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	<channel>
		<title>How would I implement a FPS counter w/ Allegro 5 events?</title>
		<link>http://www.allegro.cc/forums/view/606085</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 15 Jan 2011 13:39:04 +0000</lastBuildDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>in Allegro 4 a FPS counter could be implemented as in <a href="http://wiki.allegro.cc/index.php?title=Timers">http://wiki.allegro.cc/index.php?title=Timers</a>:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="p">#include &lt;allegro.h&gt;</span>
<span class="number">  2</span> 
<span class="number">  3</span><span class="k1">volatile</span> <span class="k1">int</span> ticks <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  4</span><span class="k1">void</span> ticker<span class="k2">(</span><span class="k2">)</span>
<span class="number">  5</span><span class="k2">{</span>
<span class="number">  6</span>  ticks<span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number">  7</span><span class="k2">}</span>
<span class="number">  8</span><a href="http://www.allegro.cc/manual/END_OF_FUNCTION"><span class="a">END_OF_FUNCTION</span></a><span class="k2">(</span>ticker<span class="k2">)</span>
<span class="number">  9</span> 
<span class="number"> 10</span><span class="c">//a new set of timing variables to keep the game time</span>
<span class="number"> 11</span><span class="k1">volatile</span> <span class="k1">int</span> game_time <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 12</span><span class="k1">void</span> game_time_ticker<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 13</span><span class="k2">{</span>
<span class="number"> 14</span>  game_time<span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number"> 15</span><span class="k2">}</span>
<span class="number"> 16</span><a href="http://www.allegro.cc/manual/END_OF_FUNCTION"><span class="a">END_OF_FUNCTION</span></a><span class="k2">(</span>game_time_ticker<span class="k2">)</span>
<span class="number"> 17</span> 
<span class="number"> 18</span><span class="k1">const</span> <span class="k1">int</span> updates_per_second <span class="k3">=</span> <span class="n">60</span><span class="k2">;</span>
<span class="number"> 19</span> 
<span class="number"> 20</span><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span>
<span class="number"> 21</span><span class="k2">{</span>
<span class="number"> 22</span>  <a href="http://www.allegro.cc/manual/allegro_init"><span class="a">allegro_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 23</span>  <a href="http://www.allegro.cc/manual/install_timer"><span class="a">install_timer</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 24</span> 
<span class="number"> 25</span>  <a href="http://www.allegro.cc/manual/LOCK_VARIABLE"><span class="a">LOCK_VARIABLE</span></a><span class="k2">(</span>ticks<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 26</span>  <a href="http://www.allegro.cc/manual/LOCK_FUNCTION"><span class="a">LOCK_FUNCTION</span></a><span class="k2">(</span>ticker<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 27</span>  <a href="http://www.allegro.cc/manual/install_int_ex"><span class="a">install_int_ex</span></a><span class="k2">(</span>ticker, BPS_TO_TIMER<span class="k2">(</span>updates_per_second<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 28</span> 
<span class="number"> 29</span>  <a href="http://www.allegro.cc/manual/LOCK_VARIABLE"><span class="a">LOCK_VARIABLE</span></a><span class="k2">(</span>game_time<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 30</span>  <a href="http://www.allegro.cc/manual/LOCK_FUNCTION"><span class="a">LOCK_FUNCTION</span></a><span class="k2">(</span>game_time_ticker<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 31</span>  <a href="http://www.allegro.cc/manual/install_int_ex"><span class="a">install_int_ex</span></a><span class="k2">(</span>game_time_ticker, BPS_TO_TIMER<span class="k2">(</span><span class="n">10</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span><span class="c">//i.e. game time is in tenths of seconds</span>
<span class="number"> 32</span> 
<span class="number"> 33</span>  <span class="k1">bool</span> quit <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 34</span> 
<span class="number"> 35</span>  <span class="k1">int</span> fps <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 36</span>  <span class="k1">int</span> frames_done <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 37</span>  <span class="k1">int</span> old_time <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 38</span> 
<span class="number"> 39</span>  <span class="k1">while</span><span class="k2">(</span><span class="k3">!</span>quit<span class="k2">)</span>
<span class="number"> 40</span>  <span class="k2">{</span>
<span class="number"> 41</span>    <span class="k1">while</span><span class="k2">(</span>ticks <span class="k3">=</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 42</span>    <span class="k2">{</span>
<span class="number"> 43</span>      <a href="http://www.allegro.cc/manual/rest"><span class="a">rest</span></a><span class="k2">(</span><span class="n">1</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 44</span>    <span class="k2">}</span>
