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		<title>Having a problem with ALLEGRO_BITMAP and a vector.</title>
		<link>http://www.allegro.cc/forums/view/607241</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 06 May 2011 18:53:14 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>For some reason my head is not on strait and I cannot work this out.</p><p>The code below loads the bitmap I do know that and then when adding it to the vector it just crashes. I&#39;m trying to write this so that I can use it over and over again in my project but without even getting the rest added I need to get this fixed.</p><p>Any help would be very appreciated.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include &lt;allegro5/allegro.h&gt;</span>
<span class="number">  2</span><span class="p">#include &lt;allegro5/allegro_image.h&gt;</span>
<span class="number">  3</span>
<span class="number">  4</span><span class="p">#include &lt;cstdio&gt;</span>
<span class="number">  5</span><span class="p">#include &lt;vector&gt;</span>
<span class="number">  6</span>
<span class="number">  7</span>std::vector<span class="k3">&lt;</span><a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span><span class="k3">&gt;</span> texture<span class="k2">;</span>
<span class="number">  8</span>
<span class="number">  9</span><span class="k1">bool</span> LoadTexture<span class="k2">(</span> <span class="k1">const</span> <span class="k1">char</span><span class="k3">*</span> filename, <span class="k1">int</span> id <span class="k2">)</span>
<span class="number"> 10</span><span class="k2">{</span>
<span class="number"> 11</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a><span class="k3">*</span> temp_bmp <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span> filename <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 12</span>  <span class="k1">if</span> <span class="k2">(</span> <span class="k3">!</span>temp_bmp <span class="k2">)</span>
<span class="number"> 13</span>    <span class="k1">return</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 14</span>
<span class="number"> 15</span>  <span class="k1">if</span> <span class="k2">(</span> id <span class="k3">&gt;</span> <span class="k2">(</span><span class="k1">signed</span><span class="k2">)</span>texture.size<span class="k2">(</span><span class="k2">)</span> <span class="k2">)</span>
<span class="number"> 16</span>    texture.resize<span class="k2">(</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 17</span>
<span class="number"> 18</span>  texture<span class="k2">[</span>id<span class="k2">]</span> <span class="k3">=</span> temp_bmp<span class="k2">;</span> <span class="c">// Breaks with this line.</span>
<span class="number"> 19</span>
<span class="number"> 20</span>  <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span> <span class="s">"Loaded Texture: %s\n"</span>, filename <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 21</span>
<span class="number"> 22</span>  <span class="k1">return</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 23</span><span class="k2">}</span>
<span class="number"> 24</span>
<span class="number"> 25</span><span class="k1">void</span> DeleteAllTextures<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 26</span><span class="k2">{</span>
<span class="number"> 27</span>  <span class="k1">for</span> <span class="k2">(</span> <span class="k1">unsigned</span> <span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> texture.size<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span> <span class="k2">)</span>
<span class="number"> 28</span>  <span class="k2">{</span>
<span class="number"> 29</span>    <span class="k1">if</span> <span class="k2">(</span> texture<span class="k2">[</span>i<span class="k2">]</span> <span class="k2">)</span>
<span class="number"> 30</span>    <span class="k2">{</span>
<span class="number"> 31</span>      <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span> texture<span class="k2">[</span>i<span class="k2">]</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 32</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span> <span class="s">"Deleted Texture: #%i\n"</span>, i <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 33</span>    <span class="k2">}</span>
<span class="number"> 34</span>  <span class="k2">}</span>
<span class="number"> 35</span><span class="k2">}</span>
<span class="number"> 36</span>
<span class="number"> 37</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 38</span><span class="k2">{</span>
<span class="number"> 39</span>    <a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 40</span>
<span class="number"> 41</span>    <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 42</span>
<span class="number"> 43</span>    <span class="k1">if</span> <span class="k2">(</span> <span class="k3">!</span>LoadTexture<span class="k2">(</span> <span class="s">"media/player.bmp"</span>, <span class="n">0</span> <span class="k2">)</span> <span class="k2">)</span>
<span class="number"> 44</span>        <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span> <span class="s">"Failed to load Texture!\n"</span> <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 45</span>
<span class="number"> 46</span>    DeleteAllTextures<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 47</span>
<span class="number"> 48</span>    <a href="http://www.allegro.cc/manual/al_shutdown_image_addon"><span class="a">al_shutdown_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 49</span>
<span class="number"> 50</span>    <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 51</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 06 May 2011 16:00:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Think about the size of the vector for a second. If you use &#39;resize(10)&#39; then what is the greatest index you can access of the vector? It&#39;s 9, or in your case &#39;size() - 1&#39;. You need to resize the vector to &#39;id + 1&#39; so you can access vector[id].
