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		<title>Autoshooter</title>
		<link>http://www.allegro.cc/forums/view/610903</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 31 Aug 2012 02:00:42 +0000</lastBuildDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi!<br />1)I want to make an autoshooter for a space shooting game i made long ago, so the ship will shoot every 1.2 seconds if the space button is being pressed.</p><p>2)<s>I want to pause the game, but there is no command to do that.
I have tried al_rest(1.2) but that was a stupid idea.</s></p><p>EDIT: I accidentally found how to pause the game.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (AleX-G Squadron)</author>
		<pubDate>Mon, 27 Aug 2012 03:14:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>1) then start a timer and trigger a new bullet shot each time it reach 1.2 seconds.</p><p>Pseudo code:</p><div class="source-code snippet"><div class="inner"><pre><a href="http://www.delorie.com/djgpp/doc/libc/libc_821.html" target="_blank">time</a> <span class="k3">=</span> start_timer<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
reset_timer<span class="k2">(</span> <span class="k3">&amp;</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_821.html" target="_blank">time</a> <span class="k2">)</span><span class="k2">;</span>
<span class="k1">while</span><span class="k2">(</span> <span class="k3">!</span>done <span class="k2">)</span>
<span class="k2">{</span>
    <span class="k1">if</span><span class="k2">(</span> timer.msec <span class="k3">&gt;</span> <span class="n">1200</span> <span class="k2">)</span>
    <span class="k2">{</span>
        launch_a_bullet<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
        reset_timer<span class="k2">(</span> <span class="k3">&amp;</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_821.html" target="_blank">time</a> <span class="k2">)</span><span class="k2">;</span>
    <span class="k2">}</span>
<span class="k2">}</span>
</pre></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Mon, 27 Aug 2012 14:37:22 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I tried something like this
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">case</span> ALLEGRO_KEY_SPACE:
<span class="number">  2</span>   count<span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number">  3</span>   <span class="k1">while</span><span class="k2">(</span>count % <span class="n">3000</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number">  4</span>  <span class="k2">{</span>
<span class="number">  5</span>    ShipShot<span class="k2">(</span>bullet, BULLET_NUMBER, ship<span class="k2">)</span><span class="k2">;</span>
<span class="number">  6</span>    count<span class="k3">=</span><span class="n">0</span><span class="k2">;</span>
<span class="number">  7</span>  <span class="k2">}</span>
<span class="number">  8</span>   <span class="k1">break</span><span class="k2">;</span>
</div></div><p>

The game launches but no bullet launch.</p><p>I tried this one and i get problems</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="k1">case</span> ALLEGRO_KEY_SPACE:
<span class="number"> 2</span><a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>spaceshoot <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number"> 3</span>spaceshoot <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 4</span><a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>spaceshoot<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 5</span><span class="k1">if</span><span class="k2">(</span>spaceshoot <span class="k3">&gt;</span> <span class="n">1000</span>.<span class="n">0</span><span class="k2">)</span>
<span class="number"> 6</span><span class="k2">{</span>
<span class="number"> 7</span>GjuajPlumb<span class="k2">(</span>plumb, NUMRI_PLUMBAVE, anija<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 8</span><span class="k2">}</span>
<span class="number"> 9</span><span class="k1">break</span><span class="k2">;</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (AleX-G Squadron)</author>
		<pubDate>Mon, 27 Aug 2012 23:32:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Try pressing space 3000 times it will work.<br />Also that while will never loop, it will only be true once, so why no if?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (l j)</author>
		<pubDate>Mon, 27 Aug 2012 23:37:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It won&#39;t be true even once, since he increments count before it.(assuming count started at 0)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (J-Gamer)</author>
		<pubDate>Mon, 27 Aug 2012 23:38:35 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Looks like i got it to work somehow, but it doesnt work as needed.<br />I have to press it each time.<br />I added a timer, created it outside my while(!done)<br />Inside the Space button i have put this, <br />but i cannot make any differences with the if statement, <br />because the timer, is not an integer!</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="k1">case</span> ALLEGRO_KEY_SPACE:
<span class="number"> 2</span><a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>spaceshoot<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 3</span><span class="k1">if</span><span class="k2">(</span>spaceshoot<span class="k2">)</span>
<span class="number"> 4</span><span class="k2">{</span>
<span class="number"> 5</span>SpaceShoot<span class="k2">(</span>bullet, BULLET_NUMBER, ship<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 6</span><span class="k2">}</span>
<span class="number"> 7</span><span class="k1">break</span><span class="k2">;</span>
</div></div><p>

@taron<br />Actually it doesnt work well! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (AleX-G Squadron)</author>
		<pubDate>Tue, 28 Aug 2012 00:18:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="source-code snippet"><div class="inner"><pre>
<span class="k1">int</span> bulletTimer <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>

<span class="k1">while</span><span class="k2">(</span>game_running<span class="k2">)</span><span class="k2">{</span>
  <span class="k1">if</span><span class="k2">(</span>key_space <span class="k3">&amp;</span><span class="k3">&amp;</span> bulletTimer <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span><span class="k2">{</span>
    fire_bullet<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
    bulletTimer <span class="k3">=</span> <span class="n">20</span><span class="k2">;</span>
  <span class="k2">}</span>

  <span class="k1">if</span><span class="k2">(</span>bulletTimer <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span><span class="k2">{</span>
    bulletTimer <span class="k3">-</span><span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
  <span class="k2">}</span>
<span class="k2">}</span>
</pre></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dizzy Egg)</author>
		<pubDate>Tue, 28 Aug 2012 01:19:46 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I wrote your idea, but the timer is not an int.<br />I mean it has to be a second. If I use an int it wont work.<br />And it didn&#39;t.</p><p>EDIT: I actually modified the counter = 20 to counter = 0 and it worked launching infinite bullets. <br />When i try to add something &gt; 0 it doesnt shoot.<br />Any idea?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (AleX-G Squadron)</author>
		<pubDate>Tue, 28 Aug 2012 01:35:47 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>If your code editor has debugging support, drop a breakpoint on the line of code that&#39;s decrementing the timer and run it in the debugger to see if it breaks. If it doesn&#39;t, something&#39;s wrong with the block.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Temia Eszteri)</author>
		<pubDate>Wed, 29 Aug 2012 22:36:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>After dropping a breakpoint with F9 on visual studio 2012, the program went on and the game started like always. The ship could not use any bullets. This is the REAL coding i made for the autoshooting piece.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN <span class="k3">&amp;</span><span class="k3">&amp;</span> counter <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 2</span>      <span class="k2">{</span>
<span class="number"> 3</span>          GjuajPlumb<span class="k2">(</span>plumb, NUMRI_PLUMBAVE, anija<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 4</span>          counter <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 5</span>      <span class="k2">}</span>
<span class="number"> 6</span>      <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>counter <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 7</span>      <span class="k2">{</span>
<span class="number"> 8</span>        counter <span class="k3">-</span><span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 9</span>      <span class="k2">}</span>
</div></div><p>

I have searched everywhere on the internet and i only got a reply from someone who has made autoshooter telling me i have to make a % 5 with the counter. I did that myself because that is the basic logic at first, but it doesnt happen.<br />Normally the counter increases, but the game FREEZES!<br />If i try to make it % 5000 it doesnt shoot at all.</p><p>I learned one thing though. How to freeze the ship when i press space!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (AleX-G Squadron)</author>
		<pubDate>Thu, 30 Aug 2012 01:09:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><span class="source-code"><span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>counter <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span></span></p><p>Move that code to your timer event and remove the else too.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (l j)</author>
		<pubDate>Thu, 30 Aug 2012 16:23:19 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Did it like you said, it only shoots one time. If i keep the button pressed, it wont shoot anymore.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN<span class="k2">)</span>
