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		<title>[SpeedHack] The Cannon Ball that Would Not Stop</title>
		<link>http://www.allegro.cc/forums/view/593266</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Wed, 10 Oct 2007 09:28:53 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Introducing my SpeedHack Entry: The Cannon Ball that Would Not Stop!</p><p><span class="remote-thumbnail"><span class="json">{"name":"10410-1","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/9\/a9047db799eaadac85cc39cf9b5c5ce0.png","w":648,"h":428,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/9\/a9047db799eaadac85cc39cf9b5c5ce0"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/9/a9047db799eaadac85cc39cf9b5c5ce0-240.jpg" alt="10410-1" width="240" height="158" /></span> <span class="remote-thumbnail"><span class="json">{"name":"10353-1","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/5\/d5450f94ae1b61f337a61b56de15ee81.png","w":648,"h":428,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/5\/d5450f94ae1b61f337a61b56de15ee81"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/d/5/d5450f94ae1b61f337a61b56de15ee81-240.jpg" alt="10353-1" width="240" height="158" /></span></p><p>It&#39;s a little bit like Nanaca Crash, but involving less chance, more skill and some horribly hacked comedy physics. It also has insane bespoke music <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p><a href="http://www.speedhack.allegro.cc/blog/view/270">Blog</a></p><p>There&#39;s one known bug: your distance is supposed to contribute to your score, but only the rightmost three digits are used. To fix it, change</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">static</span> <span class="k1">int</span> getscore<span class="k2">(</span><span class="k2">)</span> <span class="k2">{</span>
  <span class="k1">return</span> ballx<span class="k3">/</span>metre<span class="k3">+</span>numpeople<span class="k3">*</span><span class="n">200</span><span class="k3">+</span>numwalls<span class="k3">*</span><span class="n">50</span><span class="k2">;</span>
<span class="k2">}</span>
</pre></div></div><p>

to</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">static</span> <span class="k1">int</span> getscore<span class="k2">(</span><span class="k2">)</span> <span class="k2">{</span>
  <span class="k1">return</span> distancesofar<span class="k3">/</span><span class="n">10</span><span class="k3">+</span>ballx<span class="k3">/</span>metre<span class="k3">+</span>numpeople<span class="k3">*</span><span class="n">200</span><span class="k3">+</span>numwalls<span class="k3">*</span><span class="n">50</span><span class="k2">;</span>
<span class="k2">}</span>
</pre></div></div><p>

SpeedHack version: <a href="http://www.speedhack.allegro.cc/entry/9/270">Source-only download</a> | <a href="http://bdavis.strangesoft.net/cannonwin.zip">Download with static Windows binary</a><br />Fixed version: <a href="http://bdavis.strangesoft.net/cannon-fixed.zip">Source-only download</a> | <a href="http://bdavis.strangesoft.net/cannonwin-fixed.zip">Download with static Windows binary</a></p><p>I hope you all enjoy it <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Tue, 18 Sep 2007 03:29:19 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Let&#39;s see.. it&#39;s a very simple game, but you made something out of it. I like the music and the wall physics.<br />And it&#39;s a great feeling to see the cannon ball knocking over innocent people.
</p></div>]]>
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		<author>no-reply@allegro.cc (Simon Parzer)</author>
		<pubDate>Tue, 18 Sep 2007 03:43:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Good to see somebody implemented widescreen (even if it&#39;s slightly flawed by just just chopping the top/bottom off and leaving the resolution the same!). Very good though <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 18 Sep 2007 03:51:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Good to see somebody implemented widescreen (even if it&#39;s slightly flawed by just chopping the top/bottom off!).
</p></div></div><p>
Yeah, good to see, but actually the widescreen didn&#39;t work for me in this game (1280x800 laptop display, doesn&#39;t support whatever resolution the game uses in widescreen).
