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		<title>How to make my enemy disappear? (Killed)</title>
		<link>http://www.allegro.cc/forums/view/612088</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 22 Feb 2013 08:56:25 +0000</lastBuildDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I have an enemy in which I need to disappear when the arrow hits it, I&#39;ve got the collision working (or so it should be), but when the arrow hits the enemy, the arrow disappears as I want it. However, the enemy doesn&#39;t - even though I&#39;ve set it to false. The current way I&#39;m doing is is not really efficient, I&#39;m just giving the enemy -x, y coordinates so it will just be off screen. (I also don&#39;t like doing that because ist like a &#39;cheat&#39; way of doing it, and also not really help power if I were to do it in a bigger game).<br />I&#39;ve had to remove some of the code for size of the post error.
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="c">//Prototpyes</span>
<span class="number">   2</span><span class="k1">void</span> initPlayer<span class="k2">(</span>Player <span class="k3">&amp;</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">   3</span>
<span class="number">   4</span><span class="k1">void</span> initEnemy1<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy1<span class="k2">)</span><span class="k2">;</span>
<span class="number">   5</span><span class="k1">void</span> drawEnemy1<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy1, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number">   6</span><span class="k1">void</span> updateEnemy1<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy1<span class="k2">)</span><span class="k2">;</span>
<span class="number">   7</span><span class="k1">bool</span> collideArrow<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy1, Arrow <span class="k3">&amp;</span>arrow<span class="k2">)</span><span class="k2">;</span>
<span class="number">   8</span>
<span class="number">   9</span><span class="k1">void</span> initCoin<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin1<span class="k2">)</span><span class="k2">;</span>
<span class="number">  10</span><span class="k1">void</span> drawCoin<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin1, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number">  11</span><span class="k1">bool</span> coinCollide<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin1,Player <span class="k3">&amp;</span>player ,<span class="k1">int</span> cX, <span class="k1">int</span> cY, <span class="k1">int</span> cWidth, <span class="k1">int</span> cHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight, <span class="k1">int</span> coinCount<span class="k2">)</span><span class="k2">;</span>
<span class="number">  12</span>
<span class="number">  13</span><span class="k1">void</span> initCoin2<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin2<span class="k2">)</span><span class="k2">;</span>
<span class="number">  14</span><span class="k1">void</span> drawCoin2<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin2, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number">  15</span><span class="k1">bool</span> coinCollide2<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin2,Player <span class="k3">&amp;</span>player ,<span class="k1">int</span> cX, <span class="k1">int</span> cY, <span class="k1">int</span> cWidth, <span class="k1">int</span> cHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight, <span class="k1">int</span> coinCount<span class="k2">)</span><span class="k2">;</span>
<span class="number">  16</span>
<span class="number">  17</span><span class="k1">void</span> initArrow<span class="k2">(</span>Arrow <span class="k3">&amp;</span>arrow<span class="k2">)</span><span class="k2">;</span>
<span class="number">  18</span><span class="k1">void</span> drawArrow<span class="k2">(</span>Arrow <span class="k3">&amp;</span>arrow, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image2<span class="k2">)</span><span class="k2">;</span>
<span class="number">  19</span><span class="k1">void</span> fireArrow<span class="k2">(</span>Arrow <span class="k3">&amp;</span>arrow, Player <span class="k3">&amp;</span>player, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number">  20</span><span class="k1">void</span> updateArrow<span class="k2">(</span>Arrow <span class="k3">&amp;</span>arrow<span class="k2">)</span><span class="k2">;</span>
<span class="number">  21</span>
<span class="number">  22</span><span class="k1">bool</span> collision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> ex, <span class="k1">int</span> ey, <span class="k1">int</span> eWidth, <span class="k1">int</span> eHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number">  23</span>
<span class="number">  24</span><span class="k1">void</span> cameraUpdate<span class="k2">(</span><span class="k1">float</span> <span class="k3">*</span>cameraPosition,Player <span class="k3">&amp;</span>player, <span class="k1">float</span> width, <span class="k1">float</span> height<span class="k2">)</span><span class="k2">;</span>
<span class="number">  25</span>
<span class="number">  26</span><span class="c">//Global Variables</span>
<span class="number">  27</span><span class="k1">enum</span> direction <span class="k2">{</span>LEFT, RIGHT<span class="k2">}</span><span class="k2">;</span>
<span class="number">  28</span><span class="k1">int</span> dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number">  29</span><span class="c">//int arrowCount = 10;</span>
<span class="number">  30</span><span class="c">//const int NUM_ARROW = 10;</span>
<span class="number">  31</span><span class="k1">const</span> <span class="k1">int</span> NUM_ENEMY <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  32</span><span class="k1">int</span> groundHeight <span class="k3">=</span> <span class="n">545</span><span class="k2">;</span>
<span class="number">  33</span><span class="k1">bool</span> fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  34</span><span class="k1">bool</span> coinLive <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  35</span><span class="k1">bool</span> left, right <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  36</span><span class="k1">float</span> cameraX, cameraY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  37</span><span class="k1">const</span> <span class="k1">float</span> gravity <span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number">  38</span>
