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		<title>AshEdit2 level editor</title>
		<link>http://www.allegro.cc/forums/view/604516</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 04 Jul 2010 17:54:56 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>The past week I made a level editor for top down style games... it&#39;s very simple, stores no metadata... I want to share it here along with my GUI that I used to make it. It&#39;s all done with Allegro 5. Source code included.</p><p><span class="remote-thumbnail"><span class="json">{"name":"ashedit02.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/3\/b3ebbd6704ed87be65f80c7f72e162a9.png","w":652,"h":511,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/3\/b3ebbd6704ed87be65f80c7f72e162a9"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/b/3/b3ebbd6704ed87be65f80c7f72e162a9-240.jpg" alt="ashedit02.png" width="240" height="188" /></span></p><p>For loading the level files into your game:</p><p>All data is stored little endian.</p><p>First three 32 bit ints are level width, level height, number of layers.</p><p>After that, #layers WxH blocks as follows:<br />   32 bit tile number<br />   1 byte sheet number<br />   1 byte solid/passable</p><p>And that&#39;s all. It&#39;s all BSD licensed. Build system is just batch files right now... binaries are also included for Windows.
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		<author>no-reply@allegro.cc (Trent Gamblin)</author>
		<pubDate>Sun, 04 Jul 2010 17:43:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Nice! If you don&#39;t mind, I think I&#39;ll just steal your A5 GUI. How much stuff does it support?</p><p>EDIT: Oh, it looks like it only has some basic widgets. I guess I&#39;d need to make most on my own.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sun, 04 Jul 2010 17:50:43 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yes, the gui itself has no widgets. You can steal the widgets from the editor or make your own. The splitter widget in the editor is very handy and it&#39;s how I do all of my layout. It&#39;s also the most complicated widget, so feel free to snag it.
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		<author>no-reply@allegro.cc (Trent Gamblin)</author>
		<pubDate>Sun, 04 Jul 2010 17:54:56 +0000</pubDate>
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