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		<title>Variable &#39;arrow&#39; is being used without being initialized! But it is...</title>
		<link>http://www.allegro.cc/forums/view/612052</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 16 Feb 2013 20:32:28 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve got one those annoying errors when your display pops up and gives an error and no other information.<br />I usually can sort these &quot;is being used without being initialized&quot; but I can&#39;t the problem this time. I just don&#39;t where the problem is. I&#39;ve initialized everything for my arrow.<br />(I know that the collision for my platforms is not the best way to achieve it, but I don&#39;t know of any other ways to do so).
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="c">//Prototpyes</span>
<span class="number">   2</span><span class="k1">void</span> initPlayer<span class="k2">(</span>Player <span class="k3">&amp;</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">   3</span>
<span class="number">   4</span><span class="k1">void</span> initCoin<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin1<span class="k2">)</span><span class="k2">;</span>
<span class="number">   5</span><span class="k1">void</span> drawCoin<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin1, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number">   6</span><span class="k1">bool</span> coinCollide<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin1,Player <span class="k3">&amp;</span>player ,<span class="k1">int</span> cX, <span class="k1">int</span> cY, <span class="k1">int</span> cWidth, <span class="k1">int</span> cHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight, <span class="k1">bool</span> live, <span class="k1">int</span> coinCount<span class="k2">)</span><span class="k2">;</span>
<span class="number">   7</span>
<span class="number">   8</span><span class="k1">void</span> initCoin2<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin2<span class="k2">)</span><span class="k2">;</span>
<span class="number">   9</span><span class="k1">void</span> drawCoin2<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin2, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image<span class="k2">)</span><span class="k2">;</span>
<span class="number">  10</span><span class="k1">bool</span> coinCollide2<span class="k2">(</span>Coin <span class="k3">&amp;</span>coin2,Player <span class="k3">&amp;</span>player ,<span class="k1">int</span> cX, <span class="k1">int</span> cY, <span class="k1">int</span> cWidth, <span class="k1">int</span> cHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight, <span class="k1">bool</span> live, <span class="k1">int</span> coinCount<span class="k2">)</span><span class="k2">;</span>
<span class="number">  11</span>
<span class="number">  12</span><span class="k1">void</span> initArrow<span class="k2">(</span>Arrow arrow<span class="k2">)</span><span class="k2">;</span>
<span class="number">  13</span><span class="k1">void</span> drawArrow<span class="k2">(</span>Arrow arrow, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image2<span class="k2">)</span><span class="k2">;</span>
<span class="number">  14</span><span class="k1">void</span> fireArrow<span class="k2">(</span>Arrow arrow, Player <span class="k3">&amp;</span>player, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number">  15</span><span class="k1">void</span> updateArrow<span class="k2">(</span>Arrow arrow<span class="k2">)</span><span class="k2">;</span>
<span class="number">  16</span>
<span class="number">  17</span><span class="k1">bool</span> collision<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> ex, <span class="k1">int</span> ey, <span class="k1">int</span> eWidth, <span class="k1">int</span> eHeight, <span class="k1">int</span> pWidth, <span class="k1">int</span> pHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number">  18</span>
<span class="number">  19</span><span class="k1">void</span> cameraUpdate<span class="k2">(</span><span class="k1">float</span> <span class="k3">*</span>cameraPosition,Player <span class="k3">&amp;</span>player, <span class="k1">float</span> width, <span class="k1">float</span> height<span class="k2">)</span><span class="k2">;</span>
<span class="number">  20</span>
<span class="number">  21</span><span class="c">//Global Variables</span>
<span class="number">  22</span><span class="k1">enum</span> direction <span class="k2">{</span>LEFT, RIGHT<span class="k2">}</span><span class="k2">;</span>
<span class="number">  23</span><span class="k1">int</span> dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number">  24</span><span class="c">//int arrowCount = 10;</span>
<span class="number">  25</span><span class="c">//const int NUM_ARROW = 10;</span>
<span class="number">  26</span><span class="k1">const</span> <span class="k1">int</span> NUM_ENEMY <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>
<span class="number">  27</span><span class="k1">int</span> groundHeight <span class="k3">=</span> <span class="n">545</span><span class="k2">;</span>
<span class="number">  28</span><span class="k1">static</span> <span class="k1">bool</span> fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  29</span><span class="k1">bool</span> coinLive <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  30</span><span class="k1">float</span> cameraX, cameraY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  31</span>
<span class="number">  32</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number">  33</span><span class="k2">{</span>
