<?xml version="1.0"?>
<rss version="2.0">
	<channel>
		<title>Weird behavior with Allegro5 and openGL</title>
		<link>http://www.allegro.cc/forums/view/606710</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Thu, 17 Mar 2011 05:48:18 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m getting some interesting behavior using Allegro 5 with GLTools.  I&#39;m learning openGL in my computer graphics class and for a class project I&#39;m creating a quick shooter demo.  I&#39;ve used Allegro 4 before, and since Allegro 5 supports openGL, I&#39;ve decided to reduce some of the complexity and use Allegro 5.  I&#39;ve copied some code from the OpenGL Superbible 5ed, and want to use a shader to create a moving star background.  The book uses GLTools to simplify things and I&#39;ve got all the GLTools stuff to work, however I cant seem to draw both my sprites and the star background.  I can either draw the star background, or I can draw the sprites.  When I try to draw both the stars and the sprites the stars get replaced by my sprites in a weird combination.  Could someone look at my code and let me know what needs to be fixed?  Thanks.</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span>GLuint  starFieldShader<span class="k2">;</span>  <span class="c">// The point sprite shader</span>
<span class="number">   2</span>GLint  locMVP<span class="k2">;</span>    <span class="c">// The location of the ModelViewProjection matrix uniform</span>
<span class="number">   3</span>GLint   locTimeStamp<span class="k2">;</span>       <span class="c">// The location of the time stamp</span>
<span class="number">   4</span>GLint  locTexture<span class="k2">;</span>  <span class="c">// The location of the  texture uniform</span>
<span class="number">   5</span>
<span class="number">   6</span>GLuint  starTexture<span class="k2">;</span>    <span class="c">// The star texture texture object</span>
<span class="number">   7</span>GLBatch starsBatch<span class="k2">;</span>
<span class="number">   8</span>GLFrustum viewFrustum<span class="k2">;</span>
<span class="number">   9</span>
<span class="number">  10</span><span class="k1">int</span> main<span class="k2">(</span><span class="k1">int</span> argc, <span class="k1">char</span> <span class="k3">*</span><span class="k3">*</span>argv<span class="k2">)</span>
<span class="number">  11</span><span class="k2">{</span>
<span class="number">  12</span>  <a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  13</span>  <a href="http://www.allegro.cc/manual/al_init_image_addon"><span class="a">al_init_image_addon</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  14</span>  <a href="http://www.allegro.cc/manual/al_install_keyboard"><span class="a">al_install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  15</span>  <a href="http://www.allegro.cc/manual/al_install_mouse"><span class="a">al_install_mouse</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  16</span>  <a href="http://www.allegro.cc/manual/al_set_new_display_flags"><span class="a">al_set_new_display_flags</span></a><span class="k2">(</span>ALLEGRO_OPENGL<span class="k2">)</span><span class="k2">;</span>
<span class="number">  17</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  18</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  19</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  20</span>  display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span><span class="n">640</span>, <span class="n">480</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  21</span>  <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgba"><span class="a">al_map_rgba</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  22</span>
<span class="number">  23</span>  timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span> <span class="k3">/</span> FPS<span class="k2">)</span><span class="k2">;</span>
<span class="number">  24</span>
<span class="number">  25</span>  GLenum err <span class="k3">=</span> glewInit<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  26</span>  <span class="k1">if</span> <span class="k2">(</span>GLEW_OK <span class="k3">!</span><span class="k3">=</span> err<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  27</span>    <a href="http://www.delorie.com/djgpp/doc/libc/libc_345.html" target="_blank">fprintf</a><span class="k2">(</span>stderr, <span class="s">"GLEW Error: %s\n"</span>, glewGetErrorString<span class="k2">(</span>err<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  28</span>    <span class="k1">return</span> <span class="n">1</span><span class="k2">;</span>
