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		<title>Allegro Cube Engine</title>
		<link>http://www.allegro.cc/forums/view/611469</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Mon, 03 Dec 2012 08:43:28 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I ripped SDL out of Sauerbraten and substituted Allegro 5. The goal is to provide IPhone and Android support to Cube 2.</p><p>I venture to say this is one of the better Allegro based game engines out there.</p><p><span class="remote-thumbnail"><span class="json">{"name":"Cube2.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/e\/3e76a01e5cfa7aa2f59425c3054ffa99.png","w":639,"h":579,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/e\/3e76a01e5cfa7aa2f59425c3054ffa99"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/e/3e76a01e5cfa7aa2f59425c3054ffa99-240.jpg" alt="Cube2.png" width="240" height="217" /></span></p><p><span class="remote-thumbnail"><span class="json">{"name":"Cube1.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/d\/8deac907040730df030450486417626c.png","w":770,"h":619,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/d\/8deac907040730df030450486417626c"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/8/d/8deac907040730df030450486417626c-240.jpg" alt="Cube1.png" width="240" height="192" /></span>
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		<author>no-reply@allegro.cc (SChalice)</author>
		<pubDate>Tue, 20 Nov 2012 02:12:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>&lt;3 Sauerbraten
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		<author>no-reply@allegro.cc (Felix-The-Ghost)</author>
		<pubDate>Tue, 20 Nov 2012 02:51:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/611469/970560#target">SChalice</a> said:</div><div class="quote"><p>...substituted Allegro 5. The goal is to provide IPhone and Android support...</p></div></div><p>
<img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /><img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /><img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Tue, 20 Nov 2012 08:53:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I was considering using Sauerbraten at one point for a few of my game ideas. I doubt I&#39;ll ever get around to said ideas now, but if I ever did, A5 + Sauerbraten = Win! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (Kris Asick)</author>
		<pubDate>Tue, 20 Nov 2012 10:00:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve developed and worked with many game engines in my life. I&#39;ve looked over the source code for Torque, Unreal and Ogre3D. Compared to these, Sauerbraten&#39;s (Lee Salzman) code is absolutely fantastic; very concise, understandable and easy to work with (although it has ZERO comments).</p><p>Allegro is also well coded and the port from SDL is somewhat straightforward although it appears SDL has more high level functionality.</p><p>I am currently getting a comparable framerate to the original version and I have almost everything working. Keep in mind that it is an OpenGl engine and not a true Allegro graphics port.
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		<author>no-reply@allegro.cc (SChalice)</author>
		<pubDate>Thu, 22 Nov 2012 03:19:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Funny, Sauerbraten&#39;s source code has always looked like one big mess to me.
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		<author>no-reply@allegro.cc (l j)</author>
		<pubDate>Thu, 22 Nov 2012 04:26:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>How far are you? Will you release this modified version?
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		<author>no-reply@allegro.cc (weapon_S)</author>
		<pubDate>Mon, 26 Nov 2012 00:30:55 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>&quot;Sauerbraten&#39;s source code has always looked like one big mess to me.&quot;</p><p>Its definately not big. Probably the most concise code I have ever seen for such incredible capabilities. I can think of a handful of 2D games that I have worked on that had 3 times the amount source code. Compile times are amazing.</p><p>Yes I will release my code. Give me an email address...</p><p>I really wanted to incorporate my work into Sauerbraten&#39;s source but without that team&#39;s and Allegro developer&#39;s support, it would probably just rot.
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		<author>no-reply@allegro.cc (SChalice)</author>
		<pubDate>Mon, 03 Dec 2012 00:05:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>So um, is it just me, or does anyone else think of this:</p><p><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=4aGDCE6Nrz0" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/6/3/63bd96b4b50ed4f4ffcb5dacc2998866.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><p>When seeing this thread?
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		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Mon, 03 Dec 2012 02:03:12 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/611469/971362#target">SChalice</a> said:</div><div class="quote"><p>
I really wanted to incorporate my work into Sauerbraten&#39;s source but without that team&#39;s and Allegro developer&#39;s support, it would probably just rot.
</p></div></div><p>

Why not put it up on github or something?
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		<author>no-reply@allegro.cc (Peter Wang)</author>
		<pubDate>Mon, 03 Dec 2012 08:43:28 +0000</pubDate>
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