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		<title>just another getpixel question</title>
		<link>http://www.allegro.cc/forums/view/591645</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 01 Jun 2007 16:31:23 +0000</lastBuildDate>
	</channel>
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		<description><![CDATA[<div class="mockup v2"><p>I have a little getpixel problem:</p><p>the following condition crashes.. </p><div class="source-code snippet"><div class="inner"><pre>  <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/_getpixel32" target="_blank"><span class="a">_getpixel32</span></a><span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/BITMAP" target="_blank"><span class="a">BITMAP</span></a><span class="k3">*</span><span class="k2">)</span>datafiles::sprites_enemies<span class="k2">[</span>game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.visual<span class="k2">]</span>.dat, 
        game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Xpos <span class="k3">-</span> game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Xpos,
        game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Ypos <span class="k3">-</span> game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Ypos<span class="k2">)</span>
        <span class="k3">!</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol" target="_blank"><span class="a">makecol</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">0</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span>
</pre></div></div><p>

BUT if i replace != with == it &quot;works&quot;...<br />to bad i don&#39;t need == in this case..</p><p>and it doesn&#39;t respond like i want it to<br />as:</p><div class="source-code snippet"><div class="inner"><pre>  <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/getpixel" target="_blank"><span class="a">getpixel</span></a><span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/BITMAP" target="_blank"><span class="a">BITMAP</span></a><span class="k3">*</span><span class="k2">)</span>datafiles::sprites_enemies<span class="k2">[</span>game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.visual<span class="k2">]</span>.dat, 
        game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Xpos <span class="k3">-</span> game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Xpos,
        game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Ypos <span class="k3">-</span> game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Ypos<span class="k2">)</span>
        <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol" target="_blank"><span class="a">makecol</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">0</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span>
<span class="k2">{</span>dostuff<span class="k2">(</span><span class="k2">)</span><span class="k2">}</span>
<span class="k1">else</span>
<span class="k2">{</span><span class="k2">}</span>
</pre></div></div><p>do stuff doesn&#39;t execute even if the pixel I&#39;m trying to check is (255, 0, 255). getpixel looks up bitmaps with all color depths right?</p><p>i can&#39;t figure out what&#39;s wrong! <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /><br />help appreciated! (duh)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Wed, 30 May 2007 21:09:09 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>_getpixel32 does not do any bounds checking, so it can crash if you use it improperly, but...</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
BUT if i replace != with == it &quot;works&quot;...<br />to bad i don&#39;t need == in this case..
</p></div></div><p>
If that&#39;s true, then the crash is in your dostuff() call.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Wed, 30 May 2007 21:11:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>oops,</p><p>&quot;(_getpixel32((BITMAP*)datafiles::sprites_enemies[game::enemies::enemies[enyNR].visual].dat,&quot; <br />is &quot;old&quot;, i now use getpixel.</p><p>strange... it no longer crashes. - -&#39;.. </p><p>but the more important problem still exists.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Wed, 30 May 2007 21:14:59 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Are you sure the color depth of the bitmap matches the screen&#39;s?</p><p>And of course, are you sure the pixel is 255,0,255?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Wed, 30 May 2007 21:17:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Matthew Leverton said:</div><div class="quote"><p>
Are you sure the color depth of the bitmap matches the screen&#39;s?
</p></div></div><p>
i thought bitmaps where converted into the screens color depth?<br />using paint i can only save bitmaps into the 24-bit format..<br />(lost?)</p><div class="quote_container"><div class="title">Matthew Leverton said:</div><div class="quote"><p>
And of course, are you sure the pixel is 255,0,255?
</p></div></div><p> quite sure about that, when drawing them to the buffer the pixels doesn&#39;t get drawn and in 32 and 24 color depth isn&#39;t that an automatic event trigged by a pixel with maximum red and blue value resp minimum green when using draw_sprite()?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Wed, 30 May 2007 21:25:55 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
i thought bitmaps where converted into the screens color depth?