<span class="number">  29</span>        <span class="k2">}</span>
<span class="number">  30</span>
<span class="number">  31</span>  <a href="http://www.allegro.cc/manual/al_set_new_bitmap_flags"><span class="a">al_set_new_bitmap_flags</span></a><span class="k2">(</span>ALLEGRO_VIDEO_BITMAP<span class="k2">)</span><span class="k2">;</span>
<span class="number">  32</span>  <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>background<span class="k2">;</span>
<span class="number">  33</span>  background <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"blkbackground.bmp"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  34</span>
<span class="number">  35</span>  buffer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_bitmap"><span class="a">al_create_bitmap</span></a><span class="k2">(</span><span class="n">640</span>, <span class="n">480</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  36</span>  <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>buffer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  37</span>  <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  38</span>  <span class="k1">if</span><span class="k2">(</span>background<span class="k3">=</span><span class="k3">=</span>NULL<span class="k2">)</span>
<span class="number">  39</span>    cout<span class="k3">&lt;</span><span class="k3">&lt;</span><span class="s">"bad background bitmap"</span><span class="k3">&lt;</span><span class="k3">&lt;</span>endl<span class="k2">;</span>
<span class="number">  40</span>  <a href="http://www.allegro.cc/manual/al_set_current_opengl_context"><span class="a">al_set_current_opengl_context</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number">  41</span>  
<span class="number">  42</span>  <span class="c">//sprite pointers</span>
<span class="number">  43</span>  player <span class="k3">*</span>ship<span class="k2">;</span>
<span class="number">  44</span>  ship <span class="k3">=</span> <span class="k1">new</span> player<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  45</span>
<span class="number">  46</span>  <span class="c">//sprite handler//</span>
<span class="number">  47</span>  master <span class="k3">=</span> <span class="k1">new</span> spritehandler<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  48</span>  master-&gt;scrollRate <span class="k3">=</span> scrollRate<span class="k2">;</span>
<span class="number">  49</span>  master-&gt;player1 <span class="k3">=</span> ship<span class="k2">;</span>
<span class="number">  50</span>  master-&gt;destination <span class="k3">=</span> buffer<span class="k2">;</span>
<span class="number">  51</span>  master-&gt;enemy_config<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  52</span>   
<span class="number">  53</span>  <span class="k1">bool</span> redraw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  54</span>
<span class="number">  55</span>  event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  56</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue,<a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  57</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  58</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_mouse_event_source"><span class="a">al_get_mouse_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  59</span>  <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_keyboard_event_source"><span class="a">al_get_keyboard_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  60</span>
<span class="number">  61</span>  glMatrixMode<span class="k2">(</span>GL_PROJECTION<span class="k2">)</span><span class="k2">;</span>
<span class="number">  62</span>  glLoadIdentity<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  63</span>  glShadeModel<span class="k2">(</span>GL_SMOOTH<span class="k2">)</span><span class="k2">;</span>      
<span class="number">  64</span>        <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  65</span>
<span class="number">  66</span>  <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  67</span>  viewFrustum.SetPerspective<span class="k2">(</span><span class="n">35</span>.<span class="n">0f</span>, <span class="k1">float</span><span class="k2">(</span><span class="n">640</span><span class="k2">)</span><span class="k3">/</span><span class="k1">float</span><span class="k2">(</span><span class="n">480</span><span class="k2">)</span>, <span class="n">1</span>.<span class="n">0f</span>, <span class="n">1000</span>.<span class="n">0f</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  68</span>  setup_background<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  69</span>
