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		<title>How do you render a certain area of a bitmap using OpenGL and Allegro 5?</title>
		<link>http://www.allegro.cc/forums/view/609022</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 11 Dec 2011 01:42:24 +0000</lastBuildDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hey guys, I&#39;m using OpenGL with the depth buffer so I can render different layers ect easier but I am stuck on on drawing part of a bitmap.</p><p>The code I use for drawing the entire image is below.</p><p>I have tried using al_create_sub_bitmap but it seemed not to work.</p><p>Here is the full code of the graphics class.
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="p">#include "graphics.h"</span>
<span class="number">   2</span>
<span class="number">   3</span>Graphics::Graphics<span class="k2">(</span> Client<span class="k3">*</span> client <span class="k2">)</span>
<span class="number">   4</span><span class="k2">{</span>
<span class="number">   5</span>    <span class="k1">if</span> <span class="k2">(</span> <span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span> <span class="k2">)</span>
<span class="number">   6</span>        this-&gt;client-&gt;Error<span class="k2">(</span> <span class="s">"Failed to initialize the image addon"</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number">   7</span><span class="k2">}</span>
<span class="number">   8</span>
<span class="number">   9</span>Graphics::~Graphics<span class="k2">(</span><span class="k2">)</span>
<span class="number">  10</span><span class="k2">{</span>
<span class="number">  11</span>    <span class="k1">for</span> <span class="k2">(</span> <span class="k1">unsigned</span> <span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> this-&gt;bitmap.size<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span> <span class="k2">)</span>
<span class="number">  12</span>    <span class="k2">{</span>
<span class="number">  13</span>        <span class="k1">if</span> <span class="k2">(</span> this-&gt;bitmap<span class="k2">[</span>i<span class="k2">]</span> <span class="k2">)</span>
<span class="number">  14</span>            <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span> this-&gt;bitmap<span class="k2">[</span>i<span class="k2">]</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number">  15</span>    <span class="k2">}</span>
<span class="number">  16</span>
<span class="number">  17</span>    <a href="http://www.allegro.cc/manual/al_shutdown_image_addon"><span class="a">al_shutdown_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  18</span><span class="k2">}</span>
<span class="number">  19</span>
<span class="number">  20</span><span class="k1">int</span> Graphics::Load<span class="k2">(</span> <span class="k1">const</span> <span class="k1">char</span><span class="k3">*</span> filename, <span class="k1">int</span> resID <span class="k2">)</span>
<span class="number">  21</span><span class="k2">{</span>
<span class="number">  22</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span> newBitmap <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  23</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_LOCKED_REGION"><span class="a">ALLEGRO_LOCKED_REGION</span></a><span class="k3">*</span> locked<span class="k2">;</span>
<span class="number">  24</span>    <a href="http://www.allegro.cc/manual/BITMAP"><span class="a">BITMAP</span></a> bm<span class="k2">;</span>
<span class="number">  25</span>
<span class="number">  26</span>    HMODULE module <span class="k3">=</span> LoadLibrary<span class="k2">(</span> filename <span class="k2">)</span><span class="k2">;</span>
<span class="number">  27</span>    <span class="k1">if</span> <span class="k2">(</span> <span class="k3">!</span>module <span class="k2">)</span>
<span class="number">  28</span>    <span class="k2">{</span>
<span class="number">  29</span>        this-&gt;client-&gt;Error<span class="k2">(</span> <span class="s">"Failed to LoadLibrary: %s"</span>, filename <span class="k2">)</span><span class="k2">;</span>
<span class="number">  30</span>        <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  31</span>    <span class="k2">}</span>
<span class="number">  32</span>
<span class="number">  33</span>    HBITMAP bitmap <span class="k3">=</span> LoadBitmap<span class="k2">(</span> module, MAKEINTRESOURCE<span class="k2">(</span> resID <span class="k2">)</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number">  34</span>    <span class="k1">if</span> <span class="k2">(</span> <span class="k3">!</span>bitmap <span class="k2">)</span>
<span class="number">  35</span>    <span class="k2">{</span>
<span class="number">  36</span>        this-&gt;client-&gt;Error<span class="k2">(</span> <span class="s">"Failed to LoadBitmap: %i"</span>, resID <span class="k2">)</span><span class="k2">;</span>
<span class="number">  37</span>        <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  38</span>    <span class="k2">}</span>
<span class="number">  39</span>