</p></div></div><p>
They are, if you load them after you set the graphics mode.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Wed, 30 May 2007 22:18:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Matthew Leverton said:</div><div class="quote"><p>
They are, if you load them after you set the graphics mode.
</p></div></div><p> And that&#39;s what i do. :/
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Wed, 30 May 2007 22:38:48 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Note that in 32-bit mode the fourth byte - the alpha value - is relevant too. (255, 0, 255, 255) and (255, 0, 255, 0) are very different colors according to the system.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Thu, 31 May 2007 00:03:29 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Are the positions you passing within the image correct?<br />Try finding out what the read values are..
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Thu, 31 May 2007 01:45:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Z-G said:</div><div class="quote"><p>
Note that in 32-bit mode the fourth byte - the alpha value - is relevant too. (255, 0, 255, 255) and (255, 0, 255, 0) are very different colors according to the system.
</p></div></div><p> Noted. But am i not checking only for the other values?<br />even if the alpha channel exist it doesn&#39;t matter if i don&#39;t check for it. right/wrong?</p><div class="quote_container"><div class="title">Richard Phipps said:</div><div class="quote"><p>
Are the positions you passing within the image correct?
</p></div></div><p>
They probably are: i have a condition which checks if the point I&#39;m trying to read is inside the bitmap (in this case it&#39;s an enemy&#39;s bitmap and the <b>action point</b> of a projectile) if it is inside it should be destroyed which it is (not including the second condition), the second condition is the getpixel dependent one:</p><div class="source-code snippet"><div class="inner"><pre> <span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/getpixel" target="_blank"><span class="a">getpixel</span></a><span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/BITMAP" target="_blank"><span class="a">BITMAP</span></a><span class="k3">*</span><span class="k2">)</span>datafiles::sprites_enemies<span class="k2">[</span>game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.visual<span class="k2">]</span>.dat, 
        game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Xpos <span class="k3">-</span>  
game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Xpos,
        game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Ypos <span class="k3">-</span> 
game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Ypos<span class="k2">)</span>
        <span class="k3">!</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol" target="_blank"><span class="a">makecol</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">0</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span>
</pre></div></div><p>

and it always executes (if the first condition is true).<br />the first condition look like this:
</p><div class="source-code snippet"><div class="inner"><pre><span class="c">//sorry for the unreadable stuff..</span>
      <span class="k1">if</span><span class="k2">(</span>game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Xpos <span class="k3">&gt;</span> game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Xpos 
      <span class="k3">&amp;</span><span class="k3">&amp;</span> game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Xpos <span class="k3">&lt;</span> game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Xpos 
      <span class="k3">+</span> <span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/BITMAP" target="_blank"><span class="a">BITMAP</span></a><span class="k3">*</span><span class="k2">)</span>datafiles::sprites_enemies<span class="k2">[</span>game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.visual<span class="k2">]</span>.dat<span class="k2">)</span><span class="k3">-</span><span class="k3">&gt;</span>w
      <span class="k3">&amp;</span><span class="k3">&amp;</span> game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Ypos <span class="k3">&gt;</span> game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Ypos 
      <span class="k3">&amp;</span><span class="k3">&amp;</span> game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Ypos <span class="k3">&lt;</span> game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Ypos 
      <span class="k3">+</span> <span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/BITMAP" target="_blank"><span class="a">BITMAP</span></a><span class="k3">*</span><span class="k2">)</span>datafiles::sprites_enemies<span class="k2">[</span>game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.visual<span class="k2">]</span>.dat<span class="k2">)</span><span class="k3">-</span><span class="k3">&gt;</span>h
      <span class="k2">)</span>
</pre></div></div><p>


</p><div class="quote_container"><div class="title">Richard Phipps said:</div><div class="quote"><p>
Try finding out what the read values are..
</p></div></div><p> Good idea, i will.</p><p>Thanks for your help!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Thu, 31 May 2007 16:03:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Noted. But am i not checking only for the other values?<br />even if the alpha channel exist it doesn&#39;t matter if i don&#39;t check for it. right/wrong?