<span class="number"> 45</span> 
<span class="number"> 46</span>    <span class="k1">while</span><span class="k2">(</span>ticks <span class="k3">&gt;</span> <span class="n">0</span><span class="k2">)</span>
<span class="number"> 47</span>    <span class="k2">{</span>
<span class="number"> 48</span>      <span class="k1">int</span> old_ticks <span class="k3">=</span> ticks<span class="k2">;</span>
<span class="number"> 49</span> 
<span class="number"> 50</span>      DoLogic<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 51</span> 
<span class="number"> 52</span>      ticks--<span class="k2">;</span>
<span class="number"> 53</span>      <span class="k1">if</span><span class="k2">(</span>old_ticks <span class="k3">&lt;</span><span class="k3">=</span> ticks<span class="k2">)</span>
<span class="number"> 54</span>        <span class="k1">break</span><span class="k2">;</span> 
<span class="number"> 55</span>    <span class="k2">}</span>
<span class="number"> 56</span> 
<span class="number"> 57</span>    <span class="k1">if</span><span class="k2">(</span>game_time <span class="k3">-</span> old_time <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">10</span><span class="k2">)</span><span class="c">//i.e. a second has passed since we last measured the frame rate</span>
<span class="number"> 58</span>    <span class="k2">{</span>
<span class="number"> 59</span>      fps <span class="k3">=</span> frames_done<span class="k2">;</span>
<span class="number"> 60</span>      <span class="c">//fps now holds the the number of frames done in the last second</span>
<span class="number"> 61</span>      <span class="c">//you can now output it using textout_ex et al.</span>
<span class="number"> 62</span> 
<span class="number"> 63</span>      <span class="c">//reset for the next second</span>
<span class="number"> 64</span>      frames_done <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 65</span>      old_time <span class="k3">=</span> game_time<span class="k2">;</span>
<span class="number"> 66</span>    <span class="k2">}</span>
<span class="number"> 67</span> 
<span class="number"> 68</span>    DrawEverything<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 69</span>    frames_done<span class="k3">+</span><span class="k3">+</span><span class="k2">;</span><span class="c">//we drew a frame!</span>
<span class="number"> 70</span>  <span class="k2">}</span>
<span class="number"> 71</span>  <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 72</span><span class="k2">}</span>
<span class="number"> 73</span><a href="http://www.allegro.cc/manual/END_OF_MAIN"><span class="a">END_OF_MAIN</span></a><span class="k2">(</span><span class="k2">)</span>
</div></div><p>

In Allegro 5 a simple mouse input program could look like the following (from <a href="http://wiki.allegro.cc/index.php?title=Allegro_5_Tutorial/Input">http://wiki.allegro.cc/index.php?title=Allegro_5_Tutorial/Input</a>):</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">   1</span><span class="p">#include &lt;stdio.h&gt;</span>
<span class="number">   2</span><span class="p">#include &lt;allegro5/allegro.h&gt;</span>
<span class="number">   3</span> 
<span class="number">   4</span><span class="k1">const</span> <span class="k1">float</span> FPS <span class="k3">=</span> <span class="n">60</span><span class="k2">;</span>
<span class="number">   5</span><span class="k1">const</span> <span class="k1">int</span> <a href="http://www.allegro.cc/manual/SCREEN_W"><span class="a">SCREEN_W</span></a> <span class="k3">=</span> <span class="n">640</span><span class="k2">;</span>
<span class="number">   6</span><span class="k1">const</span> <span class="k1">int</span> <a href="http://www.allegro.cc/manual/SCREEN_H"><span class="a">SCREEN_H</span></a> <span class="k3">=</span> <span class="n">480</span><span class="k2">;</span>
<span class="number">   7</span><span class="k1">const</span> <span class="k1">int</span> BOUNCER_SIZE <span class="k3">=</span> <span class="n">32</span><span class="k2">;</span>
<span class="number">   8</span> 
<span class="number">   9</span><span class="k1">int</span> main<span class="k2">(</span><span class="k1">int</span> argc, <span class="k1">char</span> <span class="k3">*</span><span class="k3">*</span>argv<span class="k2">)</span>
<span class="number">  10</span><span class="k2">{</span>
<span class="number">  11</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_DISPLAY"><span class="a">ALLEGRO_DISPLAY</span></a> <span class="k3">*</span>display <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  12</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT_QUEUE"><span class="a">ALLEGRO_EVENT_QUEUE</span></a> <span class="k3">*</span>event_queue <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  13</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_TIMER"><span class="a">ALLEGRO_TIMER</span></a> <span class="k3">*</span>timer <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  14</span>   <a href="http://www.allegro.cc/manual/ALLEGRO_BITMAP"><span class="a">ALLEGRO_BITMAP</span></a> <span class="k3">*</span>bouncer <span class="k3">=</span> NULL<span class="k2">;</span>