<span class="number">  39</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number">  40</span><span class="k2">{</span>
<span class="number">  41</span>
<span class="number">  42</span>  Player player<span class="k2">;</span>
<span class="number">  43</span>  Enemy enemy1<span class="k2">;</span>
<span class="number">  44</span>  Coin coin1<span class="k2">;</span>
<span class="number">  45</span>  Coin coin2<span class="k2">;</span>
<span class="number">  46</span>  Arrow arrow<span class="k2">;</span>
<span class="number">  47</span>  <span class="k1">bool</span> done <span class="k3">=</span> <span class="k1">false</span>, active <span class="k3">=</span> <span class="k1">false</span>, draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  48</span>  <span class="k1">bool</span> jump <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  49</span>  <span class="k1">int</span> sourceX <span class="k3">=</span> <span class="n">32</span>, sourceY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  50</span>  <span class="k1">int</span> coinCount <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  51</span>  <span class="k1">const</span> <span class="k1">float</span> FPS <span class="k3">=</span> <span class="n">70</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number">  52</span>  <span class="k1">float</span> gameFPS <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  53</span>  <span class="k1">float</span> jumpSpeed <span class="k3">=</span> <span class="n">15</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number">  54</span>  <span class="k1">float</span> velX <span class="k3">=</span> <span class="n">0</span>, velY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  55</span>  
<span class="number">  56</span>  <span class="k1">float</span> cameraPosition<span class="k2">[</span><span class="n">2</span><span class="k2">]</span> <span class="k3">=</span> <span class="k2">{</span><span class="n">0</span>,<span class="n">0</span><span class="k2">}</span><span class="k2">;</span>
<span class="number">  57</span>
<span class="number">  58</span>  
<span class="number">  59</span>
<span class="number">  60</span>  <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  61</span>  <a href="http://www.allegro.cc/manual/al_init_primitives_addon"><span class="a">al_init_primitives_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  62</span>  <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  63</span>  <a href="http://www.allegro.cc/manual/al_init_font_addon"><span class="a">al_init_font_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  64</span>  <a href="http://www.allegro.cc/manual/al_init_ttf_addon"><span class="a">al_init_ttf_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  65</span>  <a href="http://www.allegro.cc/manual/al_install_audio"><span class="a">al_install_audio</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  66</span>  <a href="http://www.allegro.cc/manual/al_init_acodec_addon"><span class="a">al_init_acodec_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  67</span>
<span class="number">  68</span>  initPlayer<span class="k2">(</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  69</span>  initEnemy1<span class="k2">(</span>enemy1<span class="k2">)</span><span class="k2">;</span>
<span class="number">  70</span>  initArrow<span class="k2">(</span>arrow<span class="k2">)</span><span class="k2">;</span>
<span class="number">  71</span>  initCoin<span class="k2">(</span>coin1<span class="k2">)</span><span class="k2">;</span>
<span class="number">  72</span>  initCoin2<span class="k2">(</span>coin2<span class="k2">)</span><span class="k2">;</span>
<span class="number">  73</span>
<span class="number">  74</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  75</span>  <span class="k1">while</span><span class="k2">(</span><span class="k3">!</span>done<span class="k2">)</span>
<span class="number">  76</span>  <span class="k2">{</span>
<span class="number">  77</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> event<span class="k2">;</span>
<span class="number">  78</span>    <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>event<span class="k2">)</span><span class="k2">;</span>
<span class="number">  79</span>    <a href="http://www.allegro.cc/manual/al_get_keyboard_state"><span class="a">al_get_keyboard_state</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate<span class="k2">)</span><span class="k2">;</span>
<span class="number">  80</span>      
<span class="number">  81</span>    <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_ESCAPE<span class="k2">)</span><span class="k2">)</span>
<span class="number">  82</span>    <span class="k2">{</span>
<span class="number">  83</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  84</span>    <span class="k2">}</span>
<span class="number">  85</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span>
<span class="number">  86</span>    <span class="k2">{</span>
<span class="number">  87</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  88</span>    <span class="k2">}</span>
<span class="number">  89</span>    
<span class="number">  90</span>    
<span class="number">  91</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span>
<span class="number">  92</span>    <span class="k2">{</span>
<span class="number">  93</span>      active <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  94</span>      updateArrow<span class="k2">(</span>arrow<span class="k2">)</span><span class="k2">;</span>
<span class="number">  95</span>      updateEnemy1<span class="k2">(</span>enemy1<span class="k2">)</span><span class="k2">;</span>
<span class="number">  96</span>
<span class="number">  97</span>      <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_D<span class="k2">)</span><span class="k2">)</span>
<span class="number">  98</span>      <span class="k2">{</span>
<span class="number">  99</span>        velX <span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number"> 100</span>        dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 101</span>        
<span class="number"> 102</span>      <span class="k2">}</span>