<span class="number">  70</span>  <span class="k1">while</span><span class="k2">(</span><span class="n">1</span><span class="k2">)</span>
<span class="number">  71</span>  <span class="k2">{</span>
<span class="number">  72</span>     <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span>
<span class="number">  73</span>     <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">;</span>
<span class="number">  74</span>     <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span>
<span class="number">  75</span>     <span class="k2">{</span>
<span class="number">  76</span>        redraw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  77</span>      input<span class="k2">(</span>master-&gt;player1<span class="k2">)</span><span class="k2">;</span>
<span class="number">  78</span>     <span class="k2">}</span>
<span class="number">  79</span>    <span class="k1">if</span><span class="k2">(</span>redraw<span class="k3">=</span><span class="k3">=</span><span class="k1">true</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span>
<span class="number">  80</span>    <span class="k2">{</span>
<span class="number">  81</span>      <span class="c">//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);</span>
<span class="number">  82</span>      <a href="http://www.allegro.cc/manual/al_set_target_backbuffer"><span class="a">al_set_target_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number">  83</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  84</span>      redraw <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  85</span>      render<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  86</span>      starsBatch.Draw<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  87</span><span class="c">//draws sprites,      //al_draw_bitmap(buffer, 0, 0, ALLEGRO_VIDEO_BITMAP);</span>
<span class="number">  88</span> <span class="c">//when below is uncommented i get a sprite field instead of a star field                                                    </span>
<span class="number">  89</span>                      <span class="c">//master-&gt;update_members(clock(), total_frames, scroll);</span>
<span class="number">  90</span>      <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  91</span>     <span class="k2">}</span>
<span class="number">  92</span>    <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span> 
<span class="number">  93</span>      <span class="k1">break</span><span class="k2">;</span>
<span class="number">  94</span>  
<span class="number">  95</span>    scroll<span class="k3">+</span><span class="k3">=</span>scrollRate<span class="k2">;</span>
<span class="number">  96</span>    moveZ<span class="k3">=</span>scroll<span class="k2">;</span>
<span class="number">  97</span><span class="c">//rest of function is not relevant</span>
<span class="number">  98</span>
<span class="number">  99</span>    <span class="c">///////////////////////</span>
<span class="number"> 100</span><span class="k1">void</span> setup_background<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 101</span><span class="k2">{</span>
<span class="number"> 102</span>    GLfloat fColors<span class="k2">[</span><span class="n">4</span><span class="k2">]</span><span class="k2">[</span><span class="n">4</span><span class="k2">]</span> <span class="k3">=</span> <span class="k2">{</span><span class="k2">{</span> <span class="n">1</span>.<span class="n">0f</span>, <span class="n">1</span>.<span class="n">0f</span>, <span class="n">1</span>.<span class="n">0f</span>, <span class="n">1</span>.<span class="n">0f</span><span class="k2">}</span>, <span class="c">// White</span>
<span class="number"> 103</span>                             <span class="k2">{</span> <span class="n">0</span>.<span class="n">67f</span>, <span class="n">0</span>.<span class="n">68f</span>, <span class="n">0</span>.<span class="n">82f</span>, <span class="n">1</span>.<span class="n">0f</span><span class="k2">}</span>, <span class="c">// Blue Stars</span>
<span class="number"> 104</span>                             <span class="k2">{</span> <span class="n">1</span>.<span class="n">0f</span>, <span class="n">0</span>.<span class="n">5f</span>, <span class="n">0</span>.<span class="n">5f</span>, <span class="n">1</span>.<span class="n">0f</span><span class="k2">}</span>, <span class="c">// Reddish</span>