<span class="number">  34</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display<span class="k2">;</span>
<span class="number">  35</span>
<span class="number">  36</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number">  37</span>  <span class="k2">{</span>
<span class="number">  38</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="s">"Error"</span>, <span class="s">"Falied to initialize allegro"</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  39</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  40</span>  <span class="k2">}</span>
<span class="number">  41</span>  
<span class="number">  42</span>  display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span>ScreenWidth, ScreenHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number">  43</span>
<span class="number">  44</span>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>display<span class="k2">)</span>
<span class="number">  45</span>  <span class="k2">{</span>
<span class="number">  46</span>    <a href="http://www.allegro.cc/manual/al_show_native_message_box"><span class="a">al_show_native_message_box</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="s">"Error"</span>, <span class="s">"Falied to initialize the display"</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  47</span>    <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  48</span>  <span class="k2">}</span>
<span class="number">  49</span>
<span class="number">  50</span>  Player player<span class="k2">;</span>
<span class="number">  51</span>  Coin coin1<span class="k2">;</span>
<span class="number">  52</span>  Coin coin2<span class="k2">;</span>
<span class="number">  53</span>  Arrow arrow<span class="k2">;</span>
<span class="number">  54</span>  <span class="k1">bool</span> done <span class="k3">=</span> <span class="k1">false</span>, active <span class="k3">=</span> <span class="k1">false</span>, draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  55</span>  <span class="k1">bool</span> jump <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  56</span>  <span class="k1">int</span> sourceX <span class="k3">=</span> <span class="n">32</span>, sourceY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  57</span>  <span class="k1">int</span> coinCount <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  58</span>  <span class="k1">const</span> <span class="k1">float</span> FPS <span class="k3">=</span> <span class="n">60</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number">  59</span>  <span class="k1">float</span> gameFPS <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  60</span>  <span class="k1">float</span> jumpSpeed <span class="k3">=</span> <span class="n">15</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number">  61</span>  <span class="k1">float</span> velX <span class="k3">=</span> <span class="n">0</span>, velY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  62</span>  <span class="k1">const</span> <span class="k1">float</span> gravity <span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number">  63</span>  <span class="k1">float</span> cameraPosition<span class="k2">[</span><span class="n">2</span><span class="k2">]</span> <span class="k3">=</span> <span class="k2">{</span><span class="n">0</span>,<span class="n">0</span><span class="k2">}</span><span class="k2">;</span>
<span class="number">  64</span>
<span class="number">  65</span>  
<span class="number">  66</span>
<span class="number">  67</span>  <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  68</span>  <a href="http://www.allegro.cc/manual/al_init_primitives_addon"><span class="a">al_init_primitives_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  69</span>  <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  70</span>  <a href="http://www.allegro.cc/manual/al_init_font_addon"><span class="a">al_init_font_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  71</span>  <a href="http://www.allegro.cc/manual/al_init_ttf_addon"><span class="a">al_init_ttf_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  72</span>  <a href="http://www.allegro.cc/manual/al_install_audio"><span class="a">al_install_audio</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  73</span>  <a href="http://www.allegro.cc/manual/al_init_acodec_addon"><span class="a">al_init_acodec_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  74</span>
<span class="number">  75</span>  initPlayer<span class="k2">(</span>player<span class="k2">)</span><span class="k2">;</span>
<span class="number">  76</span>  initArrow<span class="k2">(</span>arrow<span class="k2">)</span><span class="k2">;</span>
<span class="number">  77</span>  initCoin<span class="k2">(</span>coin1<span class="k2">)</span><span class="k2">;</span>
<span class="number">  78</span>  initCoin2<span class="k2">(</span>coin2<span class="k2">)</span><span class="k2">;</span>
<span class="number">  79</span>
<span class="number">  80</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_KEYBOARD_STATE"><span class="a">ALLEGRO_KEYBOARD_STATE</span></a> keystate<span class="k2">;</span>
<span class="number">  81</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TRANSFORM"><span class="a">ALLEGRO_TRANSFORM</span></a> camera<span class="k2">;</span>
