<?xml version="1.0"?>
<rss version="2.0">
	<channel>
		<title>[TINS] Ballz (final version)</title>
		<link>http://www.allegro.cc/forums/view/590831</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 06 Apr 2007 21:36:11 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>For those of you who haven&#39;t followed the TINS competition, this post is about our entry, Ballz!</p><p>The game is a platformer with some puzzle elements. You take control of a ball which is genetically modifed by the British secret service. Your mission is to rescue captured British soldiers from a prison in Iran.</p><p>This final version fixes some bugs that we found in the compo version after the deadline, most notably a missing level and a slightly bugged level. The bugs were not very severe and the compo version is also fully playable and completable.</p><p>Windows version: <a href="http://darkbits.org/db-tins07-ballz-final.zip">http://darkbits.org/db-tins07-ballz-final.zip</a><br />Source version (linux, etc.): <a href="http://darkbits.org/ballz-1.0.tar.gz">http://darkbits.org/ballz-1.0.tar.gz</a></p><p>If you have problems running the windows version, get this package from microsoft which should install stuff needed for MSVC 8 binaries:<br /><a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&amp;displaylang=en">http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&amp;displaylang=en</a></p><p>Obligatory screenshots:</p><p><span class="remote-thumbnail"><span class="json">{"name":"591724","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/c\/3c9b83706cf95681d10075de02cb5d23.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/c\/3c9b83706cf95681d10075de02cb5d23"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/c/3c9b83706cf95681d10075de02cb5d23-240.jpg" alt="591724" width="240" height="180" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"591725","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/4\/a4153c751e42716d6b5f9f9db369177c.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/4\/a4153c751e42716d6b5f9f9db369177c"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/4/a4153c751e42716d6b5f9f9db369177c-240.jpg" alt="591725" width="240" height="180" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"591726","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/d\/bde996aa57983f1e45fae2942893275e.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/d\/bde996aa57983f1e45fae2942893275e"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/b/d/bde996aa57983f1e45fae2942893275e-240.jpg" alt="591726" width="240" height="180" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Per Larsson)</author>
		<pubDate>Mon, 02 Apr 2007 18:28:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I hope you enjoy our game!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Næssén)</author>
		<pubDate>Mon, 02 Apr 2007 18:29:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
I hope you enjoy our game!
</p></div></div><p>
I did!  This.  This is really good.  </p><p>[edit]<br />Okay, when I first played it this morning, I was half-awake and barely able to make a complete sentence (with words vanishing at will).  Now that I&#39;ve had a nap, I decided to start the game back up.  And guess what?  I still stand by what I said earlier.  <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>I&#39;m really impressed.  You guys gave 110% and your 72hr game is extremely polished, with good gameplay and great design.  I played <i>for over an hour</i> and only made my way to level 13 of 19.  The difficulty really ramps up around level 10, but that&#39;s appropriate for a game that only has so many levels.  </p><p>The only thing it lacks is a death counter, because I&#39;ve lost count.  Well done.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Mon, 02 Apr 2007 18:41:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m glad to hear you like the game!</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
The difficulty really ramps up around level 10, but that&#39;s appropriate for a game that only has so many levels.
</p></div></div><p>

We first thought we could add at least 30 levels, but we soon discovered that wasn&#39;t possible considering the time limit. Many of the levels after level 10 were designed in a haste with very little testing. The fact that the comp version of the game is completable is just pure luck I think.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Næssén)</author>
		<pubDate>Tue, 03 Apr 2007 13:07:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You guys wrote this in 3 days? From scratch? Bloody hell! This is sterling, and a hell of a lot better than plenty of stuff written in 3 months...</p><p>A fantastic effort. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (HardTranceFan)</author>
		<pubDate>Tue, 03 Apr 2007 14:43:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Opps, I think I&#39;ll check it out, looks good. Hey, you say that it was done in 72 hours? You must be kidding, my gods...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (OICW)</author>
		<pubDate>Tue, 03 Apr 2007 17:37:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah it is terribly addictive.</p><p>I like the way it is , only two button but the game is still nice !</p><p>Good work for only 72 hours !
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Tue, 03 Apr 2007 17:42:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thanks for all the kind words!</p><p>And yes, it does get pretty hard after level 10. I just now managed to finish the crazy level 18 with taking all the stars, myself <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.</p><p>By the way... Has anyone had any problems with running the game? It seems some people can&#39;t start it. Thought it may be because we don&#39;t supply msvcr80.dll in the package?</p><p>[EDIT]<br />Oh, and out of curiosity, has anyone finished the game yet? Or even collected all 152 stars?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Per Larsson)</author>
		<pubDate>Tue, 03 Apr 2007 23:42:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>There is a bug with the line endings in the level loading code. On some systems it&#39;s alright, but on some other systems (including Linux), there is an &#39;\r&#39; or maybe an &#39;\n&#39; at the end of the line which gets interpreted as tile, and you get an &quot;Tile not found&quot; or something like that Exception.</p><p>I don&#39;t have the code here right now, but I think you can figure it out. After I fixed it (cut off CR/NL at end of line), the game worked with Linux, too.</p><p>I&#39;ve played to Level 10 yet, I think.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Simon Parzer)</author>
		<pubDate>Wed, 04 Apr 2007 01:30:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
There is a bug with the line endings in the level loading code.
</p></div></div><p>
Yeah I noticed that today when I tried to compile it in Linux. I&#39;ll make a decent source package sometime during this week.</p><p>Edit: Source package is now available: <a href="http://darkbits.org/ballz-1.0.tar.gz">http://darkbits.org/ballz-1.0.tar.gz</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Næssén)</author>
		<pubDate>Wed, 04 Apr 2007 01:36:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I enjoyed it, it was really done and fairly neat. I did find it a bit too hard for my liking and I also stopped playing at level 10.</p><p>The song reminded me off the batman song from the NES, and according to wikipedia, that game is supposed to have some of the best NES music ever so I guess that would make it a compliment. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Good job.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Hard Rock)</author>
		<pubDate>Wed, 04 Apr 2007 23:28:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
I also stopped playing at level 10.
</p></div></div><p>
Don&#39;t stop there!  I did the same thing, trying to beat level 10 for forever.  Finally, I just went back to older levels and got enough stars to where I could skip level 10.  In level 11, you get a new ability which makes it easier to gets stars in 10.  <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Wed, 04 Apr 2007 23:52:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh, that&#39;s good. I&#39;ve just tried that and I must say that it&#39;s really original idea. For 72 hrs game really polished. You did a whole lot of work. Congratulations.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (OICW)</author>
		<pubDate>Wed, 04 Apr 2007 23:53:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Amazing effort for 72 hours. Well done!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Rampage)</author>
		<pubDate>Thu, 05 Apr 2007 10:20:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It made it to The Independent Gaming Source thanks to Zaphos, <a href="http://www.tigsource.com/articles/2007/04/06/b-a-l-l-z">check it out</a>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kentl)</author>
		<pubDate>Fri, 06 Apr 2007 21:36:11 +0000</pubDate>
	</item>
</rss>
