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		<title>Excellent snooker ball (circle to circle) physics explanation</title>
		<link>http://www.allegro.cc/forums/view/591684</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Wed, 13 Jun 2007 07:05:06 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I am currently writing a 2D space shooter in which each player controls a ship that is ball shaped, the best explanation of ball to ball physics I have found is:<br /><a href="http://freespace.virgin.net/hugo.elias/models/m_snokr.htm">http://freespace.virgin.net/hugo.elias/models/m_snokr.htm</a><br />I am posting it here partly to thank Hugo Elias, and partly to help others who may be having a similar problem.
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		<author>no-reply@allegro.cc (James Stanley)</author>
		<pubDate>Fri, 01 Jun 2007 17:45:40 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Correct me if I&#39;m wrong, but this seems like a highly simplified version of the problem. All it deals with is momentum. We don&#39;t have any explanations of how to solve the remaining problems of rolling and friction. And what if the pool table is slantd? How does it account for slopes <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Hard Rock)</author>
		<pubDate>Fri, 01 Jun 2007 19:38:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />You seem to misunderstand me.<br />By excellent, I meant simple to understand for somebody who&#39;s not a professional mathematician.
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		<author>no-reply@allegro.cc (James Stanley)</author>
		<pubDate>Fri, 01 Jun 2007 20:38:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
You seem to misunderstand me.
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That&#39;s what happens when you make up your own meanings for words. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Fri, 01 Jun 2007 20:44:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It doesn&#39;t take into account when a ball is spinning and collides with another ball. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
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		<author>no-reply@allegro.cc (Timorg)</author>
		<pubDate>Sat, 02 Jun 2007 20:29:57 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I love stuff for stupid people!
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		<author>no-reply@allegro.cc (Jonny Cook)</author>
		<pubDate>Thu, 07 Jun 2007 08:52:32 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well I&#39;m sorry if it&#39;s too simple for you all <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />.<br />I posted it because it&#39;s the only explanation I understood (and even then I had to go and find out what dot products are normalising were).
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		<author>no-reply@allegro.cc (James Stanley)</author>
		<pubDate>Thu, 07 Jun 2007 11:46:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>That is the basics, but it is cool.
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Thu, 07 Jun 2007 12:27:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Well I&#39;m sorry if it&#39;s too simple for you all <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />.<br />I posted it because it&#39;s the only explanation I understood (and even then I had to go and find out what dot products are normalising were).
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I actually was being serious. I do love stuff for stupid people, as I consider myself one of them. I do see how my comment could have been taken as sarcastic though...
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		<author>no-reply@allegro.cc (Jonny Cook)</author>
		<pubDate>Fri, 08 Jun 2007 04:36:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I gave up on my football game in the last world cup because I couldn&#39;t get the ball physics right in the time I alloted myself.  In particular converting friction into spin when the ball bounced on the ground was where I stopped coding and started dreaming about a general purpose ballslib.</p><p>If it had been a serious project I would have tried to use the Bullet physics lib.
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		<author>no-reply@allegro.cc (Matt Smith)</author>
		<pubDate>Tue, 12 Jun 2007 04:21:11 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, to complete this topic and avoid people to get frustrated, given the title, I would like someone to put a more specific and useful link.
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		<author>no-reply@allegro.cc (Roberto)</author>
		<pubDate>Wed, 13 Jun 2007 07:05:06 +0000</pubDate>
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