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		<title>[SH11] Blocky Rhythm</title>
		<link>http://www.allegro.cc/forums/view/607936</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 31 Jul 2011 18:41:52 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I forgot about posting my entry here, so I&#39;ll follow everyone else&#39;s example.</p><h2>Blocky Rhythm</h2><p>

Destroy blocks, trigger chain reactions, and survive as long as you can in this stage of doom!</p><h3>Features</h3><p>
</p><ul><li><p>Survival Arcade mode.
</p></li><li><p>Puzzle solving mode.
</p></li><li><p>Hat-randomizer algorithm.
</p></li><li><p>Mind-bending beat. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /></p></li></ul><h3>Screenshots</h3><p>

Also, an optional &quot;puzzle&quot; mode is provided, have fun solving the 10 levels!<br /><span class="remote-thumbnail"><span class="json">{"name":"604507","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/f\/9fd008198b82bbb783469ec44a956c37.png","w":1920,"h":1080,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/f\/9fd008198b82bbb783469ec44a956c37"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/f/9fd008198b82bbb783469ec44a956c37-240.jpg" alt="604507" width="240" height="135" /></span><br />(shot is in 1920x1080, it&#39;s the best resolution for the game)</p><p><span class="remote-thumbnail"><span class="json">{"name":"10940-1","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/f\/4f7e0013ec36284259c5209640612603.jpg","w":1280,"h":1024,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/f\/4f7e0013ec36284259c5209640612603"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/4/f/4f7e0013ec36284259c5209640612603-240.jpg" alt="10940-1" width="240" height="192" /></span><br />(Another shot in a different resolution)</p><h3>Download</h3><p>

<a href="http://www.speedhack.allegro.cc/entry/11/10065/1">Download(source+win32 binaries)</a></p><p>Uses A5, should build easily on Linux without any problems.</p><p><a href="http://www.speedhack.allegro.cc/blog/view/10065">Development blog.</a>
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 26 Jul 2011 19:22:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Musics, gfx, working !</p><p>A good entry too. Note that my space key hates you now ^^
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Tue, 26 Jul 2011 22:49:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>This game is awesome. I enjoyed it very much. Especially the puzzle part. Great entry!
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		<author>no-reply@allegro.cc (Næssén)</author>
		<pubDate>Tue, 26 Jul 2011 22:54:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I didn&#39;t like the survival mode much, but the puzzle mode was very nice <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (titonbrujah)</author>
		<pubDate>Tue, 26 Jul 2011 23:05:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Really nice game, very polished. I also prefer the puzzle mode. Maybe with some carefully designed puzzles it would be more interesting.</p><p>Oh, and I liked the random hat detail.
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		<author>no-reply@allegro.cc (kenmasters1976)</author>
		<pubDate>Tue, 26 Jul 2011 23:39:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I do agree about the puzzle mode thing. I think it has potential, kind of like the puzzle mode in Bejeweled or such. But that being the only mode wouldn&#39;t have fitted within the random rule or the laziness one(maybe with giving clues).</p><p>BTW, there&#39;s a kind of &quot;level editor&quot;, I just didn&#39;t document it at all.</p><p>The level#.txt on the data folder are the 10 levels for the puzzle mode.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
000000000000<br />000000000000<br />000000000000<br />000000000000<br />000000000000<br />000000000000<br />000004040200<br />000005050200<br />000004050200<br />000006666600<br />000005555600<br />0P0005444200<br />960<br />2
</p></div></div><p>