<span class="number"> 103</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_A<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 104</span>      <span class="k2">{</span>
<span class="number"> 105</span>        velX <span class="k3">=</span> <span class="k3">-</span>player.speed<span class="k2">;</span>
<span class="number"> 106</span>        dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number"> 107</span>      <span class="k2">}</span>
<span class="number"> 108</span>
<span class="number"> 109</span>      <span class="k1">else</span> 
<span class="number"> 110</span>      <span class="k2">{</span>
<span class="number"> 111</span>        velX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 112</span>        active <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 113</span>      <span class="k2">}</span>
<span class="number"> 114</span>      <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_W<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> jump<span class="k2">)</span>
<span class="number"> 115</span>      <span class="k2">{</span>
<span class="number"> 116</span>        velY <span class="k3">=</span> <span class="k3">-</span>jumpSpeed<span class="k2">;</span>
<span class="number"> 117</span>        jump <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 118</span>      <span class="k2">}</span>
<span class="number"> 119</span>      <span class="k1">if</span><span class="k2">(</span>active<span class="k2">)</span>
<span class="number"> 120</span>      <span class="k2">{</span>
<span class="number"> 121</span>        sourceX <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>character<span class="k2">)</span> <span class="k3">/</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 122</span>      <span class="k2">}</span>
<span class="number"> 123</span>      <span class="k1">else</span> 
<span class="number"> 124</span>      <span class="k2">{</span>
<span class="number"> 125</span>        sourceX <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span> 
<span class="number"> 126</span>      <span class="k2">}</span>
<span class="number"> 127</span>      <span class="k1">if</span><span class="k2">(</span>sourceX <span class="k3">&gt;</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>character<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 128</span>      <span class="k2">{</span>
<span class="number"> 129</span>        sourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 130</span>      <span class="k2">}</span>
<span class="number"> 131</span>        sourceY <span class="k3">=</span> dir<span class="k2">;</span>
<span class="number"> 132</span>          draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 133</span>      <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>jump<span class="k2">)</span>
<span class="number"> 134</span>        velY <span class="k3">+</span><span class="k3">=</span> gravity<span class="k2">;</span>
<span class="number"> 135</span>      <span class="k1">else</span>
<span class="number"> 136</span>        velY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 137</span>        player.x <span class="k3">+</span><span class="k3">=</span> velX<span class="k2">;</span>
<span class="number"> 138</span>        player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 139</span>      
<span class="number"> 140</span>      jump <span class="k3">=</span> <span class="k2">(</span>player.y <span class="k3">&gt;</span><span class="k3">=</span> groundHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 141</span>
<span class="number"> 142</span>      <span class="k1">if</span><span class="k2">(</span>jump<span class="k2">)</span>
<span class="number"> 143</span>      <span class="k2">{</span>
<span class="number"> 144</span>        player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 145</span>      <span class="k2">}</span>
<span class="number"> 146</span>
<span class="number"> 147</span>      cameraUpdate<span class="k2">(</span>cameraPosition, player, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 148</span>      <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 149</span>      <a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera, <span class="k3">-</span>cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>, <span class="k3">-</span>cameraPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 150</span>      <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 151</span>
<span class="number"> 152</span>    <span class="k2">}</span>
<span class="number"> 153</span>    
<span class="number"> 154</span>    <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_SPACE<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 155</span>    <span class="k2">{</span>
<span class="number"> 156</span>      fireArrow<span class="k2">(</span>arrow, player, bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 157</span>    <span class="k2">}</span>
<span class="number"> 158</span>    
<span class="number"> 159</span>    <span class="k1">if</span><span class="k2">(</span>coinCollide<span class="k2">(</span>coin1, player, coin1.x, coin1.y, coin1.width, coin1.height, <span class="n">32</span>, <span class="n">32</span>, coinCount<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 160</span>    <span class="k2">{</span>
<span class="number"> 161</span>      coin1.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 162</span>      <span class="k3">+</span><span class="k3">+</span>coinCount<span class="k2">;</span>
<span class="number"> 163</span>      coin1.x <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 164</span>      coin1.y <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 165</span>      <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>coinCollect, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 166</span>    <span class="k2">}</span>
<span class="number"> 167</span>    <span class="k1">if</span><span class="k2">(</span>coinCollide2<span class="k2">(</span>coin2, player, coin2.x, coin2.y, coin2.width, coin1.height, <span class="n">32</span>, <span class="n">32</span>, coinCount<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 168</span>    <span class="k2">{</span>
<span class="number"> 169</span>      coin2.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 170</span>      <span class="k3">+</span><span class="k3">+</span>coinCount<span class="k2">;</span>