<span class="number">  15</span>   <span class="k1">float</span> bouncer_x <span class="k3">=</span> <a href="http://www.allegro.cc/manual/SCREEN_W"><span class="a">SCREEN_W</span></a> <span class="k3">/</span> <span class="n">2</span>.<span class="n">0</span> <span class="k3">-</span> BOUNCER_SIZE <span class="k3">/</span> <span class="n">2</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number">  16</span>   <span class="k1">float</span> bouncer_y <span class="k3">=</span> <a href="http://www.allegro.cc/manual/SCREEN_H"><span class="a">SCREEN_H</span></a> <span class="k3">/</span> <span class="n">2</span>.<span class="n">0</span> <span class="k3">-</span> BOUNCER_SIZE <span class="k3">/</span> <span class="n">2</span>.<span class="n">0</span><span class="k2">;</span>
<span class="number">  17</span>   <span class="k1">bool</span> redraw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  18</span> 
<span class="number">  19</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_init"><span class="a">al_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">  20</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_345.html" target="_blank">fprintf</a><span class="k2">(</span>stderr, <span class="s">"failed to initialize allegro!\n"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  21</span>      <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  22</span>   <span class="k2">}</span>
<span class="number">  23</span> 
<span class="number">  24</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/al_install_mouse"><span class="a">al_install_mouse</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">  25</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_345.html" target="_blank">fprintf</a><span class="k2">(</span>stderr, <span class="s">"failed to initialize the mouse!\n"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  26</span>      <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  27</span>   <span class="k2">}</span>
<span class="number">  28</span> 
<span class="number">  29</span>   timer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_timer"><span class="a">al_create_timer</span></a><span class="k2">(</span><span class="n">1</span>.<span class="n">0</span> <span class="k3">/</span> FPS<span class="k2">)</span><span class="k2">;</span>
<span class="number">  30</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>timer<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  31</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_345.html" target="_blank">fprintf</a><span class="k2">(</span>stderr, <span class="s">"failed to create timer!\n"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  32</span>      <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  33</span>   <span class="k2">}</span>
<span class="number">  34</span> 
<span class="number">  35</span>   display <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_display"><span class="a">al_create_display</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/SCREEN_W"><span class="a">SCREEN_W</span></a>, <a href="http://www.allegro.cc/manual/SCREEN_H"><span class="a">SCREEN_H</span></a><span class="k2">)</span><span class="k2">;</span>
<span class="number">  36</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>display<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  37</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_345.html" target="_blank">fprintf</a><span class="k2">(</span>stderr, <span class="s">"failed to create display!\n"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  38</span>      <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  39</span>      <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  40</span>   <span class="k2">}</span>
<span class="number">  41</span> 
<span class="number">  42</span>   bouncer <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_bitmap"><span class="a">al_create_bitmap</span></a><span class="k2">(</span>BOUNCER_SIZE, BOUNCER_SIZE<span class="k2">)</span><span class="k2">;</span>
<span class="number">  43</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>bouncer<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  44</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_345.html" target="_blank">fprintf</a><span class="k2">(</span>stderr, <span class="s">"failed to create bouncer bitmap!\n"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  45</span>      <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number">  46</span>      <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  47</span>      <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  48</span>   <span class="k2">}</span>
<span class="number">  49</span> 
<span class="number">  50</span>   <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span>bouncer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  51</span> 
<span class="number">  52</span>   <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">0</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  53</span> 
<span class="number">  54</span>   <a href="http://www.allegro.cc/manual/al_set_target_bitmap"><span class="a">al_set_target_bitmap</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_get_backbuffer"><span class="a">al_get_backbuffer</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  55</span> 