<span class="number">  82</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>coinCollect <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_sample"><span class="a">al_load_sample</span></a><span class="k2">(</span><span class="s">"coin collect sound.wav"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  83</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bowShot <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_sample"><span class="a">al_load_sample</span></a><span class="k2">(</span><span class="s">"bow sound effect.wav"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  84</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bgSong <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_sample"><span class="a">al_load_sample</span></a><span class="k2">(</span><span class="s">"Background song.wav"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  85</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE_INSTANCE"><span class="a">ALLEGRO_SAMPLE_INSTANCE</span></a> <span class="k3">*</span>songInstance <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_sample_instance"><span class="a">al_create_sample_instance</span></a><span class="k2">(</span>bgSong<span class="k2">)</span><span class="k2">;</span>
<span class="number">  86</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>background2 <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Background.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  87</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>character <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"spritesheet(Bow &amp; left + right).png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  88</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>arrow_r <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Arrow(RIGHT).png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  89</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>arrow_l <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Arrow(LEFT).png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  90</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>coin <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"coin2.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  91</span>  <span class="c">//ALLEGRO_BITMAP *key = al_load_bitmap("key.png");</span>
<span class="number">  92</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>ground <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"Ground.png"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  93</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_FONT"><span class="a">ALLEGRO_FONT</span></a> <span class="k3">*</span>numArrow <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_font"><span class="a">al_load_font</span></a><span class="k2">(</span><span class="s">"JUNGBN__.TTF"</span>, <span class="n">23</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  94</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_FONT"><span class="a">ALLEGRO_FONT</span></a> <span class="k3">*</span>fps <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_font"><span class="a">al_load_font</span></a><span class="k2">(</span><span class="s">"JUNGBN__.TTF"</span>, <span class="n">23</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  95</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_FONT"><span class="a">ALLEGRO_FONT</span></a> <span class="k3">*</span>numCoin <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_font"><span class="a">al_load_font</span></a><span class="k2">(</span><span class="s">"JUNGBN__.TTF"</span>, <span class="n">23</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  96</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_FONT"><span class="a">ALLEGRO_FONT</span></a> <span class="k3">*</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_639.html" target="_blank">random</a> <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_font"><span class="a">al_load_font</span></a><span class="k2">(</span><span class="s">"JUNGBN__.TTF"</span>, <span class="n">23</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  97</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span><span class="k3">/</span>FPS<span class="k2">)</span><span class="k2">;</span>
<span class="number">  98</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  99</span>
<span class="number"> 100</span>  <a href="http://www.allegro.cc/manual/al_reserve_samples"><span class="a">al_reserve_samples</span></a><span class="k2">(</span><span class="n">3</span><span class="k2">)</span><span class="k2">;</span> <span class="c">//Respresents how many audio clips I have in the game</span>
<span class="number"> 101</span>
<span class="number"> 102</span>  <a href="http://www.allegro.cc/manual/al_set_sample_instance_playmode"><span class="a">al_set_sample_instance_playmode</span></a><span class="k2">(</span>songInstance, ALLEGRO_PLAYMODE_LOOP<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 103</span>  <a href="http://www.allegro.cc/manual/al_attach_sample_instance_to_mixer"><span class="a">al_attach_sample_instance_to_mixer</span></a><span class="k2">(</span>songInstance, <a href="http://www.allegro.cc/manual/al_get_default_mixer"><span class="a">al_get_default_mixer</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 104</span>  <a href="http://www.allegro.cc/manual/al_set_window_title"><span class="a">al_set_window_title</span></a><span class="k2">(</span>display, <span class="s">"Australian Outback"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 105</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_keyboard_event_source"><span class="a">al_get_keyboard_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 106</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 107</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 108</span>  
<span class="number"> 109</span>  <a href="http://www.allegro.cc/manual/al_play_sample_instance"><span class="a">al_play_sample_instance</span></a><span class="k2">(</span>songInstance<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 110</span>