<span class="number"> 105</span>                           <span class="k2">{</span> <span class="n">1</span>.<span class="n">0f</span>, <span class="n">0</span>.<span class="n">82f</span>, <span class="n">0</span>.<span class="n">65f</span>, <span class="n">1</span>.<span class="n">0f</span><span class="k2">}</span><span class="k2">}</span><span class="k2">;</span> <span class="c">// Orange</span>
<span class="number"> 106</span>
<span class="number"> 107</span> starsBatch.Begin<span class="k2">(</span>GL_POINTS, NUM_STARS<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 108</span>    <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> NUM_STARS<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 109</span>        <span class="k2">{</span>
<span class="number"> 110</span>    <span class="k1">int</span> iColor <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>    <span class="c">// All stars start as white</span>
<span class="number"> 111</span>
<span class="number"> 112</span>    <span class="c">// One in five will be blue</span>
<span class="number"> 113</span>        <span class="k1">if</span><span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_637.html" target="_blank">rand</a><span class="k2">(</span><span class="k2">)</span> % <span class="n">5</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span>
<span class="number"> 114</span>      iColor <span class="k3">=</span> <span class="n">1</span><span class="k2">;</span>
<span class="number"> 115</span>
<span class="number"> 116</span>    <span class="c">// One in 50 red</span>
<span class="number"> 117</span>    <span class="k1">if</span><span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_637.html" target="_blank">rand</a><span class="k2">(</span><span class="k2">)</span> % <span class="n">8</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span>
<span class="number"> 118</span>      iColor <span class="k3">=</span> <span class="n">2</span><span class="k2">;</span>
<span class="number"> 119</span>
<span class="number"> 120</span>    <span class="c">// One in 100 is amber</span>
<span class="number"> 121</span>    <span class="k1">if</span><span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_637.html" target="_blank">rand</a><span class="k2">(</span><span class="k2">)</span> % <span class="n">10</span> <span class="k3">=</span><span class="k3">=</span> <span class="n">1</span><span class="k2">)</span>
<span class="number"> 122</span>      iColor <span class="k3">=</span> <span class="n">3</span><span class="k2">;</span>
<span class="number"> 123</span>
<span class="number"> 124</span>    
<span class="number"> 125</span>    starsBatch.Color4fv<span class="k2">(</span>fColors<span class="k2">[</span>iColor<span class="k2">]</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 126</span>          
<span class="number"> 127</span>    M3DVector3f vPosition<span class="k2">;</span>
<span class="number"> 128</span>    vPosition<span class="k2">[</span><span class="n">0</span><span class="k2">]</span> <span class="k3">=</span> <span class="k1">float</span><span class="k2">(</span><span class="n">3000</span> <span class="k3">-</span> <span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_637.html" target="_blank">rand</a><span class="k2">(</span><span class="k2">)</span> % <span class="n">6000</span><span class="k2">)</span><span class="k2">)</span> <span class="k3">*</span> <span class="n">0</span>.<span class="n">1f</span><span class="k2">;</span>
<span class="number"> 129</span>    vPosition<span class="k2">[</span><span class="n">1</span><span class="k2">]</span> <span class="k3">=</span> <span class="k1">float</span><span class="k2">(</span><span class="n">3000</span> <span class="k3">-</span> <span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_637.html" target="_blank">rand</a><span class="k2">(</span><span class="k2">)</span> % <span class="n">6000</span><span class="k2">)</span><span class="k2">)</span> <span class="k3">*</span> <span class="n">0</span>.<span class="n">1f</span><span class="k2">;</span>
<span class="number"> 130</span>    vPosition<span class="k2">[</span><span class="n">2</span><span class="k2">]</span> <span class="k3">=</span> <span class="k3">-</span><span class="k1">float</span><span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_637.html" target="_blank">rand</a><span class="k2">(</span><span class="k2">)</span> % <span class="n">10000</span><span class="k2">)</span><span class="k3">-</span><span class="n">1</span>.<span class="n">0f</span><span class="k2">;</span>  <span class="c">// -1 to -1000.0f</span>