<span class="number"> 171</span>      coin2.x <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 172</span>      coin2.y <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 173</span>      <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>coinCollect, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 174</span>    <span class="k2">}</span>
<span class="number"> 175</span>    <span class="k1">if</span><span class="k2">(</span>collideArrow<span class="k2">(</span>enemy1, arrow<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 176</span>    <span class="k2">{</span>
<span class="number"> 177</span>      enemy1.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 178</span>      enemy1.x <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 179</span>      enemy1.y <span class="k3">=</span> <span class="k3">-</span><span class="n">500</span><span class="k2">;</span>
<span class="number"> 180</span>      enemy1.speedR <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 181</span>      enemy1.speedL <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 182</span>      enemy1.speed <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>      
<span class="number"> 183</span>      arrow.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 184</span>    <span class="k2">}</span> 
<span class="number"> 185</span>    
<span class="number"> 186</span>  <span class="k1">if</span><span class="k2">(</span>draw <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 187</span>  <span class="k2">{</span>
<span class="number"> 188</span>    draw <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 189</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>background2, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 190</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>character, sourceX, sourceY <span class="k3">*</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>character<span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span>, <span class="n">32</span>, <span class="n">32</span>, player.x, player.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 191</span>    drawArrow<span class="k2">(</span>arrow, arrow_r, arrow_l<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 192</span>    drawCoin<span class="k2">(</span>coin1, coin<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 193</span>    drawCoin2<span class="k2">(</span>coin2, coin<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 194</span>    drawEnemy1<span class="k2">(</span>enemy1, enemy<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 195</span>    <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>identity<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 196</span>    <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>identity<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 197</span>    <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span>numArrow, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">252</span>,<span class="n">209</span>, <span class="n">22</span><span class="k2">)</span>, <span class="n">10</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Arrows: %i"</span>, arrow.arrowCount<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 198</span>    <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span>numCoin, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">252</span>, <span class="n">209</span>, <span class="n">22</span><span class="k2">)</span>, <span class="n">10</span>, <span class="n">50</span>, <span class="n">0</span>, <span class="s">"Coins: %i"</span>, coinCount<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 199</span>    <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span>lives, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">252</span>, <span class="n">209</span>, <span class="n">22</span><span class="k2">)</span>, <span class="n">110</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Lives: %i"</span>, player.lives<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 200</span>    <span class="c">//al_draw_textf(fps, al_map_rgb(252, 209, 22), 120, 10, 0, "FPS: %i", gameFPS);</span>
<span class="number"> 201</span>    <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 202</span>    <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">255</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 203</span>
<span class="number"> 204</span>  <span class="k2">}</span>
<span class="number"> 205</span>  <span class="k2">}</span>
<span class="number"> 206</span>
<span class="number"> 207</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>character<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 208</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>ground<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 209</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>coin<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 210</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>background2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 211</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>arrow_l<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 212</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>arrow_r<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 213</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>coinCollect<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 214</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 215</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>bgSong<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 216</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample_instance"><span class="a">al_destroy_sample_instance</span></a><span class="k2">(</span>songInstance<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 217</span>  <a href="http://www.allegro.cc/manual/al_destroy_font"><span class="a">al_destroy_font</span></a><span class="k2">(</span>numArrow<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 218</span>  <a href="http://www.allegro.cc/manual/al_destroy_font"><span class="a">al_destroy_font</span></a><span class="k2">(</span>numCoin<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 219</span>  <a href="http://www.allegro.cc/manual/al_destroy_font"><span class="a">al_destroy_font</span></a><span class="k2">(</span>fps<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 220</span>  <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 221</span>  <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 222</span>  <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 223</span>  <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 224</span><span class="k2">}</span>