</p></div></div><p>

You&#39;re comparing a 32-bit integer to another 32-bit integer. Of course the entire thing is being taken into account.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Thu, 31 May 2007 16:06:21 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
You&#39;re comparing a 32-bit integer to another 32-bit integer. Of course the entire thing is being taken into account.
</p></div></div><p> I guess that makes sense in a way.. but how do i check the alpha value? _makecol32 still only accepts 3 values. :/
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Thu, 31 May 2007 16:12:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><span class="source-code"><a href="http://www.allegro.cc/manual/makeacol32" target="_blank"><span class="a">makeacol32</span></a></span>. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Thu, 31 May 2007 16:20:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">X-G said:</div><div class="quote"><p>
makeacol32
</p></div></div><p>... &gt;&lt;. thanks <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.</p><p>Is alpha 255 solid or is it 0?.<br />no matter which one i use the problem is the same as before. :/.</p><p>I&#39;m going to check what values i get.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Thu, 31 May 2007 16:30:16 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think what you want to compare is the non-alpha part of the pixel value. Since you use magic pink, the alpha channel isn&#39;t interesting at all (magic pink pixels are masked out regardless of alpha: in allegro, the alpha channel is only used for the alpha blender). <br />To be sure, you could bitwise-and the getpixel result with makeacol(255, 255, 255, 0) to mask out the alpha channel in the comparison. Example:
</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">if</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/getpixel" target="_blank"><span class="a">getpixel</span></a><span class="k2">(</span>bmp, x, y<span class="k2">)</span> <span class="k3">&amp;</span> <a href="http://www.allegro.cc/manual/makeacol32" target="_blank"><span class="a">makeacol32</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">255</span>, <span class="n">255</span>, <span class="n">0</span><span class="k2">)</span> <span class="k3">=</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/makeacol32" target="_blank"><span class="a">makeacol32</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">0</span>, <span class="n">255</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">)</span>
  do_stuff<span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Tobias Dammers)</author>
		<pubDate>Thu, 31 May 2007 17:16:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Note that getpixel() is based on the pixel format of the bitmap you are getting the pixel from, while makecol() is based on the current screen format.</p><p>If you want your routine to be universal, you need to check the bitmap depth before comparing and the use the appropriate makecol#() command. For instance:</p><div class="source-code snippet"><div class="inner"><pre>source_colour <span class="k3">=</span> <a href="http://www.allegro.cc/manual/getpixel" target="_blank"><span class="a">getpixel</span></a><span class="k2">(</span>my_bitmap<span class="k2">)</span><span class="k2">;</span>
<span class="k1">switch</span> <span class="k2">(</span><a href="http://www.allegro.cc/manual/bitmap_color_depth" target="_blank"><span class="a">bitmap_color_depth</span></a><span class="k2">(</span>my_bitmap<span class="k2">)</span><span class="k2">)</span>
<span class="k2">{</span>
  <span class="k1">case</span> <span class="n">8</span><span class="k2">:</span> test_colour <span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol8" target="_blank"><span class="a">makecol8</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">0</span>,<span class="n">255</span><span class="k2">)</span><span class="k2">;</span> <span class="k1">break</span><span class="k2">;</span>
  <span class="k1">case</span> <span class="n">15</span><span class="k2">:</span> test_colour <span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol15" target="_blank"><span class="a">makecol15</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">0</span>,<span class="n">255</span><span class="k2">)</span><span class="k2">;</span> <span class="k1">break</span><span class="k2">;</span>
  <span class="k1">case</span> <span class="n">16</span><span class="k2">:</span> test_colour <span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol16" target="_blank"><span class="a">makecol16</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">0</span>,<span class="n">255</span><span class="k2">)</span><span class="k2">;</span> <span class="k1">break</span><span class="k2">;</span>