<span class="number">  40</span>    <span class="k1">if</span> <span class="k2">(</span> <span class="k3">!</span>GetObject<span class="k2">(</span> bitmap, <span class="k1">sizeof</span><span class="k2">(</span> bm <span class="k2">)</span>, <span class="k1">reinterpret_cast</span><span class="k3">&lt;</span>LPSTR&gt;<span class="k2">(</span> <span class="k3">&amp;</span>bm <span class="k2">)</span> <span class="k2">)</span> <span class="k2">)</span>
<span class="number">  41</span>    <span class="k2">{</span>
<span class="number">  42</span>        this-&gt;client-&gt;Error<span class="k2">(</span> <span class="s">"Failed to GetObject"</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number">  43</span>        <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  44</span>    <span class="k2">}</span>
<span class="number">  45</span>
<span class="number">  46</span>    <a href="http://www.allegro.cc/manual/al_set_new_bitmap_flags"><span class="a">al_set_new_bitmap_flags</span></a><span class="k2">(</span> ALLEGRO_MEMORY_BITMAP <span class="k2">)</span><span class="k2">;</span>
<span class="number">  47</span>
<span class="number">  48</span>    newBitmap <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_bitmap"><span class="a">al_create_bitmap</span></a><span class="k2">(</span> bm.bmWidth, bm.bmHeight <span class="k2">)</span><span class="k2">;</span>
<span class="number">  49</span>
<span class="number">  50</span>    locked <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_lock_bitmap"><span class="a">al_lock_bitmap</span></a><span class="k2">(</span> newBitmap, ALLEGRO_PIXEL_FORMAT_RGB_888, ALLEGRO_LOCK_READWRITE <span class="k2">)</span><span class="k2">;</span>
<span class="number">  51</span>    BYTE <span class="k3">*</span>data <span class="k3">=</span> <span class="k1">reinterpret_cast</span><span class="k3">&lt;</span>BYTE <span class="k3">*</span><span class="k3">&gt;</span><span class="k2">(</span>locked-&gt;data<span class="k2">)</span><span class="k2">;</span>
<span class="number">  52</span>
<span class="number">  53</span>    <span class="k1">int</span> pitch <span class="k3">=</span> bm.bmWidth <span class="k3">*</span> locked-&gt;pixel_size<span class="k2">;</span>
<span class="number">  54</span>    pitch <span class="k3">=</span> <span class="k2">(</span> pitch <span class="k3">+</span> <span class="n">3</span> <span class="k2">)</span> <span class="k3">&amp;</span> ~<span class="n">3</span><span class="k2">;</span>
<span class="number">  55</span>
<span class="number">  56</span>    BYTE <span class="k3">*</span>pixels <span class="k3">=</span> <span class="k1">new</span> BYTE<span class="k2">[</span>bm.bmHeight <span class="k3">*</span> pitch<span class="k2">]</span><span class="k2">;</span>
<span class="number">  57</span>
<span class="number">  58</span>    BITMAPINFOHEADER bi<span class="k2">;</span>
<span class="number">  59</span>    ZeroMemory<span class="k2">(</span> <span class="k3">&amp;</span>bi, <span class="k1">sizeof</span><span class="k2">(</span> BITMAPINFOHEADER <span class="k2">)</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number">  60</span>    bi.biSize <span class="k3">=</span> <span class="k1">sizeof</span><span class="k2">(</span> BITMAPINFOHEADER <span class="k2">)</span><span class="k2">;</span>
<span class="number">  61</span>    bi.biBitCount <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_pixel_format_bits"><span class="a">al_get_pixel_format_bits</span></a><span class="k2">(</span> locked-&gt;format <span class="k2">)</span><span class="k2">;</span>
<span class="number">  62</span>    bi.biPlanes <span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number">  63</span>    bi.biWidth <span class="k3">=</span> bm.bmWidth<span class="k2">;</span>
<span class="number">  64</span>    bi.biHeight <span class="k3">=</span> <span class="k3">-</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_38.html" target="_blank">abs</a><span class="k2">(</span> bm.bmHeight <span class="k2">)</span><span class="k2">;</span>
<span class="number">  65</span>    bi.biClrUsed <span class="k3">=</span> <span class="n">256</span><span class="k2">;</span>
<span class="number">  66</span>    bi.biCompression <span class="k3">=</span> BI_RGB<span class="k2">;</span>
<span class="number">  67</span>
<span class="number">  68</span>    BITMAPINFO <span class="k3">*</span>binfo <span class="k3">=</span> <span class="k1">static_cast</span><span class="k3">&lt;</span>BITMAPINFO <span class="k3">*</span><span class="k3">&gt;</span><span class="k2">(</span> std::malloc<span class="k2">(</span> <span class="k1">sizeof</span><span class="k2">(</span> BITMAPINFO <span class="k2">)</span> <span class="k3">+</span> <span class="k1">sizeof</span><span class="k2">(</span> RGBQUAD <span class="k2">)</span> <span class="k3">*</span> <span class="n">256</span> <span class="k2">)</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number">  69</span>    binfo-&gt;bmiHeader <span class="k3">=</span> bi<span class="k2">;</span>
<span class="number">  70</span>
