<span class="number"> 266</span>  enemy.dir <span class="k3">=</span> eLEFT<span class="k2">;</span>
<span class="number"> 267</span>  enemy.eSourceX <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number"> 268</span>  enemy.eSourceY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 269</span>  enemy.acitve <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 270</span>  enemy.width <span class="k3">=</span> <span class="n">29</span><span class="k2">;</span>
<span class="number"> 271</span>  enemy.height <span class="k3">=</span> <span class="n">29</span><span class="k2">;</span>
<span class="number"> 272</span><span class="k2">}</span>
<span class="number"> 273</span><span class="k1">void</span> drawEnemy<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span>
<span class="number"> 274</span><span class="k2">{</span>
<span class="number"> 275</span>    <span class="k1">if</span><span class="k2">(</span>enemy.live<span class="k2">)</span>
<span class="number"> 276</span>    <span class="k2">{</span>
<span class="number"> 277</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>image, enemy.eSourceX, enemy.eSourceY <span class="k3">*</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>image<span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span>, <span class="n">32</span>, <span class="n">32</span>, enemy.x, enemy.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 278</span>    <span class="k2">}</span>    
<span class="number"> 279</span><span class="k2">}</span>
<span class="number"> 280</span><span class="k1">void</span> enemyAnimtaion<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span>
<span class="number"> 281</span><span class="k2">{</span>
<span class="number"> 282</span>    <span class="k1">if</span><span class="k2">(</span>enemy.acitve<span class="k2">)</span>
<span class="number"> 283</span>    <span class="k2">{</span>
<span class="number"> 284</span>      enemy.eSourceX <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>image<span class="k2">)</span> <span class="k3">/</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 285</span>    <span class="k2">}</span>
<span class="number"> 286</span>    <span class="k1">else</span>
<span class="number"> 287</span>    <span class="k2">{</span>
<span class="number"> 288</span>      enemy.eSourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>  
<span class="number"> 289</span>    <span class="k2">}</span>
<span class="number"> 290</span>    <span class="k1">if</span><span class="k2">(</span>enemy.eSourceX <span class="k3">&gt;</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>image<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 291</span>    <span class="k2">{</span>
<span class="number"> 292</span>      enemy.eSourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 293</span>    <span class="k2">}</span>
<span class="number"> 294</span>      enemy.eSourceY <span class="k3">=</span> enemy.dir<span class="k2">;</span>
<span class="number"> 295</span><span class="k2">}</span>
<span class="number"> 296</span><span class="k1">void</span> updateEnemy<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, <span class="k1">int</span> posX, <span class="k1">int</span> posX2<span class="k2">)</span>
<span class="number"> 297</span><span class="k2">{</span>
<span class="number"> 298</span>  <span class="k1">if</span><span class="k2">(</span>enemy.live<span class="k2">)</span>
<span class="number"> 299</span>  <span class="k2">{</span>
<span class="number"> 300</span>    enemy.x <span class="k3">+</span><span class="k3">=</span> enemy.speed<span class="k2">;</span>
<span class="number"> 301</span>      <span class="k1">if</span><span class="k2">(</span>enemy.x <span class="k3">&gt;</span><span class="k3">=</span> posX<span class="k2">)</span>
<span class="number"> 302</span>      <span class="k2">{</span>
<span class="number"> 303</span>        enemy.dir <span class="k3">=</span> eLEFT<span class="k2">;</span>
<span class="number"> 304</span>        enemy.x <span class="k3">=</span> posX<span class="k2">;</span>
<span class="number"> 305</span>        enemy.speed <span class="k3">=</span> enemy.speedL<span class="k2">;</span>
<span class="number"> 306</span>      <span class="k2">}</span>
<span class="number"> 307</span>      <span class="k1">if</span><span class="k2">(</span>enemy.x <span class="k3">&lt;</span><span class="k3">=</span> posX2<span class="k2">)</span>
<span class="number"> 308</span>      <span class="k2">{</span>
<span class="number"> 309</span>        enemy.dir <span class="k3">=</span> eRIGHT<span class="k2">;</span>
<span class="number"> 310</span>        enemy.x <span class="k3">=</span> posX2<span class="k2">;</span>
<span class="number"> 311</span>        enemy.speed <span class="k3">=</span> enemy.speedR<span class="k2">;</span>
<span class="number"> 312</span>      <span class="k2">}</span>
<span class="number"> 313</span>  <span class="k2">}</span>
<span class="number"> 314</span><span class="k2">}</span>
<span class="number"> 315</span><span class="k1">bool</span> collideArrow<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size<span class="k2">)</span>
<span class="number"> 316</span><span class="k2">{</span>
<span class="number"> 317</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 318</span>  <span class="k2">{</span>
<span class="number"> 319</span>    <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&gt;</span> enemy.x <span class="k3">+</span> enemy.width<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">&gt;</span> enemy.y <span class="k3">+</span> enemy.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