<span class="number"> 225</span><span class="k1">void</span> initPlayer<span class="k2">(</span>Player <span class="k3">&amp;</span>player<span class="k2">)</span>
<span class="number"> 226</span><span class="k2">{</span>
<span class="number"> 227</span>  player.x <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number"> 228</span>  player.y <span class="k3">=</span> <span class="n">545</span><span class="k2">;</span>
<span class="number"> 229</span>  player.ID <span class="k3">=</span> PLAYER<span class="k2">;</span>
<span class="number"> 230</span>  player.lives <span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 231</span>  player.speed <span class="k3">=</span> <span class="n">5</span><span class="k2">;</span>
<span class="number"> 232</span>  player.score <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 233</span>  dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 234</span><span class="k2">}</span>
<span class="number"> 235</span>
<span class="number"> 236</span><span class="k1">void</span> initEnemy1<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy1<span class="k2">)</span>
<span class="number"> 237</span><span class="k2">{</span>
<span class="number"> 238</span>  enemy1.ID <span class="k3">=</span> ENEMY<span class="k2">;</span>
<span class="number"> 239</span>  enemy1.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 240</span>  enemy1.speedR <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 241</span>  enemy1.speedL <span class="k3">=</span> <span class="k3">-</span><span class="n">2</span><span class="k2">;</span>
<span class="number"> 242</span>  enemy1.speed <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 243</span>  enemy1.x <span class="k3">=</span> <span class="n">86</span><span class="k2">;</span>
<span class="number"> 244</span>  enemy1.y <span class="k3">=</span> <span class="n">391</span><span class="k2">;</span>
<span class="number"> 245</span>  enemy1.width <span class="k3">=</span> <span class="n">29</span><span class="k2">;</span>
<span class="number"> 246</span>  enemy1.height <span class="k3">=</span> <span class="n">29</span><span class="k2">;</span>
<span class="number"> 247</span><span class="k2">}</span>
<span class="number"> 248</span><span class="k1">void</span> drawEnemy1<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy1, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span>
<span class="number"> 249</span><span class="k2">{</span>
<span class="number"> 250</span>  enemy1.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 251</span>    <span class="k1">if</span><span class="k2">(</span>enemy1.live<span class="k2">)</span>
<span class="number"> 252</span>    <span class="k2">{</span>
<span class="number"> 253</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, enemy1.x, enemy1.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 254</span>    <span class="k2">}</span>
<span class="number"> 255</span><span class="k2">}</span>
<span class="number"> 256</span><span class="k1">void</span> updateEnemy1<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy1<span class="k2">)</span>
<span class="number"> 257</span><span class="k2">{</span>
<span class="number"> 258</span>  <span class="k1">if</span><span class="k2">(</span>enemy1.live<span class="k2">)</span>
<span class="number"> 259</span>  <span class="k2">{</span>
<span class="number"> 260</span>    enemy1.x <span class="k3">+</span><span class="k3">=</span> enemy1.speed<span class="k2">;</span>
<span class="number"> 261</span>      <span class="k1">if</span><span class="k2">(</span>enemy1.x <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">238</span><span class="k2">)</span>
<span class="number"> 262</span>      <span class="k2">{</span>
<span class="number"> 263</span>        enemy1.x <span class="k3">=</span> <span class="n">238</span><span class="k2">;</span>
<span class="number"> 264</span>        enemy1.speed <span class="k3">=</span> enemy1.speedL<span class="k2">;</span>
<span class="number"> 265</span>      <span class="k2">}</span>
<span class="number"> 266</span>      <span class="k1">if</span><span class="k2">(</span>enemy1.x <span class="k3">&lt;</span><span class="k3">=</span> <span class="n">78</span><span class="k2">)</span>
<span class="number"> 267</span>      <span class="k2">{</span>
<span class="number"> 268</span>        enemy1.x <span class="k3">=</span> <span class="n">78</span><span class="k2">;</span>
<span class="number"> 269</span>        enemy1.speed <span class="k3">=</span> enemy1.speedR<span class="k2">;</span>
<span class="number"> 270</span>      <span class="k2">}</span>
<span class="number"> 271</span>  <span class="k2">}</span>
<span class="number"> 272</span><span class="k2">}</span>
<span class="number"> 273</span><span class="k1">bool</span> collideArrow<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy1, Arrow <span class="k3">&amp;</span>arrow<span class="k2">)</span>
<span class="number"> 274</span><span class="k2">{</span>
<span class="number"> 275</span>  <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>arrow.x <span class="k3">&gt;</span> enemy1.x <span class="k3">+</span> enemy1.width<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>arrow.y <span class="k3">&gt;</span> enemy1.y <span class="k3">+</span> enemy1.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
<span class="number"> 276</span>    <span class="k2">(</span>enemy1.x <span class="k3">&gt;</span> arrow.x <span class="k3">+</span> arrow.height<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>enemy1.y <span class="k3">&gt;</span> arrow.y <span class="k3">+</span> arrow.height<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 277</span>  <span class="k2">{</span>
<span class="number"> 278</span>    <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 279</span>  <span class="k2">}</span>
<span class="number"> 280</span>  <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 281</span><span class="k2">}</span>
<span class="number"> 282</span>