</p></div>]]>
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		<author>no-reply@allegro.cc (Simon Parzer)</author>
		<pubDate>Tue, 18 Sep 2007 03:53:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>What? <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>The widescreen mode is 640x400, which I thought was pretty well supported. I suppose you could hack the source to set 1280x800 and do a stretch_blit(), if you want to bother - but I&#39;m amazed it can&#39;t just set 640x400. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>Thanks for the good comments <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Do play it a bit more and discover the magnet and its effect if you haven&#39;t already. (It does do more than look nice, given the right conditions <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> )</p><p>By the way, Neil, I didn&#39;t chop anything off <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
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		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Tue, 18 Sep 2007 03:58:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I feel like this is a pretty good score. I hit the tops of a lot of walls and bounced pretty high</p><p><span class="remote-thumbnail"><span class="json">{"name":"cannon.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/5\/95925b753d809f613f97f721b8920a40.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/5\/95925b753d809f613f97f721b8920a40"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/5/95925b753d809f613f97f721b8920a40-240.jpg" alt="cannon.png" width="240" height="180" /></span>
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		<author>no-reply@allegro.cc (kazzmir)</author>
		<pubDate>Tue, 18 Sep 2007 03:59:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
The widescreen mode is 640x400
</p></div></div><p>Ah, my mistake then, I was expecting widescreen to be a mode wider than the normal mode <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>btw, I like the mario party style curtains, how did you achieve that?</p><p>Once I realised you can press the space bar to jump I got to about 1800m and found it too easy, maybe you should have left out the jump option <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 18 Sep 2007 04:04:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The curtains are a bit like a mesh of points where each column of surfaces in the mesh is drawn as one unit using Allegro&#39;s polygon() function. The bottom row of points stay at the bottom of the screen and slide out, while the other points form into a series of parabolae, one for each column. See the drawcurtains() function. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>The implementation calculates a lot of stuff repeatedly, but it wasn&#39;t performance-critical so I didn&#39;t feel the need to optimise it.</p><p>[EDIT]<br />Beat this!</p><p><span class="remote-thumbnail"><span class="json">{"name":"10441-1","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/8\/e85958ff23c25f693604f16685a32601.png","w":648,"h":428,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/8\/e85958ff23c25f693604f16685a32601"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/8/e85958ff23c25f693604f16685a32601-240.jpg" alt="10441-1" width="240" height="158" /></span>
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		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Tue, 18 Sep 2007 04:16:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>BTW, this is my favourite so far, along with Dr. Madness.
</p></div>]]>
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		<author>no-reply@allegro.cc (Rodrigo Monteiro)</author>
		<pubDate>Tue, 18 Sep 2007 05:23:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Great entry!  Props for well-finished graphics and sound.
</p></div>]]>
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		<author>no-reply@allegro.cc (MelanomaSky)</author>
		<pubDate>Tue, 18 Sep 2007 10:07:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Awesome! It reminds me of the Kitten Cannon, but with better music. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
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		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 18 Sep 2007 10:34:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I had to take this off of my work machine.  It&#39;s an excellent time-waster.</p><p>I love the sound of the thug dying.
</p></div>]]>
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		<author>no-reply@allegro.cc (Kwame Alexander)</author>
		<pubDate>Tue, 18 Sep 2007 14:03:19 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Kitten Cannon! Now that brings back memories <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Thanks for the comments <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Wed, 19 Sep 2007 00:32:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p> Another awesome game as usually. Your polish objective was definitelly reached, it&#39;s one of the most polished SH games I&#39;ve played so far. It&#39;s also pretty fun to play and the physics are not as unrealistic as you portray them. The graphics and music are pleasant and the the way that the tutorial was done is also very good.<br /> Also, I guess I&#39;ll take the opportunity to say good things about your DUMB library. Thanks for DUMB! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br /> Oh, and my highscore is a laughable 880 meters &gt;:E
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		<author>no-reply@allegro.cc (microcat)</author>
		<pubDate>Wed, 19 Sep 2007 16:35:32 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>microcat, &quot;as usual&quot;? That implies you&#39;ve seen my previous entries, but it says you only signed up to allegro.cc this month <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>But anyway, thanks <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Sat, 22 Sep 2007 19:19:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
The widescreen mode is 640x400, which I thought was pretty well supported.
</p></div></div><p>
It&#39;s definitely not supported on Mac. I think 720x480 is the lowest resolution widescreen mode available in OS X, and 640x480 is the lowest resolution mode available at all.
