<?xml version="1.0"?>
<rss version="2.0">
	<channel>
		<title>al_get_opengl_texture</title>
		<link>http://www.allegro.cc/forums/view/606722</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Wed, 23 Mar 2011 12:59:51 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi,</p><p>al_get_opengl_texture() returns a texture with garbage in data<br />(see screenshot). I&#39;ve tried with .bmp and .tiff files.</p><p>I&#39;m using Allegro 5.0.1 with MacOS X 10.5.8.</p><p>Here is my method to load a bitmap and return its OpenGL id:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">void</span> Texture::load<span class="k2">(</span><span class="k1">const</span> <span class="k1">char</span> <span class="k3">*</span>filename<span class="k2">)</span>
<span class="number">  2</span><span class="k2">{</span>
<span class="number">  3</span>    pBmp <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span>absoluteBundleResourcePath<span class="k2">(</span>filename<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  4</span>    <span class="k1">if</span> <span class="k2">(</span>pBmp <span class="k3">=</span><span class="k3">=</span> NULL<span class="k2">)</span>
<span class="number">  5</span>        <span class="k1">throw</span> Exception<span class="k2">(</span><span class="s">"*** Can't load image!"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  6</span>
<span class="number">  7</span>    <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_is_compatible_bitmap"><span class="a">al_is_compatible_bitmap</span></a><span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span><span class="k2">)</span> pBmp<span class="k2">)</span><span class="k2">)</span>
<span class="number">  8</span>    <span class="k2">{</span>
<span class="number">  9</span>        <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span><span class="k2">)</span> pBmp<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 10</span>        <span class="k1">throw</span> Exception<span class="k2">(</span><span class="s">"*** Image not compatible with OpenGL!"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 11</span>    <span class="k2">}</span>
<span class="number"> 12</span>
<span class="number"> 13</span>    iID <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_opengl_texture"><span class="a">al_get_opengl_texture</span></a><span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span><span class="k2">)</span> pBmp<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 14</span>    <span class="k1">if</span> <span class="k2">(</span>iID <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 15</span>    <span class="k2">{</span>
<span class="number"> 16</span>        <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span><span class="k2">)</span> pBmp<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 17</span>        <span class="k1">throw</span> Exception<span class="k2">(</span><span class="s">"*** Can't get OpenGL id!"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 18</span>    <span class="k2">}</span>
<span class="number"> 19</span>
<span class="number"> 20</span>    bLoaded <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number"> 21</span><span class="k2">}</span>
<span class="number"> 22</span>
<span class="number"> 23</span><span class="k1">void</span> Texture::bind<span class="k2">(</span><span class="k2">)</span> <span class="k1">const</span>
<span class="number"> 24</span><span class="k2">{</span>
<span class="number"> 25</span>    glBindTexture<span class="k2">(</span>GL_TEXTURE_2D, iID<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 26</span><span class="k2">}</span>
</div></div><p>

So, what is going (am I doing) wrong?</p><p>Thanks in advance for any answer,<br />azerty
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (azerty_damned)</author>
		<pubDate>Wed, 16 Mar 2011 00:59:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What is it supposed to look like?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Wed, 16 Mar 2011 02:35:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi,</p><p>Here is the original texture...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (azerty_damned)</author>
		<pubDate>Wed, 16 Mar 2011 16:09:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hm, does the picture work fine if you draw it with al_draw_bitmap? Else can you make a small example program reproducing the problem?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Wed, 16 Mar 2011 16:41:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi,</p><p>Here is the program that reproduces the problem.</p><p>I hope it is clear enough.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="c">/*</span>
