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		<title>OpenGL: glGetTexImage</title>
		<link>http://www.allegro.cc/forums/view/601551</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 11 Sep 2009 02:34:30 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;m wondering that, when using glGetTexImage, what format is the texture in? For example, say the texture is 1920 x 1080 and the pixel format is R8G8B8A8. Now, I figure I can&#39;t simple have a loop like this:</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> x <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> x <span class="k3">&lt;</span> TextureWidth<span class="k2">;</span> x<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
      <span class="k2">{</span>
        <span class="k1">for</span> <span class="k2">(</span><span class="k1">int</span> y <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> y <span class="k3">&lt;</span> TextureHeight<span class="k2">;</span> y<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
        <span class="k2">{</span>
          bla.SetPixel<span class="k2">(</span>x, y, Color.FromArgb<span class="k2">(</span>glImage<span class="k2">[</span>x, y, <span class="n">0</span><span class="k2">]</span>, glImage<span class="k2">[</span>x, y, <span class="n">1</span><span class="k2">]</span>, glImage<span class="k2">[</span>x, y, <span class="n">2</span><span class="k2">]</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
        <span class="k2">}</span>
      <span class="k2">}</span>
</pre></div></div><p>

I figure this because if I try that, then the image is...strange:</p><p><span class="remote-thumbnail"><span class="json">{"name":"599389","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/e\/eef27875ec139019b9b9af4aee1199f8.png","w":480,"h":270,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/e\/eef27875ec139019b9b9af4aee1199f8"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/e/eef27875ec139019b9b9af4aee1199f8-240.jpg" alt="599389" width="240" height="135" /></span></p><p>When it should be more like this:</p><p><span class="remote-thumbnail"><span class="json">{"name":"599390","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/b\/cb8379e5a153e21575901f031d752776.png","w":283,"h":162,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/b\/cb8379e5a153e21575901f031d752776"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/c/b/cb8379e5a153e21575901f031d752776-240.jpg" alt="599390" width="240" height="137" /></span></p><p>Basically, how do I use the data from glGetTexImage into the standard (0, 0) is top left and (W, H) is bottom right?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Erin Maus)</author>
		<pubDate>Fri, 11 Sep 2009 01:53:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Not sure exactly what language you&#39;re using there for &quot;glImage[x, y, 0]&quot; to reference anything other than the very first byte, but with R8G8B8A8 (assuming you mean that you&#39;re specifying a format of GL_RGBA and a type of GL_UNSIGNED_BYTE) each pixel will be a byte of red, then a byte of green, then a byte of blue, then a byte of alpha.</p><p>So, example code:
</p><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k1">void</span> printPixelsOfMipMap<span class="k2">(</span><span class="k1">int</span> mipMapLevel<span class="k2">)</span>
<span class="number">  2</span><span class="k2">{</span>
<span class="number">  3</span>   GLint textureWidth, textureHeight<span class="k2">;</span>
<span class="number">  4</span>
<span class="number">  5</span>   glGetTexLevelParameter<span class="k2">(</span>GL_TEXTURE_2D, mipMapLevel, GL_TEXTURE_WIDTH, <span class="k3">&amp;</span>textureWidth<span class="k2">)</span><span class="k2">;</span>
<span class="number">  6</span>   glGetTexLevelParameter<span class="k2">(</span>GL_TEXTURE_2D, mipMapLevel, GL_TEXTURE_HEIGHT, <span class="k3">&amp;</span>textureHeight<span class="k2">)</span><span class="k2">;</span>
<span class="number">  7</span>
<span class="number">  8</span>   GLubyte <span class="k3">*</span>buffer <span class="k3">=</span> <span class="k2">(</span>GLubyte <span class="k3">*</span><span class="k2">)</span><a href="http://www.delorie.com/djgpp/doc/libc/libc_551.html" target="_blank">malloc</a><span class="k2">(</span>textureWidth<span class="k3">*</span>textureHeight<span class="k3">*</span><span class="n">4</span><span class="k2">)</span><span class="k2">;</span>
<span class="number">  9</span>
<span class="number"> 10</span>   glGetTexImage<span class="k2">(</span>GL_TEXTURE_2D, mipMapLevel, GL_RGBA, GL_UNSIGNED_BYTE, buffer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 11</span>
<span class="number"> 12</span>   <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> y <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> y <span class="k3">&lt;</span> textureHeight<span class="k2">;</span> y<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 13</span>      <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> x <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> x <span class="k3">&lt;</span> textureWidth<span class="k2">;</span> x<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
<span class="number"> 14</span>      <span class="k2">{</span>
<span class="number"> 15</span>          <span class="k1">int</span> startAddressOfPixel <span class="k3">=</span> <span class="k2">(</span><span class="k2">(</span>y<span class="k3">*</span>textureWidth<span class="k2">)</span> <span class="k3">+</span> x<span class="k2">)</span><span class="k3">*</span><span class="n">4</span><span class="k2">;</span>
<span class="number"> 16</span>
<span class="number"> 17</span>          <a href="http://www.delorie.com/djgpp/doc/libc/libc_624.html" target="_blank">printf</a><span class="k2">(</span><span class="s">"pixel at %d %d has colour r=%d g=%d b=%d a=%d\n"</span>, x, y, buffer<span class="k2">[</span>startAddressOfPixel<span class="k2">]</span>, buffer<span class="k2">[</span>startAddressOfPixel<span class="k3">+</span><span class="n">1</span><span class="k2">]</span>, buffer<span class="k2">[</span>startAddressOfPixel<span class="k3">+</span><span class="n">2</span><span class="k2">]</span>, startAddressOfPixel<span class="k2">[</span>startAddressOfPixel<span class="k3">+</span><span class="n">3</span><span class="k2">]</span><span class="k2">)</span><span class="k2">;</span>
<span class="number"> 18</span>      <span class="k2">}</span>
<span class="number"> 19</span>
<span class="number"> 20</span>   <a href="http://www.delorie.com/djgpp/doc/libc/libc_350.html" target="_blank">free</a><span class="k2">(</span>buffer<span class="k2">)</span><span class="k2">;</span>
<span class="number"> 21</span><span class="k2">}</span>
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		</description>
		<author>no-reply@allegro.cc (Thomas Harte)</author>
		<pubDate>Fri, 11 Sep 2009 02:26:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Peculiar. I was using C#.</p><p>With a few changes based on your code it works now.</p><p>Thanks!
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		<author>no-reply@allegro.cc (Erin Maus)</author>
		<pubDate>Fri, 11 Sep 2009 02:34:30 +0000</pubDate>
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