<span class="number"> 111</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 112</span>  <span class="k1">while</span><span class="k2">(</span><span class="k3">!</span>done<span class="k2">)</span>
<span class="number"> 113</span>  <span class="k2">{</span>
<span class="number"> 114</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> event<span class="k2">;</span>
<span class="number"> 115</span>    <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>event<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 116</span>    <a href="http://www.allegro.cc/manual/al_get_keyboard_state"><span class="a">al_get_keyboard_state</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 117</span>      
<span class="number"> 118</span>    <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_ESCAPE<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 119</span>    <span class="k2">{</span>
<span class="number"> 120</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 121</span>    <span class="k2">}</span>
<span class="number"> 122</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span>
<span class="number"> 123</span>    <span class="k2">{</span>
<span class="number"> 124</span>      done <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 125</span>    <span class="k2">}</span>
<span class="number"> 126</span>    
<span class="number"> 127</span>    
<span class="number"> 128</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>event.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span>
<span class="number"> 129</span>    <span class="k2">{</span>
<span class="number"> 130</span>      active <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 131</span>      updateArrow<span class="k2">(</span>arrow<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 132</span>
<span class="number"> 133</span>      <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_D<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 134</span>      <span class="k2">{</span>
<span class="number"> 135</span>        velX <span class="k3">=</span> player.speed<span class="k2">;</span>
<span class="number"> 136</span>        dir <span class="k3">=</span> RIGHT<span class="k2">;</span>
<span class="number"> 137</span>        
<span class="number"> 138</span>      <span class="k2">}</span>
<span class="number"> 139</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_A<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 140</span>      <span class="k2">{</span>
<span class="number"> 141</span>        velX <span class="k3">=</span> <span class="k3">-</span>player.speed<span class="k2">;</span>
<span class="number"> 142</span>        dir <span class="k3">=</span> LEFT<span class="k2">;</span>
<span class="number"> 143</span>      <span class="k2">}</span>
<span class="number"> 144</span>      <span class="k1">else</span> 
<span class="number"> 145</span>      <span class="k2">{</span>
<span class="number"> 146</span>        velX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 147</span>        active <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 148</span>      <span class="k2">}</span>
<span class="number"> 149</span>      <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_W<span class="k2">)</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> jump<span class="k2">)</span>
<span class="number"> 150</span>      <span class="k2">{</span>
<span class="number"> 151</span>        velY <span class="k3">=</span> <span class="k3">-</span>jumpSpeed<span class="k2">;</span>
<span class="number"> 152</span>        jump <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 153</span>      <span class="k2">}</span>
<span class="number"> 154</span>      <span class="k1">if</span><span class="k2">(</span>active<span class="k2">)</span>
<span class="number"> 155</span>      <span class="k2">{</span>
<span class="number"> 156</span>        sourceX <span class="k3">+</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>character<span class="k2">)</span> <span class="k3">/</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 157</span>      <span class="k2">}</span>
<span class="number"> 158</span>      <span class="k1">else</span> 
<span class="number"> 159</span>      <span class="k2">{</span>
<span class="number"> 160</span>        sourceX <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span> 
<span class="number"> 161</span>      <span class="k2">}</span>
<span class="number"> 162</span>      <span class="k1">if</span><span class="k2">(</span>sourceX <span class="k3">&gt;</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>character<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 163</span>      <span class="k2">{</span>
<span class="number"> 164</span>        sourceX <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 165</span>      <span class="k2">}</span>
<span class="number"> 166</span>        sourceY <span class="k3">=</span> dir<span class="k2">;</span>
<span class="number"> 167</span>          draw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 168</span>      <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>jump<span class="k2">)</span>
<span class="number"> 169</span>        velY <span class="k3">+</span><span class="k3">=</span> gravity<span class="k2">;</span>
<span class="number"> 170</span>      <span class="k1">else</span>
<span class="number"> 171</span>        velY <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 172</span>        player.x <span class="k3">+</span><span class="k3">=</span> velX<span class="k2">;</span>
<span class="number"> 173</span>        player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 174</span>      