<span class="number"> 283</span><span class="k1">void</span> initCoin<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin1<span class="k2">)</span>
<span class="number"> 284</span><span class="k2">{</span>
<span class="number"> 285</span>  coin1.ID <span class="k3">=</span> COIN<span class="k2">;</span>
<span class="number"> 286</span>  coin1.width <span class="k3">=</span> <span class="n">16</span><span class="k2">;</span>
<span class="number"> 287</span>  coin1.height <span class="k3">=</span> <span class="n">16</span><span class="k2">;</span>
<span class="number"> 288</span>  coin1.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 289</span>  coin1.x <span class="k3">=</span> <span class="n">550</span><span class="k2">;</span>
<span class="number"> 290</span>  coin1.y <span class="k3">=</span> <span class="n">480</span><span class="k2">;</span>
<span class="number"> 291</span><span class="k2">}</span>
<span class="number"> 292</span><span class="k1">void</span> drawCoin<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin1, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span>
<span class="number"> 293</span><span class="k2">{</span>
<span class="number"> 294</span>  <span class="k1">if</span><span class="k2">(</span>coin1.live<span class="k2">)</span>
<span class="number"> 295</span>  <span class="k2">{</span>
<span class="number"> 296</span>     <span class="k1">if</span><span class="k2">(</span>image <span class="k3">=</span><span class="k3">=</span> NULL<span class="k2">)</span>
<span class="number"> 297</span>       <a href="http://www.allegro.cc/manual/al_draw_filled_circle"><span class="a">al_draw_filled_circle</span></a><span class="k2">(</span>coin1.x <span class="k3">-</span> <span class="n">10</span>, coin1.y <span class="k3">-</span> <span class="n">10</span>, <span class="n">20</span>, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">0</span>,<span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 298</span>     <span class="k1">else</span>
<span class="number"> 299</span>       <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, coin1.x, coin1.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>  
<span class="number"> 300</span>  <span class="k2">}</span>
<span class="number"> 301</span><span class="k2">}</span>
<span class="number"> 302</span><span class="k1">void</span> initCoin2<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin2<span class="k2">)</span>
<span class="number"> 303</span><span class="k2">{</span>
<span class="number"> 304</span>  coin2.ID <span class="k3">=</span> COIN<span class="k2">;</span>
<span class="number"> 305</span>  coin2.width <span class="k3">=</span> <span class="n">16</span><span class="k2">;</span>
<span class="number"> 306</span>  coin2.height <span class="k3">=</span> <span class="n">16</span><span class="k2">;</span>
<span class="number"> 307</span>  coin2.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 308</span>  coin2.x <span class="k3">=</span> <span class="n">120</span><span class="k2">;</span>
<span class="number"> 309</span>  coin2.y <span class="k3">=</span> <span class="n">395</span><span class="k2">;</span>
<span class="number"> 310</span><span class="k2">}</span>
<span class="number"> 311</span><span class="k1">void</span> drawCoin2<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin2, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span>
<span class="number"> 312</span><span class="k2">{</span>
<span class="number"> 313</span>  <span class="k1">if</span><span class="k2">(</span>coin2.live<span class="k2">)</span>
<span class="number"> 314</span>  <span class="k2">{</span>
<span class="number"> 315</span>     <span class="k1">if</span><span class="k2">(</span>image <span class="k3">=</span><span class="k3">=</span> NULL<span class="k2">)</span>
<span class="number"> 316</span>       <a href="http://www.allegro.cc/manual/al_draw_filled_circle"><span class="a">al_draw_filled_circle</span></a><span class="k2">(</span>coin2.x <span class="k3">-</span> <span class="n">10</span>, coin2.y <span class="k3">-</span> <span class="n">10</span>, <span class="n">20</span>, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">0</span>,<span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 317</span>     <span class="k1">else</span>
<span class="number"> 318</span>       <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, coin2.x, coin2.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>  
<span class="number"> 319</span>  <span class="k2">}</span>
<span class="number"> 320</span><span class="k2">}</span>
<span class="number"> 321</span><span class="k1">bool</span> coinCollide<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin1,Player <span class="k3">&amp;</span>player, <span class="k1">int</span> cX, <span class="k1">int</span> cY, <span class="k1">int</span> cWidth, <span class="k1">int</span> cHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight, <span class="k1">int</span> coinCount<span class="k2">)</span>
<span class="number"> 322</span><span class="k2">{</span>
<span class="number"> 323</span>  <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>player.x <span class="k3">&gt;</span> cX <span class="k3">+</span> cWidth<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>player.y <span class="k3">&gt;</span> cY <span class="k3">+</span> cHeight<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
<span class="number"> 324</span>    <span class="k2">(</span>cX <span class="k3">&gt;</span> player.x <span class="k3">+</span> pWidth<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>cY <span class="k3">&gt;</span> player.y <span class="k3">+</span> pHeight<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>coin1.live<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 325</span>  <span class="k2">{</span>
<span class="number"> 326</span>    <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 327</span>  <span class="k2">}</span>
<span class="number"> 328</span>  <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 329</span><span class="k2">}</span>
<span class="number"> 330</span><span class="k1">bool</span> coinCollide2<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin2,Player <span class="k3">&amp;</span>player, <span class="k1">int</span> cX, <span class="k1">int</span> cY, <span class="k1">int</span> cWidth, <span class="k1">int</span> cHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight, <span class="k1">int</span> coinCount<span class="k2">)</span>
