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		<title>What is the best free collision engine that work with Allegro?</title>
		<link>http://www.allegro.cc/forums/view/595871</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 12 Apr 2008 03:55:21 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I never used a collision engine before, but i would like to use a good one.<br />What i need is basic figures like squares, triangles and circles, but a bitmap with bit mask collision (or similar) too.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Ragnarok_X)</author>
		<pubDate>Sat, 05 Apr 2008 01:45:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>pmask is good
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Sat, 05 Apr 2008 04:20:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think OpenLayers collision detection is pretty solid too. I&#39;ve never used it myself, though, so I can&#39;t really say for sure.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc ( mEmO)</author>
		<pubDate>Sat, 05 Apr 2008 04:59:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>pmask
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Milan Mimica)</author>
		<pubDate>Sat, 05 Apr 2008 17:55:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You people use collision engines? <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /><br />I&#39;ve always written them myself. Though I&#39;ve never finished a game, so... <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (James Stanley)</author>
		<pubDate>Sat, 05 Apr 2008 18:11:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>hey guys im wondering is pmask a c++ lib or c?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (joker1993)</author>
		<pubDate>Mon, 07 Apr 2008 03:16:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>c
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Milan Mimica)</author>
		<pubDate>Mon, 07 Apr 2008 03:22:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>PMASK is the best one for when it comes to bitmask-collisions. IIRC, Collegro also allows you to do collisions of geometric shapes, but that&#39;s C++ only.</p><p>AE.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Andrei Ellman)</author>
		<pubDate>Wed, 09 Apr 2008 01:36:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thx guys, i will try pmask.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Ragnarok_X)</author>
		<pubDate>Sat, 12 Apr 2008 03:55:21 +0000</pubDate>
	</item>
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