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Fri, 06 May 2011 16:03:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I tried texture.resize( id+1 ); and even tried texture.resize( id+100 );</p><p>I still get it crashing <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>This is why it is confusing me.</p><p>Append: Fixed it. It was.
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="k1">if</span> <span class="k2">(</span> id <span class="k3">&gt;</span> <span class="k2">(</span><span class="k1">signed</span><span class="k2">)</span>texture.size<span class="k2">(</span><span class="k2">)</span> <span class="k2">)</span>
</div></div><p>

And should have been.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="k1">if</span> <span class="k2">(</span> id <span class="k3">&gt;</span><span class="k3">=</span> <span class="k2">(</span><span class="k1">signed</span><span class="k2">)</span>texture.size<span class="k2">(</span><span class="k2">)</span> <span class="k2">)</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 06 May 2011 16:07:07 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Try this :
</p><div class="source-code snippet"><div class="inner"><pre>   <span class="k1">if</span> <span class="k2">(</span> id <span class="k3">&gt;</span><span class="k3">=</span> <span class="k2">(</span><span class="k1">signed</span><span class="k2">)</span>texture.size<span class="k2">(</span><span class="k2">)</span> <span class="k2">)</span> <span class="k2">{</span>
      texture.resize<span class="k2">(</span> id <span class="k3">+</span> <span class="n">1</span><span class="k2">)</span><span class="k2">;</span>
   <span class="k2">}</span>
</pre></div></div><p>

Note the &gt;= sign instead of &gt;.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Fri, 06 May 2011 16:14:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" />, yea, Thanks. I just realized that though <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 06 May 2011 16:15:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Maybe you would like a std::map&lt;std::string , ALLEGRO_BITMAP*&gt; better?</p><p>Then you could lookup textures by their name. Just an idea, it may not suit you.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Fri, 06 May 2011 16:23:14 +0000</pubDate>
	</item>
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		<description><![CDATA[<div class="mockup v2"><p>This is my kind of idea.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">bool</span> SetDisplayMode<span class="k2">(</span> <span class="k1">int</span> width, <span class="k1">int</span> height <span class="k2">)</span><span class="k2">;</span>
<span class="number">  2</span><span class="k1">bool</span> SetWindowTitle<span class="k2">(</span> <span class="k1">const</span> <span class="k1">char</span><span class="k3">*</span> title <span class="k2">)</span><span class="k2">;</span>
<span class="number">  3</span><span class="k1">void</span> SyncRate<span class="k2">(</span> <span class="k1">int</span> rate <span class="k2">)</span><span class="k2">;</span>
<span class="number">  4</span><span class="k1">bool</span> DoLoop<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> <span class="c">// Checks for new events and tells us if we are to redraw.</span>
<span class="number">  5</span>
<span class="number">  6</span><span class="k1">bool</span> LoadTexture<span class="k2">(</span> <span class="k1">const</span> <span class="k1">char</span><span class="k3">*</span> filename, <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number">  7</span><span class="k1">void</span> BlitTexture<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> alpha <span class="k2">)</span><span class="k2">;</span>
<span class="number">  8</span><span class="k1">void</span> SetColorKey<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">int</span> r, <span class="k1">int</span> g, <span class="k1">int</span> b <span class="k2">)</span><span class="k2">;</span>
<span class="number">  9</span><span class="k1">void</span> DeleteTexture<span class="k2">(</span> <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 10</span>
<span class="number"> 11</span><span class="k1">void</span> Sync<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> <span class="c">// Updates the display.</span>
<span class="number"> 12</span>
<span class="number"> 13</span><span class="k1">void</span> CreateSprite<span class="k2">(</span> <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 14</span><span class="k1">void</span> SetSpriteTexture<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">int</span> imgid <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 15</span><span class="k1">void</span> SetSpriteCoord<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">int</span> x, <span class="k1">int</span> y <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 16</span><span class="k1">void</span> SetSpriteAlpha<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">int</span> alpha <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 17</span><span class="k1">void</span> RotateSprite<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">float</span> angle <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 18</span><span class="k1">void</span> BlitSprite<span class="k2">(</span> <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 19</span><span class="k1">void</span> MoveSprite<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">int</span> amount <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 20</span><span class="k1">bool</span> SpriteCollision<span class="k2">(</span>  <span class="k1">int</span> sprite1, <span class="k1">int</span> sprite2 <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 21</span><span class="k1">void</span> DeleteSprite<span class="k2">(</span> <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 22</span>