The first 12 lines repesent the blocks with their ids. Line #13 is the width of the arena. Line #14 is the number of moves. If anyone wants to play with it, there you go. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 26 Jul 2011 23:46:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I found the number of moves kinda... confusing. Sometimes I would do some action I thought would be a move, and it didn&#39;t decrease. How exactly does it work?
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		<author>no-reply@allegro.cc (titonbrujah)</author>
		<pubDate>Wed, 27 Jul 2011 00:07:42 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The move is considered when you destroy a block. Pushing is free.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 27 Jul 2011 00:08:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Very fun game, and interesting gameplay. Puzzle mode is cool <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />I think the fact you got me to enjoy a genre I usually hate (the color matching thing) should tell you something <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Slartibartfast)</author>
		<pubDate>Wed, 27 Jul 2011 01:22:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I tried to like this game ... but I think I don&#39;t get how to play the game.
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		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Wed, 27 Jul 2011 12:35:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yes. I was planning on playing the survival mode again to get the rules figured out.<br />There&#39;s &#39;triggering&#39;, &#39;destroying&#39; and &#39;comboing&#39;. I haven&#39;t figured out how they work for all the blocks.
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		<author>no-reply@allegro.cc (weapon_S)</author>
		<pubDate>Wed, 27 Jul 2011 13:09:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/607936/926113#target">Matthew Leverton</a> said:</div><div class="quote"><p>I tried to like this game ... but I think I don&#39;t get how to play the game.</p></div></div><p>

I think I overload the player with too much information(too much to learn, and barely anything explained), tho if you don&#39;t try to understand it at all you might be just fine pushing and destroying around(hence the laziness rule)</p><p>If you want to give it another try though, the mechanics are pretty simple.</p><ul><li><p>Destroying a block with your SPACE key triggers its action. Each block has different triggers.
</p></li><li><p>* Green: Erase all blocks above it. Triggers other greens around it in 4 directions.
</p></li><li><p>* Yellow: Just destroys other yellows around it in 4 directions.
</p></li><li><p>* Blue: Spawns a &quot;note&quot; which destroys all blues in a nearby range. 
</p></li><li><p>* Pink: Destroys pink blocks in 4 directions, gives you health.
</p></li><li><p>* Orange: Destroys fire blocks in 8 directions(e.g. stairs)
</p></li><li><p>* Bomb: Triggers(so it does all of the actions noted above) all blocks around in 8 directions of any type.</p></li></ul><p>That&#39;s all about triggering. I thought leaving it to the player to find out on his own would be enough, but it&#39;s not intuitive enough(a good example of intuitive is Mark&#39;s game; crash once, and you know the effects already)</p><p>Combos are just when after destroying a block, 2 blocks of the same type are next to each other after falling because a block below was destroyed. The first stage in the puzzle mode is the best example for it IMO.</p><p>All that info is just too much I guess, but all feedback is good. I just think that survival mode shouldn&#39;t start so soon with the stage events and give you more time to experiment with just colored blocks.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 27 Jul 2011 18:07:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I think playing puzzle mode is a good introduction into the arcade/survival mode; That&#39;s how I played it.
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		<author>no-reply@allegro.cc (Slartibartfast)</author>
		<pubDate>Wed, 27 Jul 2011 22:51:17 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/607936/926143#target">Dario ff</a> said:</div><div class="quote"><p> If you want to give it another try though, the mechanics are pretty simple.
</p></div></div><p>It just seems that as a whole, it starts becoming meaningless, chaotic block breaking. But that could be me being too lazy to try to set things up.
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		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Wed, 27 Jul 2011 23:05:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Awesome game <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>If you play it for long enough, you <i>do</i> figure out how it works. I did. Some combination of trying things out and reading the hints did the job.</p><p>What&#39;s lacking is a non-punishing environment to do it in. Avoiding floor spikes early in the game might be enough. Another possibility is to start with not all the block types enabled and then enable them later.</p><p>I think it can appeal to two audiences at once: smart players who can figure it out and create fancy combos, and players who simply enjoy the sensation of blowing stuff up. Maybe I&#39;m both. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>By the way, was this meant to happen?</p><p><span class="remote-thumbnail"><span class="json">{"name":"wall-laser.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/9\/09b423ce6af290beac71bcf52a4f4a80.png","w":1280,"h":960,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/9\/09b423ce6af290beac71bcf52a4f4a80"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/0/9/09b423ce6af290beac71bcf52a4f4a80-240.jpg" alt="wall-laser.png" width="240" height="180" /></span>
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		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Sun, 31 Jul 2011 17:17:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>How could I forget that before submitting? <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sun, 31 Jul 2011 18:41:52 +0000</pubDate>
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