<span class="number"> 331</span><span class="k2">{</span>
<span class="number"> 332</span>  <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>player.x <span class="k3">&gt;</span> cX <span class="k3">+</span> cWidth<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>player.y <span class="k3">&gt;</span> cY <span class="k3">+</span> cHeight<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
<span class="number"> 333</span>    <span class="k2">(</span>cX <span class="k3">&gt;</span> player.x <span class="k3">+</span> pWidth<span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>cY <span class="k3">&gt;</span> player.y <span class="k3">+</span> pHeight<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k2">(</span>coin2.live<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 334</span>  <span class="k2">{</span>
<span class="number"> 335</span>    <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 336</span>  <span class="k2">}</span>
<span class="number"> 337</span>  <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 338</span><span class="k2">}</span>
<span class="number"> 339</span>
<span class="number"> 340</span><span class="k1">void</span> initArrow<span class="k2">(</span>Arrow <span class="k3">&amp;</span>arrow<span class="k2">)</span>
<span class="number"> 341</span><span class="k2">{</span>
<span class="number"> 342</span>    arrow.ID <span class="k3">=</span> ARROW<span class="k2">;</span>
<span class="number"> 343</span>    arrow.speed <span class="k3">=</span> <span class="n">4</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 344</span>    arrow.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 345</span>    arrow.arrowCount <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>  
<span class="number"> 346</span>    arrow.width <span class="k3">=</span> <span class="n">16</span><span class="k2">;</span>
<span class="number"> 347</span>    arrow.height <span class="k3">=</span> <span class="n">5</span><span class="k2">;</span>
<span class="number"> 348</span>    arrow.aVelX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> 
<span class="number"> 349</span>    arrow.aVelY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 350</span><span class="k2">}</span>
<span class="number"> 351</span><span class="k1">void</span> drawArrow<span class="k2">(</span>Arrow <span class="k3">&amp;</span>arrow, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image2<span class="k2">)</span>
<span class="number"> 352</span><span class="k2">{</span>
<span class="number"> 353</span>    <span class="k1">if</span><span class="k2">(</span>arrow.live <span class="k3">&amp;</span><span class="k3">&amp;</span> dir <span class="k3">=</span><span class="k3">=</span> RIGHT<span class="k2">)</span>
<span class="number"> 354</span>    <span class="k2">{</span>
<span class="number"> 355</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, arrow.x, arrow.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 356</span>    <span class="k2">}</span>
<span class="number"> 357</span>    <span class="k1">if</span><span class="k2">(</span>arrow.live <span class="k3">&amp;</span><span class="k3">&amp;</span> dir <span class="k3">=</span><span class="k3">=</span> LEFT<span class="k2">)</span>
<span class="number"> 358</span>    <span class="k2">{</span>
<span class="number"> 359</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image2, arrow.x, arrow.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 360</span>    <span class="k2">}</span>
<span class="number"> 361</span>    
<span class="number"> 362</span><span class="k2">}</span>
<span class="number"> 363</span><span class="k1">void</span> fireArrow<span class="k2">(</span>Arrow <span class="k3">&amp;</span>arrow, Player <span class="k3">&amp;</span>player, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bowShot<span class="k2">)</span>
<span class="number"> 364</span><span class="k2">{</span>
<span class="number"> 365</span>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>arrow.live<span class="k2">)</span>
<span class="number"> 366</span>    <span class="k2">{</span>
<span class="number"> 367</span>      <span class="k3">-</span><span class="k3">-</span>arrow.arrowCount<span class="k2">;</span>
<span class="number"> 368</span>      arrow.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 369</span>      arrow.x <span class="k3">=</span> player.x <span class="k3">+</span> <span class="n">17</span><span class="k2">;</span>
<span class="number"> 370</span>      arrow.y <span class="k3">=</span> player.y <span class="k3">+</span> <span class="n">22</span><span class="k2">;</span>
<span class="number"> 371</span>      fired <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 372</span>      <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>bowShot, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 373</span>      
<span class="number"> 374</span>    <span class="k2">}</span>
<span class="number"> 375</span>  
<span class="number"> 376</span><span class="k2">}</span>
<span class="number"> 377</span><span class="k1">void</span> updateArrow<span class="k2">(</span>Arrow <span class="k3">&amp;</span>arrow<span class="k2">)</span>
<span class="number"> 378</span><span class="k2">{</span>
<span class="number"> 379</span>    <span class="k1">if</span><span class="k2">(</span>arrow.live <span class="k3">&amp;</span><span class="k3">&amp;</span> fired<span class="k2">)</span>
<span class="number"> 380</span>    <span class="k2">{</span>
<span class="number"> 381</span>      <span class="k1">if</span><span class="k2">(</span>dir <span class="k3">=</span><span class="k3">=</span> RIGHT<span class="k2">)</span>
<span class="number"> 382</span>      <span class="k2">{</span>
<span class="number"> 383</span>        arrow.x <span class="k3">+</span><span class="k3">=</span> arrow.speed<span class="k2">;</span>
<span class="number"> 384</span>      <span class="k2">}</span>
<span class="number"> 385</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>dir <span class="k3">=</span><span class="k3">=</span> LEFT<span class="k2">)</span>
<span class="number"> 386</span>      <span class="k2">{</span>