<span class="number">   2</span><span class="c"> *  Bitmap used as OpenGL texture problem</span>
<span class="number">   3</span><span class="c"> */</span>
<span class="number">   4</span><span class="p">#include &lt;cstdlib&gt;</span>
<span class="number">   5</span><span class="p">#include &lt;allegro5/allegro.h&gt;</span>
<span class="number">   6</span><span class="p">#include &lt;allegro5/allegro_image.h&gt;</span>
<span class="number">   7</span><span class="p">#include &lt;allegro5/allegro_opengl.h&gt;</span>
<span class="number">   8</span><span class="p">#include &lt;OpenGL/glu.h&gt;</span>
<span class="number">   9</span>
<span class="number">  10</span><span class="k1">static</span> <span class="k1">int</span> SCR_W <span class="k3">=</span> <span class="n">1024</span><span class="k2">;</span>
<span class="number">  11</span><span class="k1">static</span> <span class="k1">int</span> SCR_H <span class="k3">=</span>  <span class="n">768</span><span class="k2">;</span>
<span class="number">  12</span>
<span class="number">  13</span><span class="k1">int</span> main<span class="k2">(</span><span class="k1">int</span> argc, <span class="k1">char</span> <span class="k3">*</span><span class="k3">*</span>argv<span class="k2">)</span>
<span class="number">  14</span><span class="k2">{</span>
<span class="number">  15</span>  <span class="k2">(</span><span class="k1">void</span><span class="k2">)</span> argc<span class="k2">;</span>
<span class="number">  16</span>  <span class="k2">(</span><span class="k1">void</span><span class="k2">)</span> argv<span class="k2">;</span>
<span class="number">  17</span>
<span class="number">  18</span>  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span> <a href="http://www.delorie.com/djgpp/doc/libc/libc_298.html" target="_blank">exit</a><span class="k2">(</span><span class="n">1</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  19</span>
<span class="number">  20</span>  <span class="c">//  Configure display</span>
<span class="number">  21</span>  <a href="http://www.allegro.cc/manual/al_set_new_display_flags"><span class="a">al_set_new_display_flags</span></a><span class="k2">(</span>ALLEGRO_OPENGL <span class="k3">|</span> ALLEGRO_WINDOWED<span class="k2">)</span><span class="k2">;</span>
<span class="number">  22</span>  <a href="http://www.allegro.cc/manual/al_set_new_display_option"><span class="a">al_set_new_display_option</span></a><span class="k2">(</span>ALLEGRO_VSYNC, <span class="n">1</span>, ALLEGRO_REQUIRE<span class="k2">)</span><span class="k2">;</span>
<span class="number">  23</span>  <a href="http://www.allegro.cc/manual/al_set_new_display_option"><span class="a">al_set_new_display_option</span></a><span class="k2">(</span>ALLEGRO_DEPTH_SIZE, <span class="n">8</span>, ALLEGRO_REQUIRE<span class="k2">)</span><span class="k2">;</span>
<span class="number">  24</span>  <a href="http://www.allegro.cc/manual/al_set_new_display_option"><span class="a">al_set_new_display_option</span></a><span class="k2">(</span>ALLEGRO_FLOAT_DEPTH, <span class="n">1</span>, ALLEGRO_REQUIRE<span class="k2">)</span><span class="k2">;</span>
<span class="number">  25</span>
<span class="number">  26</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>pDisplay<span class="k2">;</span>
<span class="number">  27</span>  pDisplay <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span>SCR_W, SCR_H<span class="k2">)</span><span class="k2">;</span>
<span class="number">  28</span>  <span class="k1">if</span> <span class="k2">(</span>pDisplay <span class="k3">=</span><span class="k3">=</span> NULL<span class="k2">)</span> <a href="http://www.delorie.com/djgpp/doc/libc/libc_298.html" target="_blank">exit</a><span class="k2">(</span><span class="n">1</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  29</span>
<span class="number">  30</span>  <span class="c">//  Mandatory </span>
<span class="number">  31</span>  <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  32</span>  <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  33</span>
<span class="number">  34</span>  <span class="c">//  Configure OpenGL</span>
<span class="number">  35</span>  glClearColor<span class="k2">(</span><span class="n">0</span>.<span class="n">0f</span>, <span class="n">0</span>.<span class="n">0f</span>, <span class="n">0</span>.<span class="n">0f</span>, <span class="n">1</span>.<span class="n">0f</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  36</span>  glEnable<span class="k2">(</span>GL_DEPTH_TEST<span class="k2">)</span><span class="k2">;</span>
<span class="number">  37</span>  glDepthMask<span class="k2">(</span>GL_TRUE<span class="k2">)</span><span class="k2">;</span>