<span class="number">  71</span>    HDC hdc <span class="k3">=</span> GetDC<span class="k2">(</span> NULL <span class="k2">)</span><span class="k2">;</span>
<span class="number">  72</span>
<span class="number">  73</span>    GetDIBits<span class="k2">(</span> hdc, bitmap, <span class="n">0</span>, bm.bmHeight, pixels, binfo, DIB_RGB_COLORS <span class="k2">)</span><span class="k2">;</span>
<span class="number">  74</span>
<span class="number">  75</span>    <span class="k1">delete</span><span class="k2">(</span> binfo <span class="k2">)</span><span class="k2">;</span>
<span class="number">  76</span>
<span class="number">  77</span>    ReleaseDC<span class="k2">(</span>NULL, hdc<span class="k2">)</span><span class="k2">;</span>
<span class="number">  78</span>
<span class="number">  79</span>    <span class="k1">int</span> height <span class="k3">=</span> std::abs<span class="k2">(</span> std::min <span class="k2">(</span> <span class="k1">int</span><span class="k2">(</span> bm.bmHeight <span class="k2">)</span>, <span class="k1">int</span><span class="k2">(</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span> newBitmap <span class="k2">)</span> <span class="k2">)</span> <span class="k2">)</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number">  80</span>    <span class="k1">int</span> width <span class="k3">=</span> std::abs<span class="k2">(</span> std::min<span class="k2">(</span> pitch, <span class="k1">int</span><span class="k2">(</span> locked-&gt;pitch <span class="k2">)</span> <span class="k2">)</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number">  81</span>
<span class="number">  82</span>    <span class="k1">for</span> <span class="k2">(</span> <span class="k1">int</span> y <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> y <span class="k3">&lt;</span> height<span class="k2">;</span> <span class="k3">+</span><span class="k3">+</span>y <span class="k2">)</span>
<span class="number">  83</span>        std::memcpy<span class="k2">(</span> data <span class="k3">+</span> locked-&gt;pitch <span class="k3">*</span> y, pixels <span class="k3">+</span> pitch <span class="k3">*</span> y, width <span class="k2">)</span><span class="k2">;</span>
<span class="number">  84</span>
<span class="number">  85</span>    DeleteObject<span class="k2">(</span> bitmap <span class="k2">)</span><span class="k2">;</span>
<span class="number">  86</span>    FreeLibrary<span class="k2">(</span> module <span class="k2">)</span><span class="k2">;</span>
<span class="number">  87</span>
<span class="number">  88</span>    <span class="k1">delete</span><span class="k2">[</span><span class="k2">]</span> pixels<span class="k2">;</span>
<span class="number">  89</span>
<span class="number">  90</span>    <a href="http://www.allegro.cc/manual/al_unlock_bitmap"><span class="a">al_unlock_bitmap</span></a><span class="k2">(</span> newBitmap <span class="k2">)</span><span class="k2">;</span>
<span class="number">  91</span>
<span class="number">  92</span>    <a href="http://www.allegro.cc/manual/al_set_new_bitmap_flags"><span class="a">al_set_new_bitmap_flags</span></a><span class="k2">(</span> ALLEGRO_VIDEO_BITMAP <span class="k2">)</span><span class="k2">;</span>
<span class="number">  93</span>
<span class="number">  94</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span> clonedBitmap <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_clone_bitmap"><span class="a">al_clone_bitmap</span></a><span class="k2">(</span> newBitmap <span class="k2">)</span><span class="k2">;</span>
<span class="number">  95</span>    <span class="k1">if</span> <span class="k2">(</span> <span class="k3">!</span>clonedBitmap <span class="k2">)</span>
<span class="number">  96</span>    <span class="k2">{</span>
<span class="number">  97</span>        this-&gt;client-&gt;Error<span class="k2">(</span> <span class="s">"Failed to clone the bitmap"</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number">  98</span>        <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  99</span>    <span class="k2">}</span>
<span class="number"> 100</span>
<span class="number"> 101</span>    <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span> newBitmap <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 102</span>
<span class="number"> 103</span>    <span class="k1">for</span> <span class="k2">(</span> <span class="k1">unsigned</span> <span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> this-&gt;bitmap.size<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span> <span class="k2">)</span>
<span class="number"> 104</span>    <span class="k2">{</span>
<span class="number"> 105</span>        <span class="k1">if</span> <span class="k2">(</span> <span class="k3">!</span>this-&gt;bitmap<span class="k2">[</span>i<span class="k2">]</span> <span class="k2">)</span>
<span class="number"> 106</span>        <span class="k2">{</span>
<span class="number"> 107</span>            this-&gt;bitmap<span class="k2">[</span>i<span class="k2">]</span> <span class="k3">=</span> clonedBitmap<span class="k2">;</span>