<span class="number"> 2</span>      <span class="k2">{</span>
<span class="number"> 3</span>        <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> ALLEGRO_KEY_SPACE<span class="k2">)</span>
<span class="number"> 4</span>          GjuajPlumb<span class="k2">(</span>plumb, NUMRI_PLUMBAVE, anija<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 5</span>          counter <span class="k3">=</span> <span class="n">20</span><span class="k2">;</span>
<span class="number"> 6</span>        <span class="k1">if</span> <span class="k2">(</span>counter <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 7</span>        counter <span class="k3">-</span><span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 8</span>      <span class="k2">}</span>
</div></div><p>

Actually i created a kind of debugging. I added text and used it to show the counter.<br />Using this piece of code, if i press space, the counter value went always to 20.<br />If i delete counter = 20 it removes by one. That is not quite logical, because what i want is to shoot every 5 frames for example.<br />And not removing the counter value.</p><p>After some other research i found this piece of code
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span>  <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN<span class="k2">)</span>
<span class="number">  2</span>      <span class="k2">{</span>
<span class="number">  3</span>        <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> ALLEGRO_KEY_SPACE<span class="k2">)</span>
<span class="number">  4</span>      <span class="k1">if</span><span class="k2">(</span>counter % <span class="n">5</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number">  5</span>      <span class="k2">{</span>
<span class="number">  6</span>          GjuajPlumb<span class="k2">(</span>plumb, NUMRI_PLUMBAVE, anija<span class="k2">)</span><span class="k2">;</span>
<span class="number">  7</span>      <span class="k2">}</span>
<span class="number">  8</span>        <span class="k1">if</span> <span class="k2">(</span>counter <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number">  9</span>        counter <span class="k3">-</span><span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 10</span>      <span class="k2">}</span>
</div></div><p>

But this is even worse. The ship shoots only when the space is pressed and the frame is % 5 == 0. So you have to press it several times for the ship to shoot!</p><p>After many attempts i found out something else even more amazing
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN<span class="k2">)</span>
<span class="number">  2</span>      <span class="k2">{</span>
<span class="number">  3</span>        <span class="k1">if</span><span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> ALLEGRO_KEY_SPACE<span class="k2">)</span>
<span class="number">  4</span>      <span class="k1">if</span><span class="k2">(</span>counter <span class="k3">=</span> counter <span class="k3">+</span> <span class="n">15000</span><span class="k2">)</span>
<span class="number">  5</span>      <span class="k2">{</span>
<span class="number">  6</span>          GjuajPlumb<span class="k2">(</span>plumb, NUMRI_PLUMBAVE, anija<span class="k2">)</span><span class="k2">;</span>
<span class="number">  7</span>      <span class="k2">}</span>
<span class="number">  8</span>        <span class="k1">if</span> <span class="k2">(</span>counter <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number">  9</span>        counter <span class="k3">-</span><span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 10</span>      <span class="k2">}</span>
</div></div><p>

It raises the frames by 15000! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p>I found a minimized version when the ships shoots every time the frames % 5 == 0, but the problem is that you have to press the key!<br />How can i make it without pressing the key?</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN <span class="k3">&amp;</span><span class="k3">&amp;</span> ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> ALLEGRO_KEY_SPACE<span class="k2">)</span>
<span class="number"> 2</span>        <span class="k2">{</span>
<span class="number"> 3</span>          <span class="k1">if</span><span class="k2">(</span>counter % <span class="n">5</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 4</span>          GjuajPlumb<span class="k2">(</span>plumb, NUMRI_PLUMBAVE, anija<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 5</span>        <span class="k2">}</span>
</div></div><p>

I tried the while cycle but that crashes the whole game! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (AleX-G Squadron)</author>
		<pubDate>Thu, 30 Aug 2012 16:44:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="c">// Initialize stuff</span>
<span class="number">  2</span><span class="c">// Code assumes your event queue is simply called queue</span>
<span class="number">  3</span><span class="k1">bool</span> isFiring <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  4</span>