<span class="number"> 175</span>      jump <span class="k3">=</span> <span class="k2">(</span>player.y <span class="k3">&gt;</span><span class="k3">=</span> groundHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 176</span>
<span class="number"> 177</span>      <span class="k1">if</span><span class="k2">(</span>jump<span class="k2">)</span>
<span class="number"> 178</span>      <span class="k2">{</span>
<span class="number"> 179</span>        player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 180</span>      <span class="k2">}</span>
<span class="number"> 181</span>
<span class="number"> 182</span>      cameraUpdate<span class="k2">(</span>cameraPosition, player, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 183</span>      <a href="http://www.allegro.cc/manual/al_identity_transform"><span class="a">al_identity_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 184</span>      <a href="http://www.allegro.cc/manual/al_translate_transform"><span class="a">al_translate_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera, <span class="k3">-</span>cameraPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span>, <span class="k3">-</span>cameraPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 185</span>      <a href="http://www.allegro.cc/manual/al_use_transform"><span class="a">al_use_transform</span></a><span class="k2">(</span><span class="k3">&amp;</span>camera<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 186</span>
<span class="number"> 187</span>    <span class="k2">}</span>
<span class="number"> 188</span>    
<span class="number"> 189</span>    <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_key_down"><span class="a">al_key_down</span></a><span class="k2">(</span><span class="k3">&amp;</span>keystate, ALLEGRO_KEY_SPACE<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 190</span>    <span class="k2">{</span>
<span class="number"> 191</span>      fireArrow<span class="k2">(</span>arrow, player, bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 192</span>    <span class="k2">}</span>
<span class="number"> 193</span>    <span class="k1">else</span>
<span class="number"> 194</span>    <span class="k2">{</span>
<span class="number"> 195</span>      fired <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 196</span>    <span class="k2">}</span>
<span class="number"> 197</span>    <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">371</span>, <span class="n">470</span>, <span class="n">325</span>, <span class="n">30</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 198</span>    <span class="k2">{</span>
<span class="number"> 199</span>      groundHeight <span class="k3">=</span> <span class="n">470</span><span class="k2">;</span>
<span class="number"> 200</span>      player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 201</span>      player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 202</span>    
<span class="number"> 203</span>    <span class="k2">}</span>  
<span class="number"> 204</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">70</span>, <span class="n">390</span>, <span class="n">214</span>, <span class="n">38</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 205</span>    <span class="k2">{</span>
<span class="number"> 206</span>      groundHeight <span class="k3">=</span> <span class="n">390</span><span class="k2">;</span>
<span class="number"> 207</span>      player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 208</span>      player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 209</span>    <span class="k2">}</span>
<span class="number"> 210</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">79</span>, <span class="n">275</span>, <span class="n">214</span>, <span class="n">30</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 211</span>    <span class="k2">{</span>
<span class="number"> 212</span>      groundHeight <span class="k3">=</span> <span class="n">275</span><span class="k2">;</span>
<span class="number"> 213</span>      player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 214</span>      player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 215</span>
<span class="number"> 216</span>    <span class="k2">}</span>
<span class="number"> 217</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">313</span>, <span class="n">220</span>, <span class="n">261</span>, <span class="n">30</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 218</span>    <span class="k2">{</span>
<span class="number"> 219</span>      groundHeight <span class="k3">=</span> <span class="n">220</span><span class="k2">;</span>
<span class="number"> 220</span>      player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 221</span>      player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 222</span>    <span class="k2">}</span>
<span class="number"> 223</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">655</span>, <span class="n">165</span>, <span class="n">36</span>, <span class="n">30</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 224</span>    <span class="k2">{</span>
<span class="number"> 225</span>      groundHeight <span class="k3">=</span> <span class="n">165</span><span class="k2">;</span>
<span class="number"> 226</span>      player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 227</span>      player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 228</span>    <span class="k2">}</span>
<span class="number"> 229</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">582</span>, <span class="n">70</span>, <span class="n">36</span>, <span class="n">30</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 230</span>    <span class="k2">{</span>