<span class="number"> 131</span>
<span class="number"> 132</span>    starsBatch.Vertex3fv<span class="k2">(</span>vPosition<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 133</span>    <span class="k2">}</span>
<span class="number"> 134</span>    starsBatch.End<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 135</span>
<span class="number"> 136</span>   starFieldShader <span class="k3">=</span> gltLoadShaderPairWithAttributes<span class="k2">(</span><span class="s">"SpaceFlight.vp"</span>, <span class="s">"SpaceFlight.fp"</span>, <span class="n">2</span>, GLT_ATTRIBUTE_VERTEX, <span class="s">"vVertex"</span>,
<span class="number"> 137</span>      GLT_ATTRIBUTE_COLOR, <span class="s">"vColor"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 138</span>
<span class="number"> 139</span>  locMVP <span class="k3">=</span> glGetUniformLocation<span class="k2">(</span>starFieldShader, <span class="s">"mvpMatrix"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 140</span>  locTexture <span class="k3">=</span> glGetUniformLocation<span class="k2">(</span>starFieldShader, <span class="s">"starImage"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 141</span>    locTimeStamp <span class="k3">=</span> glGetUniformLocation<span class="k2">(</span>starFieldShader, <span class="s">"timeStamp"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 142</span>    
<span class="number"> 143</span>  glGenTextures<span class="k2">(</span><span class="n">1</span>, <span class="k3">&amp;</span>starTexture<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 144</span>  star <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_load_bitmap"><span class="a">al_load_bitmap</span></a><span class="k2">(</span><span class="s">"star.tga"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 145</span>  <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>star<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 146</span>  starTexture <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_opengl_texture"><span class="a">al_get_opengl_texture</span></a><span class="k2">(</span>star<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 147</span>  <span class="k1">if</span> <span class="k2">(</span>starTexture <span class="k3">!</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 148</span>    glBindTexture<span class="k2">(</span>GL_TEXTURE_2D, starTexture<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 149</span>  <span class="k1">else</span>
<span class="number"> 150</span>    cout<span class="k3">&lt;</span><span class="k3">&lt;</span><span class="s">"get opengl texture FAIL"</span><span class="k2">;</span>
<span class="number"> 151</span>  cout<span class="k3">&lt;</span><span class="k3">&lt;</span><a href="http://www.allegro.cc/manual/al_get_opengl_fbo"><span class="a">al_get_opengl_fbo</span></a><span class="k2">(</span>star<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 152</span><span class="k2">}</span>
<span class="number"> 153</span>
<span class="number"> 154</span><span class="k1">void</span> render<span class="k2">(</span><span class="k1">void</span><span class="k2">)</span>
<span class="number"> 155</span><span class="k2">{</span>
<span class="number"> 156</span>  <span class="c">// Clear the window and the depth buffer</span>
<span class="number"> 157</span>  <span class="c">//glClear(GL_COLOR_BUFFER_BIT);</span>
<span class="number"> 158</span>    
<span class="number"> 159</span>    <span class="c">// Turn on additive blending</span>
<span class="number"> 160</span>  glEnable<span class="k2">(</span>GL_BLEND<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 161</span>  glBlendFunc<span class="k2">(</span>GL_ONE, GL_ONE<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 162</span>
<span class="number"> 163</span>    <span class="c">// Let the vertex program determine the point size</span>
<span class="number"> 164</span>  glEnable<span class="k2">(</span>GL_PROGRAM_POINT_SIZE<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 165</span>  <span class="c">//glEnable(TEXTURE_2D);</span>
<span class="number"> 166</span>
<span class="number"> 167</span>    <span class="c">// Bind to our shader, set uniforms</span>
<span class="number"> 168</span>    glUseProgram<span class="k2">(</span>starFieldShader<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 169</span>    glUniformMatrix4fv<span class="k2">(</span>locMVP, <span class="n">1</span>, GL_FALSE, viewFrustum.GetProjectionMatrix<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 170</span>    glUniform1i<span class="k2">(</span>locTexture, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 171</span>