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		<author>no-reply@allegro.cc (Thomas Harte)</author>
		<pubDate>Sat, 22 Sep 2007 21:20:19 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I found the game more interesting after I realized I could press space to &quot;jump.&quot; <img src="http://www.allegro.cc/forums/smileys/lipsrsealed.gif" alt=":-X" />
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		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Sat, 22 Sep 2007 21:52:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Bruce Perry said:</div><div class="quote"><p>
&quot;as usual&quot;? That implies you&#39;ve seen my previous entries
</p></div></div><p>You&#39;re so conceited!  Perhaps he meant &quot;just like all the other SH games&quot;, which in fact was an insult because some of these games really aren&#39;t that good.  <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>I just got around to playing this game.  I&#39;ve been playing them in alphabetical order.  I actually skipped a few because I was tired of playing crummy games or games that didn&#39;t work.</p><p>I loved the music!  The graphics reminded me of South Park, which I don&#39;t particularly care for.  The game overall is quite fun and addictive, though.  It is one of the few games which I wanted to run in fullscreen, but using Windows Vista, the palette went to something funky and gray when I tried.  Kudos for having it windowed by default, though.  (Everyone else take note of this, please!)</p><p>My records are as follows:<br />Distance: 2239.0 m<br />People: 25<br />Walls: 10<br />Score: 7739</p><p>(Note that all of these were from the same game.)</p><p>Excellent job, entheh!
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		<author>no-reply@allegro.cc (StevenVI)</author>
		<pubDate>Sun, 23 Sep 2007 08:06:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
but using Windows Vista, the palette went to something funky and gray when I tried
</p></div></div><p>
That&#39;s a common problem with full screen palettes under Vista/Allegro.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Kudos for having it windowed by default, though. (Everyone else take note of this, please!)
</p></div></div><p>
While I didn&#39;t participate, I did do extensive tests on full/wide screen before coming up with the final wording. I originally wanted to require proper detection of the aspect ratio and keep the game in line with that, but it would have been a huge chore for a three day competition where there obviously is no room for testing.</p><p>Some of the games did a few things that I found were a bad thing. At least one used a forced *_FULLSCREEN. That&#39;s really not good at all, despite the resolution. Some tried to set a mode that mimicked the current aspect ratio exactly. That&#39;s not good because 1280x1024 is the only 5:4 mode that is supported; you may end up with something like 600x480 when there&#39;s no reason to just set 640x480.</p><p>The best approach to set a fullscreen (non-window) resolution would have been to use a 4:3 resolution if a 4:3 or 5:4 ratio was found, and then to stick with the native desktop resolution if a 16:9 or 16:10 ratio was found and crop and scale accordingly. A wide screen display can typically only set its native 16:9/16:10 mode along with the popular 4:3 modes (with bars).</p><p>But yeah, Ben&#39;s game was one of the few that did a good job with wide screen. My 16:10 laptop was actually able to set the wide screen mode properly.
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		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Sun, 23 Sep 2007 08:26:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>This is definitely a great entertainer.  The music really drives this game, and I especially enjoy magnet physics.  However, I noticed with widescreen + fullscreen enabled, the game became very jittery.</p><p>In the way of statistics, a &#39;highest bounce&#39; high score would be nice. I hit two wall tops in a row.<br />&#39;Highest Bounce&#39;: 2206.4 m</p><p>Distance: 6121.6 m<br />People: 50<br />Walls: 19<br />Score: 17071
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		<author>no-reply@allegro.cc (daspore)</author>
		<pubDate>Mon, 24 Sep 2007 00:01:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>My game (when ran fullscreen) just uses your desktop res (or it should) and adjust the ratio on it&#39;s own. The only odd thing about my game is that internally, the height is forever set to 768, and the width is based of the ratio it&#39;s running off of (which is Match Desktop, 4:3, and 16:9, which the last two (unless your desktop is already it) is only for windowed mode).
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Mon, 24 Sep 2007 06:05:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Bruce Perry said:</div><div class="quote"><p>

microcat, &quot;as usual&quot;? That implies you&#39;ve seen my previous entries, but it says you only signed up to allegro.cc this month <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div></div><p>
I&#39;ve been lurking for quite some time now.
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		<author>no-reply@allegro.cc (microcat)</author>
		<pubDate>Mon, 24 Sep 2007 18:16:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, what can I say?, I think I hate your game.</p><p>It is... SO DAMN ADDICTIVE!!!. I just can&#39;t stop playing it.</p><p>Congratulations!, your game is AWESOME!.</p><p>My current records:<br /><b>Distance: 18212.9
People: 134
Walls: 68
Score: 45012
Highest Bounce: ~2400 m
Longest Distance Whitout Pressing Space: ~4000 m
</b></p><p>My best single game:<br /><b>Distance: 18212.9
People: 117
Walls: 68
Score: 45012
</b></p><p>By the way, I <b>love</b> the &#39;magnetizer&#39;.