<span class="number"> 108</span><span class="p">#ifdef DEBUG</span>
<span class="number"> 109</span>            <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span> <span class="s">"Loaded Image: %s %i #%i\n"</span>, filename, resID, i <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 110</span><span class="p">#endif // DEBUG</span>
<span class="number"> 111</span>
<span class="number"> 112</span>            <span class="k1">return</span> i<span class="k2">;</span>
<span class="number"> 113</span>        <span class="k2">}</span>
<span class="number"> 114</span>    <span class="k2">}</span>
<span class="number"> 115</span>
<span class="number"> 116</span>    this-&gt;bitmap.push_back<span class="k2">(</span> clonedBitmap <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 117</span>
<span class="number"> 118</span><span class="p">#ifdef DEBUG</span>
<span class="number"> 119</span>            <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span> <span class="s">"Loaded Image: %s %i #%i\n"</span>, filename, resID, this-&gt;bitmap.size<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> <span class="n">1</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 120</span><span class="p">#endif // DEBUG</span>
<span class="number"> 121</span>
<span class="number"> 122</span>    <span class="k1">return</span> this-&gt;bitmap.size<span class="k2">(</span><span class="k2">)</span> <span class="k3">-</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 123</span><span class="k2">}</span>
<span class="number"> 124</span>
<span class="number"> 125</span><span class="k1">void</span> Graphics::Delete<span class="k2">(</span> <span class="k1">int</span> id <span class="k2">)</span>
<span class="number"> 126</span><span class="k2">{</span>
<span class="number"> 127</span>    <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span> this-&gt;bitmap<span class="k2">[</span>id<span class="k2">]</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 128</span>    this-&gt;bitmap<span class="k2">[</span>id<span class="k2">]</span> <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number"> 129</span>
<span class="number"> 130</span><span class="p">#ifdef DEBUG</span>
<span class="number"> 131</span>    <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span> <span class="s">"Deleted Image: %i\n"</span>, id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 132</span><span class="p">#endif // DEBUG</span>
<span class="number"> 133</span><span class="k2">}</span>
<span class="number"> 134</span>
<span class="number"> 135</span><span class="k1">void</span> Graphics::Blit<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">float</span> z <span class="k2">)</span>
<span class="number"> 136</span><span class="k2">{</span>
<span class="number"> 137</span>    this-&gt;GLBlit<span class="k2">(</span> this-&gt;bitmap<span class="k2">[</span>id<span class="k2">]</span>, x, y, z <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 138</span><span class="k2">}</span>
<span class="number"> 139</span>
<span class="number"> 140</span><span class="k1">void</span> Graphics::BlitRegion<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">int</span> sx, <span class="k1">int</span> sy, <span class="k1">int</span> width, <span class="k1">int</span> height, <span class="k1">float</span> dx, <span class="k1">float</span> dy, <span class="k1">float</span> z <span class="k2">)</span>
<span class="number"> 141</span><span class="k2">{</span>
<span class="number"> 142</span>    <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span> bmpSub <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_sub_bitmap"><span class="a">al_create_sub_bitmap</span></a><span class="k2">(</span> this-&gt;bitmap<span class="k2">[</span>id<span class="k2">]</span>, sx, sy, width, height <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 143</span>
<span class="number"> 144</span>    <span class="k1">if</span> <span class="k2">(</span> bmpSub <span class="k2">)</span>
<span class="number"> 145</span>    <span class="k2">{</span>
<span class="number"> 146</span>        this-&gt;GLBlit<span class="k2">(</span> bmpSub, dx, dy, z <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 147</span>    <span class="k2">}</span>
<span class="number"> 148</span>    <span class="k1">else</span>
<span class="number"> 149</span>        this-&gt;client-&gt;Error<span class="k2">(</span> <span class="s">"Failed to create sub bitmap"</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 150</span><span class="k2">}</span>
<span class="number"> 151</span>
<span class="number"> 152</span><span class="k1">void</span> Graphics::GLBlit<span class="k2">(</span> <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span> bmp, <span class="k1">float</span> x, <span class="k1">float</span> y, <span class="k1">float</span> z <span class="k2">)</span>
<span class="number"> 153</span><span class="k2">{</span>
<span class="number"> 154</span>    <span class="k1">int</span> width <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span> bmp <span class="k2">)</span> <span class="k2">;</span>