<span class="number"> 172</span>  <span class="c">// fTime goes from 0.0 to 999.0 and recycles</span>
<span class="number"> 173</span>  <span class="k1">float</span> fTime <span class="k3">=</span> moveZ<span class="k2">;</span>
<span class="number"> 174</span>    glUniform1f<span class="k2">(</span>locTimeStamp, fTime<span class="k3">*</span><span class="n">5</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 175</span><span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vishiano)</author>
		<pubDate>Tue, 15 Mar 2011 05:26:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m having trouble deciphering all your code, but it definitely sounds like a state issue, and probably related to the texture state.</p><p>For example, you only bind the <span class="source-code">starTexture</span> once. It needs to be bound every time before you use it (render something that uses it).</p><p>EDIT: I&#39;m going to take a wild guess and suggest you add <span class="source-code">glBindTexture<span class="k2">(</span>GL_TEXTURE_2D, starTexture<span class="k2">)</span><span class="k2">;</span></span> near the bottom of the <span class="source-code">render</span> function.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Tue, 15 Mar 2011 06:22:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m also having a hard time keeping track of the OpenGL state looking just at the code snippet. I&#39;d try getting rid of the al_set_target_bitmap() and al_set_current_opengl_context() calls unless you know exactly why you need them and what they do.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Tue, 15 Mar 2011 19:17:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Billybob, adding glBindTexture does remove the issue of the shader getting all screwed up, thanks.  The example I took the code from only calls glBindTexture once, any idea why its different in Allegro?</p><p>Elias, I had al_set_target_bitmap() and al_set_current_opengl_context() in the code as an attempt to solve the issue, including them or excluding them doesn&#39;t seem to do anything.  I added them in because I figured I wasn&#39;t being explicit enough in setting what opengl should use.</p><p>I still cant get my sprites to appear over the star field.  Commenting out render() and starbatch.draw() gives me a blank screen, well commenting out setup_background(),  lets me see me see my sprites.  This would seem to indicate to me something in setup_background is the issue, but I really don&#39;t see anything in their that would cause my sprites not to be drawn.</p><p>thank you for the replies
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vishiano)</author>
		<pubDate>Tue, 15 Mar 2011 22:15:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606710/907995#target">Vishiano</a> said:</div><div class="quote"><p>The example I took the code from only calls glBindTexture once, any idea why its different in Allegro?</p></div></div><p>
glBindTexture tells OpenGL what texture to use for all the OpenGL calls following it, until another glBindTexture is called. i.e.</p><div class="source-code snippet"><div class="inner"><pre>glBindTexture<span class="k2">(</span>someTexture1<span class="k2">)</span><span class="k2">;</span>
...
a bunch of OpenGL calls
<span class="k2">(</span>all of <span class="k1">this</span> will be drawn <span class="k1">using</span> someTexture1<span class="k2">)</span>
...
glBindTexture<span class="k2">(</span>someTexture2<span class="k2">)</span><span class="k2">;</span>
...
more OpenGL calls
<span class="k2">(</span>all of <span class="k1">this</span> will be drawn <span class="k1">using</span> someTexture2<span class="k2">)</span>
...
</pre></div></div><p>

Now, <span class="source-code"><a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a></span>, internally, must call glBindTexture on the bitmap being drawn, so that it can ... well, draw it! So ...</p><div class="source-code snippet"><div class="inner"><pre><a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>some_awesome_image<span class="k2">)</span><span class="k2">;</span>
...
a bunch of OpenGL calls
<span class="k2">(</span>all of these will be drawn <span class="k1">using</span> some_awesome_image<span class="k2">)</span>
...
glBindTexture<span class="k2">(</span>someTexture2<span class="k2">)</span><span class="k2">;</span>
...