<span class="number">  5</span><a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span> <span class="k3">/</span> <span class="n">60</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span> <span class="c">// 60 ticks per second</span>
<span class="number">  6</span><a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>queue, timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  7</span>
<span class="number">  8</span><span class="k1">while</span> <span class="k2">(</span><span class="k1">true</span><span class="k2">)</span> <span class="c">// Begin of gameloop, statement can differ</span>
<span class="number">  9</span><span class="k2">{</span>
<span class="number"> 10</span>   <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>queue, <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">;</span> <span class="c">// Or your preffered way to poll the events</span>
<span class="number"> 11</span>   <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_DOWN<span class="k2">)</span>
<span class="number"> 12</span>   <span class="k2">{</span>
<span class="number"> 13</span>      <span class="k1">if</span> <span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> ALLEGRO_KEY_SPACE<span class="k2">)</span>
<span class="number"> 14</span>      <span class="k2">{</span>
<span class="number"> 15</span>         isFiring <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 16</span>      <span class="k2">}</span>
<span class="number"> 17</span>   <span class="k2">}</span>
<span class="number"> 18</span>   <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_KEY_UP<span class="k2">)</span>
<span class="number"> 19</span>   <span class="k2">{</span>
<span class="number"> 20</span>      <span class="k1">if</span> <span class="k2">(</span>ev.keyboard.keycode <span class="k3">=</span><span class="k3">=</span> ALLEGRO_KEY_SPACE<span class="k2">)</span>
<span class="number"> 21</span>      <span class="k2">{</span>
<span class="number"> 22</span>         isFiring <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 23</span>      <span class="k2">}</span>
<span class="number"> 24</span>   <span class="k2">}</span>
<span class="number"> 25</span>   <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span> <span class="c">// executes 60 times per second</span>
<span class="number"> 26</span>   <span class="k2">{</span>
<span class="number"> 27</span>      <span class="k1">if</span> <span class="k2">(</span>counter <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 28</span>      <span class="k2">{</span>
<span class="number"> 29</span>         counter--<span class="k2">;</span> <span class="c">// Subtract one from your counter</span>
<span class="number"> 30</span>      <span class="k2">}</span>
<span class="number"> 31</span>      <span class="k1">if</span> <span class="k2">(</span>isFiring <span class="k3">&amp;</span><span class="k3">&amp;</span> counter <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 32</span>      <span class="k2">{</span>
<span class="number"> 33</span>         counter <span class="k3">=</span> <span class="n">5</span><span class="k2">;</span> <span class="c">// Now you'll shoot every 5 frames</span>
<span class="number"> 34</span>         <span class="c">// since the game runs at 60 ticks/frames per second</span>
<span class="number"> 35</span>         <span class="c">// you'll have a fire rate of 720 bullets per minute</span>
<span class="number"> 36</span>         <span class="c">// Fire bullet</span>
<span class="number"> 37</span>         GjuajPlumb<span class="k2">(</span>plumb, NUMRI_PLUMBAVE, anija<span class="k2">)</span><span class="k2">;</span> <span class="c">// I guess</span>
<span class="number"> 38</span>
<span class="number"> 39</span>      <span class="k2">}</span>
<span class="number"> 40</span>   <span class="k2">}</span>
<span class="number"> 41</span>   
<span class="number"> 42</span>   <span class="c">// I'm pretty sure you can do the drawing yourself.</span>
<span class="number"> 43</span><span class="k2">}</span>
</div></div><p>

This code is completely untested.<br />May or may not work &#39;out of the box&#39;, but it should get the idea across.</p><p>Also you can use a switch statement for your event handling instead of all those if statements, whatever you prefer.</p><p>EDIT:<br /><span class="source-code"><span class="k1">if</span><span class="k2">(</span>counter <span class="k3">=</span> counter <span class="k3">+</span> <span class="n">15000</span><span class="k2">)</span></span>
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/610903/964435#target">AleX-G Squadron</a> said:</div><div class="quote"><p> It raises the frames by 15000!</p></div></div><p>there is nothing surprising about this.<br />you assign counter + 15000 to counter. &quot;==&quot; != &quot;=&quot;<br />And because this value will (most likely) never be 0 it will always evaluate to true.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (l j)</author>