<span class="number">  38</span>  glDepthFunc<span class="k2">(</span>GL_LEQUAL<span class="k2">)</span><span class="k2">;</span>
<span class="number">  39</span>  glEnable<span class="k2">(</span>GL_CULL_FACE<span class="k2">)</span><span class="k2">;</span>
<span class="number">  40</span>  glCullFace<span class="k2">(</span>GL_BACK<span class="k2">)</span><span class="k2">;</span>
<span class="number">  41</span>  glEnable<span class="k2">(</span>GL_TEXTURE_2D<span class="k2">)</span><span class="k2">;</span>
<span class="number">  42</span>
<span class="number">  43</span>  <span class="c">//  Load bitmap</span>
<span class="number">  44</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>pBmp <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"reflect.tiff"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  45</span>  GLuint iID <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_opengl_texture"><span class="a">al_get_opengl_texture</span></a><span class="k2">(</span>pBmp<span class="k2">)</span><span class="k2">;</span>
<span class="number">  46</span>
<span class="number">  47</span>  <span class="c">//  Prepare event queue</span>
<span class="number">  48</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> event<span class="k2">;</span>
<span class="number">  49</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>pQueue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  50</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>pQueue, <a href="http://www.allegro.cc/manual/al_get_keyboard_event_source"><span class="a">al_get_keyboard_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  51</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>pQueue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>pDisplay<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  52</span>
<span class="number">  53</span>  <span class="c">//  Enter main loop</span>
<span class="number">  54</span>  <span class="k1">bool</span> bLeave <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  55</span>  <span class="k1">while</span> <span class="k2">(</span><span class="k3">!</span>bLeave<span class="k2">)</span>
<span class="number">  56</span>  <span class="k2">{</span>
<span class="number">  57</span>    <span class="c">//  Clear buffers</span>
<span class="number">  58</span>    glClear<span class="k2">(</span>GL_COLOR_BUFFER_BIT <span class="k3">|</span> GL_DEPTH_BUFFER_BIT<span class="k2">)</span><span class="k2">;</span>
<span class="number">  59</span>
<span class="number">  60</span>    <span class="c">//  2D mode</span>
<span class="number">  61</span>    glMatrixMode<span class="k2">(</span>GL_PROJECTION<span class="k2">)</span><span class="k2">;</span>
<span class="number">  62</span>    glLoadIdentity<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  63</span>    gluOrtho2D<span class="k2">(</span><span class="n">0</span>, SCR_W, SCR_H, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  64</span>
<span class="number">  65</span>    glMatrixMode<span class="k2">(</span>GL_MODELVIEW<span class="k2">)</span><span class="k2">;</span>
<span class="number">  66</span>    glLoadIdentity<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  67</span>
<span class="number">  68</span>    <span class="c">//  Blit 2D texture</span>
<span class="number">  69</span>    GLint w <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_width"><span class="a">al_get_bitmap_width</span></a><span class="k2">(</span>pBmp<span class="k2">)</span><span class="k2">;</span>
<span class="number">  70</span>    GLint h <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_bitmap_height"><span class="a">al_get_bitmap_height</span></a><span class="k2">(</span>pBmp<span class="k2">)</span><span class="k2">;</span>
<span class="number">  71</span>    glBindTexture<span class="k2">(</span>GL_TEXTURE_2D, iID<span class="k2">)</span><span class="k2">;</span>
<span class="number">  72</span>    glBegin<span class="k2">(</span>GL_QUADS<span class="k2">)</span><span class="k2">;</span>
<span class="number">  73</span>      glNormal3f<span class="k2">(</span><span class="n">0</span>.<span class="n">0f</span>, <span class="n">0</span>.<span class="n">0f</span>, <span class="n">1</span>.<span class="n">0f</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  74</span>      glTexCoord2f<span class="k2">(</span><span class="n">0</span>.<span class="n">0f</span>, <span class="n">0</span>.<span class="n">0f</span><span class="k2">)</span><span class="k2">;</span> glVertex2i<span class="k2">(</span><span class="n">0</span>, h<span class="k2">)</span><span class="k2">;</span>