more OpenGL calls
<span class="k2">(</span>all of these will be drawn <span class="k1">using</span> someTexture2<span class="k2">)</span>
</pre></div></div><p>

So, as you can see, by calling <span class="source-code"><a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a></span>, you&#39;ve changed what texture is currently being used by OpenGL.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I still cant get my sprites to appear over the star field.</p></div></div><p>
You&#39;ll have to assist me in deciphering the specifics of your code. Is <span class="source-code">master-&gt;update_members</span> the call that draws your sprites? or is it <span class="source-code"><a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>buffer, <span class="n">0</span>, <span class="n">0</span>, ALLEGRO_VIDEO_BITMAP<span class="k2">)</span></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 16 Mar 2011 02:47:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My spritehandler class takes a pointer to an allegro bitmap and all the sprites it handles draw to that bitmap.  In this case the allegro bitmap &quot;buffer&quot; is the destination.  master-&gt;update_members(clock(), total_frames, scroll);  runs through all the sprites and updates them, which includes drawing the sprite to the &quot;buffer&quot;. Then after everything is placed on the &quot;buffer&quot;, its drawn on the screen with al_draw_bitmap(buffer, 0, 0, ALLEGRO_VIDEO_BITMAP);</p><p>Thank you again for the reply.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vishiano)</author>
		<pubDate>Wed, 16 Mar 2011 05:34:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Would you mind showing the code for <span class="source-code">update_members</span>? Do you call:</p><p><span class="source-code"><a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>buffer<span class="k2">)</span><span class="k2">;</span></span><br />At the top of <span class="source-code">update_members</span>?</p><p>If you don&#39;t, that&#39;s the problem. Or do this, if master doesn&#39;t have <span class="source-code">buffer</span> in its scope:
</p><div class="source-code snippet"><div class="inner"><pre><a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>buffer<span class="k2">)</span><span class="k2">;</span>
master-&gt;update_members<span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_103.html" target="_blank">clock</a><span class="k2">(</span><span class="k2">)</span>, total_frames, scroll<span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

Also, I don&#39;t think ALLEGRO_VIDEO_BITMAP is a valid flag for <span class="source-code"><a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a></span>. It should probably just be:</p><p><span class="source-code"><a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>buffer, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 16 Mar 2011 05:38:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The spritehandler class doesn&#39;t do the drawing itself, it iterates through the sprites and calls draw for each sprite, which is derived from the sprite parent class.  </p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number"> 1</span><span class="k1">void</span> sprite::draw<span class="k2">(</span><a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>dest<span class="k2">)</span> 
<span class="number"> 2</span>  <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>dest<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 3</span>  <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>image, <span class="k2">(</span><span class="k1">int</span><span class="k2">)</span>x-wOffset, <span class="k2">(</span><span class="k1">int</span><span class="k2">)</span>y-hOffset, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 4</span><span class="k2">}</span>
</div></div><p>

So the destination bitmap is set in the code.  I&#39;m pretty sure its not an issue with spritehandler since I can get my sprites to draw, just not when my shader batch is drawn.  I did try your suggestion, but no luck.</p><p>I fixed the flags, I think I got them messed up with another allegro function.  It did not break/fix anything, but thanks for the heads up.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vishiano)</author>
		<pubDate>Wed, 16 Mar 2011 06:30:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well if <span class="source-code">setup_background</span> is indeed causing the trouble, try commenting out pieces of <span class="source-code">setup_background</span> one by one to narrow it down. I, too, can&#39;t see anything in there that would mess up the OpenGL state.</p><p>And just to double check, you commented out all of the starfield rendering related code, except for <span class="source-code">setup_background</span>, and it displayed a black screen? But then <i>also</i> commenting out <span class="source-code">setup_background</span> fixed it?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 16 Mar 2011 13:39:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Commenting out the following lines lets me see my sprites</p><p>in setup_background()<br />starsBatch.Color4fv(fColors[iColor]);<br />starsBatch.Vertex3fv(vPosition);</p><p>in render()<br />glUseProgram(starFieldShader);</p><p>if any of those are <b>not</b> commented out, I just get a blank screen.  I have no clue why this is.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vishiano)</author>