<span class="number"> 320</span>    <span class="k2">(</span>enemy.x <span class="k3">&gt;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>enemy.y <span class="k3">&gt;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 321</span>    <span class="k2">{</span>
<span class="number"> 322</span>      <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 323</span>    <span class="k2">}</span>
<span class="number"> 324</span>    <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 325</span>  <span class="k2">}</span>
<span class="number"> 326</span>  
<span class="number"> 327</span><span class="k2">}</span>
<span class="number"> 328</span>
<span class="number"> 329</span>
<span class="number"> 330</span><span class="k1">void</span> initArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size<span class="k2">)</span>
<span class="number"> 331</span><span class="k2">{</span>
<span class="number"> 332</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 333</span>  <span class="k2">{</span>
<span class="number"> 334</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.speed <span class="k3">=</span> <span class="n">5</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 335</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 336</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.width <span class="k3">=</span> <span class="n">16</span><span class="k2">;</span>
<span class="number"> 337</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.height <span class="k3">=</span> <span class="n">5</span><span class="k2">;</span>
<span class="number"> 338</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 339</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span> aRIGHT<span class="k2">;</span>
<span class="number"> 340</span>  <span class="k2">}</span>
<span class="number"> 341</span>    
<span class="number"> 342</span><span class="k2">}</span>
<span class="number"> 343</span><span class="k1">void</span> drawArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image2, Player <span class="k3">&amp;</span>player<span class="k2">)</span>
<span class="number"> 344</span><span class="k2">{</span>
<span class="number"> 345</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 346</span>  <span class="k2">{</span>
<span class="number"> 347</span>    <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">&amp;</span><span class="k3">&amp;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span><span class="k3">=</span> aRIGHT <span class="k3">&amp;</span><span class="k3">&amp;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.fired<span class="k2">)</span>
<span class="number"> 348</span>    <span class="k2">{</span>
<span class="number"> 349</span>        <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, arrow<span class="k2">[</span>i<span class="k2">]</span>.x, arrow<span class="k2">[</span>i<span class="k2">]</span>.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 350</span>    <span class="k2">}</span>
<span class="number"> 351</span>    <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">&amp;</span><span class="k3">&amp;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span><span class="k3">=</span> aLEFT <span class="k3">&amp;</span><span class="k3">&amp;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.fired<span class="k2">)</span>
<span class="number"> 352</span>    <span class="k2">{</span>
<span class="number"> 353</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image2, arrow<span class="k2">[</span>i<span class="k2">]</span>.x, arrow<span class="k2">[</span>i<span class="k2">]</span>.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 354</span>    <span class="k2">}</span>
<span class="number"> 355</span>  <span class="k2">}</span>  
<span class="number"> 356</span><span class="k2">}</span>
<span class="number"> 357</span><span class="k1">void</span> fireArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size, Player <span class="k3">&amp;</span>player, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bowShot<span class="k2">)</span>
<span class="number"> 358</span><span class="k2">{</span>
<span class="number"> 359</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 360</span>  <span class="k2">{</span>
<span class="number"> 361</span>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k3">!</span>fired<span class="k2">)</span>
<span class="number"> 362</span>    <span class="k2">{</span>
<span class="number"> 363</span>      <span class="k3">-</span><span class="k3">-</span>arrowCount<span class="k2">;</span>
<span class="number"> 364</span>      arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 365</span>      arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">=</span> player.x <span class="k3">+</span> <span class="n">17</span><span class="k2">;</span>
<span class="number"> 366</span>      arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">=</span> player.y <span class="k3">+</span> <span class="n">22</span><span class="k2">;</span>
<span class="number"> 367</span>      arrow<span class="k2">[</span>i<span class="k2">]</span>.fired <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 368</span>      fired <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 369</span>      arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span> player.dir<span class="k2">;</span>    