<span class="number"> 23</span><span class="k1">bool</span> LoadSound<span class="k2">(</span> <span class="k1">const</span> <span class="k1">char</span><span class="k3">*</span> filename, <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 24</span><span class="k1">void</span> PlaySound<span class="k2">(</span> <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 25</span><span class="k1">void</span> LoopSound<span class="k2">(</span> <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 26</span><span class="k1">void</span> StopSound<span class="k2">(</span> <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 27</span><span class="k1">void</span> SetSoundSpeed<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">float</span> speed <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 28</span><span class="k1">void</span> SetSoundGain<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">float</span> gain <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 29</span><span class="k1">void</span> SetSoundPan<span class="k2">(</span> <span class="k1">int</span> id, <span class="k1">float</span> pan <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 30</span><span class="k1">void</span> DeleteSound<span class="k2">(</span> <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 31</span>
<span class="number"> 32</span><span class="k1">bool</span> LoadFont<span class="k2">(</span> <span class="k1">const</span> <span class="k1">char</span><span class="k3">*</span> filename, <span class="k1">int</span> size, <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 33</span><span class="k1">void</span> BlitText<span class="k2">(</span> <span class="k1">const</span> <span class="k1">char</span><span class="k3">*</span> text, <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> r, <span class="k1">int</span> g, <span class="k1">int</span> b <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 34</span><span class="k1">void</span> BlitCentered<span class="k2">(</span> <span class="k1">const</span> <span class="k1">char</span><span class="k3">*</span> text, <span class="k1">int</span> x, <span class="k1">int</span> y, <span class="k1">int</span> r, <span class="k1">int</span> g, <span class="k1">int</span> b <span class="k2">)</span><span class="k2">;</span>
<span class="number"> 35</span><span class="k1">void</span> DeleteFont<span class="k2">(</span> <span class="k1">int</span> id <span class="k2">)</span><span class="k2">;</span>
</div></div><p>

This is to make it quicker for making games. There will be a lot more functions but I&#39;m working on the main ones at the moment.</p><p>I could use std::map&lt;int , ALLEGRO_BITMAP*&gt; but either way works <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 06 May 2011 16:27:12 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>All those ids make me dizzy.</p><p>How do you keep track of which id you want to use? I suppose you store it in a class?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Edgar Reynaldo)</author>
		<pubDate>Fri, 06 May 2011 16:30:09 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>To keep track of it would be as you said different classes or you can name the numbers using...</p><p>#define PLAYER_TEXTURE = 0<br />#define ENEMY_TEXTURE = 1<br />...</p><p>This is how DarkGDK works and I like the way it&#39;s so basic. Obviously the basic stuff I need to code the more complex stuff first but then when I make games I can just use my own library instead <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 06 May 2011 16:35:14 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Something suspicious about the sound API: does id refer to a sound resource, or one instance of a sound being played ? ie: If two long &quot;character babble&quot; sounds are playing at the same time, how does StopSound know which one it should cut ?<br />Same with SetSoundPan if it&#39;s for stereo and SetSoundGain for volume.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Audric)</author>
		<pubDate>Fri, 06 May 2011 17:38:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It will be stored in a struct with the relevant ID. Then to stop it the instance id is taken from the struct.</p><p>I shall be adding more commands than just those. That&#39;s just a mockup idea not the actual functions.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 06 May 2011 18:53:14 +0000</pubDate>
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