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		<title>Multi Mini Game Fight</title>
		<link>http://www.allegro.cc/forums/view/598779</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 10 Jan 2009 06:21:43 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>OK, finally I have finished my first game, so I thought it&#39;ll be a good idea to release it to the public. It is a versus game featuring a combat-based main game and several non-combat-based mini games. Try it out.</p><p>By the way, it is an AllegroGL game.</p><p><span class="remote-thumbnail"><span class="json">{"name":"597427","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/0\/1074ea72cc9683c2be6785d6faa0eb1c.jpg","w":574,"h":432,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/0\/1074ea72cc9683c2be6785d6faa0eb1c"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/1/0/1074ea72cc9683c2be6785d6faa0eb1c-240.jpg" alt="597427" width="240" height="180" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"597428","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/d\/edb534dfa70c1e1d1d6c32a9c2e2c00c.jpg","w":602,"h":453,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/d\/edb534dfa70c1e1d1d6c32a9c2e2c00c"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/d/edb534dfa70c1e1d1d6c32a9c2e2c00c-240.jpg" alt="597428" width="240" height="180" /></span><br />http://www.allegro.cc/files/attachment/597429<br />http://www.allegro.cc/files/attachment/597430</p><p><a href="http://rapidshare.com/files/179607440/mmgf.zip.html">Download here</a>
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		</description>
		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Sun, 04 Jan 2009 14:36:11 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I make no comment on the game, as my laptop isn&#39;t able to run the program. But I hate rapid<span class="cuss"><span>shit</span></span>, so I am offering an alternative <a href="http://www.timorg.net/as/mmgf.zip">http://www.timorg.net/as/mmgf.zip</a>.
</p></div>]]>
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		<author>no-reply@allegro.cc (Timorg)</author>
		<pubDate>Sun, 04 Jan 2009 15:12:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Huh, your laptop cant run it? You using linux? I develop this game on my laptop with the following spec:</p><p>Intel Centrino Pentium M 1.7GHz<br />512MB RAM<br />ATI Mobility X700 128MB RAM</p><p>so any computer with a better spec should be able to run it without any hitch. I&#39;ve try to run it on my bro&#39;s pc and it seems fine too.</p><p>About the rapidshare thing, yeah I dont feel too comfortable with it neither but I have no other options at the moment.:P
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		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Sun, 04 Jan 2009 15:43:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>You had to ask that question. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /><br />To be exact I have a...</p><p>Mobile Intel(R) Pentium(R)<br />III CPU - M 933MHz<br />529 MHz, 240 MB of RAM<br />Trident Video Accelerator CyberBlade XP Ai1 v6.4022-016L.22ICD</p><p>It can browse the web and basic stuff, running a few games, but OpenGL is pretty much out of the question, your lappy pretty much kills mine in every respect.</p><p>(&#39;Heroes of Might &amp; Magic III&#39;, &#39;Ports of Call&#39; and ZZT are the height of gaming. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />)
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		<author>no-reply@allegro.cc (Timorg)</author>
		<pubDate>Sun, 04 Jan 2009 17:22:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>But my lappy breaks down halfway during the development of this game.:&#39;( That leaves me no choice but to continue the development using my dad&#39;s older lappy. It is a P4 1.7GHz, 256MB RAM, and ATI 32MB video RAM lappy. It is a bit slow so I&#39;m unsure what the actual speed will be like when run on others pc.
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		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Sun, 04 Jan 2009 18:47:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Looks good! But I&#39;m currently on a Mac so I can&#39;t play it right now.
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		<author>no-reply@allegro.cc (Jonny Cook)</author>
		<pubDate>Sun, 04 Jan 2009 21:00:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Ok, it&#39;s flawed <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>First, FOR THE LOVE OF ALL THAT&#39;S GOOD AND HOLY, please let me skip the &quot;logo&quot; screen. It&#39;s annoying to have to watch it every time. Also, the fade in/out takes way too long.</p><p>The characters should move faster, since it&#39;s pretty much boring the way it is. Also, there&#39;s a bug you might want to fix:</p><p><span class="remote-thumbnail"><span class="json">{"name":"597431","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/1\/311ff518d411b7ba1198faf9fafbc15f.jpg","w":520,"h":309,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/1\/311ff518d411b7ba1198faf9fafbc15f"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/1/311ff518d411b7ba1198faf9fafbc15f-240.jpg" alt="597431" width="240" height="142" /></span></p><p>Shoot someone in the back and they&#39;ll slide towards you, instead of away from you. This really needs fixing.</p><p>Haven&#39;t actually played it extensively, or any of said minigames (wasn&#39;t even aware of them until I read the readme file, you might want to make them stand out more... then again, I only played a couple of minutes).