</p></div>]]>
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		<author>no-reply@allegro.cc (kenmasters1976)</author>
		<pubDate>Tue, 25 Sep 2007 09:20:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>This game was addictive,  I played it for about 30 minutes and got a really high score over 6,000 points.</p><p>Good Job,  I like the curtain effect <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Daniel McKinnon)</author>
		<pubDate>Tue, 25 Sep 2007 17:30:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Of the random SpeedHack entries that I&#39;ve played, this is one of my favorites so far <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 26 Sep 2007 04:22:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>pretty addictive i though i did a good &quot;height&quot; (about 350), but just checked the other ones heh <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (valdir salgueiro)</author>
		<pubDate>Wed, 26 Sep 2007 07:04:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.allegro.cc/files/attachment/593374">W00t!</a>
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		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 01 Oct 2007 04:47:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yeouch.  Looking at Bob&#39;s screen shot inspired me to download the source and play it on my laptop in Linux.  I love this game, it is true.</p><p>My second game in I think was the best I&#39;ve ever done:<br /><span class="remote-thumbnail"><span class="json">{"name":"593375","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/c\/fc9c6d79e5aeeea15635ec7b6651e730.png","w":648,"h":509,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/c\/fc9c6d79e5aeeea15635ec7b6651e730"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/f/c/fc9c6d79e5aeeea15635ec7b6651e730-240.jpg" alt="593375" width="240" height="188" /></span></p><p>Edit: not quite as good as kenmasters1976, but certainly better than the &quot;beat this!&quot; shot.  <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /><br />Edit2: The excessive bouncing can be a little annoying.  In that game with my screen shot I bounced a LOT.
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		<author>no-reply@allegro.cc (StevenVI)</author>
		<pubDate>Mon, 01 Oct 2007 06:03:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, if you are not willing to waste the time it takes to break a highest record, you can always take the <b>&quot;1000 m challenge&quot;</b>.</p><p><span class="remote-thumbnail"><span class="json">{"name":"593376","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/3\/a300c37f7ed94b7cc3a7c09db6e74773.gif","w":647,"h":434,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/3\/a300c37f7ed94b7cc3a7c09db6e74773"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/3/a300c37f7ed94b7cc3a7c09db6e74773-240.jpg" alt="593376" width="240" height="160" /></span></p><p>Good Luck!</p><p>EDIT: By the way, I see my &quot;Walls&quot; record has been broken, so I&#39;m taking that as a challenge. I&#39;ll see you soon.
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		<author>no-reply@allegro.cc (kenmasters1976)</author>
		<pubDate>Mon, 01 Oct 2007 10:44:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Congrats to Ben Davis on winning this year&#39;s SpeedHack event! The Cannon Ball that Would Not Stop is an excellent game and definitely deserving of the award. Well done!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ChessWhiz)</author>
		<pubDate>Tue, 02 Oct 2007 05:10:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yaay, thank you <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> It&#39;s nice to see so many people enjoying it too <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Tue, 02 Oct 2007 06:44:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The best part is modding the game. I changed it so the magnet time starts out at 1, never decreases, and all the obstacles are beans. The cannon ball goes crazy after a few seconds!</p><p>You should add more obstacle types to this, Ben.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kazzmir)</author>
		<pubDate>Tue, 02 Oct 2007 08:45:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Needs more weapons <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Tue, 02 Oct 2007 18:16:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Good Game! One question though.. (I&#39;m such a noob) How did you acclompish the falling can and bricks wall physics?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (blargmob)</author>
		<pubDate>Wed, 03 Oct 2007 08:46:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>See the source code <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Thu, 04 Oct 2007 02:40:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I got a bounce 400m high. (it seemed rather odd, but I just started playing this for keeps, so I&#39;m still a noob)</p><p>How high have you all gotten? Whoa, nevermind. You guys must be playing this a lot!</p><p>The attached image is because I thought the score was a power of ten higher than it was.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kibiz0r)</author>
		<pubDate>Thu, 04 Oct 2007 02:56:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Finally!</p><p>http://www.allegro.cc/files/attachment/593436
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kenmasters1976)</author>
		<pubDate>Wed, 10 Oct 2007 09:28:53 +0000</pubDate>
	</item>
</rss>