		<pubDate>Thu, 30 Aug 2012 18:35:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I get only an error with the timer.<br />I deleted my timer and added yours.<br />My timer was a bit different, because it was:<br />const FPS = 80;<br />timer = al_create_timer(1.0, FPS);</p><p>I added mine and deleted yours and still on both cases the timer is labeled with red<br />in this piece of code:</p><p>al_register_event_source(event_queue, timer);</p><p>My event is event_queue so no problem there, only timer is red.<br />It says after compiling and getting the error:</p><p>IntelliSense: argument of type &quot;ALLEGRO_TIMER *&quot; is incompatible with parameter of type &quot;ALLEGRO_EVENT_SOURCE *&quot;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (AleX-G Squadron)</author>
		<pubDate>Thu, 30 Aug 2012 19:04:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>oops, forgot something.<br />that should be:
</p><div class="source-code snippet"><div class="inner"><pre><a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (l j)</author>
		<pubDate>Thu, 30 Aug 2012 19:10:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The game freezes <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /><br />Can you try your code with one of your projects and prove it?<br />Maybe it is my fault.</p><p>EDIT: After entering the code again, i got it shooting only 1 time!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (AleX-G Squadron)</author>
		<pubDate>Thu, 30 Aug 2012 19:14:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="p">#include &lt;allegro5/allegro.h&gt;</span>
<span class="number">   2</span><span class="p">#include &lt;cstdlib&gt;</span>
<span class="number">   3</span>
<span class="number">   4</span><span class="k1">const</span> <span class="k1">int</span> MAX_BULLETS  <span class="k3">=</span> <span class="n">200</span>,
<span class="number">   5</span>      SCREEN_WIDTH  <span class="k3">=</span> <span class="n">800</span>,
<span class="number">   6</span>      SCREEN_HEIGHT  <span class="k3">=</span> <span class="n">600</span><span class="k2">;</span>
<span class="number">   7</span>
<span class="number">   8</span><span class="k1">const</span> <span class="k1">float</span> PLAYER_X_VELOCITY <span class="k3">=</span> <span class="n">1</span>.<span class="n">5f</span><span class="k2">;</span>
<span class="number">   9</span><span class="k1">const</span> <span class="k1">float</span> PLAYER_Y_VELOCITY <span class="k3">=</span> <span class="n">1</span>.<span class="n">5f</span><span class="k2">;</span>
<span class="number">  10</span>
<span class="number">  11</span><span class="k1">const</span> <span class="k1">float</span> BULLET_Y_VELOCITY <span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number">  12</span>
<span class="number">  13</span><span class="k1">class</span> Player
<span class="number">  14</span><span class="k2">{</span>
<span class="number">  15</span>  
<span class="number">  16</span>public:
<span class="number">  17</span>  <span class="k1">float</span> x, y<span class="k2">;</span>
<span class="number">  18</span>  <span class="k1">bool</span> movingUp,
<span class="number">  19</span>     movingDown,
<span class="number">  20</span>     movingRight,
<span class="number">  21</span>     movingLeft<span class="k2">;</span>
<span class="number">  22</span>  <span class="k1">bool</span> isFiring<span class="k2">;</span>
<span class="number">  23</span>
<span class="number">  24</span>  Player<span class="k2">(</span><span class="k2">)</span>
<span class="number">  25</span>  <span class="k2">{</span>
<span class="number">  26</span>    movingUp <span class="k3">=</span> 
<span class="number">  27</span>    movingDown <span class="k3">=</span>
<span class="number">  28</span>    movingRight <span class="k3">=</span>
<span class="number">  29</span>    movingLeft <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  30</span>    
<span class="number">  31</span>    isFiring <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  32</span>  <span class="k2">}</span>
<span class="number">  33</span>
<span class="number">  34</span>  <span class="k1">void</span> Update<span class="k2">(</span><span class="k2">)</span>
<span class="number">  35</span>  <span class="k2">{</span>
<span class="number">  36</span>    <span class="k1">if</span> <span class="k2">(</span>movingUp<span class="k2">)</span>
<span class="number">  37</span>    <span class="k2">{</span>
<span class="number">  38</span>      y <span class="k3">-</span><span class="k3">=</span> PLAYER_Y_VELOCITY<span class="k2">;</span>
<span class="number">  39</span>    <span class="k2">}</span>
<span class="number">  40</span>    <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>movingDown<span class="k2">)</span>
<span class="number">  41</span>    <span class="k2">{</span>
<span class="number">  42</span>      y <span class="k3">+</span><span class="k3">=</span> PLAYER_Y_VELOCITY<span class="k2">;</span>
<span class="number">  43</span>    <span class="k2">}</span>
<span class="number">  44</span>
<span class="number">  45</span>    <span class="k1">if</span> <span class="k2">(</span>movingRight<span class="k2">)</span>