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		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Mon, 05 Jan 2009 02:17:09 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
The characters should move faster, since it&#39;s pretty much boring the way it is.
</p></div></div><p>
Huh? <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /> What do you mean by that? I thought it is already fast enough? Maybe your pc runs it slower?</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Shoot someone in the back and they&#39;ll slide towards you, instead of away from you.
</p></div></div><p>
I know this since from the very begining. I deliberately leave it as it is since I want to make the escape attempt a bit harder. Is it really a big deal? <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /></p><p>UPDATE: Ok, try run the character from the left edge of the screen to the right edge of the screen. It should take roughly around 4 secs to reach the rightmost of the screen, or a bit more. If it takes more than 5 secs to reach the corner then defintely yours isnt running it at the right speed. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Mon, 05 Jan 2009 02:56:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Huh? <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /> What do u mean by that? I thought it is already fast enough? Maybe your pc runs it slower?
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Considering I have 2.0GHz, 1024GB DDR2 and a MSI Ge-Force 8600GTS, I&#39;d rather think it&#39;s an issue with the timers or the code <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> That, or it&#39;s a matter of perspective <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
I know this since from the very begining. I deliberately leave it as it is since I want to make the escape attempt a bit harder. Is it really a big deal? <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />
</p></div></div><p>

It&#39;s very unrealistic. Typically, shooting someone in the back would still fling him <b>away</b> from you, it definitely shouldn&#39;t be relative to one&#39;s current facing.
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		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Mon, 05 Jan 2009 03:42:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Ya, unrealistic as it seems to be, but which game is realistic(humans have super power etc)? <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Errr lets just say...I make it so to be different from others. When you realize you cant dodge the attack from behind then you need to face the opponent quickly in order to be flung away instead of being drag closer to them. The emphasis here is the skills. But I&#39;ll look into that anyway and might changes it if I get motivated.8-)
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		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Mon, 05 Jan 2009 03:58:19 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Maybe make it so that an attack from behind paralyzes or knocks the character out for a couple of seconds?
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		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Mon, 05 Jan 2009 04:00:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Maybe make it so that an attack from behind paralyzes or knocks the character out for a couple of seconds?
</p></div></div><p>
Hmmm...let me think. I guess the &quot;paralyze&quot; isnt a good idea from the design POV since if the character is immobilzed for a while he/she will be attacked rapidly by the opponent except if the invinsibility mode is on for a while like the jumping one does. At least dynamic movement might be able to free the character from the continuos attack. Try cornered the opponent and hold down the attack button and you&#39;ll know what I mean. The opponent wouldnt be able to move except if he/she hold down the jump button to escape the continuos attack.
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		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Mon, 05 Jan 2009 04:13:43 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>A gunshot flinging anyone at all would be unrealistic, whether towards or away from the attacker.
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Mon, 05 Jan 2009 04:18:09 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>If you want an attack that drags the enemy toward you, you could always use some kind of hook/harpoon based move. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>&quot;GET OVER HERE!&quot; <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (amber)</author>
		<pubDate>Mon, 05 Jan 2009 04:28:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, yeah, but it&#39;s not a gunshot <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> I guess we could safely assume that a giant ball of energy would have some kickback <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Mon, 05 Jan 2009 04:28:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It would have to provide a greater kickback force to the attacker than to the attackee if it were realistic.
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Mon, 05 Jan 2009 04:31:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, quasi-realistic is still better than &quot;GET OVER HERE!&quot; with a fireball IMO <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (CursedTyrant)</author>
		<pubDate>Mon, 05 Jan 2009 04:33:48 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
...is still better than &quot;GET OVER HERE!&quot; with a fireball IMO <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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Well I actually laugh when I saw this statement. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> As seeing this is my first game the code is actually messy and unefficiently long, so making modification or addition to it somehow need me to crack my head. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Most likely I wouldn&#39;t make any changes to it. Instead, I might brush up my programming skill first before I proceed to develop the next game(maybe RPG game).8-)
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		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Mon, 05 Jan 2009 04:43:12 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
What do <b>u</b> mean by that?