<span class="number"> 387</span>        arrow.x <span class="k3">-</span><span class="k3">=</span> arrow.speed<span class="k2">;</span>
<span class="number"> 388</span>      <span class="k2">}</span>
<span class="number"> 389</span>        <span class="k1">if</span><span class="k2">(</span>arrow.x <span class="k3">&gt;</span><span class="k3">=</span>  <span class="n">2000</span> <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span>
<span class="number"> 390</span>        <span class="k2">{</span>
<span class="number"> 391</span>          arrow.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 392</span>        <span class="k2">}</span>
<span class="number"> 393</span>        <span class="k1">if</span><span class="k2">(</span>arrow.x <span class="k3">&lt;</span><span class="k3">=</span> <span class="n">0</span> <span class="k3">+</span> <span class="n">10</span><span class="k2">)</span>
<span class="number"> 394</span>        <span class="k2">{</span>
<span class="number"> 395</span>          arrow.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 396</span>        <span class="k2">}</span>
<span class="number"> 397</span>        <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>arrow.arrowCount <span class="k3">&lt;</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 398</span>        <span class="k2">{</span>
<span class="number"> 399</span>          fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 400</span>        <span class="k2">}</span>
<span class="number"> 401</span>    
<span class="number"> 402</span>    <span class="k2">}</span>
<span class="number"> 403</span><span class="k2">}</span>
<span class="number"> 404</span>
<span class="number"> 405</span><span class="k1">bool</span> collision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> ex, <span class="k1">int</span> ey, <span class="k1">int</span> eWidth, <span class="k1">int</span> eHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight<span class="k2">)</span>
<span class="number"> 406</span><span class="k2">{</span>
<span class="number"> 407</span>  <span class="k1">if</span><span class="k2">(</span><span class="k2">(</span>player.x <span class="k3">&gt;</span> ex <span class="k3">+</span> eWidth <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>player.y <span class="k3">&gt;</span> ey <span class="k3">+</span> eHeight <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span>
<span class="number"> 408</span>    <span class="k2">(</span>ex <span class="k3">&gt;</span> player.x <span class="k3">+</span> pWidth <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k2">(</span>ey <span class="k3">&gt;</span> player.y <span class="k3">+</span> pHeight <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 409</span>  <span class="k2">{</span>
<span class="number"> 410</span>    <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 411</span>  <span class="k2">}</span>
<span class="number"> 412</span>  <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 413</span><span class="k2">}</span>
<span class="number"> 414</span>
<span class="number"> 415</span><span class="k1">void</span> cameraUpdate<span class="k2">(</span><span class="k1">float</span> <span class="k3">*</span>cameraPosition, Player <span class="k3">&amp;</span>player, <span class="k1">float</span> width, <span class="k1">float</span> height<span class="k2">)</span>
<span class="number"> 416</span><span class="k2">{</span>
<span class="number"> 417</span>  cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span> <span class="k3">-</span><span class="k2">(</span>ScreenWidth <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span> <span class="k3">+</span> <span class="k2">(</span>player.x <span class="k3">+</span> width <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 418</span>  cameraPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span> <span class="k3">-</span><span class="k2">(</span>ScreenHeight<span class="k2">)</span> <span class="k3">+</span> <span class="k2">(</span>player.y <span class="k3">+</span> height <span class="k3">/</span> <span class="n">2</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 419</span>
<span class="number"> 420</span>  <span class="k1">if</span><span class="k2">(</span>cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 421</span>    cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 422</span>  <span class="k1">if</span><span class="k2">(</span>cameraPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 423</span>    cameraPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 424</span>  <span class="k1">if</span><span class="k2">(</span>cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">&gt;</span> <span class="n">2000</span> <span class="k3">-</span> ScreenWidth<span class="k2">)</span>
<span class="number"> 425</span>    cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span> <span class="n">2000</span> <span class="k3">-</span> ScreenWidth<span class="k2">;</span>
<span class="number"> 426</span>
<span class="number"> 427</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DJLad16)</author>
		<pubDate>Fri, 22 Feb 2013 01:57:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="source-code snippet"><div class="inner"><pre><span class="k1">void</span> drawEnemy1<span class="k2">(</span>Enemy <span class="k3">&amp;</span>enemy1, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span>
<span class="k2">{</span>
  enemy1.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
</pre></div></div><p>

You&#39;re setting it live on every redraw... <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (beoran)</author>
		<pubDate>Fri, 22 Feb 2013 02:00:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>In <tt>drawEnemy1</tt>, you set <span class="source-code">enemy1.live <span class="k3">=</span> <span class="k1">true</span></span>. Then when <tt>updateEnemy1</tt> is called, it sets the enemy&#39;s position again.</p><p>Edit: I missed a post. :/
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Schyfis)</author>
		<pubDate>Fri, 22 Feb 2013 02:05:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Saw this thread in Recent Threads. Was disappointed that it was a programming question.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jeff Bernard)</author>
		<pubDate>Fri, 22 Feb 2013 08:56:25 +0000</pubDate>
	</item>
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