<span class="number"> 370</span>      <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>bowShot, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 371</span>    <span class="k2">}</span>
<span class="number"> 372</span>  <span class="k2">}</span>
<span class="number"> 373</span><span class="k2">}</span>
<span class="number"> 374</span><span class="k1">void</span> updateArrow<span class="k2">(</span>Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size, Player <span class="k3">&amp;</span>player<span class="k2">)</span>
<span class="number"> 375</span><span class="k2">{</span>
<span class="number"> 376</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 377</span>  <span class="k2">{</span>
<span class="number"> 378</span>    <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">&amp;</span><span class="k3">&amp;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.fired<span class="k2">)</span>
<span class="number"> 379</span>    <span class="k2">{</span>
<span class="number"> 380</span>      <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span><span class="k3">=</span> aRIGHT<span class="k2">)</span>
<span class="number"> 381</span>      <span class="k2">{</span>
<span class="number"> 382</span>        arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">+</span><span class="k3">=</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.speed<span class="k2">;</span>
<span class="number"> 383</span>        <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">2990</span><span class="k2">)</span>
<span class="number"> 384</span>        <span class="k2">{</span>
<span class="number"> 385</span>          arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 386</span>        <span class="k2">}</span>
<span class="number"> 387</span>      <span class="k2">}</span>
<span class="number"> 388</span>      <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.aDir <span class="k3">=</span><span class="k3">=</span> aLEFT<span class="k2">)</span>
<span class="number"> 389</span>      <span class="k2">{</span>
<span class="number"> 390</span>        arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">-</span><span class="k3">=</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.speed<span class="k2">;</span>
<span class="number"> 391</span>        <span class="k1">if</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&lt;</span><span class="k3">=</span> <span class="n">5</span><span class="k2">)</span>
<span class="number"> 392</span>        <span class="k2">{</span>
<span class="number"> 393</span>          arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 394</span>        <span class="k2">}</span>
<span class="number"> 395</span>      <span class="k2">}</span>
<span class="number"> 396</span>    <span class="k2">}</span>
<span class="number"> 397</span>  <span class="k2">}</span>    
<span class="number"> 398</span><span class="k2">}</span>
<span class="number"> 399</span>
<span class="number"> 400</span>
<span class="number"> 401</span><span class="k1">bool</span> collision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> ex, <span class="k1">int</span> ey, <span class="k1">int</span> eWidth, <span class="k1">int</span> eHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight<span class="k2">)</span>
<span class="number"> 402</span><span class="k2">{</span>
<span class="number"> 403</span>  <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>player.x <span class="k3">&gt;</span> ex <span class="k3">+</span> eWidth <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>player.y <span class="k3">&gt;</span> ey <span class="k3">+</span> eHeight <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
<span class="number"> 404</span>    <span class="k2">(</span>ex <span class="k3">&gt;</span> player.x <span class="k3">+</span> pWidth <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>ey <span class="k3">&gt;</span> player.y <span class="k3">+</span> pHeight <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 405</span>  <span class="k2">{</span>
<span class="number"> 406</span>    <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 407</span>  <span class="k2">}</span>
<span class="number"> 408</span>  <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 409</span><span class="k2">}</span>
<span class="number"> 410</span><span class="k1">void</span> handlePlatCollision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> ex, <span class="k1">int</span> ey, <span class="k1">int</span> ewidth, <span class="k1">int</span> eheight, <span class="k1">int</span> pwidth, <span class="k1">int</span> pheight, <span class="k1">int</span> <span class="k3">&amp;</span>groundheight, <span class="k1">float</span> vely<span class="k2">)</span>
<span class="number"> 411</span><span class="k2">{</span>
<span class="number"> 412</span>    <span class="k1">if</span><span class="k2">(</span>player.y <span class="k3">&gt;</span> ey<span class="k2">)</span>
<span class="number"> 413</span>    <span class="k2">{</span>
<span class="number"> 414</span>      player.y <span class="k3">+</span><span class="k3">=</span> vely<span class="k2">;</span>
<span class="number"> 415</span>      groundheight <span class="k3">=</span> ey<span class="k2">;</span>
<span class="number"> 416</span>      player.y <span class="k3">=</span> groundheight<span class="k2">;</span>
<span class="number"> 417</span>    <span class="k2">}</span>
<span class="number"> 418</span><span class="k2">}</span>