<span class="number"> 231</span>      groundHeight <span class="k3">=</span> <span class="n">70</span><span class="k2">;</span>
<span class="number"> 232</span>      player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 233</span>      player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 234</span>    <span class="k2">}</span>
<span class="number"> 235</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">763</span>, <span class="n">30</span>, <span class="n">36</span>, <span class="n">30</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 236</span>    <span class="k2">{</span>
<span class="number"> 237</span>      groundHeight <span class="k3">=</span> <span class="n">30</span><span class="k2">;</span>
<span class="number"> 238</span>      player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 239</span>      player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 240</span>    <span class="k2">}</span>
<span class="number"> 241</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">926</span>, <span class="n">77</span>, <span class="n">214</span>, <span class="n">38</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 242</span>    <span class="k2">{</span>
<span class="number"> 243</span>      groundHeight <span class="k3">=</span> <span class="n">77</span><span class="k2">;</span>
<span class="number"> 244</span>      player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 245</span>      player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 246</span>    <span class="k2">}</span>
<span class="number"> 247</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">926</span>, <span class="n">140</span>, <span class="n">214</span>, <span class="n">38</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 248</span>    <span class="k2">{</span>
<span class="number"> 249</span>      groundHeight <span class="k3">=</span> <span class="n">140</span><span class="k2">;</span>
<span class="number"> 250</span>      player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 251</span>      player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 252</span>    <span class="k2">}</span>
<span class="number"> 253</span>    <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>collision<span class="k2">(</span>player, <span class="n">1202</span>, <span class="n">120</span>, <span class="n">36</span>, <span class="n">30</span>, <span class="n">32</span>, <span class="n">32</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 254</span>    <span class="k2">{</span>
<span class="number"> 255</span>      groundHeight <span class="k3">=</span> <span class="n">120</span><span class="k2">;</span>
<span class="number"> 256</span>      player.y <span class="k3">=</span> groundHeight<span class="k2">;</span>
<span class="number"> 257</span>      player.y <span class="k3">+</span><span class="k3">=</span> velY<span class="k2">;</span>
<span class="number"> 258</span>    <span class="k2">}</span>
<span class="number"> 259</span>    <span class="k1">else</span>
<span class="number"> 260</span>    <span class="k2">{</span>
<span class="number"> 261</span>      groundHeight <span class="k3">=</span> <span class="n">545</span><span class="k2">;</span>
<span class="number"> 262</span>    <span class="k2">}</span>
<span class="number"> 263</span>    
<span class="number"> 264</span>    <span class="k1">if</span><span class="k2">(</span>coinCollide<span class="k2">(</span>coin1, player, coin1.x, coin1.y, coin1.width, coin1.height, <span class="n">32</span>, <span class="n">32</span>, coinLive, coinCount<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 265</span>    <span class="k2">{</span>
<span class="number"> 266</span>      coin1.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 267</span>      <span class="k3">+</span><span class="k3">+</span>coinCount<span class="k2">;</span>
<span class="number"> 268</span>      coin1.x <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 269</span>      coin1.y <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 270</span>      <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>coinCollect, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 271</span>    <span class="k2">}</span>
<span class="number"> 272</span>    <span class="k1">if</span><span class="k2">(</span>coinCollide2<span class="k2">(</span>coin2, player, coin2.x, coin2.y, coin2.width, coin1.height, <span class="n">32</span>, <span class="n">32</span>, coinLive, coinCount<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 273</span>    <span class="k2">{</span>
<span class="number"> 274</span>      coin2.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 275</span>      <span class="k3">+</span><span class="k3">+</span>coinCount<span class="k2">;</span>
<span class="number"> 276</span>      coin2.x <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 277</span>      coin2.y <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 278</span>      <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>coinCollect, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 279</span>    <span class="k2">}</span>
<span class="number"> 280</span>    
<span class="number"> 281</span>  <span class="k1">if</span><span class="k2">(</span>draw <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span>
<span class="number"> 282</span>  <span class="k2">{</span>