<span class="number"> 155</span>    <span class="k1">int</span> height <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span> bmp <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 156</span>    GLuint texture<span class="k2">;</span>
<span class="number"> 157</span>
<span class="number"> 158</span>    glEnable<span class="k2">(</span> GL_TEXTURE_2D<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 159</span>
<span class="number"> 160</span>    glBlendFunc<span class="k2">(</span> GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 161</span>    glEnable<span class="k2">(</span> GL_BLEND <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 162</span>
<span class="number"> 163</span>    glTexParameteri<span class="k2">(</span> GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 164</span>    glTexParameteri<span class="k2">(</span> GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 165</span>
<span class="number"> 166</span>    glGenTextures<span class="k2">(</span> <span class="n">1</span>, <span class="k3">&amp;</span>texture <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 167</span>
<span class="number"> 168</span>    texture <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_opengl_texture"><span class="a">al_get_opengl_texture</span></a><span class="k2">(</span> bmp <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 169</span>
<span class="number"> 170</span>    glBindTexture<span class="k2">(</span> GL_TEXTURE_2D, texture <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 171</span>
<span class="number"> 172</span>    glLoadIdentity<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 173</span>
<span class="number"> 174</span>    glBegin<span class="k2">(</span> GL_QUADS <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 175</span>        glColor4ub<span class="k2">(</span> <span class="n">255</span>, <span class="n">255</span>, <span class="n">255</span>, <span class="n">255</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 176</span>
<span class="number"> 177</span>        glTexCoord2f<span class="k2">(</span> <span class="n">0</span>, <span class="n">0</span> <span class="k2">)</span><span class="k2">;</span> glVertex3f<span class="k2">(</span> x, y <span class="k3">+</span> height, z <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 178</span>        glTexCoord2f<span class="k2">(</span> <span class="n">1</span>, <span class="n">0</span> <span class="k2">)</span><span class="k2">;</span> glVertex3f<span class="k2">(</span> x <span class="k3">+</span> width, y <span class="k3">+</span> height, z <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 179</span>        glTexCoord2f<span class="k2">(</span> <span class="n">1</span>, <span class="n">1</span> <span class="k2">)</span><span class="k2">;</span> glVertex3f<span class="k2">(</span> x <span class="k3">+</span> width, y, z <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 180</span>        glTexCoord2f<span class="k2">(</span> <span class="n">0</span>, <span class="n">1</span> <span class="k2">)</span><span class="k2">;</span> glVertex3f<span class="k2">(</span> x, y, z <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 181</span>    glEnd<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 182</span><span class="k2">}</span>
<span class="number"> 183</span>
<span class="number"> 184</span><span class="k1">void</span> Graphics::MakeTransparent<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">int</span> r, <span class="k1">int</span> g, <span class="k1">int</span> b <span class="k2">)</span>
<span class="number"> 185</span><span class="k2">{</span>
<span class="number"> 186</span>    <a href="http://www.allegro.cc/manual/al_convert_mask_to_alpha"><span class="a">al_convert_mask_to_alpha</span></a><span class="k2">(</span> this-&gt;bitmap<span class="k2">[</span>id<span class="k2">]</span>, <a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span> r, g, b <span class="k2">)</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 187</span><span class="k2">}</span>
</div></div><p>

This is what happens when I use BlitRegion()<br /><span class="remote-thumbnail"><span class="json">{"name":"605195","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/a\/eaccdca7b4b17d6e7a1e3c9fccead329.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/a\/eaccdca7b4b17d6e7a1e3c9fccead329"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/a/eaccdca7b4b17d6e7a1e3c9fccead329-240.jpg" alt="605195" width="240" height="180" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sat, 10 Dec 2011 15:17:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>A sub bitmap will probably share the same texture with it&#39;s parent bitmap. So if you write something like <span class="source-code">glTexCoord2f<span class="k2">(</span> <span class="n">1</span>, <span class="n">0</span> <span class="k2">)</span><span class="k2">;</span></span> you are referring to the tex coordinates of the whole texture. You have 2 choices:<br />1) Rather than a sub bitmap, create a whole new bitmap - then you could probably use that code pretty much unchanged. But you&#39;d be wasting a lot of video memory.<br />2) Figure the tex coordinates of the sub bitmap out. I don&#39;t know how to access these, look in the manual maybe there&#39;s something useful. If not, maybe you should write an own bitmap class that keeps track of that information (though I imagine this would be unnecessary - allegro needs that info itself for drawing, it should be accessible somehow).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Itachihro)</author>