<span class="number"> 419</span><span class="k1">void</span> handleArrowCollision<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, Arrow arrow<span class="k2">[</span><span class="k2">]</span>, Player <span class="k3">&amp;</span>player, <span class="k1">int</span> size<span class="k2">)</span>
<span class="number"> 420</span><span class="k2">{</span>
<span class="number"> 421</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 422</span>  <span class="k2">{</span>
<span class="number"> 423</span>    enemy.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 424</span>    enemy.x <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 425</span>    enemy.y <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 426</span>    arrow<span class="k2">[</span>i<span class="k2">]</span>.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 427</span>    <span class="k3">+</span><span class="k3">+</span>player.score<span class="k2">;</span>
<span class="number"> 428</span>  <span class="k2">}</span>
<span class="number"> 429</span><span class="k2">}</span>
<span class="number"> 430</span>
<span class="number"> 431</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DJLad16)</author>
		<pubDate>Wed, 13 Mar 2013 23:25:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Look at your collideArrow function:</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">bool</span> collideArrow<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size<span class="k2">)</span>
<span class="k2">{</span>
  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
  <span class="k2">{</span>
    <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&gt;</span> enemy.x <span class="k3">+</span> enemy.width<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">&gt;</span> enemy.y <span class="k3">+</span> enemy.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
    <span class="k2">(</span>enemy.x <span class="k3">&gt;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>enemy.y <span class="k3">&gt;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height<span class="k2">)</span><span class="k2">)</span>
    <span class="k2">{</span>
      <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
    <span class="k2">}</span>
    <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
  <span class="k2">}</span>
  
<span class="k2">}</span>
</pre></div></div><p>

Let&#39;s pretend we are running it.<br />At the first loop, i == 0. At this loop, your code will test:</p><div class="source-code snippet"><div class="inner"><pre>    <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>arrow<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.x <span class="k3">&gt;</span> enemy.x <span class="k3">+</span> enemy.width<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>arrow<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.y <span class="k3">&gt;</span> enemy.y <span class="k3">+</span> enemy.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
    <span class="k2">(</span>enemy.x <span class="k3">&gt;</span> arrow<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.x <span class="k3">+</span> arrow<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>enemy.y <span class="k3">&gt;</span> arrow<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>.y <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height<span class="k2">)</span><span class="k2">)</span>
    <span class="k2">{</span>
      <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
    <span class="k2">}</span>
    <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
</pre></div></div><p>

If your first arrow is colliding, it will return true. If it is not, it will return false. There will never be a loop for i==1, or i &gt;= 1, for that matter.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Cassio Renan)</author>
		<pubDate>Wed, 13 Mar 2013 23:43:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Is there anyway to fix this because I cannot think of any solutions?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DJLad16)</author>
		<pubDate>Thu, 14 Mar 2013 00:03:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would suggest you change your logic around a bit.</p><p>Currently you are checking to see if any of the arrow coordinates are outside of the enemy bounds.</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&gt;</span> enemy.x <span class="k3">+</span> enemy.width<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">&gt;</span> enemy.y <span class="k3">+</span> enemy.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
    <span class="k2">(</span>enemy.x <span class="k3">&gt;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>enemy.y <span class="k3">&gt;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height<span class="k2">)</span><span class="k2">)</span>
</pre></div></div><p>

Try checking to see if all the coordinates are within the enemy bounds instead. If they all are then return true, otherwise don&#39;t do anything.  If you reach the end of the function then return false.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (adamk kromm)</author>
		<pubDate>Thu, 14 Mar 2013 00:13:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>As Casio said, the function returns after the collision check with the first arrow, <i>regardless</i> of whether there is a collision or not. What you really want is to have the function return after detecting a collision with an arrow <i>or</i> none of the arrows. This can be achieved with some modifications to your current code:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">bool</span> collideArrow<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy, Arrow arrow<span class="k2">[</span><span class="k2">]</span>, <span class="k1">int</span> size<span class="k2">)</span>