</p></div></div><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
When <b>u</b> realize <b>u</b> cant dodge the attack from behind then <b>u</b> need to face the opponent quickly in order to be flung away instead of being drag closer to them.
</p></div></div><p>

The word is <b>you</b>. This isn&#39;t a chat goddammit!
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		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 05 Jan 2009 04:45:21 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
The word is <b>you</b>. This isn&#39;t a chat goddammit!
</p></div></div><p>

Fixed. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Mon, 05 Jan 2009 05:02:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Them teleporters are hard to use. I really hate how you use it and it seems like nothing happened (but you just teleported to the porter you just used)</p><p>Also, that mini game with the making of the flowers, seems impossible to get to the top.
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Mon, 05 Jan 2009 05:16:42 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Also, that mini game with the making of the flowers, seems impossible to get to the top.
</p></div></div><p>
Really? <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /> I dont have much problem reaching the top. Just that you need to react fast. Also, here&#39;s a hint: after you shot a lotus seed, the next lotus seed will appear based on your position, not based from the previous lotus seed you shot. So it is advisable to get as near as possible to the lotus seed before you shot it. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Mon, 05 Jan 2009 05:51:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>the graphics of the characters are beautiful.</p><p>did you do a course or something ?
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		<author>no-reply@allegro.cc (William Labbett)</author>
		<pubDate>Mon, 05 Jan 2009 08:18:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>No. I&#39;m just an average joe. This is my second attempt on digital colouring. The difference is still like day and night if compare to real artist&#39;s work. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
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		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Mon, 05 Jan 2009 13:26:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Your graphic skills are what lured all us unsuspecting clients into trying your game: <u>very</u> professional <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /><br />I believe player 1&#39;s and 2&#39;s controls are different: weirdious.<br />BTW Desktop AMD Athlon 900MHz + Geforce 440MX-SE (64MB?) with 512MB RAM on win XP runs fine.
</p><div class="quote_container"><div class="title">The readme said:</div><div class="quote"><p>

There is a memory leaking issue bugging this game, so it is advisable to exit and restart the game after each round of match.<br />The game can be continue from the character select screen but the OS might eventually run low on virtual memory.
</p></div></div><p>
WELL WTF U SOB Tell that before, please!
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
As seeing this is my first game the code is actually messy and unefficiently long, so making modification or addition to it somehow need me to crack my head.
</p></div></div><p>
Don&#39;t fall to the dark-side. Especially with your first game. I got to hand it to you, you must be persistent to make all the super-attacks and items as &quot;hacks&quot;. I don&#39;t know whether a RPG would be game #2. But don&#39;t stop dreaming. I did <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" />
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		<author>no-reply@allegro.cc (weapon_S)</author>
		<pubDate>Tue, 06 Jan 2009 05:32:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yes, don&#39;t give up. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>When I first wrote NetHulk, the code was a horrible, horrible mess. I&#39;ve been slowly but surely refactoring and bringing things under control at the same time I&#39;ve been adding new features. Now the code is only a horrible mess. (See, I got rid of one horrible!)</p><p>I&#39;d suggest the first thing to do is try to put duplicated code into function calls. If this would result in a horrible parameter list, see if the scope for some of those variables can&#39;t be tightened, or they could be put into a class/struct or even (gasp!) made global.
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		<author>no-reply@allegro.cc (amber)</author>
		<pubDate>Tue, 06 Jan 2009 12:03:46 +0000</pubDate>
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		<author>no-reply@allegro.cc (Allegro Suck)</author>
		<pubDate>Tue, 06 Jan 2009 21:38:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Pretty cool for a first game.</p><p>I like when people make something different from crappy pong or tetris clone.
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		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Wed, 07 Jan 2009 01:24:29 +0000</pubDate>
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		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Sat, 10 Jan 2009 04:59:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Now you have seen one of the reasons of my hatred for Rapid<span class="cuss"><span>Shit</span></span>, hence my alternative link.
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		<author>no-reply@allegro.cc (Timorg)</author>
		<pubDate>Sat, 10 Jan 2009 05:19:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Oh I see it now, thanks!
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		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Sat, 10 Jan 2009 06:21:43 +0000</pubDate>
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