<span class="number">  56</span>   event_queue <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_create_event_queue"><span class="a">al_create_event_queue</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  57</span>   <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>event_queue<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  58</span>      <a href="http://www.delorie.com/djgpp/doc/libc/libc_345.html" target="_blank">fprintf</a><span class="k2">(</span>stderr, <span class="s">"failed to create event_queue!\n"</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  59</span>      <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>bouncer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  60</span>      <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number">  61</span>      <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  62</span>      <span class="k1">return</span> <span class="k3">-</span><span class="n">1</span><span class="k2">;</span>
<span class="number">  63</span>   <span class="k2">}</span>
<span class="number">  64</span> 
<span class="number">  65</span>   <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_display_event_source"><span class="a">al_get_display_event_source</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  66</span> 
<span class="number">  67</span>   <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_timer_event_source"><span class="a">al_get_timer_event_source</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  68</span> 
<span class="number">  69</span>   <a href="http://www.allegro.cc/manual/al_register_event_source"><span class="a">al_register_event_source</span></a><span class="k2">(</span>event_queue, <a href="http://www.allegro.cc/manual/al_get_mouse_event_source"><span class="a">al_get_mouse_event_source</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  70</span> 
<span class="number">  71</span>   <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  72</span> 
<span class="number">  73</span>   <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  74</span> 
<span class="number">  75</span>   <a href="http://www.allegro.cc/manual/al_start_timer"><span class="a">al_start_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number">  76</span> 
<span class="number">  77</span>   <span class="k1">while</span><span class="k2">(</span><span class="n">1</span><span class="k2">)</span>
<span class="number">  78</span>   <span class="k2">{</span>
<span class="number">  79</span>      <a href="http://www.allegro.cc/manual/ALLEGRO_EVENT"><span class="a">ALLEGRO_EVENT</span></a> ev<span class="k2">;</span>
<span class="number">  80</span>      <a href="http://www.allegro.cc/manual/al_wait_for_event"><span class="a">al_wait_for_event</span></a><span class="k2">(</span>event_queue, <span class="k3">&amp;</span>ev<span class="k2">)</span><span class="k2">;</span>
<span class="number">  81</span> 
<span class="number">  82</span>      <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_TIMER<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  83</span>         redraw <span class="k3">=</span> <span class="k1">true</span><span class="k2">;</span>
<span class="number">  84</span>      <span class="k2">}</span>
<span class="number">  85</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_DISPLAY_CLOSE<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  86</span>         <span class="k1">break</span><span class="k2">;</span>
<span class="number">  87</span>      <span class="k2">}</span>
<span class="number">  88</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_MOUSE_AXES <span class="k3">|</span><span class="k3">|</span>
<span class="number">  89</span>              ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  90</span> 
<span class="number">  91</span>         bouncer_x <span class="k3">=</span> ev.mouse.x<span class="k2">;</span>
<span class="number">  92</span>         bouncer_y <span class="k3">=</span> ev.mouse.y<span class="k2">;</span>
<span class="number">  93</span>      <span class="k2">}</span>
<span class="number">  94</span>      <span class="k1">else</span> <span class="k1">if</span><span class="k2">(</span>ev.type <span class="k3">=</span><span class="k3">=</span> ALLEGRO_EVENT_MOUSE_BUTTON_UP<span class="k2">)</span> <span class="k2">{</span>
<span class="number">  95</span>          <span class="k1">break</span><span class="k2">;</span>
<span class="number">  96</span>      <span class="k2">}</span>
<span class="number">  97</span> 
<span class="number">  98</span>      <span class="k1">if</span><span class="k2">(</span>redraw <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number">  99</span>         redraw <span class="k3">=</span> <span class="k1">false</span><span class="k2">;</span>
<span class="number"> 100</span> 
<span class="number"> 101</span>         <a href="http://www.allegro.cc/manual/al_clear_to_color"><span class="a">al_clear_to_color</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/al_map_rgb"><span class="a">al_map_rgb</span></a><span class="k2">(</span><span class="n">0</span>,<span class="n">0</span>,<span class="n">0</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 102</span> 