<span class="number">  2</span><span class="k2">{</span>
<span class="number">  3</span>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> size<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number">  4</span>  <span class="k2">{</span>
<span class="number">  5</span>    <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&gt;</span> enemy.x <span class="k3">+</span> enemy.width<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">&gt;</span> enemy.y <span class="k3">+</span> enemy.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
<span class="number">  6</span>    <span class="k2">(</span>enemy.x <span class="k3">&gt;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>enemy.y <span class="k3">&gt;</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height<span class="k2">)</span><span class="k2">)</span>
<span class="number">  7</span>    <span class="k2">{</span>
<span class="number">  8</span>      <span class="c">// do nothing, don't return!</span>
<span class="number">  9</span>    <span class="k2">}</span>
<span class="number"> 10</span>    <span class="k1">else</span> 
<span class="number"> 11</span>    <span class="k2">{</span> 
<span class="number"> 12</span>      <span class="c">// Immediately return after detecting a collision</span>
<span class="number"> 13</span>      <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 14</span>    <span class="k2">}</span>
<span class="number"> 15</span>  <span class="k2">}</span>
<span class="number"> 16</span>
<span class="number"> 17</span>  <span class="c">// You'll only reach here if none of the arrows are colliding</span>
<span class="number"> 18</span>  <span class="c">// with your enemy.</span>
<span class="number"> 19</span>  <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 20</span><span class="k2">}</span>
</div></div><p>

However, IMO this is not a properly structured code, because having multiple return statements in a function is <i>generally</i> bad! (in regard to readability, especially when your function has a complex structure) And as adam said, you should really check if the arrow is within your enemy&#39;s bound instead, and not the otherwise. Something like this (pseudo code):</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">bool</span> isColliding <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> arrowCount<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span> <span class="k2">{</span>
   <span class="k1">if</span> <span class="k2">(</span>arrowIsCollidingWithEnemy<span class="k2">)</span> <span class="k2">{</span>
      isColliding <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
      <span class="k1">break</span><span class="k2">;</span>
   <span class="k2">}</span>
<span class="k2">}</span>

<span class="k1">return</span> isColliding<span class="k2">;</span>
</pre></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Fishcake)</author>
		<pubDate>Thu, 14 Mar 2013 05:55:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/612208/978400#target">adamk kromm</a> said:</div><div class="quote"><p>
I would suggest you change your logic around a bit.</p><p>Currently you are checking to see if any of the arrow coordinates are outside of the enemy bounds.
</p></div></div><p>
There&#39;s nothing wrong with this- checking if two bounding boxes overlap achieves the same result as checking if they do not overlap, just inverted.</p><p>Edit: misread some code.<br />I suggest at the very least that you rearrange the order of some things. For consistency, always start the condition with either <span class="source-code">arrow</span> or <span class="source-code">enemy</span>. It makes it more readable.
</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">&gt;</span> enemy.x <span class="k3">+</span> enemy.width<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">&gt;</span> enemy.y <span class="k3">+</span> enemy.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
    <span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height <span class="k3">&lt;</span> enemy.x<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>arrow<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">+</span> arrow<span class="k2">[</span>i<span class="k2">]</span>.height <span class="k3">&lt;</span> enemy.y<span class="k2">)</span><span class="k2">)</span>
</pre></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Schyfis)</author>
		<pubDate>Thu, 14 Mar 2013 07:26:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/612208/978435#target">Schyfis</a> said:</div><div class="quote"><p> There&#39;s nothing wrong with this- checking if two bounding boxes overlap achieves the same result as checking if they do not overlap, just inverted.</p></div></div><p>I noticed this is recurrent in the forum these days <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> ...seems to generate a fair bit of confusion.</p><p>BTW, while I generally agree that &quot;spamming&quot; return statements in a function is BAD, I think that in a yes/no scenario is indeed BETTER to have a separate return statement with explicit <span class="source-code"><span class="k1">true</span><span class="k3">/</span><span class="k1">false</span></span> value passed in....&#39;cause it&#39;s more readable.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (pkrcel)</author>
		<pubDate>Thu, 14 Mar 2013 12:53:25 +0000</pubDate>
	</item>
</rss>