<span class="number">  46</span>    <span class="k2">{</span>
<span class="number">  47</span>      x <span class="k3">+</span><span class="k3">=</span> PLAYER_X_VELOCITY<span class="k2">;</span>
<span class="number">  48</span>    <span class="k2">}</span>
<span class="number">  49</span>    <span class="k1">else</span> <span class="k1">if</span> <span class="k2">(</span>movingLeft<span class="k2">)</span>
<span class="number">  50</span>    <span class="k2">{</span>
<span class="number">  51</span>      x <span class="k3">-</span><span class="k3">=</span> PLAYER_X_VELOCITY<span class="k2">;</span>
<span class="number">  52</span>    <span class="k2">}</span>
<span class="number">  53</span>  <span class="k2">}</span>
<span class="number">  54</span>
<span class="number">  55</span><span class="k2">}</span><span class="k2">;</span>
<span class="number">  56</span>
<span class="number">  57</span><span class="k1">class</span> Bullet
<span class="number">  58</span><span class="k2">{</span>
<span class="number">  59</span>public:
<span class="number">  60</span>  <span class="k1">float</span> x, y<span class="k2">;</span>
<span class="number">  61</span>  <span class="k1">bool</span> alive<span class="k2">;</span>
<span class="number">  62</span><span class="k2">}</span><span class="k2">;</span>
<span class="number">  63</span>
<span class="number">  64</span><span class="k1">void</span> HandleInput<span class="k2">(</span>Player <span class="k3">&amp;</span>player, <span class="k1">int</span> keyCode, <span class="k1">bool</span> keyDown<span class="k2">)</span>
<span class="number">  65</span><span class="k2">{</span>
<span class="number">  66</span>  <span class="k1">switch</span> <span class="k2">(</span>keyCode<span class="k2">)</span>
<span class="number">  67</span>  <span class="k2">{</span>
<span class="number">  68</span>  <span class="k1">case</span> ALLEGRO_KEY_Z:
<span class="number">  69</span>    player.isFiring <span class="k3">=</span> keyDown<span class="k2">;</span>
<span class="number">  70</span>    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  71</span>  <span class="k1">case</span> ALLEGRO_KEY_LEFT:
<span class="number">  72</span>    player.movingLeft <span class="k3">=</span> keyDown<span class="k2">;</span>
<span class="number">  73</span>    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  74</span>  <span class="k1">case</span> ALLEGRO_KEY_UP:
<span class="number">  75</span>    player.movingUp <span class="k3">=</span> keyDown<span class="k2">;</span>
<span class="number">  76</span>    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  77</span>  <span class="k1">case</span> ALLEGRO_KEY_RIGHT:
<span class="number">  78</span>    player.movingRight <span class="k3">=</span> keyDown<span class="k2">;</span>
<span class="number">  79</span>    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  80</span>  <span class="k1">case</span> ALLEGRO_KEY_DOWN:
<span class="number">  81</span>    player.movingDown <span class="k3">=</span> keyDown<span class="k2">;</span>
<span class="number">  82</span>    <span class="k1">break</span><span class="k2">;</span>
<span class="number">  83</span>  <span class="k2">}</span>
<span class="number">  84</span><span class="k2">}</span>
<span class="number">  85</span>
<span class="number">  86</span><span class="k1">int</span> main<span class="k2">(</span><span class="k1">int</span> argc, <span class="k1">char</span> <span class="k3">*</span>argv<span class="k2">[</span><span class="k2">]</span><span class="k2">)</span>
<span class="number">  87</span><span class="k2">{</span>
<span class="number">  88</span>  <a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  89</span>  <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  90</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span>SCREEN_WIDTH, SCREEN_HEIGHT<span class="k2">)</span><span class="k2">;</span>
<span class="number">  91</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  92</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span> <span class="k3">/</span> <span class="n">60</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  93</span>
<span class="number">  94</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>queue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  95</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>queue, <a href="http://www.allegro.cc/manual/al_get_keyboard_event_source"><span class="a">al_get_keyboard_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  96</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  97</span>  
<span class="number">  98</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> event<span class="k2">;</span>
<span class="number">  99</span>
<span class="number"> 100</span>  <span class="c">// Bullet stuff</span>
<span class="number"> 101</span>  <span class="k1">int</span> fireCooldown <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 102</span>  <span class="k1">int</span> bulletsAlive <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 103</span>  Bullet bulletArray<span class="k2">[</span>MAX_BULLETS<span class="k2">]</span><span class="k2">;</span>