		<pubDate>Sat, 10 Dec 2011 19:44:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah, I was wondering why it was rendering the full image but as a smaller version. I shall look into the open gl texturing coords so that I can work this out. I hope there is a gl function that takes pixels instead of just one and 0 <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>Append:<br />This should work glTexCoord2i(). I will code that in now and try it.</p><p>Append 2:<br />Looks like I have no clue on how that works either <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sat, 10 Dec 2011 21:51:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I use this thing to set pixels in a gui.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="c">//set up for 2D drawing with origin at upper left corner of screen ala VGA of old</span>
<span class="number">  2</span><span class="k1">void</span> set_image_ortho<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number">  3</span><span class="k2">{</span>
<span class="number">  4</span>  <span class="k1">float</span> w,h<span class="k2">;</span>
<span class="number">  5</span>  glMatrixMode<span class="k2">(</span>GL_TEXTURE<span class="k2">)</span><span class="k2">;</span>  <span class="c">//don't bother with glflags here, since it changes</span>
<span class="number">  6</span>  glPushMatrix<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>      <span class="c">//so much so quickly</span>
<span class="number">  7</span>  glLoadIdentity<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  8</span>  glMatrixMode<span class="k2">(</span>GL_PROJECTION<span class="k2">)</span><span class="k2">;</span>
<span class="number">  9</span>  glPushMatrix<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 10</span>  glLoadIdentity<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 11</span>  glMatrixMode<span class="k2">(</span>GL_MODELVIEW<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 12</span>  glPushMatrix<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 13</span>  glLoadIdentity<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 14</span>  w <span class="k3">=</span> gwin.width<span class="k2">;</span> h <span class="k3">=</span> gwin.height<span class="k2">;</span>
<span class="number"> 15</span>  glOrtho<span class="k2">(</span><span class="n">0</span>.<span class="n">0</span>,w,h,<span class="n">0</span>.<span class="n">0</span>,<span class="k3">-</span><span class="n">1</span>.<span class="n">0</span>,<span class="n">1000</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 16</span>  glScalef<span class="k2">(</span><span class="n">1</span>.<span class="n">0</span>,<span class="n">1</span>.<span class="n">0</span>,<span class="n">1</span>.<span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 17</span>  <span class="c">//enable transparency for glDrawPixels()</span>
<span class="number"> 18</span>  glDisable<span class="k2">(</span>GL_ALPHA_TEST<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 19</span>  glDisable<span class="k2">(</span>GL_BLEND<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 20</span>  glEnable<span class="k2">(</span>GL_TEXTURE_2D<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 21</span>  glColor4fv<span class="k2">(</span><span class="k2">(</span><span class="k1">float</span> <span class="k3">*</span><span class="k2">)</span>vWHITE<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 22</span>  setglflags<span class="k2">(</span>TEX2D <span class="k3">|</span> MODELMODE<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 23</span>  clearglflags<span class="k2">(</span>BLEND <span class="k3">|</span> ALPHATST <span class="k3">|</span> TEXMODE <span class="k3">|</span> PROJMODE<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 24</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Sun, 11 Dec 2011 01:35:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><span class="source-code">glTexCoord2f<span class="k2">(</span><span class="k2">(</span><span class="k1">float</span><span class="k2">)</span>xInPixels<span class="k3">/</span>textureWidthInPixels, <span class="k2">(</span><span class="k1">float</span><span class="k2">)</span>yInPixels<span class="k3">/</span>textureHeightInPixels<span class="k2">)</span><span class="k2">;</span></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Sun, 11 Dec 2011 01:42:24 +0000</pubDate>
	</item>
</rss>