<span class="number">  75</span>      glTexCoord2f<span class="k2">(</span><span class="n">1</span>.<span class="n">0f</span>, <span class="n">0</span>.<span class="n">0f</span><span class="k2">)</span><span class="k2">;</span> glVertex2i<span class="k2">(</span>w, h<span class="k2">)</span><span class="k2">;</span>
<span class="number">  76</span>      glTexCoord2f<span class="k2">(</span><span class="n">1</span>.<span class="n">0f</span>, <span class="n">1</span>.<span class="n">0f</span><span class="k2">)</span><span class="k2">;</span> glVertex2i<span class="k2">(</span>w, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  77</span>      glTexCoord2f<span class="k2">(</span><span class="n">0</span>.<span class="n">0f</span>, <span class="n">1</span>.<span class="n">0f</span><span class="k2">)</span><span class="k2">;</span> glVertex2i<span class="k2">(</span><span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  78</span>    glEnd<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  79</span>
<span class="number">  80</span>    <span class="c">//  Show backbuffer</span>
<span class="number">  81</span>    <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  82</span>
<span class="number">  83</span>    <span class="c">//  Check events</span>
<span class="number">  84</span>    <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>pQueue<span class="k2">)</span><span class="k2">)</span>
<span class="number">  85</span>    <span class="k2">{</span>
<span class="number">  86</span>      <span class="k1">while</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_next_event"><span class="a">al_get_next_event</span></a><span class="k2">(</span>pQueue, <span class="k3">&amp;</span>event<span class="k2">)</span><span class="k2">)</span>
<span class="number">  87</span>      <span class="k2">{</span>
<span class="number">  88</span>        <span class="k1">switch</span> <span class="k2">(</span>event.type<span class="k2">)</span>
<span class="number">  89</span>        <span class="k2">{</span>
<span class="number">  90</span>          <span class="k1">case</span> ALLEGRO_EVENT_DISPLAY_CLOSE:
<span class="number">  91</span>            bLeave <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  92</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number">  93</span>        <span class="k2">}</span>
<span class="number">  94</span>      <span class="k2">}</span>
<span class="number">  95</span>    <span class="k2">}</span>
<span class="number">  96</span>  <span class="k2">}</span>
<span class="number">  97</span>
<span class="number">  98</span>  <span class="c">//  Properly leave program</span>
<span class="number">  99</span>  <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>pQueue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 100</span>
<span class="number"> 101</span>  <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>pBmp<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 102</span>
<span class="number"> 103</span>  <a href="http://www.allegro.cc/manual/al_shutdown_image_addon"><span class="a">al_shutdown_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 104</span>
<span class="number"> 105</span>  <span class="k1">if</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/al_is_keyboard_installed"><span class="a">al_is_keyboard_installed</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 106</span>        <a href="http://www.allegro.cc/manual/al_uninstall_keyboard"><span class="a">al_uninstall_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 107</span>
<span class="number"> 108</span>  <span class="k1">if</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/al_is_system_installed"><span class="a">al_is_system_installed</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span>
<span class="number"> 109</span>        <a href="http://www.allegro.cc/manual/al_uninstall_system"><span class="a">al_uninstall_system</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 110</span>
<span class="number"> 111</span>  <span class="c">//  Be done</span>
<span class="number"> 112</span>  <a href="http://www.delorie.com/djgpp/doc/libc/libc_298.html" target="_blank">exit</a><span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 113</span><span class="k2">}</span>
<span class="number"> 114</span>
<span class="number"> 115</span><span class="c">//  EOF</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (azerty_damned)</author>
		<pubDate>Thu, 17 Mar 2011 00:59:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Works fine here in Linux. I had to disable vsync, depth_size and float_depth though and convert the .tiff to a .png. Can you try making those changes and see if the problem is fixed?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Thu, 17 Mar 2011 02:16:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi Elias,</p><p>I&#39;ve used a png file and removed all the calls to al_set_new_display_option() but the result is the same... Maybe this is a MacOS X specific issue? I also have the problem when I use al_draw_bitmap()...</p><p>Thanks for your help...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (azerty_damned)</author>
