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		<title>[TINS 2010] Elemental Sun</title>
		<link>http://www.allegro.cc/forums/view/605012</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 07 Sep 2010 15:38:28 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Woot, first TINS game thread!</p><p>Introducing Elemental Sun:</p><p><span class="remote-thumbnail"><span class="json">{"name":"elemsun.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/6\/664aae595905bfc74890d80fcc341125.png","w":648,"h":506,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/6\/664aae595905bfc74890d80fcc341125"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/6/6/664aae595905bfc74890d80fcc341125-240.jpg" alt="elemsun.png" width="240" height="187" /></span></p><p>Can you power the Sun with functions?</p><p><a href="http://bdavis.strangesoft.net/elemsun.zip">Source download</a><br /><a href="http://bdavis.strangesoft.net/elemsun-win.zip">Source and Windows executable download</a></p><p><a href="http://tins.amarillion.org/2010/log/22/">Progress log</a></p><p><img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Mon, 06 Sep 2010 16:02:14 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Looks great! I&#39;ll try it when I get home, but just looking at the screenshot I can see it&#39;s really good. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Mon, 06 Sep 2010 16:13:59 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Wow, interesting concept and very well done.  It&#39;s probably because I haven&#39;t really slept, but trying to think about the functions is making my brain hurt.  Great job!</p><p>For whatever it&#39;s worth, when I tried the Windows binary distribution it died with a note about missing alleg42.dll, in case you want to include that with your distribution as well.</p><p>Good work... and thanks!
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		<author>no-reply@allegro.cc (Kthanid)</author>
		<pubDate>Mon, 06 Sep 2010 16:48:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Thanks both for the kind words <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I see what went wrong with the DLLs: you have to write -lalleg44 instead of just -lalleg these days, and I didn&#39;t know and ended up compiling against an old build of Allegro 4.2 instead. I&#39;ve updated readme.txt and compile.bat in both zips, and the .exe in the Windows zip. Hopefully it&#39;ll now work for anyone else who doesn&#39;t already have the DLLs!
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		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Mon, 06 Sep 2010 17:32:55 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>You know I&#39;m a fan of your games. Can&#39;t wait to try this one.</p><p>Downloading.
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		<author>no-reply@allegro.cc (kenmasters1976)</author>
		<pubDate>Mon, 06 Sep 2010 21:02:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Looks interesting, I am, like, <b>SO</b> going to try that one out!
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		<author>no-reply@allegro.cc (Indeterminatus)</author>
		<pubDate>Mon, 06 Sep 2010 21:15:16 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>This is a great entry Bruce. All the rules are nicely implemented. I especially like the awesome way you incorporated your source code in the game!
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		<author>no-reply@allegro.cc (Næssén)</author>
		<pubDate>Mon, 06 Sep 2010 22:19:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Its a nice game, I coulnd&#39;t beat the last level.</p><p>I wasn&#39;t able to predict how putting functions on the stars would affect the result so I was reduced to trying every permutation until I won.
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		<author>no-reply@allegro.cc (kazzmir)</author>
		<pubDate>Mon, 06 Sep 2010 22:41:55 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I agree, this is a brilliant game! Graphics are nice, audio (is that your voice in the music? ^^) is good, all rules are fulfilled and there is this incredible attention to detail that makes a game look polished: The &quot;popping up&quot; of the code snippets, the way two functions exchange places when you drag one over the other ...<br />I&#39;d say you&#39;ve earned your sleep! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (Michael Faerber)</author>
		<pubDate>Mon, 06 Sep 2010 23:02:40 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I played it. Simple, effective !</p><p>A nice TINS entry, it has my two cents !</p><p>Can&#39;t go on level 12, I&#39;m stuck after 10 minutes playing. I&#39;ll beat it tomorrow ^^
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Mon, 06 Sep 2010 23:47:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Awesome game!!! It took me a couple of levels to figure it out, but then it gets kind of addictive. Level 12 was really difficult but fun to watch. With a pack of 50 or 100 carefully designed levels and some more polish, this could be much more than just a speedhack game. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Mon, 06 Sep 2010 23:48:12 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>This is a really great idea, implemented very well! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> I love the original take on the player-as-deity rule.  The crayon visuals are great, and the general polish is really nice for a 72-hour hack.</p><p>I agree that this could easily become much more than a simple TINS entry - but in addition to adding some length I&#39;d remake the interface to match more with the crayon art of the rest of the game. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Also I&#39;m not sure I&#39;d leave the functions to be interpreted by the player if it were meant for a general audience. <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" /> Add in some levels, a final spit-shine and some hand-holding and you&#39;ve got gold!
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		<author>no-reply@allegro.cc (Anomie)</author>
		<pubDate>Tue, 07 Sep 2010 07:57:16 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Very beautiful art.</p><p>In level 10, it is needed 480 heat. But there is another solution which gives 556 heat.</p><p>Could not beat level 12 yet.<br />[Edit: Game completed <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />, 2 solutions possible that leads to 10490 heat in the last level]
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		<author>no-reply@allegro.cc (Victor Williams Stafusa da Silva)</author>
		<pubDate>Tue, 07 Sep 2010 14:40:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I needed about 20 tries on level 12. If I fix what I put on the 7th spot and exclude one possibility from the first spot, I count only 60 possible combinations  - so it should be easy to win just by trying them all. With 2 possible solutions I guess you should need only 15 tries on average (after figuring out those two exclusions above).
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		<author>no-reply@allegro.cc (Elias)</author>
		<pubDate>Tue, 07 Sep 2010 15:20:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, I think that&#39;s the biggest problem of the game. It quickly gets unpredictable and chaotic and then you just have to try every possible combination.
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		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Tue, 07 Sep 2010 15:38:28 +0000</pubDate>
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