  <span class="k1">case</span> <span class="n">24</span><span class="k2">:</span> test_colour <span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol24" target="_blank"><span class="a">makecol24</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">0</span>,<span class="n">255</span><span class="k2">)</span><span class="k2">;</span> <span class="k1">break</span><span class="k2">;</span>
  <span class="k1">case</span> <span class="n">32</span><span class="k2">:</span> <span class="k2">{</span>
    source_colour <span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol24" target="_blank"><span class="a">makecol24</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/getr32" target="_blank"><span class="a">getr32</span></a><span class="k2">(</span>source_colour<span class="k2">)</span>,<a href="http://www.allegro.cc/manual/getg32" target="_blank"><span class="a">getg32</span></a><span class="k2">(</span>source_colour<span class="k2">)</span>,<a href="http://www.allegro.cc/manual/getb32" target="_blank"><span class="a">getb32</span></a><span class="k2">(</span>source_colour<span class="k2">)</span><span class="k2">)</span><span class="k2">;</span>
    test_colour <span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol24" target="_blank"><span class="a">makecol24</span></a><span class="k2">(</span><span class="n">255</span>,<span class="n">0</span>,<span class="n">255</span><span class="k2">)</span><span class="k2">;</span>
  <span class="k1">break</span><span class="k2">;</span> <span class="k2">}</span>
<span class="k2">}</span>
<span class="k1">if</span> <span class="k2">(</span>source_colour <span class="k3">=</span><span class="k3">=</span> test_colour<span class="k2">)</span> <span class="c">// Do Stuff</span>
</pre></div></div><p>

Also, makecol() takes a little CPU time. (Not much, a lot more if it&#39;s doing 8-bit conversions.) What you should do if you&#39;re using constants in makecol() is to get the values you&#39;re going to compare immediately after entering a graphics mode and store them into variables. That way, you can skip calling makecol() every time you want to make the comparison.</p><p>--- Kris Asick (Gemini)<br />--- <a href="http://www.pixelships.com">http://www.pixelships.com</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kris Asick)</author>
		<pubDate>Thu, 31 May 2007 18:27:54 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I got it to work after a while, the problem was simple as i didn&#39;t check for the right pixels :/.</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">if</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/getpixel" target="_blank"><span class="a">getpixel</span></a><span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/BITMAP" target="_blank"><span class="a">BITMAP</span></a><span class="k3">*</span><span class="k2">)</span>datafiles::sprites_enemies<span class="k2">[</span>game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.visual<span class="k2">]</span>.dat, 
        <span class="k2">(</span>game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Xpos <span class="k3">+</span> <span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/BITMAP" target="_blank"><span class="a">BITMAP</span></a><span class="k3">*</span><span class="k2">)</span>datafiles::sprites_enemies<span class="k2">[</span>game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.visual<span class="k2">]</span>.dat<span class="k2">)</span><span class="k3">-</span><span class="k3">&gt;</span>w<span class="k2">)</span>
         <span class="k3">-</span> game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Xpos,
        <span class="k2">(</span>game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.Ypos <span class="k3">+</span> <span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/BITMAP" target="_blank"><span class="a">BITMAP</span></a><span class="k3">*</span><span class="k2">)</span>datafiles::sprites_enemies<span class="k2">[</span>game::enemies::enemies<span class="k2">[</span>enyNR<span class="k2">]</span>.visual<span class="k2">]</span>.dat<span class="k2">)</span><span class="k3">-</span><span class="k3">&gt;</span>h<span class="k2">)</span>
         <span class="k3">-</span> game::projectiles::projectiles<span class="k2">[</span>proNR<span class="k2">]</span>.Ypos<span class="k2">)</span>
        <span class="k3">!</span><span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol" target="_blank"><span class="a">makecol</span></a><span class="k2">(</span><span class="n">255</span>, <span class="n">0</span>, <span class="n">255</span><span class="k2">)</span><span class="k2">)</span>
</pre></div></div><p>

Thanks for all your help!! <img src="http://www.allegro.cc/forums/smileys/kiss.gif" alt=":-*" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Albin Engström)</author>
		<pubDate>Fri, 01 Jun 2007 16:31:23 +0000</pubDate>
	</item>
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