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		<title>binding or texture mapping</title>
		<link>http://www.allegro.cc/forums/view/590198</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Thu, 22 Feb 2007 06:56:41 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hi,<br />    when you just want to draw a bitmap onto a rectangular polygon is this called texture mapping or is it something else (binding perhaps) ?<br />   Can someone point me to a tutorial for this kind of thing ?</p><p>will
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		<author>no-reply@allegro.cc (William Labbett)</author>
		<pubDate>Thu, 22 Feb 2007 06:24:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>For Allegro, see <br />allegro/examples/ex3d.c<br />For OpenGL, see <br /><a href="http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=06">http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=06</a><br />(and earlier lessons, to make sense out of that)
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		<author>no-reply@allegro.cc (orz)</author>
		<pubDate>Thu, 22 Feb 2007 06:30:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p> I have checked ex3D but it doesn&#39;t explain very much.</p><p>What if the bitmap to draw is a different size to the polygon.<br />What if the polygon&#39;s not a rectangle e.g a pentagon or a triangle ?</p><p>These are the things I&#39;m wondering about.
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		<author>no-reply@allegro.cc (William Labbett)</author>
		<pubDate>Thu, 22 Feb 2007 06:33:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Perhaps you should try looking up the relevant functions in the Allegro manual under &quot;Polygon rendering&quot;.  The portion of the texture bitmap that appears on the polygon is probably controlled by a set of texture coordinates.
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		<author>no-reply@allegro.cc (orz)</author>
		<pubDate>Thu, 22 Feb 2007 06:53:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Okay, thanks for the help orz.</p><p>[edit]</p><p>I was reading ex3d.c and was confused as to why there&#39;s a typedef VTX. Couldn&#39;t the V3D type have been used ?
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		<author>no-reply@allegro.cc (William Labbett)</author>
		<pubDate>Thu, 22 Feb 2007 06:56:41 +0000</pubDate>
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