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		<title>[MinorHack] Set up your email settings!</title>
		<link>http://www.allegro.cc/forums/view/591366</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Mon, 14 May 2007 18:39:59 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Today&#39;s MinorHack thread is titled &quot;Set up your email settings&quot; because it seems only two people are going to receive the email for today&#39;s competition in a few hours, and one of them is me.</p><p>Like I announced in the last thread, the competition emails are working now, so go to the <a href="http://www.allegro.cc/account/login/http://cgamesplay.com/minorhack/login/admin/email">email settings</a> page and set them up. With the hour-before and day-before settings working, it should be much harder to forget about competitions!</p><p>Anyways, today&#39;s MinorHack starts in 3.5 hours. Yay!
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		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sat, 12 May 2007 20:24:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Couldn&#39;t it be a little more than an hour before the competition? I&#39;d like to receive notification the same day (so that I actually remember), but an hour prior to the compo can be too late. </p><p>Of course, the ideal thing would be a settable time interval, but that probably requires reworking part of the database - so I guess not going to happen <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.</p><p>Now, let&#39;s get this thread rolling. Who&#39;s in for today?
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		<author>no-reply@allegro.cc (Jakub Wasilewski)</author>
		<pubDate>Sat, 12 May 2007 22:01:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Assuming I wake up, me.</p><p>So far, I have participated in every MinorHack that I didn&#39;t miss; because of poor timing, it looks like I won&#39;t miss this one, and I have to keep up with consistency.
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		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sat, 12 May 2007 23:23:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Finished! Well, it seems there isn&#39;t much competition this time, but I had good fun anyways.</p><p>My entry is called &quot;Line Lander&quot; and is not all that wonderful, but what the heck can you do with a total of 8 lines at my disposal?</p><p>I already found two bugs - first, you can cheat by landing at a weird angle, because I used degrees for logic in a total of two places... shows what state my mind is in today.</p><p>The other bug is not a bug, but a balance issue - the difficulty curve is messed up. If you can get to level 12, you can play indefinitely.
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		<author>no-reply@allegro.cc (Jakub Wasilewski)</author>
		<pubDate>Sun, 13 May 2007 01:02:09 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I made a shooter. I barely slid in to the time limit, as usual, but this game has pretty good gameplay.</p><p>[append]</p><p>Pretty nice games, both of you.</p><p>I rank relpatseht higher, though, because I found the concept to be unique and moderately entertaining. Jakub, your game was just too difficult for me.
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		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 13 May 2007 01:05:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Mine is something of a shooter, I suppose, and if I had had time to play it, I am sure it would have run the gambit from stupidly simple to insanely difficult, but I don&#39;t really know. However, I haven&#39;t been able to find any bugs in it at least--a few annoying (but intended) features--but no bugs, so that is a plus.</p><p>I&#39;m back from dinner now, time to play the games.</p><p><b>insert five minutes</b></p><p>I vote Jakub&#39;s higher than your&#39;s, CGamesPlay. It was too difficult for me, but more amusing and technically impressive.</p><p>With any luck, more people will participate next time.
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		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sun, 13 May 2007 01:20:42 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I rank relpatseht higher too - for original idea. </p><p>CGamesPlay:<br />Your entry didn&#39;t strictly conform to the rules, with nine to ten lines on the screen at the same time (counting the &quot;cursor&quot; as one line too), but I wouldn&#39;t rank it down based only on that. relpatseht was more entertaining and more original.</p><p>Anyway, both games were pretty good for a Minorhack and I think we all deserve a pat on the back and a beer at the pub. Too bad finding a pub nearby to all of us is such a pain in the lower back <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.</p><p>EDIT:<br />The revised version has the bug fixed, and the first few levels are way easier (with the levels 10+ much harder).
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		<author>no-reply@allegro.cc (Jakub Wasilewski)</author>
		<pubDate>Sun, 13 May 2007 01:22:57 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hooray, I am teh 0|2161N41 W1|\|N3|2!!!1!!1!one!!!!0N3!!<br />Don&#39;t I feel special.</p><p>Just out of curiosity, to find out just how terrible my reaction time really is, what were your scores while playing that game I made? I can&#39;t seem to get past 50.</p><p>[edit]<br />My best is 21 on CGamesPlay&#39;s game, and level 3 on Jakub&#39;s.
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		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sun, 13 May 2007 01:46:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>A subtle thing about my entry is that in order to maintain 8 lines on the screen, you get fewer shots available as the number of enemies onscreen increases.
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		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sun, 13 May 2007 01:48:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>relpatseht:<br />Mine were all about 170. However, I may be playing by a different method than you. I pick two slowest visible lines that are moving towards each other, and only look at them. If those two are aligned, the faster ones will be aligned too.</p><p>Anyway, perhaps you&#39;ll find my revised version better to play, I don&#39;t know. It is easier in the beginning for sure. I can get level 25-28 on the revised version usually. I don&#39;t know, but I seem to be better at &quot;Thrust&quot; type games than most people...
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		<author>no-reply@allegro.cc (Jakub Wasilewski)</author>
		<pubDate>Sun, 13 May 2007 01:53:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>No, same method, I suppose I am just not one for timing.</p><p>The revised version is quite a bit easier, I can get to about level 15 on it now.
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		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sun, 13 May 2007 02:00:59 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I finished a fun, playable, within-deadline MinorHack entry, went to submit at 4:02 (7:02 UTC), and noticed my cable internet was down. It just came back up. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>I&#39;m totally bummed. I even finished in spite of starting 15 minutes late. Well, here&#39;s my game if anyone wants to try it, dated 7:02:24 UTC (from me adding my email at the beginning at the last second): <a href="http://oceanbase.org/data/files/8lines.c">http://oceanbase.org/data/files/8lines.c</a>
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		<author>no-reply@allegro.cc (graue_)</author>
		<pubDate>Sun, 13 May 2007 02:06:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I rank yours last, it was a bit too repetitive and boring to find out what happened when that line reached the top of the screen. I&#39;m not really a fan of games you cannot lose if a maximum score is unobtainable.
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		<author>no-reply@allegro.cc (relpatseht)</author>
		<pubDate>Sun, 13 May 2007 03:08:16 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Sorry for the delay, but I got the votes in. relpatseht wins, then Jakub, then me <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" /></p><p>Good games, vote for <a href="http://cgamesplay.com/minorhack/proposals">May 26th</a>!
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		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Mon, 14 May 2007 18:39:59 +0000</pubDate>
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