		<pubDate>Thu, 17 Mar 2011 12:35:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606722/908357#target">azerty_damned</a> said:</div><div class="quote"><p>
I also have the problem when I use al_draw_bitmap()
</p></div></div><p>

Is ex_bitmap also broken?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Thu, 17 Mar 2011 16:58:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hello Elias,</p><p>ex_bitmap works but not ex_draw_bitmap...</p><p>ex_bitmap uses a .pcx file; ex_draw_bitmap a .png, so I&#39;ve saved my texture as .pcx and the problem has disappeared. But I don&#39;t want to use PCX, because of<br />transparency, so if you have another suggestion, please tell me.</p><p>I&#39;ve compiled the Allegro library with this version of GCC:</p><p>Using built-in specs.<br />Target: powerpc-apple-darwin9<br />Thread model: posix<br />gcc version 4.0.1 (Apple Inc. build 5465)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (azerty_damned)</author>
		<pubDate>Thu, 17 Mar 2011 19:01:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ok, PowerPC. That could be important.<br />Can you try toggling the option for the native image loader in the CMake options and recompile?<br />If you switch it off, you&#39;ll need libpng and zlib to load PNG images. If that works there&#39;s an endianess bug in the native image loader.</p><p>I can try your example later (on 10.6) to see if it works here.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Thu, 17 Mar 2011 19:47:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>.png (as well as .tiff) is handled by the OSX image loader. .pcx is read directly. So guess we have a good indication now that the OSX image loader is broken.</p><p>Since you are using 10.5 but all devs are using 10.6 I&#39;m fairly certain that&#39;s the problem. OSX must somehow load images differently under 10.5. Is there a way to debug 10.5 specific problems under 10.6?</p><p>[edit:] Oh, didn&#39;t see PowerPC, that could be another reason of course, swapped byte order always can cause problems.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Thu, 17 Mar 2011 19:51:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606722/908418#target">Elias</a> said:</div><div class="quote"><p>Since you are using 10.5 but all devs are using 10.6 I&#39;m fairly certain that&#39;s the problem. OSX must somehow load images differently under 10.5. Is there a way to debug 10.5 specific problems under 10.6?</p></div></div><p>
Probably. Just compile an executable that is designed to run under 10.5. I don&#39;t think that&#39;s the problem though.<br />In fact, it&#39;s <i>probably</i> possible to debug the PPC build on an Intel machine by just setting the target to PPC (and the OS X version to 10.5, if it doesn&#39;t do that automatically), recompile and run (you can run PPC binaries on Intel Macs through some sort of emulation, or maybe it actually JIT re-compiles it, I&#39;m not entirely sure other than that it works).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Thu, 17 Mar 2011 20:44:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>As I&#39;ve reported many times, the native loader does not work properly on 10.4/PPC. The screenshot is the same type of results I get. I fixed some endian issues with the locking code, but that didn&#39;t fix the horizontal garbage of some images.</p><p>The libpng/libjpeg loaders work fine.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Thu, 17 Mar 2011 23:25:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi,</p><p>I&#39;ve installed libpng15 and zlib (/usr/local/lib) but I don&#39;t know how to tell cmake to use them instead of native image loaders.</p><p>Can you help me?</p><p>Thanks...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (azerty_damned)</author>
		<pubDate>Wed, 23 Mar 2011 12:05:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Grep the cmake log or txt files or something like:</p><p><tt>cmake .. -DWANT_NATIVE_IMAGE_LOADER=off</tt>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Wed, 23 Mar 2011 12:12:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hi Matthew,</p><p>It is working now, thank you. Is there any hope to see the problem with native loaders on ppc solved in the future?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (azerty_damned)</author>
		<pubDate>Wed, 23 Mar 2011 12:59:51 +0000</pubDate>
	</item>
</rss>