		<pubDate>Wed, 16 Mar 2011 21:22:03 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Okay, this is going to be fun!</p><p>Try doing this before drawing your sprites:
</p><div class="source-code snippet"><div class="inner"><pre>glDisableVertexAttribArray<span class="k2">(</span>GLT_ATTRIBUTE_VERTEX<span class="k2">)</span><span class="k2">;</span>
glDisableVertexAttribArray<span class="k2">(</span>GLT_ATTRIBUTE_COLOR<span class="k2">)</span><span class="k2">;</span>
glDisableVertexAttribArray<span class="k2">(</span>GLT_ATTRIBUTE_NORMAL<span class="k2">)</span><span class="k2">;</span>
glDisableVertexAttribArray<span class="k2">(</span>GLT_ATTRIBUTE_TEXTURE0<span class="k2">)</span><span class="k2">;</span>
glDisableVertexAttribArray<span class="k2">(</span>GLT_ATTRIBUTE_TEXTURE1<span class="k2">)</span><span class="k2">;</span>
glUseProgram<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
glBindBuffer<span class="k2">(</span>GL_ARRAY_BUFFER, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

If you call Color4fv, or Vertex3fv on a GLBatch, it will muck with OpenGL&#39;s state. And obviously glUseProgram will tell OpenGL to use the shading program, even while calling al_draw_bitmap <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Hopefully the above will undo everything and make Allegro happy.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Thu, 17 Mar 2011 02:33:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yup that did it <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> !!! Thanks a ton billybob.  Just so if anyone else has any issues with GLTools or GLBatch or shaders, I&#39;ll copy my final &quot;drawing&quot; code and post it below</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">if</span><span class="k2">(</span>redraw<span class="k3">=</span><span class="k3">=</span><span class="k1">true</span> <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span>
<span class="number">  2</span>    <span class="k2">{</span>
<span class="number">  3</span>      <a href="http://www.allegro.cc/manual/al_set_target_backbuffer"><span class="a">al_set_target_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number">  4</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  5</span>      glClear<span class="k2">(</span>GL_COLOR_BUFFER_BIT <span class="k3">|</span> GL_DEPTH_BUFFER_BIT<span class="k2">)</span><span class="k2">;</span>
<span class="number">  6</span>      redraw <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number">  7</span>      render<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  8</span>      starsBatch.Draw<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  9</span>      glDisableVertexAttribArray<span class="k2">(</span>GLT_ATTRIBUTE_VERTEX<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 10</span>      glDisableVertexAttribArray<span class="k2">(</span>GLT_ATTRIBUTE_COLOR<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 11</span>      glDisableVertexAttribArray<span class="k2">(</span>GLT_ATTRIBUTE_NORMAL<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 12</span>      glDisableVertexAttribArray<span class="k2">(</span>GLT_ATTRIBUTE_TEXTURE0<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 13</span>      glDisableVertexAttribArray<span class="k2">(</span>GLT_ATTRIBUTE_TEXTURE1<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 14</span>      glUseProgram<span class="k2">(</span><span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 15</span>      glBindBuffer<span class="k2">(</span>GL_ARRAY_BUFFER, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 16</span>      <a href="http://www.allegro.cc/manual/al_set_target_backbuffer"><span class="a">al_set_target_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span> <span class="c">//draw to display</span>
<span class="number"> 17</span>      <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>buffer, <span class="n">0</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span><span class="c">//make sure is has alpha</span>
<span class="number"> 18</span>                  <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>buffer<span class="k2">)</span><span class="k2">;</span><span class="c">//set bitmap</span>
<span class="number"> 19</span>      <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgba"><span class="a">al_map_rgba</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span><span class="c">//clear bitmap</span>
<span class="number"> 20</span>      master-&gt;update_members<span class="k2">(</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_103.html" target="_blank">clock</a><span class="k2">(</span><span class="k2">)</span>, total_frames, scroll<span class="k2">)</span><span class="k2">;</span><span class="c">//draw to bitmap "buffer"</span>
<span class="number"> 21</span>      <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span> <span class="c">//send to screen :)</span>
<span class="number"> 22</span>    <span class="k2">}</span>
</div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Vishiano)</author>
		<pubDate>Thu, 17 Mar 2011 03:53:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/606710/908295#target">Vishiano</a> said:</div><div class="quote"><p>Yup that did it </p></div></div><p>
Thank goodness! I&#39;m glad you got it working <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /> And thank you for posting the working code, most people forget to post their solutions <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Thu, 17 Mar 2011 05:48:18 +0000</pubDate>
	</item>
</rss>