<span class="number"> 103</span>         <a href="http://www.allegro.cc/manual/al_draw_bitmap"><span class="a">al_draw_bitmap</span></a><span class="k2">(</span>bouncer, bouncer_x, bouncer_y, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 104</span> 
<span class="number"> 105</span>         <a href="http://www.allegro.cc/manual/al_flip_display"><span class="a">al_flip_display</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 106</span>      <span class="k2">}</span>
<span class="number"> 107</span>   <span class="k2">}</span>
<span class="number"> 108</span> 
<span class="number"> 109</span>   <a href="http://www.allegro.cc/manual/al_destroy_bitmap"><span class="a">al_destroy_bitmap</span></a><span class="k2">(</span>bouncer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 110</span>   <a href="http://www.allegro.cc/manual/al_destroy_timer"><span class="a">al_destroy_timer</span></a><span class="k2">(</span>timer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 111</span>   <a href="http://www.allegro.cc/manual/al_destroy_display"><span class="a">al_destroy_display</span></a><span class="k2">(</span>display<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 112</span>   <a href="http://www.allegro.cc/manual/al_destroy_event_queue"><span class="a">al_destroy_event_queue</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 113</span> 
<span class="number"> 114</span>   <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 115</span><span class="k2">}</span>
</div></div><p>

How could I efficiently measure the FPS and display this to the screen in Allegro 5?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DocHoliday)</author>
		<pubDate>Sat, 15 Jan 2011 07:10:48 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Same approach will work. Allegro 5 comes with a much better way to measure current time (game time in that example), <span class="source-code"><a href="http://www.allegro.cc/manual/al_get_time"><span class="a">al_get_time</span></a></span>, so using a separate game timer is not necessary.</p><p>So the code would roughly be:</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">double</span> fps <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  2</span><span class="k1">int</span> frames_done <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number">  3</span><span class="k1">double</span> old_time <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_time"><span class="a">al_get_time</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  4</span>
<span class="number">  5</span><span class="k1">while</span><span class="k2">(</span><span class="n">1</span><span class="k2">)</span>
<span class="number">  6</span><span class="k2">{</span>
<span class="number">  7</span>  ...
<span class="number">  8</span>
<span class="number">  9</span>  <span class="k1">if</span><span class="k2">(</span>redraw <span class="k3">&amp;</span><span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/al_is_event_queue_empty"><span class="a">al_is_event_queue_empty</span></a><span class="k2">(</span>event_queue<span class="k2">)</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 10</span>    ...
<span class="number"> 11</span>    
<span class="number"> 12</span>    <span class="k1">double</span> game_time <span class="k3">=</span> <a href="http://www.allegro.cc/manual/al_get_time"><span class="a">al_get_time</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 13</span>    <span class="k1">if</span><span class="k2">(</span>game_time <span class="k3">-</span> old_time <span class="k3">&gt;</span><span class="k3">=</span> <span class="n">1</span>.<span class="n">0</span><span class="k2">)</span> <span class="k2">{</span>
<span class="number"> 14</span>      fps <span class="k3">=</span> frames_done <span class="k3">/</span> <span class="k2">(</span>game_time <span class="k3">-</span> old_time<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 15</span>    
<span class="number"> 16</span>      frames_done <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span>
<span class="number"> 17</span>      old_time <span class="k3">=</span> game_time<span class="k2">;</span>
<span class="number"> 18</span>    <span class="k2">}</span>
<span class="number"> 19</span>    
<span class="number"> 20</span>    frames_done<span class="k3">+</span><span class="k3">+</span><span class="k2">;</span>
<span class="number"> 21</span>  <span class="k2">}</span>
<span class="number"> 22</span><span class="k2">}</span>
</div></div><p>

There are probably 100 other ways to do it, though... I think pretty much every example that comes with A5 that displays FPS uses a different method of calculating it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (SiegeLord)</author>
		<pubDate>Sat, 15 Jan 2011 07:41:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That was perfect.<br />Thank you.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DocHoliday)</author>
		<pubDate>Sat, 15 Jan 2011 13:39:04 +0000</pubDate>
	</item>
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