<span class="number"> 283</span>    draw <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 284</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>background2, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 285</span>    <a href="http://www.allegro.cc/manual/al_draw_bitmap_region"><span class="a">al_draw_bitmap_region</span></a><span class="k2">(</span>character, sourceX, sourceY <span class="k3">*</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>character<span class="k2">)</span> <span class="k3">/</span> <span class="n">2</span>, <span class="n">32</span>, <span class="n">32</span>, player.x, player.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 286</span>    drawArrow<span class="k2">(</span>arrow, arrow_r, arrow_l<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 287</span>    drawCoin<span class="k2">(</span>coin1, coin<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 288</span>    drawCoin2<span class="k2">(</span>coin2, coin<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 289</span>    <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span>numArrow, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">252</span>,<span class="n">209</span>, <span class="n">22</span><span class="k2">)</span>, <span class="n">10</span>, <span class="n">10</span>, <span class="n">0</span>, <span class="s">"Arrows: %i"</span>, arrow.arrowCount<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 290</span>    <a href="http://www.allegro.cc/manual/al_draw_textf"><span class="a">al_draw_textf</span></a><span class="k2">(</span>numCoin, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">252</span>, <span class="n">209</span>, <span class="n">22</span><span class="k2">)</span>, <span class="n">10</span>, <span class="n">50</span>, <span class="n">0</span>, <span class="s">"Coins: %i"</span>, coinCount<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 291</span>    <span class="c">//al_draw_textf(fps, al_map_rgb(252, 209, 22), 120, 10, 0, "FPS: %i", gameFPS);</span>
<span class="number"> 292</span>    <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 293</span>    <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">255</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 294</span>
<span class="number"> 295</span>  <span class="k2">}</span>
<span class="number"> 296</span>  <span class="k2">}</span>
<span class="number"> 297</span>
<span class="number"> 298</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>character<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 299</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>ground<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 300</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>coin<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 301</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>background2<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 302</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>arrow_l<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 303</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>arrow_r<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 304</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>coinCollect<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 305</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>bowShot<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 306</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample"><span class="a">al_destroy_sample</span></a><span class="k2">(</span>bgSong<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 307</span>  <a href="http://www.allegro.cc/manual/al_destroy_sample_instance"><span class="a">al_destroy_sample_instance</span></a><span class="k2">(</span>songInstance<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 308</span>  <a href="http://www.allegro.cc/manual/al_destroy_font"><span class="a">al_destroy_font</span></a><span class="k2">(</span>numArrow<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 309</span>  <a href="http://www.allegro.cc/manual/al_destroy_font"><span class="a">al_destroy_font</span></a><span class="k2">(</span>numCoin<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 310</span>  <a href="http://www.allegro.cc/manual/al_destroy_font"><span class="a">al_destroy_font</span></a><span class="k2">(</span>fps<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 311</span>  <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 312</span>  <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 313</span>  <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 314</span>  <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 315</span><span class="k2">}</span>
<span class="number"> 316</span>
<span class="number"> 317</span><span class="k1">void</span> initArrow<span class="k2">(</span>Arrow arrow<span class="k2">)</span>
<span class="number"> 318</span><span class="k2">{</span>
<span class="number"> 319</span>    arrow.ID <span class="k3">=</span> ARROW<span class="k2">;</span>
<span class="number"> 320</span>    arrow.speed <span class="k3">=</span> <span class="n">4</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number"> 321</span>    arrow.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 322</span>    arrow.arrowCount <span class="k3">=</span> <span class="n">10</span><span class="k2">;</span>  
<span class="number"> 323</span><span class="k2">}</span>
<span class="number"> 324</span><span class="k1">void</span> drawArrow<span class="k2">(</span>Arrow arrow, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image, <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>image2<span class="k2">)</span>
<span class="number"> 325</span><span class="k2">{</span>
<span class="number"> 326</span>  
<span class="number"> 327</span>    <span class="k1">if</span><span class="k2">(</span>arrow.live <span class="k3">&amp;</span><span class="k3">&amp;</span> RIGHT<span class="k2">)</span>