<span class="number"> 104</span>  <a href="http://www.delorie.com/djgpp/doc/libc/libc_569.html" target="_blank">memset</a><span class="k2">(</span>bulletArray, <span class="n">0</span>, <span class="k1">sizeof</span><span class="k2">(</span>Bullet<span class="k2">)</span> <span class="k3">*</span> MAX_BULLETS<span class="k2">)</span><span class="k2">;</span> <span class="c">// Initialize bullet memory to 0</span>
<span class="number"> 105</span>
<span class="number"> 106</span>  <span class="c">// Player stuff</span>
<span class="number"> 107</span>  Player player<span class="k2">;</span>
<span class="number"> 108</span>  player.x <span class="k3">=</span> SCREEN_WIDTH <span class="k3">/</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 109</span>  player.y <span class="k3">=</span> SCREEN_HEIGHT <span class="k3">-</span> <span class="n">20</span><span class="k2">;</span>
<span class="number"> 110</span>
<span class="number"> 111</span>  <span class="k1">bool</span> invalidated <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 112</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 113</span>  <span class="k1">while</span> <span class="k2">(</span><span class="k1">true</span><span class="k2">)</span>
<span class="number"> 114</span>  <span class="k2">{</span>
<span class="number"> 115</span>    <span class="k1">bool</span> keyDown <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 116</span>    <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>queue, <span class="k3">&amp;</span>event<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 117</span>    <span class="k1">switch</span> <span class="k2">(</span>event.type<span class="k2">)</span>
<span class="number"> 118</span>    <span class="k2">{</span>
<span class="number"> 119</span>    <span class="k1">case</span> ALLEGRO_EVENT_DISPLAY_CLOSE:
<span class="number"> 120</span>      <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 121</span>    
<span class="number"> 122</span>    <span class="k1">case</span> ALLEGRO_EVENT_KEY_DOWN:
<span class="number"> 123</span>      HandleInput<span class="k2">(</span>player, event.keyboard.keycode, <span class="k1">true</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 124</span>    <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 125</span>
<span class="number"> 126</span>    <span class="k1">case</span> ALLEGRO_EVENT_KEY_UP:
<span class="number"> 127</span>      HandleInput<span class="k2">(</span>player, event.keyboard.keycode, <span class="k1">false</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 128</span>      
<span class="number"> 129</span>    <span class="k1">case</span> ALLEGRO_EVENT_TIMER:
<span class="number"> 130</span>      invalidated <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 131</span>      <span class="k1">if</span> <span class="k2">(</span>fireCooldown <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 132</span>      <span class="k2">{</span>
<span class="number"> 133</span>        fireCooldown--<span class="k2">;</span>
<span class="number"> 134</span>      <span class="k2">}</span>
<span class="number"> 135</span>
<span class="number"> 136</span>      player.Update<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 137</span>
<span class="number"> 138</span>      <span class="k1">if</span> <span class="k2">(</span>player.isFiring <span class="k3">&amp;</span><span class="k3">&amp;</span> fireCooldown <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 139</span>      <span class="k2">{</span>
<span class="number"> 140</span>        <span class="c">// Replace first dead bullet with a 'living' one</span>
<span class="number"> 141</span>        <span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> MAX_BULLETS<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 142</span>        <span class="k2">{</span>
<span class="number"> 143</span>          <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span>bulletArray<span class="k2">[</span>i<span class="k2">]</span>.alive<span class="k2">)</span>
<span class="number"> 144</span>          <span class="k2">{</span>
<span class="number"> 145</span>            bulletArray<span class="k2">[</span>i<span class="k2">]</span>.alive <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 146</span>            bulletArray<span class="k2">[</span>i<span class="k2">]</span>.x <span class="k3">=</span> player.x<span class="k2">;</span>
<span class="number"> 147</span>            bulletArray<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">=</span> player.y<span class="k2">;</span>
<span class="number"> 148</span>            <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 149</span>          <span class="k2">}</span>
<span class="number"> 150</span>        <span class="k2">}</span>
<span class="number"> 151</span>        fireCooldown <span class="k3">=</span> <span class="n">5</span><span class="k2">;</span>