<span class="number"> 328</span>    <span class="k2">{</span>
<span class="number"> 329</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, arrow.x, arrow.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 330</span>    <span class="k2">}</span>
<span class="number"> 331</span>    <span class="k1">if</span><span class="k2">(</span>arrow.live <span class="k3">&amp;</span><span class="k3">&amp;</span> LEFT<span class="k2">)</span>
<span class="number"> 332</span>    <span class="k2">{</span>
<span class="number"> 333</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image2, arrow.x, arrow.y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 334</span>    <span class="k2">}</span>
<span class="number"> 335</span><span class="k2">}</span>
<span class="number"> 336</span><span class="k1">void</span> fireArrow<span class="k2">(</span>Arrow arrow, Player <span class="k3">&amp;</span>player, <a href="http://www.allegro.cc/manual/ALLEGRO_SAMPLE"><span class="a">ALLEGRO_SAMPLE</span></a> <span class="k3">*</span>bowShot<span class="k2">)</span>
<span class="number"> 337</span><span class="k2">{</span>
<span class="number"> 338</span>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>arrow.live <span class="k3">&amp;</span><span class="k3">&amp;</span> <span class="k3">!</span>fired <span class="k2">)</span>
<span class="number"> 339</span>    <span class="k2">{</span>
<span class="number"> 340</span>      <span class="k3">-</span><span class="k3">-</span>arrow.arrowCount<span class="k2">;</span>
<span class="number"> 341</span>      arrow.live <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 342</span>      arrow.x <span class="k3">=</span> player.x <span class="k3">+</span> <span class="n">17</span><span class="k2">;</span>
<span class="number"> 343</span>      arrow.y <span class="k3">=</span> player.y <span class="k3">+</span> <span class="n">22</span><span class="k2">;</span>
<span class="number"> 344</span>      fired <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 345</span>      <a href="http://www.allegro.cc/manual/al_play_sample"><span class="a">al_play_sample</span></a><span class="k2">(</span>bowShot, <span class="n">1</span>.<span class="n">0</span>, <span class="n">0</span>.<span class="n">0</span>, <span class="n">1</span>.<span class="n">0</span>, ALLEGRO_PLAYMODE_ONCE, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 346</span>    <span class="k2">}</span>
<span class="number"> 347</span>  
<span class="number"> 348</span><span class="k2">}</span>
<span class="number"> 349</span><span class="k1">void</span> updateArrow<span class="k2">(</span>Arrow arrow<span class="k2">)</span>
<span class="number"> 350</span><span class="k2">{</span>
<span class="number"> 351</span>    <span class="k1">if</span><span class="k2">(</span>arrow.live<span class="k2">)</span>
<span class="number"> 352</span>    <span class="k2">{</span>
<span class="number"> 353</span>      <span class="c">/*if(dir == RIGHT)</span>
<span class="number"> 354</span><span class="c">      {*/</span>
<span class="number"> 355</span>        arrow.x <span class="k3">+</span><span class="k3">=</span> arrow.speed<span class="k2">;</span>
<span class="number"> 356</span>        <span class="k1">if</span><span class="k2">(</span>arrow.x <span class="k3">&gt;</span><span class="k3">=</span>  <span class="n">2000</span> <span class="k3">-</span> <span class="n">10</span><span class="k2">)</span>
<span class="number"> 357</span>        <span class="k2">{</span>
<span class="number"> 358</span>          arrow.live <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 359</span>        <span class="k2">}</span>
<span class="number"> 360</span>      <span class="c">//}</span>
<span class="number"> 361</span>      <span class="c">/*else if(dir == LEFT)</span>
<span class="number"> 362</span><span class="c">      {</span>
<span class="number"> 363</span><span class="c">        arrow.x -= arrow.speed;</span>
<span class="number"> 364</span><span class="c">        if(arrow.x &gt;= 2000 - 10)</span>
<span class="number"> 365</span><span class="c">        {</span>
<span class="number"> 366</span><span class="c">          arrow.live = false;</span>
<span class="number"> 367</span><span class="c">        }</span>
<span class="number"> 368</span><span class="c">      }*/</span>
<span class="number"> 369</span>    <span class="k2">}</span>
<span class="number"> 370</span><span class="k2">}</span>
</div></div><p>
I have not included some stuff to save space. If you want it all, just ask <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DJLad16)</author>
		<pubDate>Sat, 16 Feb 2013 18:49:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can see you already know about arguments by value and by reference.<br />So, I can just point out the problem directly: initArrow has an Arrow passed by value!<br />Line 12, just change <span class="source-code"><span class="k1">void</span> initArrow<span class="k2">(</span>Arrow arrow<span class="k2">)</span><span class="k2">;</span></span> to <span class="source-code"><span class="k1">void</span> initArrow<span class="k2">(</span>Arrow <span class="k3">&amp;</span>arrow<span class="k2">)</span><span class="k2">;</span></span>. And on line 317 also, of course.<br />That should do it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (André Silva)</author>
		<pubDate>Sat, 16 Feb 2013 20:26:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah! I should have know that, thanks anyway <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DJLad16)</author>
		<pubDate>Sat, 16 Feb 2013 20:32:28 +0000</pubDate>
	</item>
</rss>