<span class="number"> 152</span>      <span class="k2">}</span>
<span class="number"> 153</span>
<span class="number"> 154</span>      <span class="c">// Update all living bullets</span>
<span class="number"> 155</span>      <span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> MAX_BULLETS<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 156</span>      <span class="k2">{</span>
<span class="number"> 157</span>        <span class="k1">if</span> <span class="k2">(</span>bulletArray<span class="k2">[</span>i<span class="k2">]</span>.alive<span class="k2">)</span>
<span class="number"> 158</span>        <span class="k2">{</span>
<span class="number"> 159</span>          bulletArray<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">-</span><span class="k3">=</span> BULLET_Y_VELOCITY<span class="k2">;</span>
<span class="number"> 160</span>          <span class="c">// Kill bullet if it has gone off the screen</span>
<span class="number"> 161</span>          <span class="k1">if</span> <span class="k2">(</span>bulletArray<span class="k2">[</span>i<span class="k2">]</span>.y <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 162</span>          <span class="k2">{</span>
<span class="number"> 163</span>            bulletArray<span class="k2">[</span>i<span class="k2">]</span>.alive <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 164</span>          <span class="k2">}</span>
<span class="number"> 165</span>        <span class="k2">}</span>
<span class="number"> 166</span>      <span class="k2">}</span>
<span class="number"> 167</span>      <span class="k1">break</span><span class="k2">;</span>
<span class="number"> 168</span>    <span class="k2">}</span>
<span class="number"> 169</span>    <span class="k1">if</span> <span class="k2">(</span>invalidated <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>queue<span class="k2">)</span><span class="k2">)</span> <span class="c">// Redraw</span>
<span class="number"> 170</span>    <span class="k2">{</span>
<span class="number"> 171</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 172</span>      <a href="http://www.allegro.cc/manual/al_draw_pixel"><span class="a">al_draw_pixel</span></a><span class="k2">(</span>player.x, player.y, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">255</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span> <span class="c">// player is a green dot</span>
<span class="number"> 173</span>      
<span class="number"> 174</span>      <span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> MAX_BULLETS<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 175</span>      <span class="k2">{</span>
<span class="number"> 176</span>        <span class="k1">if</span> <span class="k2">(</span>bulletArray<span class="k2">[</span>i<span class="k2">]</span>.alive<span class="k2">)</span>
<span class="number"> 177</span>        <span class="k2">{</span>
<span class="number"> 178</span>          <a href="http://www.allegro.cc/manual/al_draw_pixel"><span class="a">al_draw_pixel</span></a><span class="k2">(</span>bulletArray<span class="k2">[</span>i<span class="k2">]</span>.x, bulletArray<span class="k2">[</span>i<span class="k2">]</span>.y, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 179</span>        <span class="k2">}</span>
<span class="number"> 180</span>      <span class="k2">}</span>
<span class="number"> 181</span>      
<span class="number"> 182</span>      <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 183</span>      invalidated <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 184</span>    <span class="k2">}</span>
<span class="number"> 185</span>  <span class="k2">}</span>
<span class="number"> 186</span>  <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 187</span><span class="k2">}</span>
</div></div><p>

if this code freezes, it&#39;s your computer.<br />Tested 100% this time.<br />Didn&#39;t bother making proper error checking or clean up though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (l j)</author>
		<pubDate>Thu, 30 Aug 2012 20:44:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>FINALLY IT WORKED!!!!<br />I will replace your code with my game and if i encounter any error i will ask again!<br />Thank you very much <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (AleX-G Squadron)</author>
		<pubDate>Thu, 30 Aug 2012 20:53:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You should try to understand how and why the code works, otherwise you&#39;ll run into problems again real fast.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (l j)</author>
		<pubDate>Thu, 30 Aug 2012 20:59:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You are totally right. <br />I will try to create the game from the start this time to get more knowledge!</p><p>EDIT: I am trying to understand your code, but that seems to me a bit strange.<br />Can you add comments to the code line?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (AleX-G Squadron)</author>
		<pubDate>Fri, 31 Aug 2012 02:00:42 +0000</pubDate>
	</item>
</rss>
